Ryotknife said:
what i meant by the third comment was that in skyrim or fallout, you are dumped into an expansive world and can do whatever you want. you can mess around, do the main storyline, explore, etc. you can actually role play. cant do that at all in dark souls.
dark souls is nowhere close to a rpg. platformers have closer to rpgs than demon souls. devil may cry and god of war is closer to a rpg. dark souls is the very defintion of an action game. a game that relies on reaction time, has zero story or character story, and whose combat remains the exact same from the moment you start till the end. it is a very challenging game, however in my opinion it is also a very boring game, especially since 90+% of the combat that i did revolved around block and attack.
and there is nothing wrong with that. just not my cup of tea.
if dark souls is a rpg, then every game is a rpg.
oh, and in skyrim im constantly switching between 2x swords for regular melee, sword and shield, archery, 2x daggers for sneak assassinations, and spells. the combat in vastly more varied than dark/demon souls.
You're dumped in an expansive world in dark souls (It's all open world). It's not as expansive as skyrim but its not linear either. You create your character by yourself and you actively influence the lives of other characters in the game by your choice. Yeah it's not as expansive as skyrim but it's there and just because it's smaller doesn't mean its nonexistent.
And i repeat, dark souls has a story. A pretty interesting one as well. Its just out of the way. I like the story in dark souls a lot more than skyrim too. To me it felt like neither dark souls or skyrim tried very hard with the story, instead focusing on combat and exploration respectively, but for the effort dark souls pulled it off better. Maybe it's because the story just has an air of mystery and the atmosphere helps it, and maybe the fact that i had to look for it sweetened it for me, but i definitely enjoyed the dark souls story more.
And the combat in skyrim remains the same from start to finish too. Any perks you get can be matched by the stat growth in dark souls in terms of RPGness. If you pick 2-handed weapons in skyrim in the end you're doing pretty much the same thing you started with.
And from that last paragraph I'm guessing you haven't played too much of the souls series.
skyrim weapons.
1-handed, 2-handed, dual wielding, shields, bows, and the 6 spell casting schools.
dark souls weapons.
18 categories of melee/ranged weapons(each can be held in 1 or two hands), 4 categories of shields(that can be used as weapons too), and 3 categories of spell casting weapons (for each of the 3 spell schools)
Personally i keep a primary weapon, an off hand (a shield normally, a parrying dagger if I'm feeling brave), a secondary weapon (a dagger/rapier for backstabs, a bow/greatbow/crossbow for range, spellcasting tool for magic), and a secondary off hand(usually a spellcasting tool for enchanting weapons).
personally i can't believe you actually played the souls series. I could accept a lot of criticisms against dark souls (Like the ending isn't fleshed out enough, sometimes its just way too unfair, PVP is really annoying if you try to start playing it exclusively, etc..), and i know that video game genres are vague and very poorly defined in general, but saying that devil may cry is more of an RPG than dark souls is just wrong.