Kickstarter RPG Project Cancelled After Raising $250,000

RubyT

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DrunkOnEstus said:
I rather hope no publisher at all is interested regardless of the amount capable. That would ruin the spirit of the whole "creative freedom, no publisher breathing down our necks" thing.
Unless you're raking in the full coverage for your project and then some, like PE and DFA, you'll be looking at publishers anyway. But you'd have more leverage.

Some publishers can be like the Mafia. I've witnessed this first hand. A game developer has insane running costs. A moderate team these days is 20 people strong. Even considering half of them are temps, interns and whatnot, while the other half is underpaid, you're looking at a montly payroll of 50k. The actual running costs can easily be double that or more.

In a desperate bid to get any funding devs are usually negotiated into contracts they can't fulfill. Software development is the most unpredictable thing in the world (possible exaggeration). Contract transgressions are unavoidable. What an asshole publisher does in these situations is put on the squeeze. They lower their monthly payments or withhold them entirely. That's puts the studio in a dire position where any day, they could close up shop. In this situation, the publisher will renegotiate. If find this illegal, but what you gonna do. The studio signs away more rights, benefits and the likes. If they'd try legal action, they'd be broke before the first hearing.

That is why even successful studios that make highly acclaimed and successful games often can't make ends meet. They're never allowed to break out of that viscious cycle. Never allowed to gain independence from their publisher.

Getting a few million in Kickstarter funds is an awesome way to gain some freedom. You'd be bringing fans and money to the table, be in more of an equal bargaining position. And if the publisher tries dirty tricks, you'd have a stash of cash to live off instead of being totally at the mercy of the publisher.

Kickstarter cannot replace traditional publishers entirely except for retro games like PE or DFA, which can realistically be produced for 3-4m. Any modern 3D game can't.
 

TKIR

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Varil said:
If they quit that early on, I'm not sure their drive to succeed is really big enough to be so ambitious with their project goals. If they can't even see their Kickstarter through to the end, how are we supposed to trust them with taking our money to produce a game?

It sounds like they might have killed it on account of feedback(seems unlikely), but still. I feel like this might hurt their chances of getting funding in the long run.
It is always better to can things early when it is clear something is fundamentally not working. Seeing their Kickstarter through to the end is just going to waste resources that could be used on other projects.
 

WanderingFool

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Twyce said:
I'm curious as to what make some Kickstart games thrive (Wasteland 2 and Project Eternity), while others like this flounder.

I heard about Shaker when it was first announced but never saw much of it after that. Maybe it was poor hyping on Loot Drops part?

Regardless, I agree with @Varil ... They should have at least seen it to the end, who knows, they might have met their goal.
Im guessing not many people had any idea what it was they were looking at. Their video didnt really go into any details that I could see about what they were making, and the writtin discription didnt really sell me on it.
 

Quellist

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Oct 7, 2010
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Ever since Daikatana i consider anything touched by Romero to be Toxic Waste and I'm sure that I'm far from the only one...
 

Therumancer

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To be honest, the game itself sounds good, but it was rather light on details. Veterans of the Wizardry 8 team being involved along with it being a first person game with a 6 man party was what got my attention, BUT I'm reluctant to get involved with anything so far below it's goal when there are few details involved in the game. I'm one of those who has a tendency to throw support behind healthy kickstarters that are making progress (so to speak) rather than one just getting going, which I suppose is not an uncommon point of view and the reason for so much massive "finishline" funding to make something already funded even better.

From my observarions I'm guessing their REAL goal was more than the million they were asking for, they were hoping to be approaching stretch goals by this point, they just set their initial request low to make it seem more approachable. By their analysis a surge would probably have fallen short of what they were actually trying to get. I think a lot of kickstarters have run into similar problems.
 

Terrible Opinions

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WanderingFool said:
Twyce said:
I'm curious as to what make some Kickstart games thrive (Wasteland 2 and Project Eternity), while others like this flounder.

I heard about Shaker when it was first announced but never saw much of it after that. Maybe it was poor hyping on Loot Drops part?

Regardless, I agree with @Varil ... They should have at least seen it to the end, who knows, they might have met their goal.
Im guessing not many people had any idea what it was they were looking at. Their video didnt really go into any details that I could see about what they were making, and the writtin discription didnt really sell me on it.
Yeah, when the kickstarter launched, all I really knew was "Wizardy 8 and Anachronox something something".

I at least knew what I was getting in to with Project Eternity.
 

crazyrabbits

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DustyDrB said:
They should have let it continue. The spike at the end of the funding period is huge. It's not as big as the start, but...well Project Eternity raised about a million in its final day. Not saying they'd have met their mark, but it might have had a better shot than they realized.
The projections on Kicktraq didn't even have this project hitting $1 million, in a best-case scenario.

They screwed the pooch from the get-go. As I said before, they spent so much time trying to push their main buzzword that they lost sight of what their potential investors would want. All throughout the pitch video, all I heard was "old-school" this, "old-school" that. That word, to me, doesn't mean anything. Sure, the development team have incredible pedigrees, and I'm sure the final product would be great, but what was the game about?

It took too long to answer that question, which in KS terms is a death knell. With P:E, Obsidian had already mapped out the companion roster (with art), a game map, a piece of artwork showing the cast, an environmental screenshot, the beginnings of their lore/almanac and the general gist behind the plot/mega-dungeon when they started their campaign. It took the Shaker team several days to announce their goals for the game and any semblance of a story. They seemed to be riding on P:E's coattails the entire time.

The stretch goals were just plain weird - it was never really explained what these two games' funding would entail. If they made the $1.9 mil, would Tom Hall stop working on the core game and begin work on a second? Would both of them have involvement in each game? Where would the funding go in the event that they made their goal and funds were short? Too many questions that were never satisfactorily answered.

Also, their backer rewards were just silly. No one's going to pay $10,000 to get a copy of the game dropped off to them and a trip to Disney World. I don't care if Tom Hall is quoting Walton-goddamn-Simons himself all day along. It just wasn't worth it.

All that said, I hope they'll put forward another project and do it right this time, because I would love to see a sci-fi RPG from the Loot Drop team.
 

Woodsey

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Zeren said:
I wonder where that money goes now. Did they already spend it, or are they giving refunds?
Donations aren't taken from accounts until the target goal is met.
 

Terrible Opinions

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crazyrabbits said:
DustyDrB said:
They should have let it continue. The spike at the end of the funding period is huge. It's not as big as the start, but...well Project Eternity raised about a million in its final day. Not saying they'd have met their mark, but it might have had a better shot than they realized.
The projections on Kicktraq didn't even have this project hitting $1 million, in a best-case scenario.

They screwed the pooch from the get-go. As I said before, they spent so much time trying to push their main buzzword that they lost sight of what their potential investors would want. All throughout the pitch video, all I heard was "old-school" this, "old-school" that. That word, to me, doesn't mean anything. Sure, the development team have incredible pedigrees, and I'm sure the final product would be great, but what was the game about?

It took too long to answer that question, which in KS terms is a death knell. With P:E, Obsidian had already mapped out the companion roster (with art), a game map, a piece of artwork showing the cast, an environmental screenshot, the beginnings of their lore/almanac and the general gist behind the plot/mega-dungeon when they started their campaign. It took the Shaker team several days to announce their goals for the game and any semblance of a story. They seemed to be riding on P:E's coattails the entire time.

The stretch goals were just plain weird - it was never really explained what these two games' funding would entail. If they made the $1.9 mil, would Tom Hall stop working on the core game and begin work on a second? Would both of them have involvement in each game? Where would the funding go in the event that they made their goal and funds were short? Too many questions that were never satisfactorily answered.

Also, their backer rewards were just silly. No one's going to pay $10,000 to get a copy of the game dropped off to them and a trip to Disney World. I don't care if Tom Hall is quoting Walton-goddamn-Simons himself all day along. It just wasn't worth it.

All that said, I hope they'll put forward another project and do it right this time, because I would love to see a sci-fi RPG from the Loot Drop team.
To be fair, a lot of that PE stuff came out towards the end. The screenshot showed up over half-way through the kickstarter, for example.

But yeah, you knew what you were getting in to with PE. Not so much Shaker.
 

Tom Goldman

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Aug 17, 2009
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This Kickstarter was really just poorly run and poorly timed. It was as if they looked at Project Eternity, didn't study Kickstarter at all, and just tried to jump on its back. The concept work that eventually came out what...a week, two weeks later(?) got me to give it a shot based on the history of the developers, but anyone who knows anything about Kickstarter knows that a $1,000,000 project really has to have that stuff up front. Obsidian could get away with just being some people that made Baldur's Gate, and other people that make RPGs, making another Baldur's Gate. Would Loot Drop have gone to a serious publisher with the pitch they brought to Kickstarter on Day 1? I assume they would have been laughed out of the room, and they can't treat us any differently, really.
 

lancar

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The writing was on the wall, and they didn't have the confidence to go forward.

With that in mind, I think that this was the correct move. It's better to step back and let people keep their money until you got something that will raise more public interest and you can be more confident with. A project founded on weak convictions is likely to crumble down the line regardless, so better to quit before any damage is done.

Captcha: trust me
 

DrunkOnEstus

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May 11, 2012
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RubyT said:
Thank you for your input on this, it's clear that you've dealt with these issues firsthand and I appreciate that kind of perspective always. For the reasons you've stated, it's clear why most of these successful Kickstarter projects intend to be with engines and mechanics similar to the ones from years ago. It makes an amount like $750,000-4 million feasible to work with to completion.

If I saw a game on there intending to be AAA with crazy 3D graphics, 7.1 sound and intending to compete with Gears of War or Mass Effect, I would be concerned. I could only guess that a publisher was already involved, and that they wanted to use Kickstarter as a sort of "very early pre-order" to cut away some of the risk before real development kicked into gear.

Considering all this and including your statements, I can't say definitively that I would refuse to crowd-fund a game that already had a publisher that intended to take care of a large portion of the funds. In that event I would like to see statements in some form that the publisher is there strictly to provide funds and invest with hope of return, and that all creative decisions would rest with the developer. People (including myself) support games on Kickstarter into the millions because experiences are being offered outside of the present atmosphere, experiences that publishers find too risky or are "too old to be worth supporting". A pledge is to help the game a reality, but it is also a vote saying that the game in question is worth purchasing and that there is a demand for it in our modern times.
 

BloodRed Pixel

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Tom Goldman said:
This Kickstarter was really just poorly run and poorly timed. It was as if they looked at Project Eternity, didn't study Kickstarter at all, and just tried to jump on its back. The concept work that eventually came out what...a week, two weeks later(?) got me to give it a shot based on the history of the developers, but anyone who knows anything about Kickstarter knows that a $1,000,000 project really has to have that stuff up front. Obsidian could get away with just being some people that made Baldur's Gate, and other people that make RPGs, making another Baldur's Gate. Would Loot Drop have gone to a serious publisher with the pitch they brought to Kickstarter on Day 1? I assume they would have been laughed out of the room, and they can't treat us any differently, really.
totally, the old KS project sounded just boring.
The new one is on a completely new level with much more info and unique flavor to catch your interest.
 

lacktheknack

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Jan 19, 2009
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Zeren said:
I wonder where that money goes now. Did they already spend it, or are they giving refunds?
It never even leaves your PayPal until the end of the KickStarter, and only if the goal was reached.

OT: Sad. They really should have seen it through.

Even if they didn't raise the full amount, the Kickstarter would have just died naturally, which is how it should.

EDIT: Uh, guys? I can donate to the project. There's no indication that I can see here on the KS page that it's been cancelled.

Wha happun?
 

Pedro The Hutt

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Tom Goldman said:
This Kickstarter was really just poorly run and poorly timed. It was as if they looked at Project Eternity, didn't study Kickstarter at all, and just tried to jump on its back. The concept work that eventually came out what...a week, two weeks later(?) got me to give it a shot based on the history of the developers, but anyone who knows anything about Kickstarter knows that a $1,000,000 project really has to have that stuff up front. Obsidian could get away with just being some people that made Baldur's Gate, and other people that make RPGs, making another Baldur's Gate. Would Loot Drop have gone to a serious publisher with the pitch they brought to Kickstarter on Day 1? I assume they would have been laughed out of the room, and they can't treat us any differently, really.
That said, I still find it amusing that (since recently) second most successful gaming related Kickstarter got there with nothing but a vague promise of making an old school point & click. To this day I still feel that Schafer did not deserve to meet his goal, much less exceed it by the degree that it did. We are now half a year later and still none the wiser about anything of the game beyond that it'll be a mouse driven adventure game. No title, no concept art, no setting, no vague premise or plot, nothing. He too, would've been laughed out of any publisher's office if he approached them with that.

Especially given his track record where if he has complete reign over his projects (Grim Fandango and Brütal Legend) with no one to guide him or hold him back, that we end up with games with strong starts who then quickly completely run out of steam and/or lose all direction.

By comparison this Kickstarter offered us a myriad of information. So perhaps they can't be fully blamed for thinking that they could get funding by patching a vague idea. (Although I still think they pulled the plug a bit prematurely, but hey!)
 

newfoundsky

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Where does the money go from there? Is it given back to the people who donated?

EDIT:

Question has already been answered, my bad guys.
 

Tom Goldman

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Aug 17, 2009
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Pedro The Hutt said:
That said, I still find it amusing that (since recently) second most successful gaming related Kickstarter got there with nothing but a vague promise of making an old school point & click. To this day I still feel that Schafer did not deserve to meet his goal, much less exceed it by the degree that it did. We are now half a year later and still none the wiser about anything of the game beyond that it'll be a mouse driven adventure game. No title, no concept art, no setting, no vague premise or plot, nothing. He too, would've been laughed out of any publisher's office if he approached them with that.

Especially given his track record where if he has complete reign over his projects (Grim Fandango and Brütal Legend) with no one to guide him or hold him back, that we end up with games with strong starts who then quickly completely run out of steam and/or lose all direction.

By comparison this Kickstarter offered us a myriad of information. So perhaps they can't be fully blamed for thinking that they could get funding by patching a vague idea. (Although I still think they pulled the plug a bit prematurely, but hey!)
Very true, but much like Obsidian, Tim Schafer has a long history and most importantly a well-known reputation that is up to date! He can get away with less details because we only have to look at the last few games to come out of Double Fine and see that his company makes awesome, unique stuff... plus y'know he was associated with some of the best adventure games of all time. Loot Drop doesn't have that reputation, at least an "up-to-date" one, though its members have history. Schafer also started the whole KS craze, and being "first" is a huge advantage most of the time (though he'd still succeed today). If Old-School RPG were Shaker (its eventual name) from Day 1, or even Anachronox 2 or something, I think it would have succeeded. As someone that followed it, they likely gave up due to going from something like $210,000 to $240,000 over the course of multiple weeks... and needing $1,000,000. This certainly "could" have succeeded, but it was very unlikely due to their unpreparedness at the get-go. Who knows what the magical formula is to succeed on Kickstarter, but being unprepared and timing your pitch so that it appears you're just jumping on another high-profile KS's back isn't it.
 

Formica Archonis

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Nov 13, 2009
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Wow. Kickstarter now has its very own Ross Perot.

Meanwhile, the wouldn't have made its goal [http://www.kickstarter.com/projects/fargoal/sword-of-fargoal-2-classic-dungeon-crawler-adventu].