You.solidstatemind said:This. The most salient fact of the survey is that the demographic it studies can reasonably be said to have a preference for online/multiplayer titles or modes. The people who are hardcore into single-player gaming probably aren't going to invest the time or the money into an online subscription service.Doug said:In my case, I completed several games in offline mode, and when I eventually got a xbox gold, couldn't be bothered to redo many of them just for the sake of achievements.
Also, this is misleading - for example, it is NOT 45% of XBox gamers who bought Fable 2 who did complete it, its 45% of XBox Live gamers who did complete it.
In the case of XBox, the online data collection is bias towards multiplayer fans who play it enough to pay for the subscription.
I finished it three times, with less that 30 hours of time taken during the third.Amnestic said:Definitely not in Fable 2's case. From what I remember, you couldn't actually get a Game Over in Fable 2 which meant no matter how you might struggle, you'd always win eventually. It was easy to begin with though.CantFaketheFunk said:I'd be willing to chalk up CoD4 and Halo 3 to people who bought the games solely for the multiplayer, but even so those numbers are kind of off-putting. Is it really a good thing that half of the people who ever bought a game like Fable II actually finished it? Was it a matter of difficulty - finding that one controller-breaking part that sours you on the rest of the game - or was it just because some people (or, a lot of people, actually) just got bored?
I finished GTA4...twice, at least.
that is true. i am one of them. Nothign more fun then shooting down people in helicopters in GTA 4coxafloppin said:In its defence most people just play GTA games to dick about.
My games list is full of 1-10 achievement completed games, because I have borrowed them off friends. I wouldn't listen to this data personally.Chicago Ted said:I think a lot of this data is skewed by rentals. That would explain why a lot of games are never completed but played.
The story in GTA 4 is amazing though, and really powerful. The tale of one man's quest for revenge in a country that confuses him,Jsnoopy said:For games like GTA IV I think its pretty excusable to not have a high finish rate. I know nowadays when I pop in GTA IV, its to run over some hookers with my friends, not finish that annoying last mission.
Where its not excusable, for me, is CoD: WaW. I tried to go through the campaign on Veteran because I didn't want to run through it twice to get the achievements, and gave up about halfway through because it wasn't fun or impressive enough to put the effort into beating it.
Why does everyone complain about the friends mechanic? Just ignore them, or if you don't want to lose points, accept their invitations and then Cancel Plans.MrGFunk said:I think it says more about the quality of the game. I stopped playing GTA because I found it boring and the friends' mechanic irritated me.
I then went on to play Burnout Paradise for 250 hours.
Good games get finished. Simple. Let's list the people who played Fallout 3 to the end. Uncharted to the end.
I'd say it's a correlation of game quality and completions.
There are three different modes you are talking about, offline mode, silver membership and gold membership. You don't have to pay for membership for microsoft to collect the information about your achivements. The statistics collected would not include a very good representation of the userbase. Microsoft would simply not be able to collect information from users who do not feel the need or cannot be bothered to get an internet connection.Doug said:In my case, I completed several games in offline mode, and when I eventually got a xbox gold, couldn't be bothered to redo many of them just for the sake of achievements.
Also, this is misleading - for example, it is NOT 45% of XBox gamers who bought Fable 2 who did complete it, its 45% of XBox Live gamers who did complete it.
In the case of XBox, the online data collection is bias towards multiplayer fans who play it enough to pay for the subscription.
Excuse me, but its also people who don't want to pay £50 of an wireless modem. I only got mine because it was half price with a game I was buying. "Cannot be bother" wasn't the factor.everling said:There are three different modes you are talking about, offline mode, silver membership and gold membership. You don't have to pay for membership for microsoft to collect the information about your achivements. The statistics collected would not include a very good representation of the userbase. Microsoft would simply not be able to collect information from users who do not feel the need or cannot be bothered to get an internet connection.Doug said:In my case, I completed several games in offline mode, and when I eventually got a xbox gold, couldn't be bothered to redo many of them just for the sake of achievements.
Also, this is misleading - for example, it is NOT 45% of XBox gamers who bought Fable 2 who did complete it, its 45% of XBox Live gamers who did complete it.
In the case of XBox, the online data collection is bias towards multiplayer fans who play it enough to pay for the subscription.
You.Cryo84R said:You.solidstatemind said:This. The most salient fact of the survey is that the demographic it studies can reasonably be said to have a preference for online/multiplayer titles or modes. The people who are hardcore into single-player gaming probably aren't going to invest the time or the money into an online subscription service.Doug said:In my case, I completed several games in offline mode, and when I eventually got a xbox gold, couldn't be bothered to redo many of them just for the sake of achievements.
Also, this is misleading - for example, it is NOT 45% of XBox gamers who bought Fable 2 who did complete it, its 45% of XBox Live gamers who did complete it.
In the case of XBox, the online data collection is bias towards multiplayer fans who play it enough to pay for the subscription.
Do.
Not.
Have.
To.
Pay.
To.
Register.
Achievements.