LT Cannibal 68 said:
you should probably look at some articles with video links that show the press taking it for a spin themselves and being impressed with the new sensor.
Even if the new sensor was ten times more accurate than the old one, it still wouldn't make games work any better than just pressing a bloody button.
And the media was also gushing all over the original Kinect sensor, too. You know, the one that didn't fucking work. Go ahead and look at those review scores if you don't believe me.
So basically, your point isn't a good one. At all, really.
theuprising said:
Good thing this Kinect is made not to fail b/c its several times as precise and is bundled into every console so devs know the userbase for it is large enough to develop for it. Durr
Exactly! That's why the Nintendo Wii and Wii U are flooded with third-party games designed specifically to use the technology these consoles offered in meaningful, unique ways.
Oh, wait, silly me. They're not.
See, your logic falls apart when you realize that no rational developer is going to dedicate any significant portion of their resources into making a game have extra special functionality on one specific console UNLESS said company has some manner of exclusivity deal with the console owner.
What's going to end up happening is that most developers will put the "Wii waggle" into their games. What's a "Wii waggle"? Well, many games on the Wii played almost entirely with buttons. However, Nintendo wanted companies to include some motion-control functions into any game that went on their console. So usually devs would insert a single token function (usually something non-essential) that would utilize the console's motion-control sensors. Except that the actions were usually poorly coded and would respond to any sort of random waggling. Thus, a "Wii waggle".
What you're going to see in terms of developers making "special features" for the Kinect will be almost entirely token garbage. They might slide some voice commands in there (of course you'll still be able to do those things with just a button press too so the gesture's useless) or make some non-essential feature use the camera at some point. But most games will not use the damn thing in any meaningful way at all.
Why? Because it's cheaper to design games with the same approximate framework and then to tack on extra shit at the end. Most games will not be specifically built with the Kinect in mind, and will barely use it if at all.
Thank goodness, though, that we'll still have games which are exclusive to the Kinect system itself. You know, all of the best classics. Like Kinectimals, Sonic Free Riders, Steel Battalion, DBZ Kinect, Star Wars Kinect, and all of those other really great games that we might have missed out on if not for the wonders of the Kinect.