Hasn't seen enough to adequately place judgment, does so anyways.
It looks like it could be okay but I know they're gonna fuck it up.
It looks like it could be okay but I know they're gonna fuck it up.
I care about keeping good companies in business and letting bad companies fall to the wayside, yes.Akalabeth said:Just buy and play the games you want to play. Who cares who publishes it.TokenRupee said:They're not exactly a necessary evil. I'd say Ubisoft would fall more under that since they have stupid decisions too, but don't go to great lengths like EA. Besides, there are better publishers who try to cater to their audience rather than instill disgust with their decisions.
I mean you'd rather buy it off steam, via valve?
Valve a company who ships incomplete games to stores
a company that charges ridiculous amounts for meaningless cosmetic items (TF2)
a company that is incapable or unwilling to deliver products on a set time table (see HL2 Episode 3).
The only thing about Steam and Valve is that they've been around for a while, and they give the illusion of control. But I'm sorry there's no illusion when I pay 50 dollars for a game, get home, and discover my game doesn't work because in fact I only have 95% of the game and I need to download the remainder via some DRM program with a storefront. And then I think, "did I just pay 50 dollars for a broken product? Yes, I think I did."
I added some things that need to be said about your comment. The only legitimate flaw in the game is the lack of a variety of dungeons, but even that actual flaw didn't bother me and I didn't even notice it until people started pointing it out, and I was already through 75% of the game without seeing it.Susurrus said:DA2 was undoubtedly(I and other people that like the game provide doubt, but that's beside the point, "undoubtedly" is a qualifier of somebody who believes they have facts that everybody agrees upon. The problem is you don't provide facts you provide opinions.) exceedingly flawed, and got glowing reviews. And whilst I did like DA:O, that's not why I didn't like DA2. It was the waves of enemies(Is an opinion, I never had problems with the waves I was fine with it, I can't see it as a negative in my opinion), the hideous redesign (Again, an opinion, I loved the redesign because I found Origins to be a greatly messed up game, so DA2 was refreshing. Combat was finally free and fluid, meaning I had full control, leveling was actually fun and rewarding and I actually could see myself actually getting more powerful each level, the graphics looked better, the story was manageable, the characters were actually interesting and different from each other{unlike the carbon copy cliches of each other that the DA:O cast was for the most part})(seriously mages would be knackered(That all comes down to how you play and manage things. I never had a problem with that, my mage outlasted all enemies, because I managed things properly and had plenty of potions to keep my powers going, and the added bonus of the Spirit Healer specialization that was great extra padding for keeping me and my group alive) after being in combat for any length of time), and a mish-mash of other stuff.Sonic Doctor said:SNIP
Regardless of that, it was rushed, and it showed. Yet it still got an exceedingly high mark. It's in the same genre. I can't drop it, because a reviewer's ability to review games in a way relevant to me is based on all his previous recommendations, and I can't emphasize enough how much I hated DA2.
Then get the demo?Wolfram01 said:"...is a beautiful game"
Uh... Bullshit. It isn't beautiful. It has shit textures and a shit-ton of object pop-in and an extremely low polygon count even on characters. It looks like it was put together in 2006.
This isn't a review, this is a love letter.
Recently there's been a lot of debate on piracy (as usual...) and one common thread is that people want demos. There's plenty of arguments that all you need are reviews. Well, if all the reviews of Reckoning are like this, then I can see a pretty solid argument why that theory is idiotic. I love when Metacritic review scores are 8+ and the user scores are like 4. Besides one or two vote bombings, that discord is exactly why reviews are not a worthwhile source to determine whether you're going to like the game or not.
I actually think the game looks great and I don't think the review was touting it's appearance in terms of graphical ability, but on aesthetics. The aesthetic has little to do with polygon counts and textures. The game just looks... pretty.Wolfram01 said:"...is a beautiful game"
Uh... Bullshit. It isn't beautiful. It has shit textures and a shit-ton of object pop-in and an extremely low polygon count even on characters. It looks like it was put together in 2006.
This isn't a review, this is a love letter.
Recently there's been a lot of debate on piracy (as usual...) and one common thread is that people want demos. There's plenty of arguments that all you need are reviews. Well, if all the reviews of Reckoning are like this, then I can see a pretty solid argument why that theory is idiotic. I love when Metacritic review scores are 8+ and the user scores are like 4. Besides one or two vote bombings, that discord is exactly why reviews are not a worthwhile source to determine whether you're going to like the game or not.
First off, that is where my opinions on this game stem from.kyosai7 said:Then get the demo?
Well, fair enough. It is bright and colourful, I'll give it that. I wrote a review of the demo on my blog, which I got put on probation for linking to before so I'm not going to do that here... (if interested, there's a link in my profile) but anyway, this is my thoughts on the game, graphically (plus conclusion):Daystar Clarion said:I actually think the game looks great and I don't think the review was touting it's appearance in terms of graphical ability, but on aesthetics. The aesthetic has little to do with polygon counts and textures. The game just looks... pretty.
It's bright and colourful.
Aesthetically, the game is alright. So far, it has a pretty consistent design scheme and everything fits pretty well. Graphically, however, the game is a disapointment. It looks rather dated, kind of washed out, like there's too much bloom effect. I had to force 4xMSAA through Catalyst to be able to watch cutscenes, otherwise it was a blank screen with voices. Even so, aliasing is definitely present.
As I mentioned before, the game is a lot like Fable, but I also think that graphically, they took a lot of inspiration from World of Warcraft. Everything is cartoony and overly proportioned. I don't think this is bad on it's own, but my problem is that the game also has an extremely short draw distance, so textures keep popping in as you run, and objects distort to get slightly more detailed which I find very noticeable in outdoor areas. I hope they optimize the graphics for PCs much better at final release, because currently it runs like a direct Xbox port. My GPUs were practically at idle the entire time, holding a solid 60 fps.
I don't expect every game to push the limits of graphics, and especially not multi-platform releases, but I did expect more than this game offered. Screenshots look ok for the most part, but if I can direct your attention to details, just look at how grass is only showing for a few meters around my character. It's not just terrain, either, but NPCs will pop in too. I recall approaching a group of small hostile creatures - little balls with arms and legs - but at a distance they looked like floating wisps or something. Only when I got close did their legs and arms show up, as well as a proper body. Perhaps I'm a spoiled PC gamer, but I really hope that these issues are either fixed for release, or else worst case scenario able to be modded via a config file or the like.
All in all, I can't really say I'm looking forward to release. I'm definitely not putting my money down until after reading some final reviews and watching some gameplay clips. I think there is potential here, but they need to be able to draw the player in much earlier in the game with something exciting. On top of that, I'd like to see some interface and menu adjustments as well as more demanding graphic options, even just increased draw distances and some anti aliasing.
I just wanted to point out, that from memory: Valve wasn't giving out extra content on Xbox because Microsoft does not allow free content to go through Live. Valve wasn't charging for all this stuff, so they said that they weren't going to just charge people on xbox because MS was going to make them. That's why they didn't get more content.Akalabeth said:Good and bad is a matter of perspective.TokenRupee said:I care about keeping good companies in business and letting bad companies fall to the wayside, yes.
Yes, Valve isn't the best and it may not be fair to force Steam onto people who would rather just buy the disc, but they don't charge you for it. Steam is free.
EA's been criticized for Project 10 Dollar, which requires people who buy used games to pay an extra 10 dollars to access all the content.
But with Steam you cannot even buy or sell used games.
I've heard people criticize EA for a lack of, or poor, customer support.
Valve doesn't even support their customers on the 360, citing some xboxlive practice as the excuse for not providing their left4dead customers with the same content the PC cusomters have received.
And I've also heard people criticize EA as not the best place to work.
But at the same time, EA's hired a lot of people who are right out of school, giving them the experience they need to obtain work from other studios.
So there's two sides to every perspective.
With EA I bought Battlefield 1943 and 3, the first I never played a game of because the thing could never connect but the second one worked fine. I also bought Deadspace and Mirror's Edge, the latter of which was one of my favourite games this console generation.
With Valve I bought incomplete products from the store, some because they required steam, and some because as a company they've failed to finish their own project (Episode3). They released a sequel to a game before releasing promised free content, then made excuses when they didn't support their console customers (which I'm sure had NOTHING to do with the fact that microsoft refused to allow Steam on xbox, harhar). They also seem to be making less and less single player experiences.
I'm all for supporting good companies but if I want to support, what is in my mind, a good company I'll go to GOG.com, a digital distribution service that lets you download and own COMPLETE games with NO DRM.
I think I agree with you there. I know it sounds like I'm defending Valve, but I think cross-platform is better for the consumer anyway. If it happened would Valve get a larger chunk of money in their pockets? Probably. But how I see it is: It doesn't matter if a company makes more money off of it, as long as it's better for the consumer (strictly speaking of video games here).Akalabeth said:Snip for length
Of course they wouldn't. Valve has been advocating cross-platform compatibility for a long time, though frankly I think it's just because they want to get steam onto the consoles. They want a piece of everyone's pie basically.MS is very controlling of their products. They probably would not allow steam onto the consoles. It would not suprise me if that was the case.
thats exactally how I felt....with skyrimZeroMachine said:This is one of those strange times where I can't even come close to comprehending why the game is liked so much.
The combat is fun, yeah, but the universe, to me at least, felt so dull and "been here, done that" that I wasn't drawn in even a bit.
so? a little styalisation can go a long wayWolfram01 said:"...is a beautiful game"
Uh... Bullshit. It isn't beautiful. It has shit textures and a shit-ton of object pop-in and an extremely low polygon count even on characters. It looks like it was put together in 2006.
.