Mylinkay Asdara said:
A-D. said:
Mylinkay Asdara said:
I really hate when people break up quotes.
Snip.
Actually, its not as much a stretch as it is a problem of what we are and are not told. We get 3 glimpses, one where we are literally one year old, one where we are 10 and another at 16. That is the extent of what the game shows us of our childhood, he may be a relatively nice dad, but that doesnt mean he does not have problems, he could be a alcoholic, a really nasty one even who beat you around half the vault when he had a couple too many drinks. Does the game say so? No it does not, but the thing is that the game shows you parts of where you grow up, but you are left to fill in the blanks, i.e. you have to make up a reason why you want to find your Dad, not that he ever told you where he went, or why he went there. Think about it, the only real reason we leave the vault is NOT to find our dad, but rather because the overseer went crazy and we simply had to. How nice our Dad is or how important his quest is, we either do not care directly or do not even know about it. And the only reason the overseer went crazy is cause of lazy writing, bethesda had to give you a reason to get out of the vault, there is no actual choice involved in any way.
However, lets assume the overseer has a chip on his shoulder which is shown to us several times, so we can logically explain why he goes ballistic on us because dad left. First it has to show us and show that the guy is serious, which means that our dad would know that the overseer is unhinged already and that leaving might just set him off. From what i know your dad actually DOES know about it, as when you return later you can find bits and pieces of how him and your dad did not get along. Is that reason he should worry about the overseer going after you? Perhaps not, but should he not on paternal instinct alone make sure just in case? Which means he either is neglectful, or forgetful, which isnt exactly a great trait for a parent when it comes to their own children. So if he had planned his eventual escape and it was not just a spur-of-the-moment decision, he left out a large part of his plan, i.e. you being left behind, and if that is the case, he is a colossal ass.
But to get to the point of Victor. Yes he does follow you, its part of his design, he was intended, by Mr. House to monitor your arrival in goodsprings since you were carrying the chip. Then you got shot by Benny, which by the way is explained in the game, he had a hacked securitron calculate where you'd most likely show up cause he wanted that chip. Mr. House also states that the reason for not interfering, as wierd as it is, had to do with one lone securitron being up against several people when he could not control it sufficiently enough to actually make use of the securitron, in RPG terms, Victor was debuffed due to being way outside of range and had Mr. House acted, Benny would know and act much quicker, which could be pretty bad for Vegas as well. However, you can go north, i have done it without cheating while being level 2. And i didnt have the stealth-boy from the goodsprings school either, avoiding cazadors is hard, avoiding deathclaws and exploiting the terrain though is not. So when you do that, you can skip that whole ring-around entirely and go north, screw victor and everything. And once you go to vegas proper? The only thing you actually have to do, to advance the plot, is confront benny. You dont have to see Mr. House, you dont even have to kill Benny, you just need to show up and talk to him to set the events into motion to continue the mainquest, but even that you arent forced to do, you arent railroaded into it.
And once you follow the mainplot, you get choices, you arent instantly made a "good guy" and sided with the brotherhood, you can fight for house, or the NCR, or the legion, or for yourself. The latter being a failsafe in case you kill "important people" such as house, caesar or piss off the ncr enough. No single NPC is set as essential in this game, you can literally kill everyone. Course you also instantly fail all their quests.
The radiation is another thing, even 80 years after the war, it has subsided enough that places like Los Angeles, a major staging ground for the US armed forces in-universe-lore are inhabited, which means it is a high priority target. DC may have been the capital, but it wasnt the most important strategic target. Given that all the US was nuked, or most of it anyway, even if DC wasnt hit, the USA was finished, there was no infrastructure left, so essentially it is just "good measure" to even target it. The same goes for Vegas actually. And it gives you a number of how many bombs actually did drop, if i recall it was a double digit number, with most actually shot down by House's laser defenses, which also ties into the platinum chip, had he recieved it just a day earlier, Fallout may never have happened.
And i never said anything about goo. I spoke of the Glow, or West-Tek, which was a research installation with 6 sublevels, everything above ground was gone and there was just a giant crater left, which went 3 levels deep as well. Even in the lowest level the radiation of the place is capable of killing you, in fact just going there can give you radiation poisoning within a minute, that being above ground right at the impact crater. West-Tek also developed the FEV just for added bonus, which was why it made people immune to it for the most part and a perfect sample had to be used, which ties into the plot of Fallout 2.
The point is however, that DC should either be a glass-house, if as many nukes dropped there as it would take to literally irradiate the place for that long, or it should have cleared up by now, enough to support live on a grand-scale. Both are made impossible because DC is still intact for the most part, granted there's lots of rubble, but there are also no thriving communities there. Another factor is, the Enclave arrived in DC before the brotherhood did, so why didnt they rebuild anything? Simply because they are just re-hashed to be there as the big bogeyman, which also ties into the lack of choice, you cant side with them nor are you given any kind of input on whether they might just be the good guys. They are vilified because the plot demands them to be and the only reason that they are "evil" is because of Eden anyway, he is the only one who wants to use the FEV. Colonel Autumn just wants the purifier to rebuild and civilize the capital wasteland.
Course there are way more logical and lore-inconsistencies, such as the presence of super mutants. Why is there FEV in DC? FEV-Research was done by West-Tek and later moved to Mariposa, a military base. Why would the US, the Enclave or anyone give Vault-Tec, a private corporation that was NOT a defense contractor or any kind of military-relevant corporation, access to one of the "big superweapons" the USA were developing? The FEV was intended to create super soldiers, why is it in a Vault? What does it do there? It doesnt belong there, for no logical reason on anyones part. The Vaults were tests, societal tests, in part to see how humanity would deal with problems such as complete isolation and other various tests to that nature, such as subliminal messaging, cloning, overcrowding, ultimate authority figures, massive difference in gender spectrum and so forth, somehow super soldiers dont really factor into that.
Another factor is, Fort Constantine for example. Why do they have nukes lying around? In fact, the idea of Fallout was always just what nukes are capable of doing. Megaton Bomb for example, you can blow it up, why? Because its a really big explosion, that is all. In the first two installments, nukes were used as a last resort, they were literally the game-enders for a reason. In DC we have a couple military outposts with those things lying around everywhere, plus every car is a mini-bomb that somehow didnt detonate? Its alot of suspension of disbelief involved there.
In short, the game should either be set much earlier than it is, or there should be some massive changes to make clear that civilization has restored to a point to symbolize how long ago it was. There is no reasoning, in-universe or outside of it, that DC is such a shithole, radiation or water, wouldnt account for it. Most of the plot was just integrated so Bethesda could go and say "Look! We have the Brotherhood. Those are from Fallout, right? And the Enclave, the big bad guys, relevant right? Look at us! Look how we stick to Fallout lore!" and it just ends up a inconsistent, dumb mess. They should have just done a proper reboot for the east coast. Set it 30-40 years after the bombs and it would be a good game, you dont need mutants, or the enclave for it, just make up some new good and bad guys.