They don't "own" it, they pirated it. They have the data required to be able to partake in the media. Something that oftentimes results in interest and purchase. Said people likely didn't have an interest in buying to begin with and may have barely had the interest to play. But playing gives people a chance to enjoy and therefor the desire to purchase they wouldn't have previously had. Seeing statistics and studies in the past, and just natural logic of circumstances and motivation I have reason to believe that while piracy causes more people to play without buying, it causes more people to play and buy in general. Leading to, while more "illegitimate" plays, also causes more purchases.Lyri said:No. Eight thousand other individuals own that game without having paid a single penny for it.
For someone claiming to have rebuttals to my statements, you haven't done much of that so much as downtalking and belittling people, and just basically saying "you're wrong". There isn't so much as a coherent argument in your entire post.
Telling people what to do and what's right and wrong to do doesn't hold water as an argument of what's right and wrong and just and unjust. If you want the claim that people should rent instead of pirate to try things out to hold weight as more than just your opinion, then you should try to substantial why exactly it should be done, the difference between it and pirating.Lyri said:doesn't hold water.
Saying "it's wrong because it's illegal" doesn't hold water.
Saying "it's wrong because too bad, you don't have a right to play games you haven't bought" doesn't hold water.
Saying "it's wrong because your arguments don't hold water" doesn't hold water.
To show that it's wrong, you need to be able to provide real consequence and a workable ethical explanation on permission and how it can relate to digital information, and how copyright laws as they are in particular are fair and can be justified. Not just call violation of said copyright laws unjustified.