JRPG Questions

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Daedalus1942

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Jun 26, 2009
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Amethyst Wind said:
NuclearPenguin said:
Daedalus1942 said:
NuclearPenguin said:
Well, first of all
Why is there no turn based MMO's? As far as I know FFXI isnt turn based. I think that turn based would be perfect for MMO's, tactics would get extremely advanced.
Second of all, why is there hardly any JRPG's on PC?
And third of all, what are some good pc/ps3/wii/360 turn-based JRPG's?
Also, whats with JRPGs and no customization?


And what are some good JRPGs for iphone? Turn based or not, I dont care.
Turn Based MMO's don't exist, because they are a bad idea. Imagine being in a battle online, and you have to wait your turn to attack an opponent who has gone off to the toilet or his internet connection's cut out and his character is stuck in MMO limbo.
They just would not work, simple answer.
You didnt think too far I take it. Just give them a timer on their turn.
Unless you're so shallow as to play a game just for easy wins that's still not going to be satisfying. Solitaire is not fun when you really want to play Blackjack.

On topic: My personal preference for JRPGs over WRPGs is simply because the character you play does, over the course of the game, reveal their history and therefore their motivation for doing what they are doing, which makes them much easier to connect with, while in Western RPGs you are (for the most part) playing a faceless, emotion-less self-insert who's only motivation comes from what you decide from the beginning of the game onwards.

Some WRPGs don't do this (Mass Effect was thoroughly enjoyable for me, although I was given a name and actually-explored-background which made it easy to connect with Shephard), but others (like Fallout or Oblivion) felt almost like the character I was playing didn't actually have a place in the world, they just appear, do their job, then leave without any real development.
Oblivion isn't the best example for that. Entire game felt like it had no soul. Oblivion was not a labour of love, it just failed at so many countless concepts it tried, and the battle system... *shudder*.
 

Amethyst Wind

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Apr 1, 2009
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Daedalus1942 said:
Amethyst Wind said:
NuclearPenguin said:
Daedalus1942 said:
NuclearPenguin said:
Well, first of all
Why is there no turn based MMO's? As far as I know FFXI isnt turn based. I think that turn based would be perfect for MMO's, tactics would get extremely advanced.
Second of all, why is there hardly any JRPG's on PC?
And third of all, what are some good pc/ps3/wii/360 turn-based JRPG's?
Also, whats with JRPGs and no customization?


And what are some good JRPGs for iphone? Turn based or not, I dont care.
Turn Based MMO's don't exist, because they are a bad idea. Imagine being in a battle online, and you have to wait your turn to attack an opponent who has gone off to the toilet or his internet connection's cut out and his character is stuck in MMO limbo.
They just would not work, simple answer.
You didnt think too far I take it. Just give them a timer on their turn.
Unless you're so shallow as to play a game just for easy wins that's still not going to be satisfying. Solitaire is not fun when you really want to play Blackjack.

On topic: My personal preference for JRPGs over WRPGs is simply because the character you play does, over the course of the game, reveal their history and therefore their motivation for doing what they are doing, which makes them much easier to connect with, while in Western RPGs you are (for the most part) playing a faceless, emotion-less self-insert who's only motivation comes from what you decide from the beginning of the game onwards.

Some WRPGs don't do this (Mass Effect was thoroughly enjoyable for me, although I was given a name and actually-explored-background which made it easy to connect with Shephard), but others (like Fallout or Oblivion) felt almost like the character I was playing didn't actually have a place in the world, they just appear, do their job, then leave without any real development.
Oblivion isn't the best example for that. Entire game felt like it had no soul. Oblivion was not a labour of love, it just failed at so many countless concepts it tried, and the battle system... *shudder*.
I haven't played Oblivion, I'm more referencing Fallout here and what I've seen of Oblivion in passing.
 

Daedalus1942

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Jun 26, 2009
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Amethyst Wind said:
Daedalus1942 said:
Amethyst Wind said:
NuclearPenguin said:
Daedalus1942 said:
NuclearPenguin said:
Well, first of all
Why is there no turn based MMO's? As far as I know FFXI isnt turn based. I think that turn based would be perfect for MMO's, tactics would get extremely advanced.
Second of all, why is there hardly any JRPG's on PC?
And third of all, what are some good pc/ps3/wii/360 turn-based JRPG's?
Also, whats with JRPGs and no customization?


And what are some good JRPGs for iphone? Turn based or not, I dont care.
Turn Based MMO's don't exist, because they are a bad idea. Imagine being in a battle online, and you have to wait your turn to attack an opponent who has gone off to the toilet or his internet connection's cut out and his character is stuck in MMO limbo.
They just would not work, simple answer.
You didnt think too far I take it. Just give them a timer on their turn.
Unless you're so shallow as to play a game just for easy wins that's still not going to be satisfying. Solitaire is not fun when you really want to play Blackjack.

On topic: My personal preference for JRPGs over WRPGs is simply because the character you play does, over the course of the game, reveal their history and therefore their motivation for doing what they are doing, which makes them much easier to connect with, while in Western RPGs you are (for the most part) playing a faceless, emotion-less self-insert who's only motivation comes from what you decide from the beginning of the game onwards.

Some WRPGs don't do this (Mass Effect was thoroughly enjoyable for me, although I was given a name and actually-explored-background which made it easy to connect with Shephard), but others (like Fallout or Oblivion) felt almost like the character I was playing didn't actually have a place in the world, they just appear, do their job, then leave without any real development.
Oblivion isn't the best example for that. Entire game felt like it had no soul. Oblivion was not a labour of love, it just failed at so many countless concepts it tried, and the battle system... *shudder*.
I haven't played Oblivion, I'm more referencing Fallout here and what I've seen of Oblivion in passing.
The Knights of the Nine quest and Fallout 3 were the ONLY decent thing to come out of Oblivion. I can't stress that enough.
 

vladtehimpaler

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Jun 23, 2009
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NuclearPenguin said:
Well, first of all

And third of all, what are some good pc/ps3/wii/360 turn-based JRPG's?
Also, whats with JRPGs and no customization?


And what are some good JRPGs for iphone? Turn based or not, I dont care.
Might i suggest, for the 360, Lost Odyssey? Probably one of the best JRPGs on current gen consoles. Also, FFXIII is coming out soon, which will be on both ps3 and 360. Finally, i'm not positive if it'll run on a ps3, not owning one, but the persona series for ps2 is one of my favorites. Yeah, not many good ones this generation......
 

Nwabudike Morgan

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Oct 25, 2009
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Daedalus1942 said:
The Knights of the Nine quest and Fallout 3 were the ONLY decent thing to come out of Oblivion. I can't stress that enough.
Dark Brotherhood.

I have an easy way to make JRPGs stop being so filled with laughable cliche and dated gameplay: Make every Japanese RPG developer play Barkley Shut Up and Jam: Gaiden. Hopefully it'll make them feel self-consciously stupid enough to do something new for a change.
 

Cheesepower5

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Dec 21, 2009
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^Fable 2's Church of Darkness is better, if only for the entry ritual. I laughed my ass off.

And as fantastic as Shut and Jam Gaiden is, I really do find it as stupid to say that JRPGs are all cliched and stagnant as it is to any other game.
 

Nwabudike Morgan

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Oct 25, 2009
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Cheesepower5 said:
^Fable 2's Church of Darkness is better, if only for the entry ritual. I laughed my ass off.

And as fantastic as Shut and Jam Gaiden is, I really do find it as stupid to say that JRPGs are all cliched and stagnant as it is to any other game.
Every genre is full of cliche, but JRPGs are so set in their cliches it almost seems like their storylines and characters are created using mad libs.