Unless you're raking in the full coverage for your project and then some, like PE and DFA, you'll be looking at publishers anyway. But you'd have more leverage.DrunkOnEstus said:I rather hope no publisher at all is interested regardless of the amount capable. That would ruin the spirit of the whole "creative freedom, no publisher breathing down our necks" thing.
Some publishers can be like the Mafia. I've witnessed this first hand. A game developer has insane running costs. A moderate team these days is 20 people strong. Even considering half of them are temps, interns and whatnot, while the other half is underpaid, you're looking at a montly payroll of 50k. The actual running costs can easily be double that or more.
In a desperate bid to get any funding devs are usually negotiated into contracts they can't fulfill. Software development is the most unpredictable thing in the world (possible exaggeration). Contract transgressions are unavoidable. What an asshole publisher does in these situations is put on the squeeze. They lower their monthly payments or withhold them entirely. That's puts the studio in a dire position where any day, they could close up shop. In this situation, the publisher will renegotiate. If find this illegal, but what you gonna do. The studio signs away more rights, benefits and the likes. If they'd try legal action, they'd be broke before the first hearing.
That is why even successful studios that make highly acclaimed and successful games often can't make ends meet. They're never allowed to break out of that viscious cycle. Never allowed to gain independence from their publisher.
Getting a few million in Kickstarter funds is an awesome way to gain some freedom. You'd be bringing fans and money to the table, be in more of an equal bargaining position. And if the publisher tries dirty tricks, you'd have a stash of cash to live off instead of being totally at the mercy of the publisher.
Kickstarter cannot replace traditional publishers entirely except for retro games like PE or DFA, which can realistically be produced for 3-4m. Any modern 3D game can't.