Schadrach said:
minuialear said:
Schadrach said:
That is the source of the 77 cents number. It does not group by career or education. As you start comparing on other factors, the gap gets smaller and smaller, which is why the 77 cents number is so often used (as the goal of those persons is to make it as big a problem as possible).
That depends on the factors that you compare and how you compare them, I would imagine.
Yes, yes it does. As I mentioned in the post you quoted from, studies trying to do exactly that typically come up with numbers in the 0.93-1.07 range, depending on how they treat the confounding variables. 0.95-0.98 is typical of the results, or a 2-5% gap that can't be attributed to other known influences.
Do you have such a study on hand?
minuialear said:
Schadrach said:
If I were to compare my total earnings to a theoretical woman who is in the same position and paid the same hourly rate (I say theoretical because we are a small business and I'm a one person department) but has the work habits of most of my female coworkers (that is to say, eschews non-mandatory overtime despite it being offered) she would make "73 cents on the dollar" merely due to differences in hours. I am typically working 50 hour weeks, while every female employee we have is typically working 40 hour weeks. Many of the production employees work even longer weeks than I do. The thing is, we're not unusual in that regard -- the vast majority of overtime is worked by men.
Is this based on research as well or just personal experience? And is this comparing like jobs to like jobs? Because the women and men where I work spend equal amounts of time in the office (assuming we're talking about people in the same position; support people don't spend as much time as people doing the "main" work).
There is research showing that men work a large majority of overtime (and that is certainly the case at my workplace as well).
The *example* was based on me positing another theoretical individual who was paid at the same hourly rate I was, but opted not to take available non-mandatory overtime. Literally the "no overtime vs average overtime" gap at my workplace has one earning "73 cents on the dollar". It's a side effect of the number not being based on pay rates but on total earnings, and overtime being paid at an increased rate. A demonstration of the concept and how much difference it can make fairly quickly, nothing more.
Do you have examples of the research (my response to this one was more of a blatant request for it than for the first point)?
minuialear said:
Schadrach said:
Differences in work history is another. Pregnancy is bad for a woman's career, because it means significant time off of work, which effects promotions (between missing opportunities to prove oneself and needing to get back up to speed), in much the same fashion as prolonged illness does. Whereas men in hourly positions tend to be chomping at the bit for more overtime when their wife/girlfriend is pregnant or has recently had a child, to soften the financial stress of, well, babies being expensive and the mother necessarily missing some work.
The fact that maternity leave isn't required to be provided (which allows the father to earn money while his wife can't because she's recovering from what can amount to a surgical procedure) likely has something to do with this as well.
Even if maternity leave is provided, a childbirth is going to delay a woman's career by delaying promotion, maternity leave not being required exacerbates that.
Unless the woman stays home longer than three months to deal with the child, it shouldn't (in theory) account for a significant delay in promotion, and (in theory) shouldn't account for a statistically significant dip in pay compared to similar male co-workers. It'd be interesting see how much time women take off, on average (when I have time I'll look that up and revisit this).
I think you missed my point, which was, "Since you brought it up, sure let's talk about that. It's certainly a related topic, and since the ball's in my court, I guess I'll start."
Well I did mention at least once that discussions about a specific demographic should stick to that demographic (i.e., anyone who wants to expand the conversation or speak about another demographic should start a new conversation rather than subverting the current one for that purpose), so at least part of my point was still lost.
As opposed to "How dare you bring up that there is evidence counter to my statement, or that maybe an issue isn't as gendered as I am letting on? OMG MISOGYNIST MANSPLAINERS DERAIL EVERYTHING!!1!oneone!"
Thanks for the laugh. The problem is, citing man pecs in a discussion on how women are portrayed in games, isn't "evidence counter to {Kickstarter girl's} statement," which is "women aren't portrayed fairly in games." Had she said "All women in games are terrible and all men in games are awesome" you'd have a leg to stand on, but that wasn't the case. In terms of "maybe an issue isn't as gendered as I am letting on," this stance clearly ignores the intent and thinking behind how various demographics are portrayed, and paints the entire conversation in an over-simplified "Well things aren't exactly the way I personally want either, so the issue is the same" light, which is disingenuous to the discussion.
Regardless of whether men personally feel like they want to engage in power fantasies, or regardless of whether they actually appreciate the chisled man pecs, the fact is male characters are made like this to attempt to appeal to
men (i.e., the perceived target demographic, even though women are starting to play games as a whole more than men). Developers make these characters because they think this is what
men want. They very obviously aren't made this way to appeal to women (even if they do appeal to many women; certainly there are women who find them sexy).
On the other side of that, regardless of whether women personally feel objectified by the slutty costumes or they actually find them empowering, it's clear that for the most part, these characters are
not intended to appeal to women, are not intended to serve as sexual or power fantasies for women, etc. They are also meant to appeal to
men. And again, even if there are men who also find them disgusting or don't find them attractive or appealing (such men, of course, exist), and even if there are women who want these characters in their games (such women, of course, exist), the fact of the matter is that developers are still making them because they think this is what
men want.
(And for the sake of inclusiveness, considering most trans and hermaphrodite characters I've seen tend to be portrayed as traps or similar sexual roles that clearly don't seem to be meant to appeal to those groups of people, the same issue arises.)
So we have this dynamic where men are depicted one way in order to appeal to a male demographic, and everyone else is also depicted one way in order to appeal to a male demographic. If one can't see a problem with that that
does cause the issue to be pretty gendered, then said person is probably beyond help at this point.
Which isn't to say one can
never portray a female character in a manner that is meant to appeal to men, etc; but when
all female characters that people complain about tend to share that quality, it shows us something.
THAT's why it's "derailing" the conversation; because it's missing the entire point of the conversation.
It's worth noting per your later example that no one is claiming that the problem simply doesn't apply to Latinos at all despite evidence suggesting otherwise. Or in this case "video game character writing is terrible all around, pretending it's female specific isn't helpful."
The problem (which is explained in greater detail by other people on the internet) is that it's another example of a majority demographic (who either doesn't understand or care about the problem) trying to both downplay the significance of the problem, while adding themselves into the conversation. It's a subtle but common thing people in power positions (not necessarily just in terms of race/sex/etc, but also just in general) do to assert "Hey, I have a problem that on the surface seems exactly the same as yours and I'm fine, so let's stop talking about your problem" and more often than not it is accompanied by a degree of "me me me" that can only be achieved by being in a position of power for so long you don't even remember ever getting there.
That she intentionally trolled 4chan so she could get "proof" of how misogynist the "gamer community" is (not that 4chan only has one response to being poked at, or anything) to play the victim card (ironically painting herself as a damsel in distress to get more funding to say how terrible the concept of a damsel in distress is =p) doesn't help opinions of her either.
Even assuming she purposefully put the link there so that she'd get bad comments...it's not like posting a link requires everyone to send her death and rape threats. People on 4chan, if there really was no issue, wouldn't have responded so poorly, and her scheme to look like a damsel in distress (she's not exactly asking anyone to "save" her, so I think your label's wrong) would have fallen flat on its face, because it would have proved that there really is no need for her videos, because everyone is already able and willing to hold intellectual discussions about the topic. In other words, her motives (you assume they were sinister, I'll remain neutral), neither excuse nor change the fact that people were so bigoted and hateful that they felt the need to post over-the-top-terrible comments in reaction to her video; which in fact proved her point that women aren't being viewed fairly, when it was so easy to pull these people out of the woodwork for a project about women, but there are dozens of other projects asking for more to make other videos, or are asking for money for arguably less important topics, who have not gotten and likely would never get that kind of response from 4chan (or Youtube or anywhere else, for that matter). Regardless of how she made the point, she proved she
has a point (and we can debate whether her point is valid or not once we have the videos to actually critique).