Purewal says there is really no evidence that most pirates have the desire or technical chops to effectively mask their IP address, and even if some did, that's hardly a reason to stop going after pirates. "There's no empirical evidence so far to support how often IP spoofing is done," he said. "In reality, I suspect fairly few pirates actually go to the trouble of disguising themselves. Besides which, just because the method is not perfect, doesn't mean we should throw our hands up in the air and do nothing, does it?"
Anyone
can do it, but I think he's right, a lot of people are either unaware or don't bother.
An IP address is just not enough evidence to prove anything on its own anyway.
However, getting away with it shouldn't be a valid excuse in anyone's mind.
The notion that piracy does not equate to lost sales is just as erroneous. "Piracy might result in an eventual purchase of a game, but in the meantime it means a financial loss for the developer," Purewal said.
Piracy on the whole possibly losing them money? Hard to argue with.
However, on a case-by-case basis; just because someone takes it for the low, low price of free absolutely does not mean they would have paid for it. Not every illegal download is a lost sale.
While we're at it; the publisher is hit hardest financially.
Developers are undoubtedly hurt by these losses to some degree and I know, I know,
in some cases this loss can lead to a developer being forced to close but let's get things straight.
Even though Purewal is a lawyer and should therefore be on board for litigation solving all problems, he's also a gamer. The solution to piracy should come from publishers offering better ways for customers to enjoy their games, not suing willy-nilly.
"If we can reduce piracy through the means of technology and via the market, then that's got to be better than getting lawyers involved," he said.
Except for the part about reducing piracy through technical means (DRM)
I wholeheartedly agree with this sentiment. .
Many pirates, themselves, have actually been saying this for years.
He applauds platforms like Steam that are a form of DRM which don't slap paying customers in the face.
Oh ho ho I'd like to meet this man in a dark alley.
Can we
please start separating the Steam store and Steam as DRM? It's no different to any other form of DRM. "But the sales and goodwill..." is not a fucking excuse for this shit. Furthermore, Steamworks games are a means to forcibly draw in more potential customers. Sure, it makes perfect sense as a business strategy but we shouldn't be applauding any DRM.
I simply don't understand it.
-Steam is not and has never been an effective defense against pirates.
-It makes genuine customer's lives hell, including mine.
-Even the store sucks donkey dick anyway due to regional pricing and locking.
The arguments for game piracy seem a bit flimsy in response to stories like abominable list of pirated games from TorrentFreak [http://www.escapistmagazine.com/news/view/114429-The-Witcher-2-Pirated-Roughly-4-5-Million-Times-Says-Dev]. The games industry can't just ignore these thefts, and no amount of backwards logic can argue the impact of piracy away.
Greg, don't use that CD Projekt article to support anything in future. You know it's bullshit, we know it's bullshit.
The only thing abominable about that list of torrented games is the titles on said list. HI-OH! (I jest).
Yes, piracy is wrong and it sucks. It does lose people money.
Let's just not let anything get in the way of the truth.
Sorry, forgot which website I was on....
I see the redesigns still haven't fixed
everything anything.
In response to the lawyer's original article:
I don't have any solutions to offer to the piracy issue.
The video game industry is absolutely plagued with problems right now but the industry seems content to just sweep it all under the carpet.