Left 4 Dead 2 not different? Yeah right

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Cowabungaa

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AndyFromMonday said:
Assassinator said:
Your points are these:

1. A graphical update.

They did not updated the graphics in any way, shape or form. The game only looks better because it's not night anymore. They choosed to make it in daylight for a reason, so that they can actually showcase the graphics a bit more.
You've only played one campaign, not all of them will be in broad daylight. Also, I'm pretty sure at least the characters models did look better, more detailed, but I'm no expert. What you're definitely forgetting, is about the massive update on the gore graphics. No more red poofs with a headshot or pipe bomb, local damage from weapons, it's all completely new.

2. New weapons and gadgets:

Defib and grenade launcher. The rest are re-skinned old weapons.
This really makes me wonder if you've actually played the demo. You're missing the adrenaline shot, every melee weapon, the Magnum pistol, the boomer bile, incendiary ammo (note: that's not actually in the demo, but showcased lots of times already), the new SCAR rifle (at least it looks like a SCAR), new silenced SMG, the upgraded sniper rifle and maybe I'm missing some things that we'll only see in the full game.

3. All of this could have been done with a DLC. No need for a whole new game.


4. Again, DLC maybe?

5. The setting is more or less the same. Those 4 new maps could have been released one by one using something called DOWNLOADABLE CONTENT...D.L.C.

6. The game modes seem interesting. From what I understand one is completely new and the other is a combination of all the modes. So in truth there's only one new and original game mode. Again, a DLC could have done this.

7. DLC...Updating something doesn't necessitate a whole new game.

8. New campaigns. Neither you or I can say if these are exactly like the old ones or not since the demo only shows 50% of the first map scenario.
I don't understand why you keep saying DLC. If they would say ónly add new campaigns or ónly a few new weapons to the original L4D I could've seen your point, but they're adding all those things into one big new game. You're also forgetting about our console brothers, especially the 360 owners amongst us. They have to pay for their DLC (not sure about the PS3 people, Valve doesn't seem to like us), and do you really think they would add áll this into one big DLC for 10 bucks or so?

What constitutes has a sequel? I'll give Starcraft 2 has an example. It completely revamped the whole game. Yes, it's an RTS, but we're talking what constitutes has a sequel here.

A sequel should actually have improvements over the last game. BIG improvements, not just a few re-skins. Left4Dead is barely an improvement over the last game. New infected, new AI director, new uncommon infected. That does not justify a sequel.
I just do not understand how you can keep saying that there are barely any improvements, you haven't even played the full game yet ánd you've missed a lot of things in that little piece of gameplay we've got now. You haven't touched the new games modes nor the old Versus mode with all the new stuff, and it's especially the multi-player components of L4D that are the most vulnerable to change. The Campaign mode is the most basic and simplistic game mode, and that's the only mode you've actually played.

I also think that your Starcraft 2 analogy isn't really helping you here. If anything, from what I've heard, Starcraft 2 will be one of those sequels that will play a lot like it's predecessor. From what I've heard it'll play faster, but I wouldn't know what makes you say that it's completely revamping the game and éspecially what makes you say that everything that's new to L4D2 does nót revamp the whole game.

The infected more or less play the same. The Jockey is the new smoker. He will keep the player in place and do damage. The only difference here is that you need to get close to the target now, meaning it's going to be quite a useless infected unless you combine it with the spitter. The spitter being the only new infected. The charge is the new hunter. It has the same idea. The hunter jumps on a target and keeps it in place whilst dealing damage, the charger charges to a target and deals damage to it whilst keeping it in place.
I beg to differ, I can see a lot of new tactics forming already: the Jockey can lure people into a group of zombies, into a Witch, into Spitter acid, drop him/her from a ledge, and the Charger can be used to break formations like the Smoker does. The Spitter can pin down survivors, splitting them into groups or preventing them from leaving an area. That, to me, seems to be the focus of the new Special Infected: breaking up a tight group of survivors and not just do what the old Special Infected already did (which would be quite a waste).

Combine that with the new possibilities the survivors are getting, and all that would most definitely make Versus a lot more dynamic and very different indeed, as you might call it: revamp it, and isn't that what you want? And that's not even talking about Scavenge and Realism mode.
AndyFromMonday said:
Left 4 Dead 2 FEELS completely like it could have been done my DLC. There's 2 improvements made over the original game: AI director 2.0 and melee weapons.
Again, you do not know that. You haven't played L4D2 yet. You have played the L4D2 demo, which is only a teeny tiny fragment of the complete game. And I've also already pointed out that you've missed a lot of things in just the demo already.
 

Katana314

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Compare Half-Life 1 and Half-Life 2.

Half-Life 1 fit pretty well with the typical 1998 shooter like Quake 2 or Unreal. What it added was a comprehensive story (rather than lone marine off somewhere with aliens), a lot of unique and interesting environments, and a nice selection of weapons.

Half-Life 2 really tried to take everything from scratch and wiped the slate of everything they had before. There are a few recognizable old enemies, but the marines? Gone. The initial premise? Gone. (you're now in a post-apoctalyptic world where aliens have taken over) All the old weapons? There are, again, some weapons that made it across, but many that didn't, as Valve tried to invent new ways for the weapons to stay interesting, primarily through the gravity gun. They also decided they wanted to go much further with the character development than before, so you can really feel like a person who is involved in some much bigger story, who can actually relate to those around him. They not only "added vehicles" (which is a very simple tack-on "here, we have vehicles" for most games) which involved a lot of reimagining on how those chapters would focus on vehicles, what would work differently, etc. In some ways, the driving sections were their own minigame in a small way.

Sentence summary:
Half-Life 1: An adventuring FPS in a believable world, with ally-interaction elements, fighting hordes of aliens in a large science facility
Half-Life 2: An adventuring FPS in a controlled and largely foreign world, with deep character-based sequences, with a high focus on physics-puzzles as opposed to gunplay, and varying individual game mechanics by chapter.

Now compare:
Left 4 Dead 1: A co-op FPS in which 4 survivors fight off hordes of "infected" in order to reach safety. They must use teamwork to defeat larger "boss infected".
Left 4 Dead 2: A co-op FPS in which 4 survivors fight off hordes of "infected" in order to reach safety. They must use teamwork to defeat larger "boss infected". Also melee weapons.

No matter how many "new features" are added, you can't deny there is NO overall change to the premise behind things. They didn't change the focus, they didn't change the setting; just the location within the same world; they didn't even change the design focus behind the features. They didn't wipe a slate clean, they just started from where they finished and thought "What can we add"

Left 4 Dead 2: This is not a sequel.
 

Danpascooch

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Vanguard_Ex said:
Remember how a lot of people thought that L4D2 wasn't going to be much different to L4D at all? (Read: boycotters) Yeah, well, I can safely say: bullshit. You can feel the difference with it at the very moment you start playing. Everything feels different, and it's fucking good. Who else has the demo, and what do you think of it?
I at first thought this was a thread saying that L4D2 WAS just like L4D1, I was all ready to take you apart...and now I see you agree with me

:(
 

ProfessorLayton

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The Left 4 Dead 2 demo was similar yet different. They really amped up the gore to 11, the melee weapons are nice and fun, the whole thing is like new. The controls are basically the same, but that could be said about any sequel.

Also, the changes made were too drastic to be added in DLC or even an expansion pack. It's similar, but different enough.
 

Tri Force95

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I like it alot, but it feels entirely different. Now, thats is a good thing. I like different in my sequels, but the brightness of the levels bothers me.

In L4D you shot the hell out of zombies in the dark, and I like it. You never knew what was behind the next corner, or what would get you from behind.

Now, its kinda like, "Yo zombies in plain sight, shoot them."

I now there are going to be completely dark levels though, and that makes me happy. I guess Ill just have to adjust to the brightness of the first few campaigns.
 

T5seconds

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Internet Kraken said:
Yes, I feel that L4D2 was worth the money I spent pre-ordering it. And that's just based on the demo. Can't wait for the full game.

Honestly, there's just something about L4D2 that makes it far more entertaining for me than L4D.
It is probably the fact that hitting a witch in the back of the head with a frying pan never ceases to be fun...

Even though she does end up tearing out your ass and putting it on your mouth...
 

Vanguard_Ex

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danpascooch said:
Vanguard_Ex said:
Remember how a lot of people thought that L4D2 wasn't going to be much different to L4D at all? (Read: boycotters) Yeah, well, I can safely say: bullshit. You can feel the difference with it at the very moment you start playing. Everything feels different, and it's fucking good. Who else has the demo, and what do you think of it?
I at first thought this was a thread saying that L4D2 WAS just like L4D1, I was all ready to take you apart...and now I see you agree with me

:(
Sorry to get you all raged for nothin :/
You can pretend I was opposing you if you like?
 

4fromK

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actually, I'm beginning to see peoples point here.
I can't say that I've played the demo yet, but look at Valves other sequels. If you say that HL1 and HL2 arent actually pretty much completely different, I'm gonna have to ask you to step outside. likewise, TF2 barely resembles the first game. maybe the problem is the timing thing - the gaps between the games I mentioned were pretty bi, so the devs were forced to be innovative. likewise, If valve ever publish Portal 2, It had better be completely bloody different. L4d, thinking about it, has always interested me less than Valves other games (which isnt really saying much; I still like it).

another thing I just thought of; this update or sequel or whatever could be seen as the middle ground between something like Counterstrike source, which didn't do much but better physics and graphics, and HL2, which completely revamped the game.

but honestly, I really dont care.

EDIT: Ok, so I got ninja'd, and someone else put the points more coherently.
so to make mine more coherent. L4D2, released by any other developers, would be an acceptable sequel. But, because Valve is so awesome, we expect more from them.
If you think thats unfair, so be it. Its also the truth.
 

Romblen

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TimbukTurnip said:
And im not particularly fond of the melee weapons. Sure they're fun and useful and fun in singleplayer and campaign, but i can see them being a real ***** in mulitplayer
The issue I always had with multi player games with melee weapons is that your team mates get in the way. I'll be shooting at a horde, then my idiot team mate runs in front of me, then continues to try to beat an entire horde. By the time he's finished, he lost a lot of health and he wants my medpack. I really can't think of reason to add melee weapons in aside from, "Everyone else does it" Which is a really terrible excuse. I tried using a melee weapon, but after using it for a short time I thought, why did I give up my pistols for this? In single player, it works fine, your AI won't shoot you and will give up their medpacks.
 

TimbukTurnip

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Assassinator said:
I kind of second bagodix here, what else do you need before L4D2 is a sequel in your eyes? A clanmate of mine basically said the same thing as you did, this is how I responded:

All you're basically saying is "All these features belong in an expansion pack" but on what ground? With that many features and upgrades, what else do you want before you see L4D2 as a true sequel? It has:
- A (though not massive, but what else did you expect?) graphical update
I cant say ive seen any difference in graphics, just some reskins. Either way graphics arent particularly important, and im not bothered by them

- New weapons and gadgets (main guns, new pistols, melee weapons, new throwing weapons and the defib)
Theres only one new gun (grenade launcher), one new pistol (magnum) and one new throwable (boomer bile). The other "new" guns are the same as the old guns except they look different and make different sounds.
As for the melee weapons, as i said they're unbalanced and overpowered - fun in singleplayer but a ***** in multiplayer. And they seem like they were just added because other zombie games have melee weapons.

- New Special infected, and the old one's got a bit of a revibe (the Witch wanders around, a female skin for the Boomer, the Smoker looks even worse)
New reskins and the ability to walk don't warrant a sequel.

- The totally new Uncommon infected
Nice but also dont warrant a sequel

- Completely new setting
Not really. You're still shooting zombies in different places. L4D had the same - A city, a suburb, rooftops and a forest. Only difference is some campaigns are in daylight.

- 2 New game modes
Only one is original - scavenge. The other is just a harder version of campaign. Plus i expect it will only be fun if you have a mic - not everyone does.

- New cast
Who cares about cast? Thats a matter of preference really - i prefer the orginal four as they were so silly - the new lot are too serious.

- Upgraded AI Director
Now it can move wall and doors and change the weather. Definatly a sequel.

- New campaigns, plus the campaigns will be less linear and work more in conjunction with the AI Director, it's important to realise that we haven't seen a lot of this yet, mostly because we've only played a small portion of óne campaign.
Dont know enough about the campigns to comment on that, i'll have to wait for the game to come out to see if thats true.

If you say that all these things are common in addon packs, what dóes constitute as a sequel then, I'm confused.
They are indeed common in addon packs. Like i said, if there was more actually new and original stuff then a sequel it would be.

Do remember that you haven't played a large portion of L4D2 yet, only a very small part of the most basic game type of all, I wouldn't be so quick to judge.
As i said in my original post, i am basing what i say on the demo, so i could be wrong. We'll just have to wait for the game to come out to see.

'Bout the frying pan: you bash the zombie's skull in. Really, a frying pan is solid metal, try smashing someone's head with that with full force.
Yeah but i mean a whole bunch with one swing? Wouldnt you lose momentum?

'Bout the Spitter and Jocky thing: that's exactly what I'm talking about, have you played the Versus mode yet? No you haven't
Have you? No one knows what versus will be like. As i said i can imagine the jockey being useful at the same time a spitter spits, but its uncommon for a team to work together with planned attacks.
Ive also seen that on its own the jockey is useless, at least against an average team that sticks together. (theres a plugin somewhere that you can download to play as infected in the demo, i saw some videos of it on youtube)


As i said, i think there is a bit too much for L4D2 to be a L4D update, unless it was updated over a long period of time, but there is also barely anything to make it a sequel. Thats why its an extension - too much for an update, not enough for a sequel. A middle ground.
In this case, a middle ground with too high a price.
 

Cowabungaa

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TimbukTurnip said:
I cant say ive seen any difference in graphics, just some reskins. Either way graphics arent particularly important, and im not bothered by them
I doubt you haven't seen the overhaul on the gore, which is obviously the biggest difference in graphics.

Theres only one new gun (grenade launcher), one new pistol (magnum) and one new throwable (boomer bile). The other "new" guns are the same as the old guns except they look different and make different sounds.
Not true. For example, the AK-74 shoots a lot slower and has more kickback, but is more powerful than the M16. And the SCAR shoots in bursts, is more accurate, and I think less powerful. And obviously there is the silenced SMG, which is handy because it doesn't alert zombies (read: frelling witch) so fast. Then there is the Tactical Shotgun and the SPAS-12, I thínk the SPAS shoots a bit faster and has more spread, but I'm not entirely sure as I usually stick to rifles for the 2nd tier weapons. The new sniper rifle also has a larger clip, but I don't really use that so I wouldn't know about it's power compared to the hunting rifle. You're also forgetting about the adrenaline shot, the defib, incendiary and explosive ammo.
As for the melee weapons, as i said they're unbalanced and overpowered - fun in singleplayer but a ***** in multiplayer. And they seem like they were just added because other zombie games have melee weapons.
It's incredibly hard to judge how melee weapons will be in multiplayer, since we've barely touched that part of the game. Melee weapons are awesome versus common infected, but I wouldn't use them versus Special's. But that's all speculation, I'd reserve your judgement about those and just check for yourself how they'll preform in the full game. And as for why they're added, I couldn't care less, all I know is that chopping up zombies with a machete is really awesome, and do you really need another reason? I don't.


- New Special infected, and the old one's got a bit of a revibe (the Witch wanders around, a female skin for the Boomer, the Smoker looks even worse)
New reskins and the ability to walk don't warrant a sequel.
On it's own not, but you have to look at the bigger picture: you're not just getting that feature on it's own. On it's own yeah it doesn't warrant a sequel, but you're getting all those new things at once in one game. And all those new things combined make the game quite different.

- The totally new Uncommon infected
Nice but also dont warrant a sequel
Same as above. On it's own it might not warrant a sequel, but you're getting all new features at once blended together instead of loosely added one by one through DLC. You also shouldn't forget about the consoles players, our 360 brothers have to pay for their DLC.

- Completely new setting
Not really. You're still shooting zombies in different places. L4D had the same - A city, a suburb, rooftops and a forest. Only difference is some campaigns are in daylight.
Yes, that's what a new setting usually means, different places. Shooting zombies is the gameplay. Also, the new cast and Uncommon Infected also belong to the new setting (and in the case of the Uncommon Infected, also to the gameplay). As for the levels, we're not just seeing the same one's as in the original L4D. So far we've heard about a theme park (gods those clowns are disturbing), a swamp, a mall and the New Orleans level we've been able to play in the demo. Means I'm forgetting about another one, which makes me curious. That's quite something different from the original L4D if you ask me.

- 2 New game modes
Only one is original - scavenge. The other is just a harder version of campaign. Plus i expect it will only be fun if you have a mic - not everyone does.
Fact is: it requires a different style of play, it'll play differently, it'll be new and original because it requires a very different approach to play successfully.

- New cast
Who cares about cast? Thats a matter of preference really - i prefer the orginal four as they were so silly - the new lot are too serious.
Maybe you don't like them, but they're still new and are a part of the new setting, plus I wouldn't call Coach and Ellis serious. I love Coach, but no one beats Francis.

- Upgraded AI Director
Now it can move wall and doors and change the weather. Definatly a sequel.
To quote wikipedia:
"In Left 4 Dead 2, the Director has been improved to encourage more participation by players, forcing players through difficult gauntlets to reach the extraction point. It will also have the ability to alter elements of the level such as placement of walls, level layout, lighting, and weather conditions, making each play session unique.[4] The Director will now reward players for taking longer or more difficult paths through each episode by providing more useful equipment, such as incendiary ammo, along these riskier paths.[3]"

And that doesn't even include the upgrade in Special Infected AI. You can play it down all you want, but fact is: that'll change the game, and it'll play differently.
- New campaigns, plus the campaigns will be less linear and work more in conjunction with the AI Director, it's important to realise that we haven't seen a lot of this yet, mostly because we've only played a small portion of óne campaign.
Dont know enough about the campigns to comment on that, i'll have to wait for the game to come out to see if thats true.[/quote]


If you say that all these things are common in addon packs, what dóes constitute as a sequel then, I'm confused.
They are indeed common in addon packs. Like i said, if there was more actually new and original stuff then a sequel it would be.
What's not new and original about the new gadgets and weapons? What's not new and original about the new Special and Uncommon Infected, or the setting (including everything that creates that setting), or the new abilities of the AI Director? Why is that not new and original, and what wóuld be new and original if all thát isn't?

As i said in my original post, i am basing what i say on the demo, so i could be wrong. We'll just have to wait for the game to come out to see.
Ahhhh, now that makes sense. It's important to remember how small the demo is compared to the full game, how much you're not seeing

Yeah but i mean a whole bunch with one swing? Wouldnt you lose momentum?
Very good point, yes that could use some work. I wonder what other melee weapons we'll see, I hope that there will be more differences between each weapon, like they did with the guns.

Have you? No one knows what versus will be like. As i said i can imagine the jockey being useful at the same time a spitter spits, but its uncommon for a team to work together with planned attacks.
Ive also seen that on its own the jockey is useless, at least against an average team that sticks together. (theres a plugin somewhere that you can download to play as infected in the demo, i saw some videos of it on youtube)
I haven't, but you're playing it down pretty quickly, while I see quite a lot of potential in the new SI. If I have to speculate, I say that the new one's are focussed on splitting up a tight group of survivors. For example, a charger can snatch an individual from the group, and the spitter could then pin down the rest to prevent the other getting rescued from the charger. Things like that. I'm quite sure that the new SI's force the survivors to be a lot more active. The Spitter prevents them camping on a single spot. I predict that Versus will be a lot more dynamic, a very different experience from the original.

And yes, the jockey might be useless on it's own, but L4D is a cooperative multiplayer shooter. You're ment to cooperate, not going solo. The fact that many people still dó go solo and not work together isn't the game's problem, that's the players fault.

As i said, i think there is a bit too much for L4D2 to be a L4D update, unless it was updated over a long period of time, but there is also barely anything to make it a sequel. Thats why its an extension - too much for an update, not enough for a sequel. A middle ground.
In this case, a middle ground with too high a price.
However, you haven't played the full game yet, and you have barely seen any of the new stuff. When I read your posts, it really shows that the demo failed in showing off L4D2, it does not show: heej guys, this actually is a new game, and not just a glorified expansion pack. If they would've only enabled Versus for that little part in The Parish, then we could've judged a lót better already. For now, we've only seen a couple of the new gadgets and a small part of only the most basic of gameplay modes. No wonder you're saying that it feels as just a glorified expansion pack, the demo should've done more to show that all these new features together do make a new experience instead of just being a new things slapped on an existing game. Being more than the sum of it's parts so to speak, the demo failed to show that.

Edit:
Good heavens, this might be my longest post on the Escapist to date. I'm shocked at it's length.
 

grimsprice

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DaxStrife said:
Still not sold on the usefulness of the Boomer Bile grenade though... I know it's supposed to make a mob of zombies start attacking each other, but in practice it's like a pipebomb grenade but less flashy.
Are you kidding me? Thats the best bomb yet! It works like the pipe bomb, but it lasts 10 times longer. All the zombies go running off wherever you throw it and never attack you, that was what was great about the pipe bomb, but the bile bomb does that for waaaaaaaay longer.
 

Danpascooch

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Vanguard_Ex said:
danpascooch said:
Vanguard_Ex said:
Remember how a lot of people thought that L4D2 wasn't going to be much different to L4D at all? (Read: boycotters) Yeah, well, I can safely say: bullshit. You can feel the difference with it at the very moment you start playing. Everything feels different, and it's fucking good. Who else has the demo, and what do you think of it?
I at first thought this was a thread saying that L4D2 WAS just like L4D1, I was all ready to take you apart...and now I see you agree with me

:(
Sorry to get you all raged for nothin :/
You can pretend I was opposing you if you like?
I think I will, SUCK IT ASSHOLE!
 

Danpascooch

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grimsprice said:
DaxStrife said:
Still not sold on the usefulness of the Boomer Bile grenade though... I know it's supposed to make a mob of zombies start attacking each other, but in practice it's like a pipebomb grenade but less flashy.
Are you kidding me? Thats the best bomb yet! It works like the pipe bomb, but it lasts 10 times longer. All the zombies go running off wherever you throw it and never attack you, that was what was great about the pipe bomb, but the bile bomb does that for waaaaaaaay longer.
The beauty of the bile is that not only do the zombies kill each other, but they gather around the cloud at the end and you can shoot them in a group for the same effectiveness of the pope bomb (the "pope bomb" was a typo, but I like it, I am keeping it there)

and if you still don't think its worth it (in that case, screw you) just think of it as the new molotov, its the tank killer, it kills tanks in the most satisfying way possible
 

TheSeventhLoneWolf

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Vanguard_Ex said:
Remember how a lot of people thought that L4D2 wasn't going to be much different to L4D at all? (Read: boycotters) Yeah, well, I can safely say: bullshit. You can feel the difference with it at the very moment you start playing. Everything feels different, and it's fucking good. Who else has the demo, and what do you think of it?
It's not the same, it's just similar.
 

Teifi

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Vanguard_Ex said:
Internet Kraken said:
Yes, I feel that L4D2 was worth the money I spent pre-ordering it. And that's just based on the demo. Can't wait for the full game.

Honestly, there's just something about L4D2 that makes it far more entertaining for me than L4D.
Yeah, they've tweaked just right so its more of what we love but feels somehow more like a survival horror. It may just be because I'm not used to the levels yet but I do feel more careful and on edge than I did with L4D.
I know what you mean... but unfortunately L4D will never be survival horror for as long as the pistols have infinate ammo :(
 

thepj

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Vanguard_Ex said:
Remember how a lot of people thought that L4D2 wasn't going to be much different to L4D at all? (Read: boycotters) Yeah, well, I can safely say: bullshit. You can feel the difference with it at the very moment you start playing. Everything feels different, and it's fucking good. Who else has the demo, and what do you think of it?

i've never played L4D the origional, but i've got the L4D2 demo and it is awesome, slashing zombies to death with a machetee or bashing them with a frying pan is a whole new kind of fun
 

Vanguard_Ex

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danpascooch said:
Vanguard_Ex said:
danpascooch said:
Vanguard_Ex said:
Remember how a lot of people thought that L4D2 wasn't going to be much different to L4D at all? (Read: boycotters) Yeah, well, I can safely say: bullshit. You can feel the difference with it at the very moment you start playing. Everything feels different, and it's fucking good. Who else has the demo, and what do you think of it?
I at first thought this was a thread saying that L4D2 WAS just like L4D1, I was all ready to take you apart...and now I see you agree with me

:(
Sorry to get you all raged for nothin :/
You can pretend I was opposing you if you like?
I think I will, SUCK IT ASSHOLE!
GFTO I LIKED IT ARGH D:<

Teifi said:
Vanguard_Ex said:
Internet Kraken said:
Yes, I feel that L4D2 was worth the money I spent pre-ordering it. And that's just based on the demo. Can't wait for the full game.

Honestly, there's just something about L4D2 that makes it far more entertaining for me than L4D.
Yeah, they've tweaked just right so its more of what we love but feels somehow more like a survival horror. It may just be because I'm not used to the levels yet but I do feel more careful and on edge than I did with L4D.
I know what you mean... but unfortunately L4D will never be survival horror for as long as the pistols have infinate ammo :(
Very true. And a good point

andrewfox said:
Left 4 Dead 2 is a overpriced DLC package.
Incorrect.
 

Danpascooch

Zombie Specialist
Apr 16, 2009
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I have two problems with L4D2 (just remember when reading this, It's not completely innacurate to say that I worship L4D2)

1.) Daytime: Every time I say "Daytime ruins the atmosphere" people say "The game isn't scary anyway" so what? I don't mean it makes it less scary, it just ruins the horror movie emulating 'feel' of the game (this isn't a big deal, but I do think its a problem)

2.) VERY similar weapons: This won't be a problem as long as I can get all of their comparative stats online, for example, what makes the chrome shotgun different from the normal double barrel? It SEEMS more accurate, but I want to know for sure, and the lines between some of the guns are kinda blurry, just make sure to announce what exactly makes each gun different and I'll be happy

PS the fact that daytime ruining the atmosphere is my #1 issue illustrates the fact that this game has VERY few problems