Latest Xbox Dashboard Update Makes Pirates Sad

Reklore

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thublihnk said:
Reklore said:
Ha, if anything this industry needs MORE DRM.

I want DRM so strong that not even the biggest, fattest, no life loser that spends his lonely night's trying to hack it can't. I want evenly single game used to be a payed for.

And if you?re a pirate and you want it for free, then to bad, your entitle to nothing. And people lose jobs because of you.

And for the people who say their legit copy is not working because of DRM? Get a refund, call tech support or sue the company. Because we all know that people who say that DO HAVE A LEGIT COPY.
You're kidding, right? Tell me you're kidding. This is seriously the most infantile and poorly thought stance on copyright law and digital rights management I've ever read.

I can only hope that you either wise up or grow up to never run anything ever.

So tell me, what is your view on the matter?

That people should be able to pirate video games?
 

erztez

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cobrausn said:
We've already established that EULAs are 'technically' non-binding. And an ISO works fine when you mount it using a virtual drive or burn a copy to a physical CD or DVD. As long as I'm not pirating it, I have no problem with this. I get the feeling that so long as I don't pirate it (or make it available for pirating), neither does the company.
Ehm...No, they won't. Most DRM these days is specifically designed to detect emulation software and/or DVD-R/RW usage. Hell, some of the Starforce versions wouldn't let a game run if they detected a burner CONNECTED TO YOUR COMPUTER...
Seriously, try taking a game, any game...let's say, Medal of Honor, copy the DVD, mount it using alcohol, nero, daemon tools, whatever. Then try playing it.
I wish you luck.

Gee, they only have quite possibly the cleanest track record of any gaming company when it comes to dealing with their customers. When they accidentally banned people (MW2 players) they gave them all free copies of Left 4 Dead 2, which was still selling for above 20 bucks. So yeah, fuck em'. Assholes.
So? Just because someone has a clean track record doesn't mean I trust them completely...And even if I believe that they'll do their best to stand by their word, who says they won't get "merged" with (read chewed up by)Activision or somesuch and not be able to deliver, despite their best intentions?
 

thublihnk

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Reklore said:
thublihnk said:
Reklore said:
Ha, if anything this industry needs MORE DRM.

I want DRM so strong that not even the biggest, fattest, no life loser that spends his lonely night's trying to hack it can't. I want evenly single game used to be a payed for.

And if you?re a pirate and you want it for free, then to bad, your entitle to nothing. And people lose jobs because of you.

And for the people who say their legit copy is not working because of DRM? Get a refund, call tech support or sue the company. Because we all know that people who say that DO HAVE A LEGIT COPY.
You're kidding, right? Tell me you're kidding. This is seriously the most infantile and poorly thought stance on copyright law and digital rights management I've ever read.

I can only hope that you either wise up or grow up to never run anything ever.

So tell me, what is your view on the matter?

That people should be able to pirate video games?
No, but that companies shouldn't treat their fans as criminals. They should be able to react to the economic reality of piracy and try to monetize the free (albeit uncontrolled) distribution of their games, and that the burden of proving innocence shouldn't fall to the paying customer when DRM breaks their game! What you're proposing would turn video games into an absolute NIGHTMARE.
 

cobrausn

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erztez said:
Ehm...No, they won't. Most DRM these days is specifically designed to detect emulation software and/or DVD-R/RW usage. Hell, some of the Starforce versions wouldn't let a game run if they detected a burner CONNECTED TO YOUR COMPUTER...
Seriously, try taking a game, any game...let's say, Medal of Honor, copy the DVD, mount it using alcohol, nero, daemon tools, whatever. Then try playing it.
I wish you luck.
And I never once said that type of DRM was good. I think that is getting lost somewhere. I don't like intrusive DRM that prevents you from backing up your data. That kind of shit is for Assholes and I hope it one day becomes illegal.

I've said repeatedly the only DRM I care for is Steam. That's it. And I don't even like all of it, but the available set of features is attractive enough to have me click the 'I Accept' when reading the EULA and use it.

erztez said:
So? Just because someone has a clean track record doesn't mean I trust them completely...And even if I believe that they'll do their best to stand by their word, who says they won't get "merged" with (read chewed up by)Activision or somesuch and not be able to deliver, despite their best intentions?
And when that happens I back up all my data and shut off my Steam account. Until then, I'll stand by an essentially perfect track record. That means more to me than any number of 'legally binding documents' from a company with a shitty track record.
 

erztez

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Oct 16, 2009
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thublihnk said:
No, but that companies shouldn't treat their fans as criminals. They should be able to react to the economic reality of piracy and try to monetize the free (albeit uncontrolled) distribution of their games, and that the burden of proving innocence shouldn't fall to the paying customer when DRM breaks their game! What you're proposing would turn video games into an absolute NIGHTMARE.
Hmm...that actually might not be such a bad idea...let them try that for a year. After half of them collapse, maybe the rest will start acting a bit smarter.

Historically, DRM NEVER WORKED. EVER. NOT ONE SINGLE TIME.
At best, it gave the pirates something to do for about a week.
So, after a week, the pirates have a working copy of the game, while the paying customer has a horribly broken mess that won't run if there's so much as a speck of dust on the disc. Or if the room temperature is above freezing. Or if the Great Old One himself hasn't had his snack this morning.
Face it, pirated stuff usually works better then the genuine article.
We've seen this on the PC, now it's coming to consoles.
 

thublihnk

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Jul 24, 2009
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erztez said:
thublihnk said:
No, but that companies shouldn't treat their fans as criminals. They should be able to react to the economic reality of piracy and try to monetize the free (albeit uncontrolled) distribution of their games, and that the burden of proving innocence shouldn't fall to the paying customer when DRM breaks their game! What you're proposing would turn video games into an absolute NIGHTMARE.
Hmm...that actually might not be such a bad idea...let them try that for a year. After half of them collapse, maybe the rest will start acting a bit smarter.

Historically, DRM NEVER WORKED. EVER. NOT ONE SINGLE TIME.
At best, it gave the pirates something to do for about a week.
So, after a week, the pirates have a working copy of the game, while the paying customer has a horribly broken mess that won't run if there's so much as a speck of dust on the disc. Or if the room temperature is above freezing. Or if the Great Old One himself hasn't had his snack this morning.
Face it, pirated stuff usually works better then the genuine article.
We've seen this on the PC, now it's coming to consoles.
I am 100% sure you didn't read my post. It was ANTI DRM, buddy. Good luck next time, though.
 

erztez

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Oct 16, 2009
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cobrausn said:
And I never once said that type of DRM was good. I think that is getting lost somewhere. I don't like intrusive DRM that prevents you from backing up your data. That kind of shit is for Assholes and I hope it one day becomes illegal.

I've said repeatedly the only DRM I care for is Steam. That's it. And I don't even like all of it, but the available set of features is attractive enough to have me click the 'I Accept' when reading the EULA and use it.
Hmm...have to agree with you there...
Granted, I buy stuff thru Steam myself, but then I download a pirate copy(before banhammer, it's bloody LEGAL HERE, as long as you paid for the product SOMEHOW) and crack it(also legal, and I get to enjoy my games offline, don't give a flying fuck about achievements, never did).

And when that happens I back up all my data and shut off my Steam account. Until then, I'll stand by an essentially perfect track record. That means more to me than any number of 'legally binding documents' from a company with a shitty track record.
Way ahead of ya, already GOT all my games in nice ISO form, cracks included, as are all the patches, mods, (again, legal if I purchased)etc.

As to the legally binding documents, amen, no argument from me...
 

erztez

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Oct 16, 2009
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thublihnk said:
]I am 100% sure you didn't read my post. It was ANTI DRM, buddy. Good luck next time, though.
Actually, It was supposed to include the post YOU were replying to, as I was agreeing with you:p
Unfortunately, since some retards managed to cut the DSL cable this morning, I'm stuck with the city public wi-fi, and it SUCKS, so the screen loads about half the way most of the time:p
 

Therumancer

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Nov 28, 2007
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Reklore said:
thublihnk said:
Reklore said:
Ha, if anything this industry needs MORE DRM.

I want DRM so strong that not even the biggest, fattest, no life loser that spends his lonely night's trying to hack it can't. I want evenly single game used to be a payed for.

And if you?re a pirate and you want it for free, then to bad, your entitle to nothing. And people lose jobs because of you.

And for the people who say their legit copy is not working because of DRM? Get a refund, call tech support or sue the company. Because we all know that people who say that DO HAVE A LEGIT COPY.
You're kidding, right? Tell me you're kidding. This is seriously the most infantile and poorly thought stance on copyright law and digital rights management I've ever read.

I can only hope that you either wise up or grow up to never run anything ever.

So tell me, what is your view on the matter?

That people should be able to pirate video games?
As things stand now I see piracy as the lesser of two evils to be entirely honest. Also when we're dealing with a constantly growing multi-billion dollar industry, the concerns about piracy seem to be based on the idea that people who are pirating games would be paying full price for those games if they were forced to do so.

The thing is that while the game industry goes running around on a Quixotic crusade, Jousting with Windmills and the like, the people dealing with the fallout are legitimate customers who are being made to jump through hoops and deal with increasing levels of security to play their games, as well as having their rights in what they can do with products they paid for increasingly limited.

See, while this article talks about making "backup" copies sarcastically, I came up at a time when that was the normal way of doing things, and even now it makes sense to me. At one time it was encouraged for people to make copies of their game disks and play off the copies so that way if something happened they could just make a new copy of the game off the protected originals.

Given the fragility of current discs and the way they can be scratched, damaged, and gouged, and how accidents happen even if you take care of them, I personally see nothing unreasonable about people making copies to play off of for their own usage.

Now, before you start screaming that I must be a pirate to think that, I don't currently do it because of the copy protection that makes it unfeasable unless you know more about what your doing than I do.

My overall attitude is that piracy is wrong, but the gaming industry is also wrong. Pirates are criminals for stealing from the game industry. On the other hand the game industry is criminal for engaging in cartel behavior like price fixing, coordinate price fixing, and un-competitive business practices. If the goverment decided to pay attention to the gaming industry it as a whole does the kind of stuff that has the gas companies under constant investigations, except unlike the gas companies the game industry flat out admits what it's doing and has even talked about how the $10 price hike a few years ago was coordinated, and how another one might be in the cards.

The pirates steal from the game companies, and the game industry effectively steals from us, the customers through the way it does business.

In the end I have a hard time seeing how any bellyaching on the part of the game industry can be justified, especially when it's a growth industry worth billions. When that bellyaching takes the form of me not being able to do things like make backup "play copies" of my own games so as to protect my expensive purchuse more effectively, I think it's getting ridiculous... and that kind of an issue has been going on for a while.
 

thublihnk

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Jul 24, 2009
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erztez said:
thublihnk said:
]I am 100% sure you didn't read my post. It was ANTI DRM, buddy. Good luck next time, though.
Actually, It was supposed to include the post YOU were replying to, as I was agreeing with you:p
Unfortunately, since some retards managed to cut the DSL cable this morning, I'm stuck with the city public wi-fi, and it SUCKS, so the screen loads about half the way most of the time:p
Gotcha. That does suck. Sorry about the confusion.
 

cobrausn

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Dec 10, 2008
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Garak73 said:
The backup will function without the Steam client?
You can just manually back up the /Steam/Whatever folders.

Garak73 said:
For now it's mostly optional but that is becoming less true all the time. More and more games are requiring Steam (or GFWL) before you can even install them. These are physical copies I am talking about. In the near future, if people keeps singing the praises of Steam, physical copies (that don't require Steam or similar) will be rare or non existant.
Yeah, probably true. Everything is going digital. Videogames have always been ahead of the curve with regards to adapting to changing technologies, so we may as well keep it up. The market determines what people are willing to go with, and (on the PC it seems), physical copies have less and less staying power. If it's not in their interest to print physical copies because only a few people want to get them, they shouldn't have to.

Garak73 said:
Wrong, there are plenty of physical copies of 20 year old games, look around eBay, Amazon, etc...

Further, let me point something else out. If I buy Secret of Mana as a physical cart, I can continue to play it so long as I have a functioning SNES. However, my digital copy (Virtual Console) is tied to my Wii. I can't play that game on any other Wii unless I send two Wii's to Nintendo and have them transfer the game over. With the cart, I can play it in any SNES with no hassle.

DD is bringing with it less freedoms for gamers.
Right, but eventually we will run out of functioning SNESs that aren't in a museum. Also, unless it gives me access to the binaries (such as Direct2Drive or Steam), I don't get a digital version.

DD only gives you less freedom if you're willing to give it up. But the funny thing is... in the war of convenience vs. freedom, convenience will pretty much always win out. So who knows. I guess we'll find out in 10 years if it worked out for us.
 

cobrausn

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Dec 10, 2008
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Garak73 said:
I don't think your backups will function without your Steam account? It isn't a DVD backup, it's a Steam backup.
Unless the guys who published the game are additionally assholish and put more DRM in the exe, the .exe should work fine for a lot of games. But Steam itself shouldn't be the limiting factor as to whether or not you play the game, unless the game's matchmaking/online features are integrated with Steam.
 

DayDark

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Oct 31, 2007
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Flamezdudes said:
For some reason a lot of people on the Fable 3 forum are having problems using their copies even when they're legit and not pirated.
How exactly do you determine that they are legit?
 

luckshot

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Jul 18, 2008
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well you can count me among the number who dislike the new ugly interface and those that had a legitimate copy of fable 3 broken (it freezes when it tries to load)
 

cobrausn

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Garak73 said:
Ok, so let me get this straight. I can bypass Steams DRM, easily by copying folders and then uninstalling the Steam client? I doubt that.
http://www.modhalo.net/index.php?/topic/22994-how-to-play-your-steam-games-without-steam-running/

Garak73 said:
Games in general have less staying power these days, they are being made that way and you (and I) have been convinced that games should be disposable. The benefit for the game industry is obvious. It makes people more willing to buy a license (DD) instead of a game.

However, look back, why are we still playing SNES games via emulators, SNES consoles, Virtual Console, etc...? Why don't modern games have that kind of staying power? I don't know, just something to think about.
I think it's partially nostalgia, but it's also because they were just better games. Old SNES games were not trying to be realistic, so they instead focused on fun. The art was meant to help with that.

I mean, Goldeneye (N64) was fun as hell when it came out, but not many people still play it today. The more realistic you try to make the game, the faster it becomes dated.

Garak73 said:
Well, SNES consoles are pretty durable but yes eventually they will all stop working. Still, there are third party SNES consoles being made today. I don't think we have to worry about that for many years.

We don't have to wait 10 years, I can tell you now that any game released that requires online activation or authentication runs the risk of being legally unplayable in 10 years. Some will be patched but others will fall through the cracks forcing people to crack them.
Yeah but to them it is a numbers game. If they make X million with DRM and X - N million without, why not use DRM? I guarantee you they have run the numbers and it is worth their time to put in DRM. They wouldn't keep doing it on principle. It costs money to make DRM. If it wasn't making them money, they wouldn't do it.
 

Dfskelleton

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Apr 6, 2010
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Honestly, that's awesome, pirates piss me off, but I bet thy're going to figure out a way past it pretty soon. But I don't know... maybe this update has a few more tricks up it's sleeves...