Actually the Kinect sold a lot so it didnt exactly fail, we are a bit suspicious now and it wasnt really properly used in games but overall it could be called a success.tippy2k2 said:The Kinect failed miserably.
Like....really miserably.
We all saw and heard how "awesome" the thing was until we had to try to use it in an actual game. Then you needed to have at least 6 feet of space. Oh, also, there shouldn't be a lot of stuff behind you because it confuses the sensor. Oh, you also need to make sure your area is lit in a way that the Kinect deems acceptable or it's going to confuse the sensor. Oh, also the microphone will sometimes hear the game and confuses itself...
Frankly, you made all these promises once before. Maybe you're right and you've fixed all the problems that the sensor causes but I'm not exactly going to hold my breath...
This one, if it is as good as they have been making it seem to be (by those trailers) I guess that it can be an expensive (and impressive) piece of tech, the thing is that after the first one I really dont see that many situations where a working Kinect would improve my gaming experience to justify its existence. It could be fun to use if they let you do gestures in online games (having the character do the same upper body motions as you in the press of a button, almost like a taunt button except you can use it to point at stuff or other more usefull things) and shit like that but if in the games that matter they will only let the Kinect use voice commands it really doesnt make that much sense.
Well, at least it seems that Microsoft created a great body motion scanner, even if for the wrong reasons.