I think it's necessary to reference Assassin's Creed 2 here, where the game gave the player control of the cutscenes, but only during certain quick time events. I missed a hug from Leonardo Da Vinci for that.
In fact, cinematic moments when I'm actually supposed to do something typically go bad for me. Like in Gears of War 2, I found out that you could lose the final boss battle, to the disbelief of my friends. And in Spec-Ops: The Line, I missed the guy I was supposed to execute, making it especially awkward at the end. If a game wants me to play by its rules, I'd prefer that it took control away from me, so I don't fuck it up like I have so many times before. But if the game lets me do things my own way, then I believe in having complete control.