Everything from the graphical style, to the world layout, to the one-button combat, was lifted almost identically from the Fable games. I never really noticed any similarities to Dragon Age 2 as you say.ravenshrike said:]Apparently we didn't play the same Fables. DS3 was a Fable clone. KoA is not by any means that. The best way to describe it would be lifting the good parts of the DA2 battle system(as in no wave after wave of enemies) and vastly improving the control scheme and tossing it into an old school FF map system with a well written background but individual characterizations that could have been done much better if they had taken cues from Bioware and Obsidian. As it is NPC interactions are pretty rough, although the underlying potential is there.
As for story and that, it was definitely the weakest part of Amalur. The drone of character dialogue and uninteresting backstory they toss at you was the low point of my experience with it. Everything else about the game was good, at the very least, all the story elements were weak at best in my opinion.
It wasn't even that they threw too dense of a wall of information at you, the stories background just wasn't interesting. It was the kind of generic slop that they shovel to you for brawlers or other titles where story is totally inconsequential and you wonder why they even bother.
Anyhow, I'd hate to leave off on a bad note. As I've said, I enjoyed the game thus far, I just don't see any of the hype or comparisons as being on target with the kind of game it is.