nathan-dts said:
Lack of gay characters sucks, but the lack of anyone actually being able to write relationships in games is the reason why we don't have them. Not discrimination.
And yet, people clearly still write relationships in games. Does that mean they're prejudiced against straight people?
the_retro_gamer said:
The problem comes when you make the character's defining trait as gay. I find that the character is just there to make a social commentary and nothings else. I know that this has been mentioned before but look no further than Fallout New Vegas. Veronica was a lesbian and she only mentioned it once or twice and that was it. It wasn't her defining trait it was just a extra tidbit of information to make the character feel more real.
I thought of New Vegas, myself, but my mind turned to the player character instead, since you can play a gay character with either the Confirmed Bachelor or Cherchez Les Femmes perks.
WendelI said:
As a gay man, i don't want to play as a gay character if he is poorly written and just there for the sake of it being there to appease the more vocal minority. If you're truly passionate about making a gay character and him having great development and growth and other things that a character needs to be compelling, not just a gender identity then you should write one and for no other reason one should be written.
To be honest, I conditionally disagree. Sure, it's bad when a gay character is written defined solely by their sexuality, and worse when their written "sexuality" is essentially comprised of harmful stereotypes, but if gay characters become more prevalent, and more subject to the terrible writing, horrid cliches and shoehorned-in romance of common love stories...
good. That's the normal state of things, and homosexual relationships being perceived as "not normal" (read: "icky") is the center of the problem. Having only well-written gay characters sounds pretty utopian in the first place, and requiring well-written characters to change the status quo is a bit "perfect solution fallacy."
Really, if I'm reading this particular vocal minority right, I'm hoping they win. The positive part of the message seems to be "stop acting like it's hard, and just write them in already!
They're normal people!"
wulf3n said:
hmmm... why is pandering considered negative amongst the gaming community?
Three reasons, I would guess:
1) Gaming is still widely seen as an immature medium, leading gamers to be hypersensitive about anything that could be used to reinforce that stereotype.
2) Gamers are quite often cynical, and that paranoia a lot of the time leads them to mentally replace "pandering" with "manipulating," and react badly.
2) Gamers don't like something pandering to anyone but themselves.
Take your pick.