DTWolfwood said:
Treblaine said:
What are u smoking? the PC version has to go thru multiple iterations for varying spec'ed PC. They dont have that problem with consoles.
Now the fact this is dx10+ only makes no sense to me but their reluctance to make PC games is well justified. Y deal with DRM and DRM server upkeep? Y have to make multiple texture maps and packs? Y bother localizing the controls to a keyboard? there is the dozen features they added (u listed) just to make the PC version feasible.
If u think its NOT more expensive to make a PC game you are out of your mine. It may not be harder but it sure seems like its more expensive. PC games return on investment is a lot smaller than the mainstream consoles now a days (excluding MMOs). I do appreciate that they are honest and straight up said they dont want to make PC games. rather than the asshole devs who still wants the extra revenue by simply porting over Console versions with only 1 graphical setting (Ubisoft and its compatriots). <.<
The licensing fees? yeah thats covered by the extra $10 you pay for the console version <.<
BUT i did get he PC version. Was lazy and it was ezier to buy it on steam than to drive out to a gamestop to buy a Console version. also Cheaper ^-^
come on, the majority of the most expensive games ever made have been for the consoles or multiplatform.
http://blog.knowyourmoney.co.uk/index.php/2008/08/10-most-expensive-video-game-budgets-ever/
See, dominated by Console or Multi platform releases. Killzone 2 cost $40 million to make while Crysis made 2 years earlier - which arguably looked as good if not better - cost only $22 million. And Crysis was set in a freaking jungle rather than a drab and flat city.
And with a 8800GTX circa 2007 you could get Crysis to max out at 720p and 2xAA with good frame rate, same resolution as Killzone 2.
"Why deal with DRM and DRM server upkeep?" (fixed)
That's a VERY good question... WHY BOTHER AT ALL?!? Because things like Ubisoft's DRM certainly isn't to fight piracy.
Valve have got it sorted, their DRM is incredibly lightweight and it JUSTIFIES its existence with constant application of patches, updates and acts as a HELPFUL CLIENT while simultaneously drawing in more business into their store.
"Y have to make multiple texture maps and packs?"
"U" have no clue what you are talking about if you think you need to make or store on disk different resolutions of texture packs for different settings.
"Y bother localizing the controls to a keyboard?"
Err... you seriously think that is a problem? That is the easiest part and to be honest console developers have NO EXCUSE for not allowing 100% customisable gamepads as well. I suppose the justification that idiots out there would be intimidated by it and can only handle multiple choice... well screw that. If they're too dumb to re-map controls then they're too dumb to play the game.
"PC games return on investment is a lot smaller than the mainstream consoles now a days"
Seriously, you got ANY actual source to back up this claim? It's also extremely vague comparing PC-games to the entire console market, consoles can include other forms of income other than games such as consoles sales, peripheral sales, subscriptions, paid-map-packs, licence fee, non gaming content sold in their store (movies)... none of which apply to PC. See comparing console to PC people JUST include the PC-games and not the hardware... on the strange justification that a PC can be used for non-gaming purposes. But why else would you buy a $150 graphics card?!?!
And STILL most official measures only include retail sales of PC games, not download sales since there are so many sources and for strange reason these online stores like Direct-2-drive or Valve's Steam have no legal requirement to state their sale or profits.
Sorry for fisking you... but your "accusations" just came so thick and fast they had to be addressed one by one.
Look, indie developers love working on PC... there is just so much user generated content and new games with a great example being Zeno Clash, the only real cost of development was salaries of people as a result 7 people made it for $200'000. Now it's been out on PC for a while and is taking a long time to come to Xbox 360 or PS3. Same with Trine and several others.