Name: Knal (pronounced nall)
Gender: male
Age: 26
Lab Affiliation: Lab 5-Ordo Magic Sect: Sect of Seers
Personality: Knal has shown promise in his studies of Ordo Magic, but that's deeply smothered in his humorous and sarcastic personality. Frankly, I thought his powers and lack of responsibility would kill him throughout this training, unfortunately not. Knal tends to be slightly immature, and by slightly I mean dramatically.
Bio: We in the Ordo-Magic Sect do not believe in the practice of mind wipes so Knall still knows his past. Knall was born to a sweet church going family in an upscale neighborhood. At 15 Knal found out about his magic ability and so did his family, believing it to be a demon the family sent him to an exorcist, since clearly he was not possessed the family kept looking for solutions. One year later the family soon found propaganda flyers for the labs and realized Knal's power, through love and fear, they then sent him to be poked prodded, and eventually, experimented on.
Appearance: Knal is an olive skinned man of American decent. He is lean with a fair amount of muscle on him though could definitely not take on someone trained to fight if he hadn't his ability. He has sharp eagle like lime green eyes which bring out his pitch black medium length hair. Knal likes to keep himself clean and orderly, clean clothes, and a freshly shaved face. Knal tends to wear darker colors, partly mocking us because he's a "wizard" like some fairly old piece of literature called Harry Potter. Knal stands at an average height of "6'0" or 6 feet. He is thin which makes him have superb agility and flexibility such as flips, handsprings, and other moves of the sort.
Abilities: Knal can essentially have an out of body experience with use of his power time stops or slows and Knal can move his spirit to see things like where enemies are positioned or where the best routes are. With this, in fights he can also see what percent of landing a certain move at a certain area and how effective it could be. This is also coupled with the power of combustion and fire, useful for some tactics such as using the former power to locate oil drums and how much damage making them combust would do to the adjacent area and/or enemies. HIs magic uses an energy kind of like mana that tires him out, recharges slowly on it's own or almost instantaneously at "magic hotspots."
One Piece of preferred equipment: Knal uses a compass that shows adjacent areas with significant magical properties to them, leading to a recharge of magical power or even another magi.
Gender: male
Age: 26
Lab Affiliation: Lab 5-Ordo Magic Sect: Sect of Seers
Personality: Knal has shown promise in his studies of Ordo Magic, but that's deeply smothered in his humorous and sarcastic personality. Frankly, I thought his powers and lack of responsibility would kill him throughout this training, unfortunately not. Knal tends to be slightly immature, and by slightly I mean dramatically.
Bio: We in the Ordo-Magic Sect do not believe in the practice of mind wipes so Knall still knows his past. Knall was born to a sweet church going family in an upscale neighborhood. At 15 Knal found out about his magic ability and so did his family, believing it to be a demon the family sent him to an exorcist, since clearly he was not possessed the family kept looking for solutions. One year later the family soon found propaganda flyers for the labs and realized Knal's power, through love and fear, they then sent him to be poked prodded, and eventually, experimented on.
Appearance: Knal is an olive skinned man of American decent. He is lean with a fair amount of muscle on him though could definitely not take on someone trained to fight if he hadn't his ability. He has sharp eagle like lime green eyes which bring out his pitch black medium length hair. Knal likes to keep himself clean and orderly, clean clothes, and a freshly shaved face. Knal tends to wear darker colors, partly mocking us because he's a "wizard" like some fairly old piece of literature called Harry Potter. Knal stands at an average height of "6'0" or 6 feet. He is thin which makes him have superb agility and flexibility such as flips, handsprings, and other moves of the sort.
Abilities: Knal can essentially have an out of body experience with use of his power time stops or slows and Knal can move his spirit to see things like where enemies are positioned or where the best routes are. With this, in fights he can also see what percent of landing a certain move at a certain area and how effective it could be. This is also coupled with the power of combustion and fire, useful for some tactics such as using the former power to locate oil drums and how much damage making them combust would do to the adjacent area and/or enemies. HIs magic uses an energy kind of like mana that tires him out, recharges slowly on it's own or almost instantaneously at "magic hotspots."
One Piece of preferred equipment: Knal uses a compass that shows adjacent areas with significant magical properties to them, leading to a recharge of magical power or even another magi.