Let's Play Dwarf Fortress: Syndrome Conundrum

Internet Kraken

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Double A said:
Oh, and maybe you should finish the rooms that are next to the ocean. Waves can be very, very painful in DF sometimes. They smash wagons.
I just want to point out that, as far as I know, waves are just a graphics effect, and nothing else. I've never seen them have any impact on a dwarf or item. God forbid Toady does add realistic wave physics, because then all of the beds in the dormitory are going to be washed out to sea.

Also waves will pass through solid walls to. Hence why I think they are a graphical effect.
 

repeating integers

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Internet Kraken said:
Double A said:
Oh, and maybe you should finish the rooms that are next to the ocean. Waves can be very, very painful in DF sometimes. They smash wagons.
I just want to point out that, as far as I know, waves are just a graphics effect, and nothing else. I've never seen them have any impact on a dwarf or item. God forbid Toady does ass realistic wave physcis, because then all of the beds in the dormitory are going to be washed out to sea.

Also waves will pass through solid walls to. Hence why I think they are a graphical effect.
That led to odd images in my head of a phasic water bug, where water can go through walls but also do tremendous damage... Knowing DF it might well happen.

Also, what are "ass realistic" wave effects? :p
 

Internet Kraken

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Chapter 32: From the journal of Stinthad Kekimtobul

__________________________________________________

16th Obsidian, 1052, Late Winter

Well, the swimming chamber is almost complete. As soon as one last lever is linked up, it will be ready for use.


Stonesense Version [http://img704.imageshack.us/img704/4168/swimmingsense.png]

The idea is that when the floodgate is opened, the room shall flood with water. Then, when the water reaches sufficient depth, the gate is closed. The soldiers will be locked in the room, forcing them to swim around. The water won't be deep enough for them to drown though. It's a bit cruel, but I think it's necessary after the blue fish incident. Hopefully it will be complete before the new year.

20th Obsidian, 1052, Late Winter



One of the dwarves has been muttering stuff to herself, demanding to be left alone to plan out her "great work". Goden started praying to her "gods" again, so I guess this is another one of those strange moods. Hopefully we will get something nice out of it!

22nd Obsidian, 1052, Late Winter



Ah good. From the sound of things the swimming chamber is being filled. A digger is stuck in there with the soldiers, but he should be fine. Now we just need to close the floodgate. Also that mason dwarf claimed a vacant crafting workshop and has begun running around the fort in search of materials. Should have everything she needs.

25th Obsidian, 1052, Late Winter



Ah good. The chamber has filled to a proper level and the floodgate has been closed. Now the dwarves inside will be forced to tread water until the door is unlocked. I will have to repeat this until the military dwarves become experienced swimmers, in order to ensure that they can launch proper underwater attacks when their primal urges compel them to do so.

28th Obsidian, 1052, Late Winter

That moody dwarf stopped working on her project. Whenever someone tries asking her why, she doesn't say anything. All she does is draw pictures of seemingly random garbage. Maybe these are pictures of what she wants?



I don't know. She better stop acting so weird and be straight forward with what she needs.

1st Granite,1053, Early Spring



Well that was an uneventful past few days. Then again I'd rather not have ended the year with several new casualties, so I really shouldn't complain. Overall I'm satisfied with how Reveredtour has grown this year. Hopefully it will continue to do so over 1053.

__________________________________________________

This is the worst update, ugh. I haven't really been into this weekend, or anything really. Sorry.
 

The Madman

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Yeah, my barracks and training rooms are always filled with dead things as well, it's a bit annoying. No other room has that problem but wherever soldiers train there's a trail of dead bugs and small animals in their wake. Every once and awhile I just gotta go in there and set all the corpses manually as trash and have the whole place cleaned up.

Neat idea for the swimming training room as well, I wonder if swimming also increases their strength because if so that could be a great way to get the little buggers in shape... mind you my current fortress is in a Serengeti style dry desert area so swimming isn't exactly high on my list of priorities.
 

Double A

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Internet Kraken said:
Double A said:
Oh, and maybe you should finish the rooms that are next to the ocean. Waves can be very, very painful in DF sometimes. They smash wagons.
I just want to point out that, as far as I know, waves are just a graphics effect, and nothing else. I've never seen them have any impact on a dwarf or item. God forbid Toady does add realistic wave physics, because then all of the beds in the dormitory are going to be washed out to sea.

Also waves will pass through solid walls to. Hence why I think they are a graphical effect.
Apparently, we're both wrong.

magma wiki on waves said:
Waves will periodically wash over the coast. The tiles will not get wet. However, if it washes over a staircase, the floors below it will be slowly flooded. This may be a good way to irrigate tiles. The wave moves over all natural tiles, and seem to move independently of constructed tiles like walls and floors. Be mindful not to carve away natural walls and allow tide to enter your fort, and cause excess slowdown.
Nothing about awesome power, although I think they smashed wagons in 20d, but considering there are no wagons in DF2010, there's nothing to compare to anymore.

edit: Why is there so much blood in the [del]drowning[/del] swimming chamber!?
 

Internet Kraken

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Double A said:
edit: Why is there so much blood in the [del]drowning[/del] swimming chamber!?
Because it apparently doubles as a bathing chamber, washing every bit of blood and grime off the dwarves inside. Being the military, they have a lot on them. Water doesn't actually destroy these substances though, just removes them from the dwarf. Hence why the room looks like someone exploded inside of it.
 

Double A

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Internet Kraken said:
Double A said:
edit: Why is there so much blood in the [del]drowning[/del] swimming chamber!?
Because it apparently doubles as a bathing chamber, washing every bit of blood and grime off the dwarves inside. Being the military, they have a lot on them. Water doesn't actually destroy these substances though, just removes them from the dwarf. Hence why the room looks like someone exploded inside of it.
Oh, that makes a lot of sense. I tend to embark in calmer climates, the most danger my military has ever been in was fighting a kobold with a steel dagger with only training weapons (this was before I was taught training weapons were horrible at training. Sooner or later, my military all had metal weapons. But that didn't really do much against my real enemy: hard drive failure).
 

Internet Kraken

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Double A said:
Internet Kraken said:
Double A said:
edit: Why is there so much blood in the [del]drowning[/del] swimming chamber!?
Because it apparently doubles as a bathing chamber, washing every bit of blood and grime off the dwarves inside. Being the military, they have a lot on them. Water doesn't actually destroy these substances though, just removes them from the dwarf. Hence why the room looks like someone exploded inside of it.
Oh, that makes a lot of sense. I tend to embark in calmer climates, the most danger my military has ever been in was fighting a kobold with a steel dagger with only training weapons (this was before I was taught training weapons were horrible at training. Sooner or later, my military all had metal weapons. But that didn't really do much against my real enemy: hard drive failure).
Well the military wouldn't have been covered in so much blood if I actually gave them time offduty to bathe.

Or socialize.

Or do anything other than stab kobolds in the face/train to do so.
 

Engarde

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Internet Kraken said:
Double A said:
Internet Kraken said:
Double A said:
edit: Why is there so much blood in the [del]drowning[/del] swimming chamber!?
Because it apparently doubles as a bathing chamber, washing every bit of blood and grime off the dwarves inside. Being the military, they have a lot on them. Water doesn't actually destroy these substances though, just removes them from the dwarf. Hence why the room looks like someone exploded inside of it.
Oh, that makes a lot of sense. I tend to embark in calmer climates, the most danger my military has ever been in was fighting a kobold with a steel dagger with only training weapons (this was before I was taught training weapons were horrible at training. Sooner or later, my military all had metal weapons. But that didn't really do much against my real enemy: hard drive failure).
Well the military wouldn't have been covered in so much blood if I actually gave them time offduty to bathe.

Or socialize.

Or do anything other than stab kobolds in the face/train to do so.
You mean there are things the military can do other than stab kobolds in the face? Wow, you learn something new every day....
 

Internet Kraken

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Engarde said:
You mean there are things the military can do other than stab kobolds in the face? Wow, you learn something new every day....

If you're talking about training, then yes. In order to get a decent military, you have to have them train at a barracks. You can use the schedule system to give them breaks, but I just make them train year round.
 

gonzo20

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wish this game had mouse control instead, then i could get properly into it, im crap with key bindings so it would be awesome if their were mods for mouse control
 

Internet Kraken

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gonzo20 said:
wish this game had mouse control instead, then i could get properly into it, im crap with key bindings so it would be awesome if their were mods for mouse control
There actually are mods [http://www.bay12forums.com/smf/index.php?topic=62301.msg1427431#msg1427431] for mouse control. I don't see why you would prefer mouse control though. Seems like it would make everything harder. Maybe that's just me though.
 

gonzo20

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Internet Kraken said:
gonzo20 said:
wish this game had mouse control instead, then i could get properly into it, im crap with key bindings so it would be awesome if their were mods for mouse control
There actually are mods [http://www.bay12forums.com/smf/index.php?topic=62301.msg1427431#msg1427431] for mouse control. I don't see why you would prefer mouse control though. Seems like it would make everything harder. Maybe that's just me though.
well im just awkward and are there any easy to understand tilesets? the graphics dont put me off its just they are hard to understand
 

Internet Kraken

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gonzo20 said:
Internet Kraken said:
gonzo20 said:
wish this game had mouse control instead, then i could get properly into it, im crap with key bindings so it would be awesome if their were mods for mouse control
There actually are mods [http://www.bay12forums.com/smf/index.php?topic=62301.msg1427431#msg1427431] for mouse control. I don't see why you would prefer mouse control though. Seems like it would make everything harder. Maybe that's just me though.
well im just awkward and are there any easy to understand tilesets? the graphics dont put me off its just they are hard to understand
Well I personally think all tilesets are just as hard to understand as the vanilla graphics. Hence why I don't use them. But if I had to recommend one, it would be phobeus [http://www.bay12forums.com/smf/index.php?topic=57557.0] since it's the easiest on the eyes. Not a cluttered mess like Mayday.
 

Double A

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All the tilesets are ugly and make every tile look like it's engraved. Seriously, I can't tell the floors from the walls in those things. Ze goggles, zey do nothing.

Internet Kraken said:
Engarde said:
You mean there are things the military can do other than stab kobolds in the face? Wow, you learn something new every day....

If you're talking about training, then yes. In order to get a decent military, you have to have them train at a barracks. You can use the schedule system to give them breaks, but I just make them train year round.
Yeah, try to give them every third or fourth month off. That way, when your dwarves start going crazy, the first ones won't be the guys who are trained to use sharp and pointy metal objects. Or are able to Falcon Punch various forms of wildlife to death.
 

Internet Kraken

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Chapter 33: From the journal of Stinthad Kekimtobul

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2nd Granite, 1053, Early Spring



Oh things have just been coming along wonderfully lately! I'm quite pleased with how much Reveredtour has grown. It's becoming a truly grand fort!

Map of Reveredtour [http://img593.imageshack.us/img593/9545/reveredtour.png]
Stonesense Version [http://img593.imageshack.us/img593/2966/reveredtoursenseg.png]

Sure, a lot of people have died to get us here....

Dishmab Ingishlerteth, Farmer: Was attacked by the cave kraken Lokumbelal whilst tending to the underground farms. She was pinned down and had her neck snapped before the military could save her.

Kosoth Gamilkol, Soldier: Killed by the cave kraken Gatinnum whilst patrolling the caverns. She was separated from her squad and tried engaging to beast on her own, only to be killed by it.

Mosus Mengatek, Hauler: Was attacked by a troglodyte that somehow managed to make it past the forts defenses. Though she survived, she was later attacked by another troglodyte that shattered her head.

Asen Ilromsodel, Woodcarpenter: Ambushed by the deep kraken Kalalgasol whilst cutting down tunnel tubes in the crypt. Said deep kraken tore off his flesh until he bleed out on the cavern floor.

Sodel Zonurem, Farmer: Decided to tend to the farms whilst Kalalgasol the deep kraken tore Ilromsodel the woodcarpenter apart just a few feet away. Unsurpisingly, the deep kraken attacked him when it was finished with Ilromsodel. Lived as an idiot and died like one.

Medtob Erithidok, Soldier: Was used as bait to lure the local hippo population into a series of cage traps. Was unable to complete this task, as the giant leopard Volalbomrek tore her throat open.

Monom Zonunal, Digger: Received several injuries due to a cave in that occurred whilst digging the moat. She later died of an infection as a result of these injuries.

Bim Eturtat, Secondary Soldier: Dove into the ocean to fight zombie bluefish and drowned in the process. Fucking idiot.

Tosid Kontulon, Secondary Soldier: Dove into the ocean to fight zombie bluefish and drowned in the process. Fucking idiot.

Unib Teskomiden, Commander: Dove into the ocean to fight zombie bluefish and drowned in the process. Fucking idiot.

But....well, you can't stop progress! Besides, look how wealthy we have become!



I'd say I'm doing a pretty good job.

4th Granite, 1053, Early Spring



I figure the Immortal Rags have spent enough time swimming for now. I'll have someone go drain the chamber and then let them out. Hopefully they won't feel bitter about missing the New Year's party. We kind of forgot about them, so while they were floating in a pool of murky brine, we were drinking and celebrating. My bad, I guess.

9th Granite, 1053, Early Spring

Teehee, I noticed that Zuntir has been spending a lot of time with one of the diggers recently. He says there's nothing going on, but it's pretty obvious that they've become more than just friends!



I hope it works out for them. I'm not really interested in anyone in Reveredtour at the moment, and I still haven't gotten over what that foul Urist did to me back in the capital. Kind of makes me avoid serious relationships now. Besides I imagine any, um, "intimate" moments would be awkward with Lorbam and Ingiz always standing 3 feet away from me.

I asked Goden if she had anyone special in her life, but she just said that all her passion was dedicated to the Relieved Craft and her "gods". I'd ask Momuz and Alath, but I'm pretty sure they would both have similar answers. I've never met an experienced solider who valued love over killing.

12th Granite, 1053, Early Spring



Argh, there's always someone screaming about something around here. How am I supposed to focus on surgery with all this shouting? At least Atir didn't need that vein. I think. Doesn't matter now, since Ingiz ate it as soon as I cut it out.

What is causing all that racket-



Oh. That is a problem. Well, not one the application of several soldiers can't solve. I just hope the dwarf down there can run fast enough to keep away from the cave kraken.



12th Granite, 1053, Early Spring

Well, there was a lot of screaming coming from the caverns. This did not bode well for us.



Then there was a loud snap, and the screaming just stopped.



I guess I have another name to add to the obituaries. Couldn't even go half a month...

13th Granite, 1052, Early Spring



Well that went about as expected. Man, Alath has been butchering everything. If only there was some way to keep him everywhere at once. Then nobody would ever die again!

Oh well. As a reward for vanquishing the cave kraken, it's time for more swimming!

17th Granite, 1052, Early Spring

Another dwarf stumbled into the hospital today. It was a woodcarpenter, named Ineth Atiskovest. I hadn't seen him before, so I assumed he was here for some kind of help rather than a pleasant conversation.



Atiskovest: "Hello, you're the doctor around here, right?"
Stinthad: "I sure am! It's nice to see a new face! I'm guessing you need some help?"
Atiskovest: "Yes, you see I sustained a rather nasty wound on my right hand recently, and it's been difficult to work with it since then."
Stinthad: "How awful! What happened?"
Atiskovest: "That damn cave kraken attacked me to. I was lucky though, as Alath drove it off before it could inflict a fatal wound. All it managed to do was cut up my hand."
Stinthad: "Well, I can fix that! Just lie down on that bed over there and I'll take a look at your hand as soon as I can."
Atiskovest: "Ah, thank you."

He sure is nice. Most people in Reveredtour are pretty impatient, but he's quite calm and collected. It's a refreshing change.

Atir: "Help me...please."
Atiskovest: "Uh, beg your pardon?"
Stinthad: "Oh don't mind Atir! He's been a bit loopy since his last surgery. I tried injecting him with alcohol as an anesthetic."
Atiskovest: "Is that a proper medical procedure?"
Stinthad: "It is now! Tell me, which do you prefer? Tuber beer or strawberry wine?"

He said he likes strawberry wine, but didn't want any injected into him. Oh well, his loss.

18th Granite, 1053 Early Spring



Whoa, I just got another one of those creepy chills again. I wonder what causes them. Maybe it's something in the water.



20th Granite, 1052, Early Spring



I noticed that one dwarf is still holed up in the crafting workshop, throwing random sketchings at dwarves passing by. It seems she still doesn't have what she needs. I can only assume it is something Reveredtour is incapable of producing if she hasn't gotten it by now. I was starting to wonder if she would just stay in there forever so I asked Goden, who seems to know the most about these strange moods, what that dwarf would do.

Stinthad: "Say Goden, I was wondering, what happens to a dwarf that can't complete their artifact?"
Goden: "In the event that an artifact cannot be completed, the gods will stop whispering in the mind of the puppet dwarf."
Stinthad: "So you're saying the dwarf will stop trying to make the artifact?"
Goden: "Yes"
Stinthad: "Oh, well that's okay-"
Goden: "Though in a fit of rage, the gods will often snap the failed puppets mind like a new born kitten's legs. This of course leads to several delightful varieties of insanity. All of which are quite fatal."
Stinthad: "That's horrible!"
Goden: "That's what happens to those that fail the gods. You should learn from it."

I still don't get who these "gods" are. Maybe Goden is just making stuff up. I really hope that dwarf doesn't go crazy...

23rd Granite, 1052, Early Spring

Whoa journal, today was incredibly awesome. Did you know that Earth Golems can talk? I mean, not just make those weird moans, I mean say actual....stuff. That's what Lorbam did, and guess what? He wanted to PARTY!



That's totally cool! Incredible! Amazing! I was right there with him, and it was awesome. Of course, Goden had to be miss negative as usual. She can't have fun.

Stinthad: "Hey Goden, come on! We're having a party!"
Goden: "What the hell are you talking about?"
Stinthad: "A party! With like, fun stuff. Lorbam organized it!"
Goden: "Isn't Lorbam your hideous earth golem?"
Stinthad: "Heh, yeah!"
Goden: "How did her organize a party?"
Stinthad: "Because he can talk! Did you know that? I didn't."
Goden: "......are you drunk?"
Stinthad: "Better! I was looking through some of the stuff the elves left last year, and I found this weird herb and-"
Goden: "Oh by the gods, you should be ashamed. I can't believe this. Please tell me you didn't try operating on anyone today."
Stinthad: "No, I let Lorbam try instead!"
Goden: "Oh gods help me, this our leader. What the fuck is wrong with this fort?"

She needs to calm down. This is really cool!

24th Granite, 1053, Early Spring

What the heck did I do last night? I can't remember anything. But from what I wrote in this journal....oh dear, I think I need to check on the hospital-

Wait, who's that out there?



__________________________________________________

I don't even know anymore.
 

(name here)

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Party golems: Even better than party ghosts!

Also, how many and what kinds of ghost do you have?

The obituaries are longer than I'm used to, but then again my caverns have been fairly safe so far, with enough open room that I generally manage to send down my military to clear out the foul beasts before an actual fight happens.