Lawyer Destroys Arguments for Game Piracy

yundex

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ResonanceSD said:
LilithSlave said:
It's true that a lot of people make this sort of stuff to make a profit. That doesn't mean that everyone deserves to have their intentions written into law and that doing otherwise is violating their rights or stealing.
ResonanceSD said:
If you want it, you pay for it. If not, you don't get it. It's as simple as that. Get that into your heads.
Oh my goodness, who needs logic? If you order people around and tell people what they can and cannot do you must surely be right!

I can play that game, too. If you put your media out there, you don't get to decide who gets to partake in it. Don't like people copying it? Don't like people pirating it? Too bad, you aren't morally justified in deciding who gets to partake in it. It's as simple as that.

and it's "reasons" like that why you see things like DL limits, country-specific pricing and DRM being created. because the user base is a bunch of self-entitled twerps. If you disagree with the laws and regulations of society, act to change them. The artists creating content are working within the law. You however, are not.
I think download limits and DRM are to screw over used game sales, unlike piracy those are 100% lost sales. And really if you only pirate, you wouldn't really know these things existed. LOL!
And I don't think SOPA even touches torrents, does it? I hope so, it would make people more aware of anonymous networks such as TOR.
 

ResonanceSD

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yundex said:
ResonanceSD said:
LilithSlave said:
It's true that a lot of people make this sort of stuff to make a profit. That doesn't mean that everyone deserves to have their intentions written into law and that doing otherwise is violating their rights or stealing.
ResonanceSD said:
If you want it, you pay for it. If not, you don't get it. It's as simple as that. Get that into your heads.
Oh my goodness, who needs logic? If you order people around and tell people what they can and cannot do you must surely be right!

I can play that game, too. If you put your media out there, you don't get to decide who gets to partake in it. Don't like people copying it? Don't like people pirating it? Too bad, you aren't morally justified in deciding who gets to partake in it. It's as simple as that.

and it's "reasons" like that why you see things like DL limits, country-specific pricing and DRM being created. because the user base is a bunch of self-entitled twerps. If you disagree with the laws and regulations of society, act to change them. The artists creating content are working within the law. You however, are not.
I think download limits and DRM are to screw over used game sales, unlike piracy those are 100% lost sales. And really if you only pirate, you wouldn't really know these things existed. LOL!
And I don't think SOPA even touches torrents, does it? I hope so, it would make people more aware of anonymous networks such as TOR.
I don't buy used games, so I can't even pretend to care, and I'm boycotting EA due to their mass stupidity.

However, SOPA in it's current form doesn't do enough to go after actual pirates, a better name for it right now would be "Stop online copyright infringement" which is less snazzy. In it's current form, I agree with Epic Games, it's untenable and needs to be modified. However, if it has legal backing in the US, which I'm pretty sure it does, we'll all be up shit creek without a boat.
 

Xanthious

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yundex said:
And I don't think SOPA even touches torrents, does it? I hope so, it would make people more aware of anonymous networks such as TOR.
In the alternate universe where SOPA has a chance in Hell of passing people fly around on magical winged cats and SOPA will most likely be nothing more than a simple DNS filter and no there really isn't much that they could do to touch torrents . . . or Usenet (the oldies are still the best!). . . . or Darknets.

However, here in this reality where SOPA is still lingering in the committee phase and likely will die before a full vote is ever taken in Congress, nevermind ever seeing a vote in the Senate or making it's way to the president's desk, it's better to worry about more likely things happening. For instance Earth being invaded by a civilization of hive minded squid people and the whole of Earth's population either forced into slavery or kept as livestock.
 

Dastardly

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ravenshrike said:
So, now that I've responded in bold perhaps you could come up with better arguments.
Already did. Perhaps instead of spending your time patting your self on the back, you could have been keeping up with the discussion. Please feel free to look back over the many pages of discussion.
 

ReinWeisserRitter

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I really don't want to hear the "developers can't afford to loan people games until they feel like buying them" excuse until more people start offering freaking demos for us to try their games on. If I'm stuck with the thing (and if I buy it on PC, stuck is exactly what I am with it), I should be able to try it, then get the offer to buy it from there. Since nine out of ten developers, at best, offer demos, they shouldn't whine when people decide to pursue other means to try the game.

Also, the claim that piracy to lost sales is a one to one ratio is still bullshit. No one ever brings up where the downloaded games go, and how available (and reasonably priced) the product is in that area, because god forbid we do anything but paint the consumer in an ugly light.

I'm not going to claim that even most pirates fall into either "want to try it", "can't buy it here", or "can't buy it here without a ridiculous markup (Australia, for example)" categories, but I'd wager a bet they're a much larger margin than the people behind this piracy uprising are willing to divulge, not when they can be used as a statistic to slap everyone else across the face with.
 

F4LL3N

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ResonanceSD said:
Hilariously enough, it wouldn't be a viable defence in court either. Your point that people still want to play it and dont want to pay THAT MUCH MONEY underlines the entitlement culture of gamers here. It's a Luxury. Not a Right.


[sub] Are you looking forward to SOPA? I am

[br]
SOPA, the MW2 Nuke for the internet.[/sub]
A creator should be happy that people want to play/use what they've created. If all they care about is money, then I have very little sympathy for them.

I'm not a capitalist. The way I see it, a company should earn enough to a) get the original money they spent on any given product back, b) pay their employees, and c) earn enough to expand/create a new project(s). They should be happy with any amount of profit. This goes for any company in any industry. Obviously this is not the way you feel. This belief isn't morally wrong either. It's morally neutral. It's my opinion and I don't expect you to understand.

I have no intention of bending over backwards to greedy billion dollar companies when 80% of the worlds population is under the poverty line.

What do you think will actually happen if piracy is eliminated? Guess what? Nothing! The industry won't burst into creativity. We won't enter a golden age of video games. Developers won't get paid more or get better working conditions. All it'll mean is some high up CEO that has absolutely nothing to do with game making will get to buy his 7th house and 8th car.

There's more to life than money.
 

ResonanceSD

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ReinWeisserRitter said:
I really don't want to hear the "developers can't afford to loan people games until they feel like buying them" excuse until more people start offering freaking demos for us to try their games on. If I'm stuck with the thing (and if I buy it on PC, stuck is exactly what I am with it), I should be able to try it, then get the offer to buy it from there. Since nine out of ten developers, at best, offer demos, they shouldn't whine when people decide to pursue other means to try the game.

Also, the claim that piracy to lost sales is a one to one ratio is still bullshit. No one ever brings up where the downloaded games go, and how available (and reasonably priced) the product is in that area, because god forbid we do anything but paint the consumer in an ugly light.

I'm not going to claim that even most pirates fall into either "want to try it", "can't buy it here", or "can't buy it here without a ridiculous markup (Australia, for example)" categories, but I'd wager a bet they're a much larger margin than the people behind this piracy uprising are willing to divulge, not when they can be used as a statistic to slap everyone else across the face with.

You know, there is a way to research games and how they'll run on your system. Youtube can help there.


And if you won't buy a game until it has a demo, tell the developer. Don't resort to illegal means, as that only helps you.


Not all pirates buy what they've downloaded again. Why would they? They already have the product. Thus, someone is consuming content, for free = lost sale.


And remember, as always, COMPUTER GAMES ARE A LUXURY, NOT A RIGHT.
 

ResonanceSD

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F4LL3N said:
ResonanceSD said:
Hilariously enough, it wouldn't be a viable defence in court either. Your point that people still want to play it and dont want to pay THAT MUCH MONEY underlines the entitlement culture of gamers here. It's a Luxury. Not a Right.


[sub] Are you looking forward to SOPA? I am

[br]
SOPA, the MW2 Nuke for the internet.[/sub]
A creator should be happy that people want to play/use what they've created. If all they care about is money, then I have very little sympathy for them.

I'm not a capitalist. The way I see it, a company should earn enough to a) get the original money they spent on any given product back, b) pay their employees, and c) earn enough to expand/create a new project(s). They should be happy with any amount of profit. This goes for any company in any industry. Obviously this is not the way you feel. This belief isn't morally wrong either. It's morally neutral. It's my opinion and I don't expect you to understand.

I have no intention of bending over backwards to greedy billion dollar companies when 80% of the worlds population is under the poverty line.

What do you think will actually happen if piracy is eliminated? Guess what? Nothing! The industry won't burst into creativity. We won't enter a golden age of video games. Developers won't get paid more or get better working conditions. All it'll mean is some high up CEO that has absolutely nothing to do with game making will get to buy his 7th house and 8th car.

There's more to life than money.

As soon as you said "not a capitalist" I had a psychic premonition that the rest of your post would be "THEYVE GOT ENOUGH MONEY AND SHOULD BE HAPPY FOR IT LOL". And thus, my psychic powers were confirmed.

Who the hell do you think you are to tell people what they should be happy with? They are the ones creating content in order for YOU to enjoy. You are the reason corporations like the one I work for support SOPA. "The end-user is sometimes a complete tosspot". You live in their world. They do not live in your fantasy, and the faster you realise this, the faster you might understand the motivation behind the ESA's support of SOPA, and the industry generally raging against (what you see as a minor infraction or none at all) piracy.


Also, I note with some glee that you must be posting this from one of the world's many, successful communist countries, which espouse the values you've just spouted. Oh wait.
 

F4LL3N

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ResonanceSD said:
As soon as you said "not a capitalist" I had a psychic premonition that the rest of your post would be "THEYVE GOT ENOUGH MONEY AND SHOULD BE HAPPY FOR IT LOL". And thus, my psychic powers were confirmed.

Who the hell do you think you are to tell people what they should be happy with? They are the ones creating content in order for YOU to enjoy. You are the reason corporations like the one I work for support SOPA. "The end-user is sometimes a complete tosspot". You live in their world. They do not live in your fantasy, and the faster you realise this, the faster you might understand the motivation behind the ESA's support of SOPA, and the industry generally raging against (what you see as a minor infraction or none at all) piracy.


Also, I note with some glee that you must be posting this from one of the world's many, successful communist countries, which espouse the values you've just spouted. Oh wait.
You can go ahead and think you're on the morally high ground all you want. If you want to be greedy go ahead. The only thing you, and everyone else supporting SOPA cares about is money.

The anti-SOPA group aren't fighting so they can continue to get shit for free (a lot probably are, but I still congratulate them). Most are fighting for freedom, creativity, and against censorship.

I don't "live in their world". YOU live in their world. Which should be fairly obvious, considering the conversation where currently having. It's not my fantasy, it's their fantasy. They honestly think they have the right to control the internet.

And finally; who the hell do I think I am to tell people what they should be happy with? No, actually. Who the hell do they think they are telling people what they should be happy with! You seem to be under some bizarre, false assumption that companies should be allowed to control the world. Where in the hell did you learn that.

Now for some serious discussion: What do YOU think will happen to the industry if game piracy is eliminated? Since you're so against it... Do you even care? Or is it really only about the money?
 

ResonanceSD

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F4LL3N said:
ResonanceSD said:
As soon as you said "not a capitalist" I had a psychic premonition that the rest of your post would be "THEYVE GOT ENOUGH MONEY AND SHOULD BE HAPPY FOR IT LOL". And thus, my psychic powers were confirmed.

Who the hell do you think you are to tell people what they should be happy with? They are the ones creating content in order for YOU to enjoy. You are the reason corporations like the one I work for support SOPA. "The end-user is sometimes a complete tosspot". You live in their world. They do not live in your fantasy, and the faster you realise this, the faster you might understand the motivation behind the ESA's support of SOPA, and the industry generally raging against (what you see as a minor infraction or none at all) piracy.


Also, I note with some glee that you must be posting this from one of the world's many, successful communist countries, which espouse the values you've just spouted. Oh wait.
You can go ahead and think you're on the morally high ground all you want. If you want to be greedy go ahead. The only thing you, and everyone else supporting SOPA cares about is money.

The anti-SOPA group aren't fighting so they can continue to get shit for free (a lot probably are, but I still congratulate them). Most are fighting for freedom, creativity, and against censorship.

I don't "live in their world". YOU live in their world. Which should be fairly obvious, considering the conversation where currently having. It's not my fantasy, it's their fantasy. They honestly think they have the right to control the internet.

And finally; who the hell do I think I am to tell people what they should be happy with? No, actually. Who the hell do they think they are telling people what they should be happy with! You seem to be under some bizarre, false assumption that companies should be allowed to control the world. Where in the hell did you learn that.

Now for some serious discussion: What do YOU think will happen to the industry if game piracy is eliminated? Since you're so against it... Do you even care? Or is it really only about the money?

The industry will see greater revenue, and more people will join it, making it better. Why, what alternate scenario did you see? Something negative? Get real. If people can make more money working in the games industry than somewhere else due to increased revenues, they'll choose to work in the industry.

In case you don't know this, given that you're "not a capitalist" yet feel comfortable enough to give commentary on free market practices.


If you make a product, you get the choice to sell it to the market at whatever price you want.


TA-DAAA!
 

ReinWeisserRitter

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ResonanceSD said:
ReinWeisserRitter said:
I really don't want to hear the "developers can't afford to loan people games until they feel like buying them" excuse until more people start offering freaking demos for us to try their games on. If I'm stuck with the thing (and if I buy it on PC, stuck is exactly what I am with it), I should be able to try it, then get the offer to buy it from there. Since nine out of ten developers, at best, offer demos, they shouldn't whine when people decide to pursue other means to try the game.

Also, the claim that piracy to lost sales is a one to one ratio is still bullshit. No one ever brings up where the downloaded games go, and how available (and reasonably priced) the product is in that area, because god forbid we do anything but paint the consumer in an ugly light.

I'm not going to claim that even most pirates fall into either "want to try it", "can't buy it here", or "can't buy it here without a ridiculous markup (Australia, for example)" categories, but I'd wager a bet they're a much larger margin than the people behind this piracy uprising are willing to divulge, not when they can be used as a statistic to slap everyone else across the face with.

You know, there is a way to research games and how they'll run on your system. Youtube can help there.


And if you won't buy a game until it has a demo, tell the developer. Don't resort to illegal means, as that only helps you.


Not all pirates buy what they've downloaded again. Why would they? They already have the product. Thus, someone is consuming content, for free = lost sale.


And remember, as always, COMPUTER GAMES ARE A LUXURY, NOT A RIGHT.
I sure do love it when people read into things I say with no basis whatsoever. And by that I mean knock it off.

First of all, my computer can run absolutely any PC game on the market reasonably. This is absolutely, positively never an issue for me. My concern is whether the game will entertain me. Do you know how that's achieved? By playing it.

Secondly, I'm not going to tell the developer to release a demo; no game is worth that effort. I don't have to tell a car dealer to let me test drive the vehicle before he suckers me into buying the thing, and if I did, I'd already be going to a different dealer. It's his responsibility to ensure the sale, not mine to help him with it.

Thirdly, I've bought many a game I've pirated first. I in fact don't have a single one on my computer that can't make this claim. Why? Because I liked them and I felt they deserved my money. Don't presume to tell me, or anyone, what their motivations are; your feet look better out of your mouth. So again, the piracy to lost sale ratio being stated as one to one is bullshit; several of those developers actually owe the illegal download, because I wouldn't have bought them otherwise.

Lastly, I never said, or even fricking implied, what my impression of whoever-have-you's rights is. I'm not saying I'm entitled to anything; I'm saying it's reasonable to expect me to have some kind of way to find out what I'm getting out of a one-way deal. You speak of the player being the only person who benefits from pirating a game to try it, but the developer is the only person who benefits if the player buys a game they didn't care for, and in my opinion, the developer isn't entitled to money simply because they made the game.

But since you want to bring it up, if anything it's some of the developers who have become self-entitled, offering little to assist the consumer in making an informed decision (Ubisoft's refusal to let publications reveal reviews of their games without first promising a positive portrayal comes to mind), but expecting the money regardless of what happens, then belittling players of all strokes for the consequences. Meanwhile, I don't hear a lot of complaining coming from the guys running Steam about piracy and the destruction it's laying upon the industry. Maybe it's just difficult to hear over the massive profit gains they've been receiving every year for almost a decade now.

Incidentally, I bought all of the aforementioned games on Steam, and even some I hadn't pirated, two of which have a demo available to play. They sure do provide a convenient way for thoughtless, destructive thieves such as myself to get the game in an honest fashion, which is helpful when my time is tied up punching babies and setting buses full of nuns on fire.

To reiterate, I'm not saying piracy is justified by any means. I'm saying that when developers are more interested in treating people like criminals than they are making their products accessible, the consumer shouldn't be blamed for it. And indeed, some people look at is as a license to do exactly what they're accused of. And that brings me to something else as unquantifiable as how much money piracy costs developers: how much money being assholes to their consumers costs them. No one's ever willing to call them out for that though, are they?
 

ResonanceSD

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ReinWeisserRitter said:
I'm not going to tell the developer to release a demo; no game is worth that effort.
Then don't be surprised to not see a demo come out. Stick to trailers and reviews to make your mind up. None of your justifications for piracy, not even the "i totally bought the game later bro" one are good enough to beat the fact that what you did is still illegal. Mainly because even if YOU personally bought games after "just checking to see that they entertained you", you still pirated them.

And seriously, you need to be sure that something will entertain you before you buy it? Do some research Games are not now, and never have been a right, they've always been a luxury. There are plenty of ways to find out if something will entertain you before purchasing it. Your entire argument smacks of nothing but pure laziness.


EDIT: Also, so the game developers are making a large profit? So, what, you reckon that they should be happy with what they have? A company's primary goal, is in fact, to make more money. You can't honestly say "LOOK AT THE GROWTH, THEY'RE DOING WELL ENOUGH WITHOUT THE EXTRA SALES" without sounding like you have no idea about the first principles of business.
 

ReinWeisserRitter

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ResonanceSD said:
ReinWeisserRitter said:
I'm not going to tell the developer to release a demo; no game is worth that effort.
Then don't be surprised to not see a demo come out. Stick to trailers and reviews to make your mind up. None of your justifications for piracy, not even the "i totally bought the game later bro" one are good enough to beat the fact that what you did is still illegal. Mainly because even if YOU personally bought games after "just checking to see that they entertained you", you still pirated them.

And seriously, you need to be sure that something will entertain you before you buy it? Do some research Games are not now, and never have been a right, they've always been a luxury. There are plenty of ways to find out if something will entertain you before purchasing it. Your entire argument smacks of nothing but pure laziness.
Let me phrase things another way that you'll understand, then: I think you're wrong on many issues and neither your points, nor the way you're presenting them, are going to change a lot of anything other than that I may not waste my breath the next time someone comes along saying the same things. You're not going to make me have some epiphany about my many perceived wrongdoings, especially when you ignore all but one statement because you apparently don't have anything else to turn your nose up at.

And since one of those statements was "don't make crap up to support your point" (which you should really give a damn rest, seriously), I research everything I buy before I buy it. Here's something that may turn your head upside down, though: it's not a surefire way to know what you're getting, especially in an industry populated by producers that, as I implied above, have a way of warping opinions in their favor. Sometimes I'm sold on the concept alone, but sometimes I require more. You can beat me over the head with "PIRACY BAD" until your arm falls off, but I again reiterate that I've bought some games solely because I had an opportunity to try them first (hell, I've bought games that have sold horribly out of pity), and wouldn't have paid a cent otherwise. I'm not saying that's the right way to do it, but there's a gray area in everything. You can ignore it if you want, but you'll still be wrong if you pretend it isn't there.
 

F4LL3N

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ResonanceSD said:
The industry will see greater revenue, and more people will join it, making it better. Why, what alternate scenario did you see? Something negative? Get real. If people can make more money working in the games industry than somewhere else due to increased revenues, they'll choose to work in the industry.

In case you don't know this, given that you're "not a capitalist" yet feel comfortable enough to give commentary on free market practices.


If you make a product, you get the choice to sell it to the market at whatever price you want.


TA-DAAA!
The industry will see greater revenue anyway; it'll happen naturally. It is happening. The industry is bigger than ever. CoD makes over a billion dollars per title. Despite any piracy. Make better games, simple.

They can price it any amount they want. Just don't complain if people pirate overpriced things. Besides; like I've said many times before, I'd be happy to pay $500 per game and $100/month subscription if the game is actually WORTH it.
 

JCBFGD

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Gindil said:
When the first HIB came out, they complained about people torrenting the game and still they made $1 million. They learned how to make the pack of games more enticing without having to use copyright enforcement.

Also, it's not stealing. Infringement and theft continue to be two separate things. Nothing is lost from downloading. No potential income is exchanged. And by all reports, when piracy increases so does the income of musicians, artists, and movies since more people have access to the material.

Copyright enforcement through PIPA would cost $47 million [http://arstechnica.com/tech-policy/news/2011/08/protect-ip-act-would-cost-taxpayers-47-million-private-sector-much-more.ars] annually for less than perfect protection. You can't stop piracy, nor control it. And obviously, if the government needs to protect a business from the free market and the choices of millions of people, they don't deserve to be in business.
The HIB is a great example of how to repel pirates without draconian DRM or government intervention. Good on them.

Possible profit is taken, actually. If I were to pirate Mass Effect 3 when it comes out, BioWare has just not received $60 that they're entitled to. Money has not been taken from them, yes, but money they're owed is also not given to them. I consider that theft.

If you read carefully, I said I don't endorse PIPA or SOPA because they would infringe on America's First Amendment rights. As to the rest of your comment about free markets, I wholeheartedly disagree, seeing as how I'm a democratic socialist =P If millions of people choose to steal from stores, they should be punished. You can't seriously be saying that businesses should protect themselves from that, right? Similarly, if millions of people don't give a game dev./pub. the money they're owed, and the methods that HIB employed don't work for them (which is an important part, in my opinion), are you seriously suggesting that the government shouldn't swoop in and find a reasonable way to stop the people ripping off these companies?

Oh, also, the other guy in your original post, the one you said whose argument was incoherent, it actually was coherent. And it's a damn good point.
 

ResonanceSD

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JCBFGD said:
Gindil said:
When the first HIB came out, they complained about people torrenting the game and still they made $1 million. They learned how to make the pack of games more enticing without having to use copyright enforcement.

Also, it's not stealing. Infringement and theft continue to be two separate things. Nothing is lost from downloading. No potential income is exchanged. And by all reports, when piracy increases so does the income of musicians, artists, and movies since more people have access to the material.

Copyright enforcement through PIPA would cost $47 million [http://arstechnica.com/tech-policy/news/2011/08/protect-ip-act-would-cost-taxpayers-47-million-private-sector-much-more.ars] annually for less than perfect protection. You can't stop piracy, nor control it. And obviously, if the government needs to protect a business from the free market and the choices of millions of people, they don't deserve to be in business.
The HIB is a great example of how to repel pirates without draconian DRM or government intervention. Good on them.

Possible profit is taken, actually. If I were to pirate Mass Effect 3 when it comes out, BioWare has just not received $60 that they're entitled to. Money has not been taken from them, yes, but money they're owed is also not given to them. I consider that theft.

If you read carefully, I said I don't endorse PIPA or SOPA because they would infringe on America's First Amendment rights. As to the rest of your comment about free markets, I wholeheartedly disagree, seeing as how I'm a democratic socialist =P If millions of people choose to steal from stores, they should be punished. You can't seriously be saying that businesses should protect themselves from that, right? Similarly, if millions of people don't give a game dev./pub. the money they're owed, and the methods that HIB employed don't work for them (which is an important part, in my opinion), are you seriously suggesting that the government shouldn't swoop in and find a reasonable way to stop the people ripping off these companies?

Oh, also, the other guy in your original post, the one you said whose argument was incoherent, it actually was coherent. And it's a damn good point.

Why thank you [sub] *grins* [/sub]

Anyway
[br]
I support SOPA. So does the company I work for. Why? Simply put, we might stand to gain more money if it's passed than if piracy continues completely unabated. We're not getting the money we're entitled to, under the law. Not wanting to pay the money for something isn't an excuse for anything. Pirating something "to get an idea if it's entertaining" isn't an excuse. "I wasn't going to buy it anyway" really isn't an excuse, also you deserve a kick in the face. "I don't like the DRM" still isn't an excuse. What these aforementioned examples turn out to be, are rationalising of the issue. It also allows companies like the one I work for (and as you may have noticed, most gaming companies) to turn around and go, "well our users are people we can never please no matter what we do, so let's try something *sunglasses* radical". The companies behind it aren't likely to lose money. ALL OF THE COMPANIES opposed to it, will lose money. So now that we're aware that it's about money, primarily, let's drop the issue about "first amendement rights". I live in Australia, so hopefully my (supposedly left wing) government won't enact similar legislation immediately following the passing of SOPA.

I'm adding this so you're aware that I'll care about your rights not because they affect mine, indirectly (due to globalisation of the legal system), but because I'm aware of the scope of the problem, SOPA is too powerful.( Also so I won't have another round of "you're just a corporate shill" (I totally am, let's move on)). SOPA in it's current form is cumbersome, too powerful and needs a nerf. However, the industry has made many concessions in order to modernise, and has realised that you just can't please some people, and as such, isn't going to bother anymore. For examples of such people, Check out "F4ll3n" and that german sounding guy's posts out above. The industry has had enough of your ridiculous rationalising, and is now going to break the internet. Thanks so much for understanding.
 

brainslurper

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Sylveria said:
brainslurper said:
LilithSlave said:
but in the meantime it means a financial loss for the developer
NO, it does not. That logic is incredibly erroneous.
Yes it does. They worked hard on something, and what would be a paying customer got it without paying for it, depriving the developer or their profit.
+0 is not loss. Loss indicates a negative, in other words, cost. They, and publisher apologists, use the word "loss" instead of "less profit than we are entitled to/should have made" because it sounds more dramatic and less scummy.

By the logic of "Not buying = deprived of profit = loss" every single person who didn't buy the game, not just the ones that pirated it, is making them lose money.

And lets not forget, in the eyes of these people, buying used is just as bad as piracy. So if you bought a used game in the past 30 years, you're a pirate in their eyes. But keep defending the same people who'd spit on you in the street given the chance if it helps you sleep at night.
Buying a game from someone who has already bought it is already a step above piracy because the developer made money from the initial sale. I don't give a shit what the developers think if they don't understand the moral and economic differences between the two. But however bad they treat me, if I am going to play their game, I am going to pay what they are asking for it.
 

yundex

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ResonanceSD said:
JCBFGD said:
Gindil said:
When the first HIB came out, they complained about people torrenting the game and still they made $1 million. They learned how to make the pack of games more enticing without having to use copyright enforcement.

Also, it's not stealing. Infringement and theft continue to be two separate things. Nothing is lost from downloading. No potential income is exchanged. And by all reports, when piracy increases so does the income of musicians, artists, and movies since more people have access to the material.

Copyright enforcement through PIPA would cost $47 million [http://arstechnica.com/tech-policy/news/2011/08/protect-ip-act-would-cost-taxpayers-47-million-private-sector-much-more.ars] annually for less than perfect protection. You can't stop piracy, nor control it. And obviously, if the government needs to protect a business from the free market and the choices of millions of people, they don't deserve to be in business.
The HIB is a great example of how to repel pirates without draconian DRM or government intervention. Good on them.

Possible profit is taken, actually. If I were to pirate Mass Effect 3 when it comes out, BioWare has just not received $60 that they're entitled to. Money has not been taken from them, yes, but money they're owed is also not given to them. I consider that theft.

If you read carefully, I said I don't endorse PIPA or SOPA because they would infringe on America's First Amendment rights. As to the rest of your comment about free markets, I wholeheartedly disagree, seeing as how I'm a democratic socialist =P If millions of people choose to steal from stores, they should be punished. You can't seriously be saying that businesses should protect themselves from that, right? Similarly, if millions of people don't give a game dev./pub. the money they're owed, and the methods that HIB employed don't work for them (which is an important part, in my opinion), are you seriously suggesting that the government shouldn't swoop in and find a reasonable way to stop the people ripping off these companies?

Oh, also, the other guy in your original post, the one you said whose argument was incoherent, it actually was coherent. And it's a damn good point.

Why thank you [sub] *grins* [/sub]

Anyway
[br]
I support SOPA. So does the company I work for. Why? Simply put, we might stand to gain more money if it's passed than if piracy continues completely unabated. We're not getting the money we're entitled to, under the law. Not wanting to pay the money for something isn't an excuse for anything. Pirating something "to get an idea if it's entertaining" isn't an excuse. "I wasn't going to buy it anyway" really isn't an excuse, also you deserve a kick in the face. "I don't like the DRM" still isn't an excuse. What these aforementioned examples turn out to be, are rationalising of the issue. It also allows companies like the one I work for (and as you may have noticed, most gaming companies) to turn around and go, "well our users are people we can never please no matter what we do, so let's try something *sunglasses* radical". The companies behind it aren't likely to lose money. ALL OF THE COMPANIES opposed to it, will lose money. So now that we're aware that it's about money, primarily, let's drop the issue about "first amendement rights". I live in Australia, so hopefully my (supposedly left wing) government won't enact similar legislation immediately following the passing of SOPA.

I'm adding this so you're aware that I'll care about your rights not because they affect mine, indirectly (due to globalisation of the legal system), but because I'm aware of the scope of the problem, SOPA is too powerful.( Also so I won't have another round of "you're just a corporate shill" (I totally am, let's move on)). SOPA in it's current form is cumbersome, too powerful and needs a nerf. However, the industry has made many concessions in order to modernise, and has realised that you just can't please some people, and as such, isn't going to bother anymore. For examples of such people, Check out "F4ll3n" and that german sounding guy's posts out above. The industry has had enough of your ridiculous rationalising, and is now going to break the internet. Thanks so much for understanding.
How do you get more money if SOPA passes?
 

ResonanceSD

Elite Member
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Dec 14, 2009
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brainslurper said:
But however bad they treat me, if I am going to play their game, I am going to pay what they are asking for it.

Thank you. I honestly wish the industry treated people like you better. But they don't, however, thanks for sticking to legal methods of obtaining content. Totally agree with you on used game sales. Industry has made the money they are entitled to with the original sale. Now, industry, fuck off, that game belongs to someone, who wants to sell that on to someone else. Industry, you are (say it with me), not entitled to the money from the secondhand market sale.
 

brainslurper

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Double A said:
brainslurper said:
LilithSlave said:
but in the meantime it means a financial loss for the developer
NO, it does not. That logic is incredibly erroneous.
Yes it does. They worked hard on something, and what would be a paying customer got it without paying for it, depriving the developer or their profit.
I didn't buy Psychonauts till the Steam sale. That doesn't mean Double Fine or even Valve lost money until I bought it, it means they just didn't get any from me for it till the other day.

edit: Note that I'm not a pirate or defending them, but that I'm just showing you the flaw in your argument.
It's not so much an economic argument as it is a moral one. You could argue that everyone not buying something is depriving the developer of their profit just as much as pirating is, and that would be mostly correct. But do we really want to be people who siphon off of other people's hard work and give them nothing in return? I don't see any justification for that.