Lethos said:
I'm obviously missing something big, because for the life of me I can't see why piracy is considered a grey area. It seems pretty cut and dry to me. When you get to the bare bones of it, you're taking something without paying, which is wrong.
So's going to your library and checking out a book. I don't (directly, at least) pay for books I rent from there.
Piracy is considered a "gray area" because of one thing:
The developers imply that a pirated copy is
a lost sale. When they say MW1832 or whatever has been pirated 3.4 million times, the developers are going, "That's millions of dollars of profit we're missing out on!"
The reality is that it's probably not. As two studies, one in Sweden and the other in Holland (I think it was Holland) - countries where Piracy has become a political party - have demonstrated, pirated copies don't translate to lost sales.
It goes like this:
Jim has $60 to spend on a game.
Jim buys BF17381 for $60.
Jim downloads Overlord 17 and Pokemon Osmium.
Producers of Overlord 17 and Pokemon Osmium cry foul that Jim did not buy their products, so they create a perfect way to prevent their work from being pirated.
Jim has $60 to spend on a game.
Jim buy BF17382 for $60.
Jim DOESN'T buy Overlord 18 or Pokemon Beryllium.
Jim still did not buy their products.
That's the reality of it. Entertainment budgets remain relatively the same whether a person pirates or not. There's only a finite amount of money a person will spend on games per month/quarter/year, and making them stop downloading other games does not make that amount go up.
If anything, again, as cited by the very thorough studies done by the governments of countries at the center of the debate, there's a slight increase in sales of video games and lesser known bands by people who pirate video games and music.
Companies shouldn't be getting sore because they "lost a sale" to piracy, they should be getting sore because they weren't the target of that month's $60 entertainment budget.