remnant_phoenix said:
I've never played a LoK game... But everything I've heard about them tells me that I would love the story.
And it's pretty amazing and sad that a game with such amazing voice work (I've seen video clips) came out on the first generation of CD-ROM based consoles. Compare that, to, say, Final Fantasy X...and, well, yeah, you remember those voices don't you?
I guess I can't help but wonder... Is it worth it to go back and play the series at this point, especially considering its now defunct and doesn't have a full resolution?
It is worth to go back and play because this is a gem that has been forgotten, kinda like how the movie Citizen Kane is claimed to be the best movie of all time now and back then in 1941 (Even if Citizen Kane actually didnt manage to get its money back in the box office, damn you casual movie goers!!! Fucking casuals, always ruining ma fun since the 40's)
Lets compare, shall we? both have a good soundtrack, decent cinematograpy (Citizen Kane made popular the use of Chiaroscuro) And even if a video game using cinematic cutscenes in these days seems like common ground (or a taboo if they are very long and UNSKIPABLE like in this series) back then it was quite an accomplishment specially if it is made with the in-game engine up to every detail in the body language.
Legacy of Kain also had excellent voice acting from the start back in 1996 and when they jumped to the 3D platforming in Soul Reaver, it didnt FAIL has horribly as the others of its time (Bubsy 3D says hi) and i remind you that there is the dual world platforming (Material and Spectral Realm) and that means more jumping puzles that dont fail (You may say that Legend of Zelda made the dual first but that was in 2D, Soul Reaver made it first for the 3D era and IT WORKED PERFECTLY)
As you may notice, the selling point is that the story is quite well made even if if the very first ones are quite generic in the start. Kain gets killed in the first game (Blood Omen) and resurrected as a vampire and wants revenge and a cure for his vampiric curse, and the Lieutenant Raziel (in Soul Reaver) gets casted on the Lake of the Death for surpassing Kain in the evolution chain and guess what? he wants revenge. There is however the fact Kain told stories about his adventures to his closest minions and Raziel learned very quickly how a revenge scheme may bite you in the ass and everyone around you, especially if there are time traveling involved. So you think that he wont fuck up like Kain did, right?? WROOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOONG, you have yet to see how fucked up and corrupt the world of Nosgoth has become. There are so many plot twist to make your head explode and that is just the tip of the iceberg
Now bear with me while i call reinforcement down here
Trishbot said:
I am quoting you to take your attention to this
Burningsok said:
I am quoting you to take your attention to this. Also the fact that i am quoting everyone here is because NO ONE ever reads the comments past the first and second page unless quoted (remember this, its a plot point for what i am about to say later)
Inuprince said:
Shark Wrangler said:
I will explain the " Yes to Reimagining, no reboot or remake" in a few seconds
poiumty said:
Kitsuna10060 said:
You wont miss this wall of text that is about to come. I assure you.
Jinx_Dragon said:
Gonna need you to confirm my theories i am about to say
andy_wolfe said:
Welcome aboard to the Hall of Dissapointed Fans. The "Games are art" section is at your right
Now back on topic with remnant_phoenix:
I am going to sound like a nostalgic moron, but the games back then were simple and like a dinner at midnight. Games like this one are like a series of books that you read once and get satisfied to the point that you may read it again in the future when you want to have a new perspective of how the events ocurred. The games today however cram so many things to do that, once you finish once, you get terrified by the sheer amount of stuff you may have to do AGAIN in order to fully experience everything there is to offer (get all those ultra hidden stuff in the hyper mega difficult dungeon to get the "golden threesome ending") and you may not try it again
So, you problem is that you may get dissapointed because the series was never finished. And you may be right. A series like this i quite a shame that it didnt impact in the world. Does that mean that there is nothing to offer?? Actually there is, but if you are a video game producer, they series may seem like a total failure.
Again, lets go back to the Citizen Kane example. Good critical reviews and no enough box office returns. In the words of the producer, its a piece of shit and bad news for any movie i am financing. EVERYTHING in this movie is bad news and i dont care if it has good camera angles, a simple character study about the legacy of Charles Foster Kane (get it???) where we see its raise and fall or even good lightning for dramatic effect also know as Chiaroscuro. If i ever take notes of this movie i will lose money that i will rightfully steal from the dumb masses. I am right
???
So you may enjoy this series for what it is, but also keep in mind that this is perhaps a moment in history where we look back at what it could be the most original and well tough series in gaming history ..............that somehow, like Citizen Kane, went forgotten until now. If you are into exploring the possible reasons of why such thing didnt came to be, then this series may entertain you outside the games as well. Lets see........
"The series slowly loosed its fanbase because they were made in the Golden Age of Gaming (1996-2003) where the best examples of video games were available"
That its sort off true. Take a look for example to what i was playing back then:
Populous 3: The Beggining
Dungeon Keeper 1 and 2
Black & White
Messiah
Sacrifice
MDK
Diablo 2
Hexen and Heretic
Decent
Rise of The Triad
Blood
Tyrian
Vynil Goddess From Mars
Psychonauts
Requiem the Avenging Angel (it sucked and had a lots of bugs tough)
Heroes 3 Of Might And Magic
To name a few. So as you can see, Legacy of Kain had (miracleously) survived in a ocean of games where the innovation and weirdness were at his highest. And lets face it, back then we didnt have hopes for video games to have a coerent plot other than kill things because they are on the way mostly because other games focused on the fun aspect (is not a bad thing) and mostly because we didnt know any better, kinda like how a Twilight fan didnt read any other book in his life and think this one is the best of all (are you ashamed yet??). But not for long
"The Series is too complicated for its own good"
Not really, it more like one the the few examples back then where the sequels arent the same guy in another situation (sort of like Indiana Jones) but rather a continuation of the events left off in a previous game. You may be thinking that a series like this would make people actually pay and play for the previous titles to catch up with the story of the game that they started with, so in the end more money for the company, right?? Well, it would if it wasnt that the people is too fucking lazy to do just that, "buying things that may or may not give me the answer i desire is too risky" they will think. Sort of like when in a political debate, one of the debateers acuses another of being a child molester and the people inmediately go for the path of less resistance and assume that he actually is a monster because "you can never be sure"
Besides, if you mean in the sense that its too deep to undertand then dont worry, the characters (if you pay any fucking atention) will monologue about their current situation and options most of the time (not because the developers think you are a moron) because they too are trying to piece together what they just learned and what does it mean in the grand scale of their destiny. Take for example Raziel in Defiance, you think he has droped a few IQ since Soul Reaver 2 because he is relating thing we already know, but if you remember what happened in Soul Reaver 2, the last time he got overconfident and arrogant got him not killed but almost trapped eternally in the Reaver, so he is trying to make sence to that again before jumping to conclusions.
"Amy Hennig (the writer of the series from Soul Reaver and onward) didnt want to make an original series because it cost too munch, its too diferent to the mainstream audience and coming up with ideas is kinda hard"
Well, there is actual effort put into this series and since the series was SUPPOSED to end in Soul Reaver (meaning that only 2 games would exist) i think that they were trying to go for a Citizen Kain here if we consider the content of Soul Reaver, rather than milking the series, they wanted to give us a experience here
Now i am going to be honest here, when i heard that Crystal Dinamics only cared for the Tomb Raider games and Amy left the developers to make the Uncharted games i said to myself "what a fucking *****, what the hell are you doing riping off Indiana Jones?? You may as well stayed on Crystal Dinamics where they will market Lara as a sex symbol because otherwise you wont get a paycheck at the end of the month. So munch for the "writers focus on creative expression, video games will greatly improve" isnt it?? And the worst part is that the Uncharted series is going to get a movie. I know that from a marketing perspective, abusing the Indiana Jones style of movie is kite a good idea since the people who watched the Crystal Skull have been scared for life, and need someone else to power their fantasies of adventure but for fuck sake lady, dont you think that an original series like, i dont know, FUCKING TIME TRAVELING VAMPIRES is better that this shit??? I guess you have to play it safe with the writing otherwise the people may get scared with something good and diferent"
But then i realised, that i cant really blame the lady at this point. I beheld the fall of this lady with a new sense of horror. I can see how hard is to make a video game today compared to making movies since more things could go wrong in a game than in a movie. And lets not forget that the incompetent news media has been always looking for an excuse to demonize games long ago (forgeting the fact that violence has been around forever) but they only focus on the ones that are marketed very strongly (doing actual research may seem like work -_- and besides its not like other games exist, i am right Ebert??) So trying something that has already worked and passed under the radar is kinda the way to go.
Lets take for example "The Binding Of Isaac". If this game get to be well know, then the media would explode and abuse this thing to death and i remind you that this game shows the old christian propaganda as evil, God as a prick (mind you, he saved Isaac in the end but the ordeal that the kid had to suffer doesnt justify this), Deals with the devil to improve survival chance. Hopefully this game relatively obscure and sadly it has to stay that way until a mayor number of people have played it and can defend it from the ignorant masses.
Fuck, how about "Six Days in Fallujah" mentioned in the Extra Credits of Facing Controversy?? They are even critising the games for being called "games" because apparently judging thing in context may........you know.... make sense. Its official, we are in the middle age again. Just like when they mention "Alchemy" and the people take the pitforks and torches because its related to magic and we have to rename the fucking thing to "Chemisty" because you know its not like that its core is the same thing. (The alchemy analogy may also be used in a Minecraft forum to defend a harmless update, be carefull tough) And yes, i fully expect a Spanish Inquisition, why you ask?? When people are this stupid is kinda hard to make something original without getting fired or hold any hope that it will survive the test of time when there is no future. And it brings us to this........
"The advent of the Internet actually ruined the Legacy Of Kain series" hear this while you read: http://www.youtube.com/watch?v=5ZzAwDy6frY
I know what are you going to say: "But Emperor Dio Extrrrrrrrrrrrrravaganza of Wallachia The 21th, how could the most powerfull tool for comunication that mankind ever made could possibly be responsible for this series downfall and many others?? you clearly have gone off your meds and therefore your opinion is invalid. HAR HAR HAR"
Well (i will reply) Actually i am writing this in the middle of the night and i havent finish this fucking post since the morning because (i am sorry but i must tell you) i have a normal life and i am kinda tired. Besides, that is something i have to say right here and is not the piracy. Lets face it, most of us have a very high opinion of ourselves and our tastes so when Internet was made popular we werent happily exchanging video game recomendations and porn but instead we were exchanging insults about shipping Raziel-Kain and Raziel does Janos up the ass, saying that someone mom appears to have slept with many other people (time travel may be involved) and curiously, most of the people that you disagree happens to be nazis. So nothing back then was being advanced, and when you were bored you loaded a video on Youtube, while you think how many sock puppets you need to agree with you during these "holy war" where logic has no place, you saw other games and lets plays and eventually forgot about your "humble" crusade, in fact, you felt bad for even asking something for fear to the hardcore people to smash your noob face for asking about some plot holes without knowing Quatum Physics first to even DARE, DARE I TELL YOU!! to talk in the forums and you brain now associates the subject of LoK to painful shame. HOWEVER that is not the only thing. Have you ever felt.............empty..... playing a single player game?? Like, you enjoy the game but something is missing or you fell kinda bad for enjoying it???? That is your social instict playing on your emotions, you seek aprobal for your hobies and actions because you think you are wasting your time and should be doing other things like beating your wife or neglecting the children or making a 90 minutes autopsy of the Star Wars Prequels. And aparently some producers knew about that and decided to fix it by making multiplayer based games over the single player campaing kind of games. Playing on our instic of proving that our dicks are bigger than the neibour next door, and the fact that every single fucking parent in existance read too many self help books that told them to never treat like shit their kids or they may have a horrendous hibrid of a
Nazi-Commi-Bin Laden for a son, seeking revenge on the world. So These parent told us that we are the profesied godsend child who is unique as a snowflake and they allowed us...oh i am sorry, i mean, they SUGGESTED to our lord and savior that having internet in our house for multiplayer experience may be fun.....at the same time as many other parent in the world............It went as well as you imagined. And with many addictive games where you can show how long is your lvl 69 staff of penetration today, is kinda clear that they ALL learned from the first guys. Remember, a winning formula is one that makes money flow, making shit for the art its not going to buy another moon on Jupiter.
And worst of all, even if we were lvl headed to not do that, you may still think that your taste is superior to anyone else even if its the only thing you ever read/play/watch to the point that event with the most powerfull tool of information you are and WILL do something as stupid as this:
http://www.latinoreview.com/news/open-letter-to-universal-your-wolfman-ripped-off-twilight-9247
(sinse this is Legacy of Kain, you actually HAVE good taste but lets just stick with the example here)
So yeah, the series died because we failed at being human beings and were easily mislead into liking other things that were designed to be adictive like chocolate but not fullfiling like Ravioly with Bologneza (Janos Audron said it best)
http://www.youtube.com/watch?v=_uzv_Or8UOY&feature=related
Consider us now less of what we once were
We, experienced but incapable to change anything; and the gaming industry, resoursefull, but corrupted
- Shark Wrangler
The word that the fans SHOULD have researched for is "Remastering" Soul Reaver 1.
They keep the game intact but upgrade the graphics so they are able to do more subtle body language like in Soul Reaver 2 and possibly make the scenery more beautiful, so the impact of seing the world destroyed is more effective AND they should add the lost content that was intended for the original Soul Reaver 1 but was scrapped. It should be in form of a choice (because free will is a theme here) If we manage to weaken Kain and make him retreat instead of escaping with the time portal that will lead to the events of Soul Reaver 2, then the game will go on as it was intended:
Adquiring the "Shifting Planes at Will" to get in the cult of vampires in the human citadel and adquiring "Possession" to get in Turel's Area, all the way to Nubraptor's Retreat where Kain escaped, and finally, the Silenced Cathedral most inner sanctum where the you will active the humans weapon to destroy the vampires of the world once and for all.
No remake, no reboot. Just that. After all it will be cheap for the producers to put money into, just upgrade the graphics and make the content that is ALREADY on the CDs available, connect a few dots and done. Easiest quick money ever and the fans will enjoy a game that is just like it was before without being dumbed down to the masses.
Also, older fans may notice that this remastering will make the second game in the series where the "bad" ending (Kain escapes in the time portal) is canon just like the "bad" ending from Blood Omen 1 that is canon. The "good" endings also end in a bad taste if you actually know how what really was happening. In Blood Omen 1, the "good" ending was to sacrifice yourself to restore the Pillars of Nosgoth and seemed like a a noble cause........until you learn that this will mean the extinction of the vampire race and their bloodline is what ACTUALLY kept the Pillars intact and keeping the Hylden in their place, meaning that this choice was doomed from the start. As for the "good" planned ending of Soul Reaver 1, once again the vampires are extinct in this scenario so there is even less chance of restoring the pillars and the world, and since the Elder God only cares for the souls he feeds, this may probably mean that his golden age of squishy mortal humans has begun. Worst case scenario, he may convince Raziel to travel back in time to get manipulated by Moebius so he gets to see the vampire prophesies and Janos Audron so he gets mad at the Sarafan, tries to kill them and return the hearth to Janos, but gets eaten by the Blood Reaver who becomes the Soul Reaver that later will end in the hands of Younger Kain and history repeats itself
- RJ 17
"It is possible that this paradox wiped out ALL the histories that were known by the Elder God, Moebius, and the Hylden and replaced it with a fresh new history which ends with Raziel sacrificing himself to Kain"
"It would also explain how the Hylden didn't see Kain's return either, since their prophecies and plans all went flawlessly before the paradox occured in SR 2"
"The biggest problem with this theory is that it implies that Raziel never gained "true" free will"
I hardly agree with that because the Hylden (for example) actually knew about the other timelines enough to actually BENEFIT from the paradox that Kain and Raziel where resposible off and werent aware that it was actually part of the plan. So it doesnt bug me that they knew alot of the timelines, it bugs me that they failed to see a bit more farther in the future to see that in the new timeline that THEY ALLOWED TO EXIST they end up losing to Younger Kain. The only logical explanation is that, if we think of the revenge theme in the series, The Hylden were only obseded of kill ONLY the ancient vampires and destroy the pillars. They were and always be the cause of their pain, its because of the vampires delusions caused by the Elder God, that they were imprisioned in a demonic dimention that they would spend forever going mad for isolation, and every second the hatred will grow more and more into becoming perfect clarity with only one objetive in mind.....REVENGE!!!!!!
I also work under the assumption the Hylden had a very limited capability to see the future unlike the Elder God or Moebius; simply because i believe the pillars also had the feature of blocking most of the Hylden powers to a minimum besides of locking them down. After all, a race that was capable to hold down the vampire to a stalemate HAS to be quite powerfull in the same aspects as the vampires, but they made the pillars first. Yet the Hylden managed to predict that paradox in Soul Reaver 2, with the limited resourses they had, that lead them to be free and make the events of Blood Omen 2.
Also the true free will his not well defined in this world, if we take the rules seriously then the free will is granted for anyone who is next to a paradox (because Raziel is walking with himself in his arm he is a mini paradox with legs) But not sure if the free will in this case is the inmunity to be predicted by Omnicient beings (Moebius even says that no one can predict him but they consider the repercusion of his posible actions) Maybe in this world, anyone has free will but it so happens that since there are so many omnicient players around, they ALWAYS say and act in the same way in the time periods they are so their victims end up doing the same thing over and over. But we have to stick with one set of rules and since its apparent that everyone want to manipulate Raziel and he happens to be the one with the sword of overkill and a walking paradox, i assume that free will is for the people next to a paradox
That means that every time that something like this happens: http://www.youtube.com/watch?v=nMrou_zJNtc&feature=related
The Raziel and The Kain during that lapse of free will they had there will say and act diferently, The Kain will probably say something diferent each time loop to convince Raziel. That is why, as a fail safe, the people manipulating them actually made sure that the Soul Reaver went berseker so it will stab Kain as soon as possible to avoid more complications)
Now here is something i dont undertand, we know that the Hylden were responsible for the corruption of the Circle of Nine that eventually lead Kain to make a choice to restore the pillars, but only in Blood Omen 2 we get to see them outside the dimencion they were trapped. So.......why didnt they invade in the timeline previous to the second paradox in Soul Reaver 2?? I mean, didnt they made all the Blood Omen 1 thing so they could escape?? both choices made by kain will eventually lead to the pillars being destroyed so what is stopping them from appearing in the world or be even mention in Soul Reaver 1?? Aparently it was the resurrection of Janos Audron what made them go in with full force, but Janos wont be even alive if it wasnt for the fucking Hylden!! if they leave the timeline intact they could just invade and not worry about Janos but no invasion was made and if it was, it wasnt even mention by Kain. In fact he looked quite surpriced when the new memories formed in his mind after the second paradox in Soul Reaver 2 finale so he hasnt heard of anything Hylden related before until the timeline with Blood Omen 2 was formed
I need a rest, you all may answer as you desire