Strain42 said:
Am I the only one who thinks this is actually kind of refreshing to hear?* For once, something that was popular and successful and we're not hearing the developer go "Oh yeah, the next one is already in development" or "We've got a trilogy planned.
You're definitely not the only one.
I'm quite glad to hear that Nintendo isn't so eager to turn Kid Icarus into something like Mario, Zelda or Pokemon, where they do so many series and sequels that they eventually just run out of material and start rehashing the same game over and over again.
As for the other "topic" in this thread...
Yeah, the controls are difficult to get used to, but really, after wracking my brain, I honestly cannot find a way to make them functionally better without making changes to the 3DS itself.
(And no, Dual Analog would not work all that well either; it's a matter of reaction-based aiming and precision. Similar to how modern shooters have to be slowed down or given larger margins for error compared to PC shooters. Analog nubs can't change position nearly as fast as a mouse or a touch screen. Tradeoffs have to be made.)
cursedseishi said:
Except, of course, the DS didn't have a narrow area wherein the 3D effects actually worked (much less any 3D effects), which is one of the MAIN reasons a stand was included with the game.
I have two friends who own the game, and play against about a dozen other people at university every other day. (well, DID, now I'm on break. My Finals ended yesterday)
Not one of them uses the stand. Nobody uses the 3D either. Kind of a waste, but it's just a gimmick; and not really a selling point.
Also, I could say the same for the PSP and the Monster Hunter titles. Sure playing the game with your left hand forever contorted in some claw shape worked just fine, it's also uncomfortable as hell. No one complained though because it was their only option. Same as the DS.
Actually, I complained a lot. I loved Monster Hunter Freedom Unite, but I literally could not keep playing my PSP because clawing actually caused lasting, sharp pain in my left index finger.
It's a problem not limited to MH either; but for any other PSP game with a 3D camera. Siphon Filter, MGS
ortable Ops...virtually unplayable. And it gets even worse when you assign multiple controls to the same set of buttons.
I've played KI:Uprising for about a month now and I've encountered no such problems.
It's not even fair to compare the two control schemes; they're both awkward to learn for sure, but they're awkward in different ways.
My "secret" is to use the inner palm of my right hand (holding the stylus) to support the bottom right corner of the 3DS while I play. My left hand just holds the 3DS as I would for any other game, only with my left index finger on the L button.
The 3DS doesn't have that excuse, they have the circle-pad pro. Yet instead of doing the intelligent thing (like Capcom did with the Resident Evil game) and allow the circle-pad pro add functionality to the game, they decided to just lazily flip the control screen around and claim it was for "lefties".
That is a perfectly valid complaint, and I thought the same when I saw how the controls were laid out: "How are lefties supposed to play this?"
I do not understand why Nintendo didn't implement symmetric analog nubs when they first designed the 3DS. Did they run out of space for the hardware?