NuclearPenguin said:
Daedalus1942 said:
NuclearPenguin said:
Well, first of all
Why is there no turn based MMO's? As far as I know FFXI isnt turn based. I think that turn based would be perfect for MMO's, tactics would get extremely advanced.
Second of all, why is there hardly any JRPG's on PC?
And third of all, what are some good pc/ps3/wii/360 turn-based JRPG's?
Also, whats with JRPGs and no customization?
And what are some good JRPGs for iphone? Turn based or not, I dont care.
Turn Based MMO's don't exist, because they are a bad idea. Imagine being in a battle online, and you have to wait your turn to attack an opponent who has gone off to the toilet or his internet connection's cut out and his character is stuck in MMO limbo.
They just would not work, simple answer.
You didnt think too far I take it. Just give them a timer on their turn.
Unless you're so shallow as to play a game just for easy wins that's still not going to be satisfying. Solitaire is not fun when you really want to play Blackjack.
On topic: My personal preference for JRPGs over WRPGs is simply because the character you play does, over the course of the game, reveal their history and therefore their motivation for doing what they are doing, which makes them much easier to connect with, while in Western RPGs you are (for the most part) playing a faceless, emotion-less self-insert who's only motivation comes from what you decide from the beginning of the game onwards.
Some WRPGs don't do this (Mass Effect was thoroughly enjoyable for me, although I was given a name and actually-explored-background which made it easy to connect with Shephard), but others (like Fallout or Oblivion) felt almost like the character I was playing didn't actually have a place in the world, they just appear, do their job, then leave without any real development.