I loved there legs and there walk, the weird waddle. lol. Seriously though, the games need more race specific quests or groups. Would make you more likely to play as those races.fix-the-spade said:Playing as a Khajit or Argonian
I loved there legs and there walk, the weird waddle. lol. Seriously though, the games need more race specific quests or groups. Would make you more likely to play as those races.fix-the-spade said:Playing as a Khajit or Argonian
I can't recommend Skyrim as a substitute for Morrowind. They're completely different, and if you care about my opinion, I hate Skyrim. But it's worth a try, as is Oblivion. I'm definitely in the minority for hating it.Rylee Fox said:I don't take it as an insult, I expected a post like that and you could be right. I was frustrated at the game constantly crashing due to a memory leak so I may not have been as focused as I should have been. That doesn't change the emptiness of the world or the guards instantly knowing everything you did wrong even though it shouldn't be possible for them to know at all.Benpasko said:It sounds like you weren't reading carefully enough. I'm not trying to insult you here, but Morrowind requires more attentiveness than most games. It's really worth it once you get into it though, and I'd urge you to give it another try.
I am told that Skyrim does take care of some of the issues I had with Morrowind so I may give that a try someday. Just not anytime soon.
Yes, they were broken and OP, but why completely trow it out if you're going to put shit like smithing in?!SajuukKhar said:Because even in a game as unbalanced as the Elder Scrolls, custom spells and enchantments were even more so.Azeal said:Spell crafting? Custom enchants? MY GOD WHY DID THESE GET TAKEN OUT.........
Smithing, enchanting, and alchemy, are significantly less easy to exploit because they require that you spend a number of perks, of which there is a limited number of, in order to exploit them. Smithing by itself, and with one or two enhancing items, isn't that broken.Pawel1997PL said:Yes, they were broken and OP, but why completely trow it out if you're going to put shit like smithing in?!
It is broken, its extremely easily grindable and it provides insane bonuses, add to that that all the materials required are prety common, talk about balance then you can get a legendary daedric "whatever" before level 25, and you don't even have to try, and by the time you get to the high level monsters you'll not only have ridiculous gear but also basically infinite health potions, you don't even need to put points into alchemy for it to be OP, and I didn't even use enchanting, as I could just tear trough everything wielding and wearing legendary EVERYTHING at master dificulty.SajuukKhar said:Smithing, enchanting, and alchemy, are significantly less easy to exploit because they require that you spend a number of perks, of which there is a limited number of, in order to exploit them. Smithing by itself, and with one or two enhancing items, isn't that broken.Pawel1997PL said:Yes, they were broken and OP, but why completely trow it out if you're going to put shit like smithing in?!
A dragonbone sword, the most powerful sword in the game, with 100 one handed skill, all the perks that increase its damage, and smithed to base legendary, which requires a 100 smithing skill and the dragon perk, which in itself takes at least 5 perks to reach, only does 75 damage.
High level Flamer have between 500-930 hp, high level Draugr have health in the ball park of 1,000-1,400, and higher level dragons have 3,000-4,000 hp.
75 damage isn't that much, and even with 3 items that give +25% smithing power, which is the highest increase a base game item can raise a skill, you will only get the sword up to 100 damage, which still isn't that much.
Smithing it itself isn't broken, its only broken once you use alchemy/enchanting feedback loops to increase your skill by like 50000 points, which requires you spend a large number of perks in both enchanting and alchemy in order to do.
-All the skills are easily grindable, you can get 100 sneak before leveling the first dungeon, but your choice to do so is not a fault of the game, it is your fault for choosing to d it.Pawel1997PL said:It is broken, its extremely easily grindable and it provides insane bonuses, add to that that all the materials required are prety common, talk about balance then you can get a legendary daedric "whatever" before level 25, and you don't even have to try, and by the time you get to the high level monsters you'll not only have ridiculous gear but also basically infinite health potions, you don't even need to put points into alchemy for it to be OP, and I didn't even use enchanting, as I could just tear trough everything wielding and wearing legendary EVERYTHING at master dificulty.
Aye, if you're an American the winter months are great for cracking into the old backlog.Yureina said:I still have to get around to Morrowind sometime. It sits, among -many- other games, in my oversized backlog that only seems to grow as time passes. Last December I did a massive gaming binge to clear out most of that backlog. Maybe i'll have to do something like that again. XD
-Yes, but the other skills actually require you to do shitSajuukKhar said:-All the skills are easily grindable, you can get 100 sneak before leveling the first dungeon, but your choice to do so is not a fault of the game, it is your fault for choosing to d it.Pawel1997PL said:It is broken, its extremely easily grindable and it provides insane bonuses, add to that that all the materials required are prety common, talk about balance then you can get a legendary daedric "whatever" before level 25, and you don't even have to try, and by the time you get to the high level monsters you'll not only have ridiculous gear but also basically infinite health potions, you don't even need to put points into alchemy for it to be OP, and I didn't even use enchanting, as I could just tear trough everything wielding and wearing legendary EVERYTHING at master dificulty.
-The bonuses provided by smithing really aren't that insane, a 100 smithing+Dragon smithing perk will only take a Dragonbone sword from 45 to 75 points of damage, which isn't that much considering, as I pointed uot before, most high level enemies have 500, to 4000, health.
-Alchemy without perks really isn't that OP as without the level 100 purity perk all created potions have a negative effect that is of equal magnitude as the positive effect.
-Considering that at master difficulty you do 50% damage, that 75 damage Dragonbone sword will only do 37-38 damage, you literally cannot be easily tearing through most things.
What you just described is not unusual. It helped to "be there". But even back in the day, I remember being initially frustrated with Morrowind. Stick with it. The richness of the setting is timeless. And the gameplay, while not quite accessible, is at the very least serviceable once you understand what is happening and why.Paranoah said:Well my first time playing morrowind went a little like this
character creation
cave outside start city
first monster! fighting time
*miss*
*miss*
*miss*
*miss*
Dead, my file didnt save so i just dropped it right there thinking it was a game where you just had to "be there"
maybe its time to pick it up again
Some of the voiced dialogue is truly cruel if you aren't well known, have low Personality/Speechcraft, and/or are diseased D:SmashLovesTitanQuest said:I like the harsher tone the game has in comparison to Oblivion and Skyrim.
Don't get me wrong, I loved the overall feel of Oblivion just as much (Skyrim not really though) but Morrowind is a game with an attitude. I like how a lot of factions see you as an outlander, as opposed to just instantly trusting this random stranger and treating him like the best friend ever.
It is a single player game. If people want to exploit it let them exploit it.Eddie the head said:Unless they decided to not have spell crafting work that way. You know so you can't have broken spells like in Oblvion and Morrowind. There might be an argument to be made to have spell making but they didn't put it in so you don't know how it would have worked, so you can't say it would have fixed destruction.The_Lost_King said:You could make new spells to offset that if we had spellcraftingSajuukKhar said:Destruction magic sucks because the spells damage doesn't level with you, not because you cant make new spells.The_Lost_King said:Except that didn't balance the game, at all. Actually it made Destruction magic suck.
That sparks of changing the subject. That's not what I was talking about so I have no response to it.The_Lost_King said:It is a single player game. If people want to exploit it let them exploit it.
Ehehehe...well, aside from Mark and Recall, I used to have hours of fun jumping over half of Vvardenfell in one go using a pumped up version of Tinurs hoptoad and slowfall.mattttherman3 said:Question, is there a quick travel feature?