Adamantium93 said:
If this were a story about one specific character with a clearly defined identity, then you would be perfectly right in your assessment: the creator should be able to tell the story they want.
Not only is this statement trite but it's needlessly focused. Of course a creator should be able to tell the story they want, and what does it matter if the story includes more than one specific character or several clearly defined identities?
Adamantium93 said:
However, the producer is pointing out that an RPG is supposed to be about creating your own character.
Uh, says who? Yes, there's many RPGs that absolutely follow this mantra but that's not how the entire genre is defined.
Adamantium93 said:
An RPG asks that you choose a sex, race, age, appearance, area of expertise, combat skilset, fighting style, origin, background, motives, and personality that appeals to you and allows you to better appreciate this fantasy world. Given the massive level of customization that these games often sell themselves with, it seems odd that they would choose homosexuality as a sticking point.
No one "chose" homosexuality as a sticking point, it's just been largely deemed irrelevant, and your list of customizable features is misleading to the point of dishonesty. Even your typical Bioware game doesn't include all or even most of these options (or they're such footnotes they're barely worthy of mention). What's more, some of these features are actually required in order to even begin creating the character, their sexuality is not.
Adamantium93 said:
If we are asking people to fully create a fantasy version of themselves (and not just play a pre-defined character) should we not also allow them to actually create a character who alligns with their sexual orientation?
But we're not (and who is we anyway?). Some RPGs allow players to create the kind of character they'd like to travel the world in as a vehicle, but their options are always going to be limited based on what the developers thought was important to include into the game. Sex and romance is not always at the top of the list of priorities, neither is sexuality.
Adamantium93 said:
Like I said, not every game needs to do it, but games that sell themselves on customization and role playing should.
Very few games actually do this; most of them are trying to sell the setting, or the combat, or magic, or dragons or whatever is most impressive looking or painstaking. Blank slate characters are not a reliable selling point to people because they are typically only as valuable as the player treats them. Some people dedicate pages of art or slash fiction to their character, some people can't even remember their names.