The point of any punishment including life and the death penalty for a crime isn't revenge, rehabilitation, victim compensation, or even removing a dangerous and/or disruptive element from society, despite what the people who are responsible for doling out these punishments tell everybody. The point of the punishment is prevention, it's about scaring people so shitless about being punished that they won't even consider performing a crime, much less actually do it. If tomorrow society collapsed and punishments like jail or the death penalty could no longer happen, despite what those same people would say otherwise if asked prior, the vast majority of people would start stealing everything that wasn't nailed down, raping, and killing everybody else (many post apocalyptic games like The Last of Us are built on this point). It's the FEAR of punishment that allows society to even exist to begin with, to avoid descending into anarchy. Sure, many people will be falsely convicted and punished, including being executed, but this is an unavoidable cost of something that society can't function without.Jadak said:Snip
OT: Violence is the go-to solution for most everything in fiction and games in particular not only because it's easy for the developers, or because humanity just inherently loves violence, but because it's probably the ultimate escapism. Hurting and killing others has always been the ultimate taboo throughout human history, even cultures that have allowed it set limits as to when, how, and why, so being allowed to witness and in games partake in violence in fiction allows us to be able to do something we never would be able to do otherwise without facing great consequences, and thus get out of our boring, mundane lives for a while. We spend most of our real lives interacting with others, trying to convince them to do what we want or to not do something, and otherwise avoiding physical conflict whenever possible. As a result, in our entertainment we love to see and partake in physical conflict because we would never be able to do so otherwise, something that's no only so different from our everyday lives, but something heavily frowned upon. We don't care much to talk our way out of or otherwise avoid conflict or see others do so in our fiction because that it isn't really an escape to do or see in our fiction what our real lives are like.
I think the real issue is that in fiction and games especially violence is the only solution to anything and everything, and we also don't want to see in our fiction the same crap over and over again, it gets boring. Even the ultimate escapism gets tiresome after seeing it for the 50,000th time.