Go into the back room and use your visual skill thingy it brings up a secret message and get the credits.Ciarang said:Assassin's creed had you walk around an empty room until you decided to quit the game
It's still lame though
Go into the back room and use your visual skill thingy it brings up a secret message and get the credits.Ciarang said:Assassin's creed had you walk around an empty room until you decided to quit the game
It is...that ending irritated me so much.miracleofsound said:Go into the back room and use your visual skill thingy it brings up a secret message and get the credits.Ciarang said:Assassin's creed had you walk around an empty room until you decided to quit the game
It's still lame though
Assassin's Creed, Fable 2 and Fallout 3 all fail in the ending department.timmytom1 said:I do beleive this /threaddragonsatemymarbles said:Assassin's Creed. Finish the final boss, get a cutscene with about as much closure as a fucking Star Wars trailer and end credits.
Leaving something open to a sequel is one thing, leaving it more open than HMV's doors during the January sales is just bloody infuriating.
I know. They said there were supposed to be 100 unique endings when they were developing this thing. I assumed they were going to do what they did in the original fallouts. Show you bunch of different screens based on your actions with the narrator talking over them. I would have been perfectly happy if they just had a bunch of screens with Ron Pearlman talking over them.kawligia said:I agree. Fallout 3 was the single worst video game ending I have ever seen in my entire 27 years on this planet.Harry Miste said:Fallout 3.
It devalued all the side-quests I took on before, and made them pretty insignificant to the whole story. Sure, in the short run, I saved Big Town and taught them how to use guns, I defused the bomb in Megaton, I liberated Harkness and killed off Zimmer and his bodyguard for him, I released Harold from his torment (NOO HAROLD HOW DID BETHESDA SCREW UP YOUR CHARACTER D, I stopped the two crazy people from making a mess in Canterbury Commons, I helped write the Wasteland Survival Guide perfectly, I yaddayaddagoodkarmayaddaetcetc. But when all I saw was just that I gave clean water in the Wasteland, and didn't tell me what happened in the future, it took away the whole point of doing the sidequests. I honestly thought that it would be there in the ending, telling me how awesome I am, much like the previous games.
I liked that ending a lot, actually. It was like a circle. He ended how it started, and the ending part with the Warthog was pretty cool with going back to the ending of the first one.NoMoreSanity said:Halo 3. So we waited a couple of years for Master CheifGetting in a pod and flying off to nowhere?
*gasp* no way, that game was badass, and it was a fairly depressing game to begin with, I think if in the end of the game everything works out for you and you're the hero it would have messed up the rest of the game.Hyperactiveman said:KANE AND LYNCH - has the worst ending ever... Even though its got two alternate endings they both are so depressing and short.