TF2 updates aren't DRM, they're exactly what I'M talking about. A way of adding value in an economic scarcity instead of locking the content up. See, TF2 CAN be pirated, but no one wants to because the value added by giving Valve that money is immeasurable!Reklore said:Absolute NIGHTMARE for pirate maybe, but as already shown in to days DRM, the customer can also benefit. eg: TF2 updates are a form of DRM and if more games did it there'd be lest pirates.thublihnk said:No, but that companies shouldn't treat their fans as criminals. They should be able to react to the economic reality of piracy and try to monetize the free (albeit uncontrolled) distribution of their games, and that the burden of proving innocence shouldn't fall to the paying customer when DRM breaks their game! What you're proposing would turn video games into an absolute NIGHTMARE.Reklore said:thublihnk said:You're kidding, right? Tell me you're kidding. This is seriously the most infantile and poorly thought stance on copyright law and digital rights management I've ever read.Reklore said:Ha, if anything this industry needs MORE DRM.
I want DRM so strong that not even the biggest, fattest, no life loser that spends his lonely night's trying to hack it can't. I want evenly single game used to be a payed for.
And if you?re a pirate and you want it for free, then to bad, your entitle to nothing. And people lose jobs because of you.
And for the people who say their legit copy is not working because of DRM? Get a refund, call tech support or sue the company. Because we all know that people who say that DO HAVE A LEGIT COPY.
I can only hope that you either wise up or grow up to never run anything ever.
So tell me, what is your view on the matter?
That people should be able to pirate video games?
And for DRM breaking games? like I said before, if that was true, then all you need to do is call tech support. If it is because of DRM or anything else, you, the customer, is entitle to a fixed game or you're money back.
For treaty us, fans(IE paying customers), as criminals is aloud of crap. DRM is like a lock on a car, and saying that game company treat us like criminals is like car company treat us like criminals for needing a key for cars?
I end with this, if there was no or lest pirates because of more or powerful DRM, do you believe there'd be more video games?
Again, the burden of proving innocence shouldn't be on the customer, if I pay for my game, it better damn well work, and the DRM schemes that the 'fattest loser etc.' can't break are going to get more than a few false positives. If I can't buy a game without it calling me a criminal for having a virtual drive on my system, then I don't want to buy games anymore, and waning interest due to unfair business practices is more of a threat than piracy will be if DRM continues the way you're saying it should.
I think if the industry focused more on giving more value to paying customers and less on giving less value to pirates they would make mountains more cash and everyone would be happier. DRM is just a bullshit arms race, and there's never going to be one that the fattest loser can't crack, but by engaging the community (like the TF2 updates), you can give incentive over the pirated version of the game.