Ken Levine: The Future of Gaming Is In the PC

Danik93

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stukov961 said:
So what do console have to offer that counter
1) Easy upgradability
2) Mods
3) Customization, both hardware and software.

I'll stick to my platform of choice until consoles have something better to offer.
Which will be never.
Ahhh! You just won the Interwebz my good sir!
 

Cocamaster

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Delusibeta said:
(1) Misconception of what he said. He meant that you can make anything: anything, and put it out on the web and you will find an audience. With consoles, you have to go through certification. Therefore, the start-up costs are lower, and you can take more risks with the PC. Sure, you might make a game that's better suited to a console, but on the PC, you can get it out there with little fussing over licenses, and once the money rolling in then you can start talking about bringing the game to console. With the PC, you're free to take risks and try new stuff that's not possible on the consoles.
(2) Numbers are irrelevant, especially considering the large quantity of Realistic Man Shooters that are released on all formats. That said, the number of PC games released every month dwarf the number of console games, it's just that the proportion of AAA PC games are far smaller than consoles.
(3) This is because of three things. (a) It is tied to the most popular music downloading service. (b) The vast majority of the stuff on there is no more than 99p. (c) The games on it are incomparable to Steam's. The vast majority of iPhone games are still overglorified Flash games, and while I recognise that some Flash games are good enough to retail (step forward VVVVVV), the vast majority of iPhone games aren't worth more than the 99p, much less the £3.50 I can buy Bioshock off Steam for.
(1) I didn't say that was Levine's argument, I said I didn't find THAT argument, made by many in this tread, to be solid.

(2) Numbers are completely relevant, because we're talking about what drives innovation and where it arises, especially when the ratio of releases on consoles vs. the PC is in the vicinity of 8 to 1. Even if only one eight of console releases ever innovated something and 100% of PC games did, that would put them on EQUAL standing.

(3) THIS is irrelevant. The motivation and origin is not a factor; the fact that it became the template of modern micro-transactions on ALL platforms is. It doesn't matter that it was born as a music store, in fact, I expected someone to point it out. Amazon.com started as an online book store and is the world?s larges online store in the world today and the model all other online retailers follow. The App store is the same, and it was born on a phone.
 

Chaos Marine

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Bullshit.

Coming from someone who's company seems hell bent on raping beloved PC gaming masterpieces (X-Com) and inflicting ulcer inducingly severe DRM, I'm surprised the hypocrisy of his statement hasn't taken physical form and strangled him to death.
 

Freemon

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Electrogecko said:
The mouse keyboard combo is intended for navigating files and typing. It's not a comfortable or intuitive control mechanism.

[...]

OT: The keyboard mouse combo is intended for navigating files and typing. While it works well as a controller, something about using it makes games less fun for me. Having to contort your left hand awkwardly to reach buttons on the keyboard and a complete lack of apposable thumb use make the layout uncomfortable and easily improvable.
I suppose there are available peripherals that can help....
Your keyboard and mouse must be reeeeeaally weird for you not to be able to use all your fingers in a comfortable fashion.
 

joshthor

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FloodOne said:
Playstation Network would like a word with you.
psn's fine, but the ps3 is hard to develop for without previous experiance due to the difficulty of using the cell processor. difficulty = learning = time = money
 
Apr 24, 2008
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Of course PC's are better.

I always buy multi-platform games on PC, I only own consoles for the other stuff...

That's the only problem with PC gaming right now, that consoles are less easy to pirate so that's where the focus/support from developers is. I can easily hook my PC up to my 40" screen, plug in a controller and sit back and have the console experience(with vastly improved graphics too), or I can sit at my desk and have better precision controls for games that benefit from it.

The PC is a victim of it's own hardcore/open source nature...too easy to pirate, and the tech scares people off. This doesn't negate from the fact that it kicks console ass in every other regard.
 

joshthor

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The Austin said:
Orcus_35 said:
The answer is very simple: where does games on consoles are made from? PC's !

What's the only platform that delivers Mods for FREE: PC's !

i don't need to go further...
What's the only platform that you can sit on the couch and play..... Consoles.

What's the only platform that can be operated by a monkey...... Consoles.

OP: Wasn't BioShock only on 360?
i played mass effect 2 on my tv with my laptop from my couch

monkeys can play computers, just poorly. same with consoles

bioshock is a pc game. and a 360 game. and a ps3 game. it came pc and 360 first though.
 

Woodsey

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Chaos Marine said:
Bullshit.

Coming from someone who's company seems hell bent on raping beloved PC gaming masterpieces (X-Com) and inflicting ulcer inducingly severe DRM, I'm surprised the hypocrisy of his statement hasn't taken physical form and strangled him to death.
It's his publisher, not actually his company.
 

Orcus The Ultimate

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The Austin said:
Orcus_35 said:
The answer is very simple: where does games on consoles are made from? PC's !

What's the only platform that delivers Mods for FREE: PC's !

i don't need to go further...
What's the only platform that you can sit on the couch and play..... Consoles.

What's the only platform that can be operated by a monkey...... Consoles.

OP: Wasn't BioShock only on 360?
if a monkey can use it, doesn't that make it even worse ?

you can still connect your PC on your tv and use a PC controller if you play a game.
 

Orcus The Ultimate

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tellmeimaninja said:
Orcus_35 said:
The answer is very simple: where does games on consoles are made from? PC's !
Sentence structure, however, is apparently quite complicated.

OT: PCs generally are better for gaming. However, they are a ***** to maintain, cost quite a bit to stay caught up on, and have the absolute worst control sceme ever (even touch screens are better than Mouse-and-Keyboard).
English isn't my main language. it is true that nowadays with the way Economics goes like some degenerated toyotism, it does suck. but let's hope for the soon release of touchable Holograms.
 

Orcus The Ultimate

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Tankichi said:
Orcus_35 said:
The answer is very simple: where does games on consoles are made from? PC's !

What's the only platform that delivers Mods for FREE: PC's !

i don't need to go further...
But thats like saying the future of Bread is in Factories. Where does bread come from? Machines in factories. Also A game shouldn't need mods. Mods are just a way of making a Good or great game better. But they should already be standing and fun on their own. I can play my Console games without mods and have fun so why would i need them?

OT: Yeah. Because the ease of pirating games is nothing and developers enjoy losing money if they release a game for PC rather then console. Yes i have heard all the arguments and all the statistics please don't post saying stuff like that cause i won't care or reply.
"Mods are just a way of making a Good or great game better. But they should already be standing and fun on their own."

That's where DLC's appear on the scene, and they even make you pay for it! (there are some exceptions on PS3)

but that's how they make you want for more, using your hobby as a vice.
 

Warforger

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Orcus_35 said:
The answer is very simple: where does games on consoles are made from? PC's !

What's the only platform that delivers Mods for FREE: PC's !

i don't need to go further...
Yah, but until the PC's make an affordable gaming PC for the people consoles will stay.
 

Arec Balrin

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Cocamaster said:
Arec Balrin said:
I thought the debate on thumb-sticks VS mouse was settled years ago when the first few games to have cross-platform multiplayer had a change of policy because the PC players were simple able to aim faster and more accurately?
Of course the mouse is more precise for aiming and anyone who denies that has not learned to use both.

But the argument is (or at least should be) what is better for "gaming", if a mouse or an analog stick.

The answer, as always is "depends". Action games, platformers and the like are better with a stick. FPSs, Sttrategy games and Sims are better with a mouse.
Well again that depends on the game more than the genre. Batman is an action-adventure and in my honest opinion the mouse is better than the thumb-stick. Trine is a PC-exclusive platformer and for the life of me, it's unplayable with a thumbstick. I got Second Sight in a Steam deal and the mouse sucks with it, but not because there is something about the design of Second Sight that doesn't suit it; it's just a lazy port and no one bothered trying to sort the mouse-to-cursor interface out. I wish they had brought out Destroy All Humans on PC because that would be awesome with a mouse.

The only genre I can think of where a pad is inarguably superior to keyboard and/or mouse across the board is beat-em ups. But then proper arcade-style joysticks enormous buttons beat every other kind of controller in that genre.
 

Arec Balrin

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Oh and PC ARE affordable, it's just that a lot of people are put off because they're intimidated.

If you buy a gaming PC, yes it costs more than a console but the games are cheaper and you have access to the cheap as chips indie scene. Console gamers have become too accustomed to managing their costs by using trade-ins and second-hands. Stop it: you fail to value games properly. Either a few smart console players made angry criticism or Sony, Microsoft and Nintendo were sniffing something because the latest consoles have some backward compatibility with the previous generation, making a healthy game collection still worthwhile. But the PC gets this anyway; almost everything is backward compatible and a few bright sparks that saw the demand for even more backward comparability from nostalgic players have rushed to meet it. A PC lasts an extremely long time.

I used to be a Sega guy; that's a Master System, Mega Drive(Genesis), Saturn and Dreamcast between 1986 and 1999, not that I owned them all. Nintendo guys had the NES, SNES, N64, Gamecube and Wii between 1986 and 2006. Sony has gone through three Playstations in fifteen-ish years and Microsoft brought the 360 out five minutes after the first Xbox. This is roughly a new console every 4-5 years. A completely new one. Most of them make the software for the previous versions obsolete but console gamers have at least wrangled some backward compatibility for themselves. I've had my current PC for three years, it cost £600 and a few months ago I stuck a new video card in it to keep it up to date and a bit more memory, now it's good for at least three more years. Even then I might have the opportunity of picking up a better processor that fits my socket at a low price and that will add another year or two because since multiple-core processors came along the increase in required specs hasn't jumped much. A slow quad-core can keep up with a fast dual or triple-core simply because it has those extra cores and to really task them means putting more in a game, which means spending more on the game and that isn't rising enough to keep up with Moore's Law.

I have had two PCs in twelve years, I'm up on the generational frequency over consoles by at least one. But I'm also getting cheaper games, £20 less than consoles since the days of Thief 2. Over a decade keeping up with consoles may cost you over £1000(or your currency equivalent), but so will a PC. The main deterrent for most people I think is the initial front-end cost. Getting the most out of a PC requires learning about it and then being pro-active in getting value for money: it's not just good luck that the major PC-native developers Valve, Blizzard and Stardock go way beyond the extra mile in terms of service.
 

spartan231490

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FloodOne said:
Ahahahahahahahaha... good stuff.

What about Nintendo, Capcom, Square Enix, Sony Santa Monica, Naughty Dog, Rockstar, Insomniac, Atlus and Sega? Console developers first. But I guess they don't count because they don't fit into his argument.

This guy is talking out of his ass.
Exactly. also, how is a keyboard and mouse, which requires constant movement of the hands and elevation of the hands onto the keyboard, more ergonomic than a controller which fits into your hands and requires no movement of the hands and can be placed flexibly anywhere you want.
 

ThreeDogsToaster

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FloodOne said:
Ahahahahahahahaha... good stuff.

What about Nintendo, Capcom, Square Enix, Sony Santa Monica, Naughty Dog, Rockstar, Insomniac, Atlus and Sega? Console developers first. But I guess they don't count because they don't fit into his argument.

This guy is talking out of his ass.
He never said there were no exceptions to the rule. Everything he said up there was a fact. It IS harder to develop for a console, simply because you need the express permission of either Sony, Microsoft, or Nintendo, all very large companies, making it difficult for small-time developers to do anything. On the PC, on the other hand, you have things like minecraft, which was developed by ONE PERSON. And for the record, I am a console gamer.