I played FF7 for three hours before I got sick of it. Perhaps I've just been spoiled by more recent JRPGs--Shin Megami Tensei: Nocturne, for example--but I saw nothing glorious about FF7. It was mediocre at best. I still hate it with a passion, though. It took away the budget for Xenogears, a much better game which was meant to be 4 discs long and ended up being 2, one full of text and nothing but. And then Namco bought the franchise, thought that the long-ass cutscenes were intentional, turned it into Xenosaga, forgot to give Xenosaga any kind of budget just like Square did, and it's aaaaaaaaaall downhill from there! (Seriously, the animations in Xenosaga did not flow--it somehow managed to look WORSE than Xenogears, for fuck's sake.)Sylveria said:There's plenty of stuff to hate in every game. I do love how hating FF7 got to be so cool though. I especially like how people say they hate FF7 but then FF6 is their favorite RPG ever.. even though the games are nearly identical in theme and tropes. What's even better though is the people who flat out hate the genre, they never liked it, they despise everything about it, but they forced themselves to play FF7 for 5 minutes so they could justify saying its the worst game ever or something. But hey, you can't be one of those cool nonconformist kids unless hate the popular thing like everyone else, right?
(tl;dr FF7 took the budget of a much better game so fuck it.)
(Then again I'm sure a lot of people who hate FF7 haven't even heard of Xenogears.)
(FOUR PARENTHESIS STATEMENTS IN A ROW)
Ahem. Anyway.
Being a major fan of JRPGs I feel I'm much more qualified to criticize them. The plots are predictable, sometimes taking a turn for the completely stupid, most of the characters lack any depth or they're just incredibly annoying. Fuck, even some of my favorite games are guilty of at least one of these (CoughTeddieCoughRiseCoughYukiko).
Let's also not forget the poor game layout that expects you to know exactly how long you should grind before entering a dungeon for the first time or fighting a boss. Really, I don't think it's that hard to aim games at broader audiences, by, say, play testing the fucking thing until you figure out what level the players are going to be at when they get to the fucking dungeon.
Combat really varies from person to person. The aforementioned game Nocturne has some of my favorite turn-based combat--heck, some of my favorite combat in general.
In a nutshell, JRPGs have the same problem every other genre has: Sturgeon's Law applies. 90% of them are shit.