DTWolfwood said:
PC development will cost more than console iterations. with dwelling profit margins for PC games i can see his point.
That doesn't make sense, there is nothing fundamental about PC that makes it harder to develop for.
Fundamentally there are aspects that make it more expensive to release a game on CONSOLE since you are entering Microsoft or Sony's private little world. you have to pay licensing fees just to release ANY game on there and dozens of other hidden costs like you are charged per disc on Xbox 360. You are charged just to have the Xbox 360 logo on your game packaging.
You don't need to pay ANYTHING to release a game on PC, and from what I hear it is not extortionate to get your game onto Valve's Steam store either precisely because it is so easy to simply bypass them. No different from retail store release.
It is also very easy to release a quality port of a game from say Xbox 360 to PC, since Xbox 360 games all use DirectX 9 graphics rendering same as Windows. Though the PowerPC architecture is a slight problem which means PC emulation of Xbox 360 games is not that simple, the C++ coding that most modern games uses means it is easy to get around and improve upon even making allowances for hyper-threading and Quad+ cores.
Looks like i might have to get this game for the Console
WHAT DA FUUU... NO!!
See it's that easy this generation a third party can port to PC and still do an amazing job, at least wait for some benchmarks to come out:
Early signs seem to indicate any rig from this side of 2008 will do you just fine or at the very least it will do better than the 360 or PS3 release.
The PC version offers CUDA for the water and other physics... if you know what that is you know how good that is.
just check this out:
http://ve3d.ign.com/articles/features/53469/Just-Cause-2-PC-Interview
The PC version is enhanced in the following ways?
* Enhanced DirectX10 and 10.1 render path
* Support for 32Bit and 64Bit Windows 7 and Vista
* Optimized for Dual and Quad Core Processors
* Certified for Nvidia 3D Vision (Not available on console)
* Support for Window and Full Screen modes
* Enhanced for SLi
* Enhanced for Crossfire
* Enhanced for multi-screen setup (Not available on console)
* Full Keyboard and Mouse support
* Xbox360 Controller Support
* Enhanced GPU Water effect for Nvidia Systems (Not available on console)
* Enhanced Bokeh filter for Nvidia Systems (Not available on console)
* Increased detail setting (Not available on console)
* Soft Shadows (Not available on console)
* Soft Particles (Not available on console)
* Point Specular (Not available on console)
* SSAO (Not available on console)
* Benchmark Mode (Not available on console)
* DLC support via Steamworks
* Achievements via Steamworks
* Auto patching via Steamworks
* Ability to chat to other gamers via Steamworks while playing
Which just makes the comments of the developer just seem... weird. because the PC version IS so well supported. Maybe, he is just VERY anal and dedicated and though he'd rather not make a PC release he feels dedicated to make it as good as possible. I don't know but seriously... PC is still best for you the consumer.
I mean this even keeps achievements via Steamworks... hardly any third party PC games have had that. And a built in benchmark, that is REALLY considerate to serious PC gamers.