Least Satisfying Video Game Ending

Luke-NukemTW

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Jan 25, 2009
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Any music game. You beat the final song and little fireworks show, that's all.(experience from RB1) It would be cool if it ended with your guy going James Hetfield(stepping on a flame pod and nearly dying)
 

skathe

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Mar 22, 2009
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I got to thinking about this topic earlier today and decided to post again, so here it goes...

TBQH, a game with amazing gameplay and a totally immersive story that walk hand in hand should be appreciated for what it is, a game. If they spent all the time trying to come up with a "unique" ending, and the gameplay or story sucks, then you're not even going to make it to the ending anyway.

How many really "unique" endings can you come up with anyway? I mean seriously. It's not like this shit writes itself. Video games and stories in general are almost always good vs. evil...

There's a protagonist and an antagonist. Neither really has to be a person, or anything tangible at all. But all conflict in story telling is set up as good vs. evil. With that constraint, of course you're going to have predictable endings. Ask any writer, the hardest part of writing is writing the ending.
 

Finbark

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Jul 24, 2008
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I'm guessing somebody's said it, but Fable 2. I didn't even get to shoot Lucien... Damn Reaver...

EDIT: The funny thing is, Fable has an incredibly deep and interesting back story, but to get that you need to read pretty much all the books you find in both games, which is a shame because the games would be incredible if they gave you that story along with the main, boring story...
 

Kiutu

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Sep 27, 2008
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Though I am a huge TES fan, Oblivion's main quest bothered me. Mostly because of all the credit Martin gets for YOUR work. All he did was die, while the player single handedly stops tons of Oblivion gates, destroys a whole coven of Mythic Dawn agents, and whatever else amazing things you do. In Morrowind you are the big shot Nerevarine which everyone drools over, which is doubly satisfying in comparision to the hate focused on you at the start.
 

Lucane

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Mar 24, 2008
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xdaydreamerx said:
alot of bad endings available. but i still hate FFIX for killing Vivi at the end without so much as a cutscene. At least FFX had an overdramatic airship leap.
Wait when did Vivi die? I remember him playing in the street with some of the towns children.
 

Tech Team FTW!

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Apr 1, 2009
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skathe said:
I got to thinking about this topic earlier today and decided to post again, so here it goes...

TBQH, a game with amazing gameplay and a totally immersive story that walk hand in hand should be appreciated for what it is, a game. If they spent all the time trying to come up with a "unique" ending, and the gameplay or story sucks, then you're not even going to make it to the ending anyway.

How many really "unique" endings can you come up with anyway? I mean seriously. It's not like this shit writes itself. Video games and stories in general are almost always good vs. evil...

There's a protagonist and an antagonist. Neither really has to be a person, or anything tangible at all. But all conflict in story telling is set up as good vs. evil. With that constraint, of course you're going to have predictable endings. Ask any writer, the hardest part of writing is writing the ending.
I disagree. In Fallout 3 you have the option of being good, evil, slightly good, slightly evil or neutral. Admittedly the botched supersoldiers is a bit cliche, but they aren't evil they are just stoooopid and rageaholic. Also the bad guys want the same thing as the good guys and you are repeatedly told not to trust the good guys... Also both the good and bad guys want to eradicate the Ghouls, who are just ugly humans and not a threat unless provoked.
 

Novania

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Feb 5, 2009
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Im gonna say Crysis, no one kill me please but after the epic battle i was like "WTF THATS IT". I was so psyked for going back to the island and kicking alien ass and they were like "NOOOOO GAME OVER". I was angry...
 

Smokeydubbs

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Mar 18, 2009
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I didn't really enjoy MGS4's ending, the game was great, the series was too, but that ending just makes me mad. It did a good job of tying EVERYTHING POSSIBLE up, but I don't know if it was the fact that the game/series was ending

Or if it was due to

Everything Snake ever did was going against of what he thought he was working towards. I mean wouldn't it of been possible to pull him aside in one of the games and be like "Hey, we are doing this to stop the Patriots, so fuck off."

I don't know. And the added 2 hours with the ending cinematic was pretty rough too.

And Fallout 3...
 

Yokai

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Oct 31, 2008
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Rise of Legends. Everything remains unexplained, the fate of the main character is uncertain, and some weak closure is squeezed in to close off the possibility of an expansion or sequel.

That and Warcraft III: the Frozen Throne, which was essentially intended to guide players into the perpetually unchanging world of WoW, in which, due to the MMO nature of the game, no actual plot development can occur. And it doesn't really seem fair that all those awesome characters who suffered from Arthas's dickheadedness don't get revenge on him, and instead it's some random level 80 asshat who bears no grudge against the guy and just wants Frostmourne, and who could go back and kill the ultimate evil again if he could get together a large enough raid group. The Warcraft series went to shit plotwise when WoW came out.
 

saberfox655

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Mar 27, 2009
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Halo 2. I didn't mind it was a cliffhanger, so much that... it was a shitty one. Not to mention you have no idea how the hell Master Chief got from Point A (inside the ship) to point B (flying into some jungle on Earth in a fiery ball), unless you read comics or something stupid that requires you buy merchandise.
 

Sevre

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Apr 6, 2009
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Fallout 3...... the ending was bad enough,but not letting you play on after it like Oblivion did killed it for me.
 

Inco

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Sep 12, 2008
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saberfox655 said:
Halo 2. I didn't mind it was a cliffhanger, so much that... it was a shitty one. Not to mention you have no idea how the hell Master Chief got from Point A (inside the ship) to point B (flying into some jungle on Earth in a fiery ball), unless you read comics or something stupid that requires you buy merchandise.
i think they (bungie)assumed that the people who didn't read the comics would assume themselves that he jumped outta the ship in space and landed like a rock in the jungle. (though yes i agree it does have merchandise involvement, im just trying to view it from a casual gamers perspective)

*spoilers* (for those who do not know its ending)
My Least satisfying ending was Fable 2 by a loooooong shot, and this is from someone who thought the true ending from dead rising was ok, like the game didnt even set up to be grand. It kinda just plonked along before saying, play this music box and it kills the bad guy, like they set you up to feel sorry for Lucien then change their mind and turn him into a generic 'i want to rule the world' bad guy. Like when the game ending i was like... IS THAT IT?! and the game went from being good in my books to terrible, cause after that all the gameplay got boring and repetitive.
 

BARADOK

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Feb 16, 2009
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The old school Quake 3 engine game "Heavy Metal" by far has one of the most dissapointing endings in game history. You go through the game killing the baddies that invaded your hometown, then at the end, they kidnap your sister and put her on their "mothership", you say " i'll get you back!" then credits. This game was made over 10 years ago and no sequal was ever made. I was so pissed off at that i took the game back to the store and told them the game was defective and got my money back.