Let's Play Dwarf Fortress: Syndrome Conundrum

Internet Kraken

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PurpleLemur said:
On a sidenote... coffins... are they not for corpses? I've got a coffin for some guy who got possessed and died but I had to dump his corpse on a pile outside my fortress : /
Yes they are, but you have to designate them for burial before they can be used. I think, it's been a while since I actually used one (this is a bad sign). Try consulting the wiki.
 

ynotgriff

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OhJohnNo said:
Currently starting another fortress, following this tutorial [http://afteractionreporter.com/2009/02/09/the-complete-and-utter-newby-tutorial-for-dwarf-fortress-part-1-wtf/]. Going mostly well, but there don't seem to be any bushes to "collect plants" and there are "no seeds available" for my farm plot (which I had to place outside... nasty tough rock cliff face).
Just a work of advice,follow his instructions to the letter, even the sizes of rooms. Or else you don't have enough space and everything gets pretty wonky.
 

(name here)

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I assume he just doesn't bury them properly.A graveyard stockpile halts the unhappy thoughts but not ghosts.
 

Internet Kraken

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Chapter 28: From the journal of Stinthad Kekimtobul

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16th Sandstone, 1052, Mid-Autumn



YAAAAAAAAAAAYYY!!!!!!!!!

Kraken's notes: Voracious cave crawlers are pretty fucking awesome. They're basically millipedes, only inflated to a horrifying size. So take this cute little guy;


But make him big enough to swallow your car whole. Also replace the adorable face with a nightmarish mess of teeth and slime. Being 15 times bigger than a dwarf, they will tear through civilians like tissue paper. Your military might not fare much better if they're poorly equipped, as wrestling with a crawling monstrosity isn't the most effective strategy. But if you can catch one, it will be awesome. Due to their size and ferocious nature, voracious cave crawlers can be quite effective against even armed opponents. Though it can be difficult to acquire a breeding pair, as they are solitary hunters that rarely show up.

I'm so happy! I haven't seen a cut cave crawler since we left the capital. I'd forgotten how cute they could be, with those big silly teeth and the way their little legs shuffle about on the floor. And they taste delicious to. There's no downside to them!

I must have it.



20th Sandstone, 1052, Mid-Autumn

Gah, what's with all the noise? It's upsetting the cave crawler! I don't know how anyone could get work done while listening to that annoying squawking. What's doing that anyways?



Kraken's notes: Vultures are complete fucks. They tend to show up in large groups, and will head straight towards your fortress in a hurry. Vultures will attempt to steal any food they can manage to reach, and in some cases this can be huge amounts. Due to their speed and ability to fly, killing vultures can be incredibly difficult if your dwarves are trying to chase them down. It is better to simply station your military on top of the food stockpile whenever vultures are seen near your fort.

Vultures may sometimes attack one of your dwarves, though their small size means that even civilians can fight them off in most cases.

23rd Sandstone, 1052, Mid-Autumn

A rather pesky swarm of vultures have tried to pilfer food from Reveredtour over the past few days. Cowardly beasts, feasting on the dead and taking what isn't there's. Momuz says there like the elves of the sky, but frankly I think that's pretty rude. I mean, vultures are just dumb birds. They don't make any good music.

Of course, being nothing more than dumb birds their attempts at theft were thwarted with ease.



Albeit through rather horrific methods in some cases. I don't think I needed to hear the sound a vulture makes when you gouge out its eyes. Regardless, the vulture threat has been defeated. Unfortunately, this means that Reveredtour is now covered in a fine layer of vulture blood and guts.



Ugh, I just know I'm going to be picking vulture bones out of my shoes for weeks.

1st Timber, 1052, Late Autumn



Okay guys, it's just a vulture. Please stop panicking over it. I mean, I know it's annoying, but if it really bothers you that much then go kill it! I feel no pity for these things!

6th Timber, Late Autumn

Construction has been going well over the past few months, ignoring the vulture incident. We finally managed to make decent progress with the production center, and have even managed to put together some crafting workshops.


Stonesense Version [http://img80.imageshack.us/img80/6228/worksjopsense.png]

Now we finally have a good place to put together trade goods. Speaking of which, the dwarven caravans should be arriving in a few days. I can't wait to show them how much Reveredtour has progressed! Though I hope they don't mind the vulture blood.

13th Timber, 1052, Mid-Autumn



I..I...I'm not a very good doctor.....

__________________________________________________


Can I go one update without getting someone killed? Evidently not. Fuck's sake.
 

Aidinthel

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OhJohnNo said:
Currently starting another fortress, following this tutorial [http://afteractionreporter.com/2009/02/09/the-complete-and-utter-newby-tutorial-for-dwarf-fortress-part-1-wtf/]. Going mostly well, but there don't seem to be any bushes to "collect plants" and there are "no seeds available" for my farm plot (which I had to place outside... nasty tough rock cliff face).
I believe your starting seeds can only be planted inside; if you want an aboveground farm you'll have to buy seeds from elves or humans. But of course an underground farm is more dwarfish anyway.
 

repeating integers

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Internet Kraken said:
Kraken's notes: Voracious cave crawlers are pretty fucking awesome. They're basically millipedes, only inflated to a horrifying size. So take this cute little guy;


But make him big enough to swallow your car whole. Also replace the adorable face with a nightmarish mess of teeth and slime. Being 15 times bigger than a dwarf, they will tear through civilians like tissue paper. Your military might not fare much better if they're poorly equipped, as wrestling with a crawling monstrosity isn't the most effective strategy. But if you can catch one, it will be awesome. Due to their size and ferocious nature, voracious cave crawlers can be quite effective against even armed opponents. Though it can be difficult to acquire a breeding pair, as they are solitary hunters that rarely show up.
So they're Masadan Hooders?

(I shall give virtual cookiez to those who get that)

Why is everything so much more badass in Dwarf Fortress than it is in real life? First Carp, then Elephants, now Vultures...

Anyway. I can't make my farm in my current fort area due to lack of mud. Does this mean I'm screwed?
 

General-Veok

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Nope. All you have to do is make mud. Barring Freezing biomes, it's often worth it to simply channel a room out next to a murky pool. You can then block off the opening to the outside, and farm on the muddied dirt.
 

Internet Kraken

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General-Veok said:
Nope. All you have to do is make mud. Barring Freezing biomes, it's often worth it to simply channel a room out next to a murky pool. You can then block off the opening to the outside, and farm on the muddied dirt.
Or you could just make your farms in the caverns, as they are always considered muddy. As shown by this LP, this is a perfectly safe and intelligent thing to do with no downsides whatsoever.
 

General-Veok

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General-Veok said:
Nope. All you have to do is make mud. Barring Freezing biomes, it's often worth it to simply channel a room out next to a murky pool. You can then block off the opening to the outside, and farm on the muddied dirt.
They're not "always considered" muddy, they *are* muddy. If you ever reclaim a fort and go down to the caverns, they'll be mudless and useless for farming (since reclaiming removes *all* mud)
 

Internet Kraken

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General-Veok said:
General-Veok said:
Nope. All you have to do is make mud. Barring Freezing biomes, it's often worth it to simply channel a room out next to a murky pool. You can then block off the opening to the outside, and farm on the muddied dirt.
They're not "always considered" muddy, they *are* muddy. If you ever reclaim a fort and go down to the caverns, they'll be mudless and useless for farming (since reclaiming removes *all* mud)
True, but you get what I mean. The caverns start out muddied, so if you don't want to bother with irrigation just dig down straight to them.
 

Internet Kraken

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OhJohnNo said:
Why is everything so much more badass in Dwarf Fortress than it is in real life? First Carp, then Elephants, now Vultures...
On the subject of elephants being cooler in DF, real life elephants are actually more like the Boatmurdered variant than the modern DF version. Why? Because in real life, there are reports of elephants storming into villages, knocking down buildings, and then drinking the villagers booze.
 

repeating integers

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General-Veok said:
Nope. All you have to do is make mud. Barring Freezing biomes, it's often worth it to simply channel a room out next to a murky pool. You can then block off the opening to the outside, and farm on the muddied dirt.
But how would I go about this? I'm a complete and utter newb, see.
 

Internet Kraken

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OhJohnNo said:
General-Veok said:
Nope. All you have to do is make mud. Barring Freezing biomes, it's often worth it to simply channel a room out next to a murky pool. You can then block off the opening to the outside, and farm on the muddied dirt.
But how would I go about this? I'm a complete and utter newb, see.
Just dig out an area underground next to a murky pool, and then pierce said murky pool. The water will flood the area, but eventually dry up and leave mud that can be farmed on.

Or you could just farm in the caverns and never have to deal with irrigation. That's what I do, and it doesn't have to end in under disaster all the time.
 

repeating integers

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Internet Kraken said:
OhJohnNo said:
General-Veok said:
Nope. All you have to do is make mud. Barring Freezing biomes, it's often worth it to simply channel a room out next to a murky pool. You can then block off the opening to the outside, and farm on the muddied dirt.
But how would I go about this? I'm a complete and utter newb, see.
Just dig out an area underground next to a murky pool, and then pierce said murky pool. The water will flood the area, but eventually dry up and leave mud that can be farmed on.

Or you could just farm in the caverns and never have to deal with irrigation. That's what I do, and it doesn't have to end in under disaster all the time.
Well I'll have to find a good underground pool, or dig down to the next level and farm there. Which I don't know how to do yet.
 

Internet Kraken

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OhJohnNo said:
Internet Kraken said:
OhJohnNo said:
General-Veok said:
Nope. All you have to do is make mud. Barring Freezing biomes, it's often worth it to simply channel a room out next to a murky pool. You can then block off the opening to the outside, and farm on the muddied dirt.
But how would I go about this? I'm a complete and utter newb, see.
Just dig out an area underground next to a murky pool, and then pierce said murky pool. The water will flood the area, but eventually dry up and leave mud that can be farmed on.

Or you could just farm in the caverns and never have to deal with irrigation. That's what I do, and it doesn't have to end in under disaster all the time.
Well I'll have to find a good underground pool, or dig down to the next level and farm there. Which I don't know how to do yet.
Well don't worry to much. I had a lot of trouble with farming to when I first played. One of my first forts ended because I flooded the whole thing in an attempt to create a farming plot.
 

Internet Kraken

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Chapter 29: From the journal of Etur Ishlumfeb

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2nd Limestone, 1052, Early Autumn

Ugh, so apparently I have to head out to some little fort in the wastes to check in on the dwarves living there. The place is called Reveredtour, and it's located in the far north, right on the coast of the Ocean of Shriveling. Yes, some bold group of idiots thought forming an outpost up in the middle of nowhere was a great idea. Such a job is beneath someone of my social status, but of course my idiot subordinate Ikudzulban got caught with some of the elves "special crop", so for the time being her responsibilities are now mine. I could be forming a trade negotiation with the Kingdoms of Mirth, but instead I'm being sent to the bottom of dwarven society.

17th Timber, 1052, Late Autumn



Well we finally approached what the maps consider to be Reveredtour territory. Though it looks just like any other part of this blighted wasteland, so you wouldn't be able to tell. That is, if it weren't for the small fort out in the distance. At least the dwarves here have formed some kind of society from the looks of things, albeit probably not a good one. But then what can you expect from a fortress founded on the shores of hell?

19th Timber, 1052, Late Autumn

We're closing in on the fort itself now. The foul stench of blood and vomit is overpowering. Somehow they have managed to make the Ocean of Shriveling smell even worse than it usually does. Well as I passed by a river, I overheard a cacophony of war cries and vulgar slurs. Unsurprisingly, the source of these foul words was the local militia.



They appeared to be chasing a herd of elephants, attempting to slaughter the gentle giants. Why? No clue. Soldiers aren't known for their logic, all they can do is spread violence and pain. I can't stand the vile savages that form the capital's militia, but they're even worse out here. Evidently their favorite pastime is seeing how much they can make their prey suffer before killing them.



I can only hope that the rest of the dwarves living here are more dignified.

20th Timber, 1052, Late Autumn

Hm, perhaps I was hasty in my initial judgments of Reveredtour. While it is by no means a place I would consider living in, whoever designed seems to have far better aesthetic sense than the average dwarf. The fort itself is not some pathetic hole in the ground like most outposts, but rather an elaborate series of buildings constructed over the ocean itself. It's a unique, bold, and daring design. The choice of microline as the primary construction material makes it stand out amongst the otherwise dull and lifeless wastes. And I must say, the use of tunnel tubes to build the entrance bridge is magnificent.



Maybe my stay here won't be such a waste after all.

21st Timber, 1052, Late Autumn

Scratch what I said earlier. A truly horrifying sight right next to the entrance told me everything I need to know about the culture of Reveredtour, or rather the lack of it. In the capital, every dwarf is given a proper funeral upon death, placed inside a coffin, and given eternal rest. It is an ancient tradition, but not by any means outdated. It shows respect for the dead and what they accomplished in life. Here in Reveredtour, the dead are shoved into a corner near the entrance.



I don't know what's worse;that some of the corpses have been rotting there for so long that they are now nothing but bones, or that nobody here seems to pay any attention to the pile of bodies. I wouldn't be surprised if the foul fumes of this place start messing with your head after a while. I've only been here a few days and I'm already seeing things. Last night I thought I saw some kind of ghost. How absurd.



23rd Timber, 1052, Late Autumn

Well the person leading this fort is a dwarf named Stinthad Kekimtobul. The other dwarves didn't always have favorable descriptions of her, but overall she seems to be a decent dwarf. Most of her faults are evidently linked to her incompetence and naivety, something I will gladly overlook if she is actually pleasant in a conversation.

23rd Timber, 1052, Late Autumn

So I just had a very brief conversation with this Kekimtobul. Unfortunately, this short conversation was enough to dash all my hopes about her being a sensible dwarf. Oh she looked fine at first, until I saw the horrific creatures following her.



Stinthad: "Hi! You must be the new liaison from the mountainhomes. My name is Stinthad Kekimtobul, and it's a pleasure to have you here!"
Ishlumfeb: "Er, yeah. I'm Etur Ishlumfeb and...and...I'm sorry, but you do know that some of the military's filthy war beasts are following you, right?"
Stinthad: "Huh? You mean Lorbam and Ingiz? Don't be ridiculous! There my beloved pets!"
Ishlumfeb: "You keep those things as...pets?"
Stinthad: "Aren't they wonderful! Ingiz, show Ishlumfeb here that neat little sound you make."

The cave crawler proceeded to let out a disturbing number of gurgles and croaks. Kekimtobul merely giggled upon hearing them, as if she was hearing the chirping of a baby bird rather than the cry of an abomination.

Stinthad: "See? They're great. Anyways, I'm sure you want to get our meeting underway, but I'm unfortunately busy at the moment. Let me finish some surgery and I'll get back to you as soon as possible."
Ishlumfeb: "Wait, you're a doctor to?"
Stinthad: "Yep! Only one in Reveredtour. Now if you'll excuse me, I need to get back to work. Where did I put that scalpel...oh!"

She then reached into the gaping maw of her disgusting cave crawler and proceeded to fish out a medical instrument covered in several layers of slime. It was difficult to resist the urge to retch at the sight of this.

Stinthad: "Silly Ingiz. Sometimes he tries eating my tools because they have the smell of blood on them. I should probably clean this first...eh, I doubt it matters. Anyways, see you later!"

I must ensure that I come under no harm whilst staying here, lest I be forced to turn to her for medical aid. Though with all the safety violations in this fort (they keep the dangerous stockpile of untamed animals right next to some civilian workshops), this may be difficult.


24th Timber, 1052, Late Autumn

Well Kekimtobul finished her malpractice, so it was time for us to do business. She apparently lacks any type of office though, so we had no choice but to meet in the dining hall. I don't understand how she can be so cheerful when she has such poor living conditions for a leader.



Also the dining hall was covered in vulture blood and guts. This place continues to impress me. I tried my best to ignore the constant moans her earth golem and foul stench of corpses, and focus on the meeting instead.

Ishlumfeb: "Right, well let's get down to business. We understand that last year you ordered the delivery of a large quantity of...battle axes. Odd. Well, do you want to continue this order, is there something else you want produced?"
Stinthad: "Large, serrated disks."
Ishlumfeb: "Pardon?"



Stinthad: "You know, the ones you put into traps? We need a bunch of those."
Ishlumfeb: "Might I ask why?"
Stinthad: "Oh, I'm not sure. But my advisor says that they are needed for a special project. She usually has tons of good ideas, so I figure why not get some?"

I have no interest in learning what this special project is, so I filled out the order without asking any further questions.

29th Timber, 1052, Late Autumn

In between meetings, I've gone against my better judgment and decided to further examine this mess of a fortress. Most of what I saw just reinforced my opinion that I am in a cultural wasteland, however there was a glimmer of hope. A large number of the deep roads are covered in some wonderful engravings. Here are some of the more notable ones;



This is a truly inspirational image that can be admired by all dwarves. The sight of a lone octopre overpowering a deadly opponent is a sight to behold, and this forts engraver has immortalized the moment for all to see. A dwarven pet defeating this vile foe not only reflects the strength of the individual, but also reflects the unconquerable nature of the Relieved Craft and all its inhabitants. A true work of art.



To an uncultured pleb this image might appear rather simple, but it actually has a much deeper meaning. The three mountains rising from the earth represent the different dwarven civilizations of the Cyclopean Realm. Each mountain stands tall and proud, but they are all separated from each other. Furthermore, each mountain is of equal height, and no doubt this engraving implies that they are slowly eroding away rather than growing taller. This of course relates to the ongoing debate about whether or not the dwarven civilizations should remain divided or bind together to conquer our common enemies. A very controversial subject. Displaying this engraving out in the open reflects the courage and passion of the artist.



This one is rather self-explanatory in why it is appealing.

It's a shame that the engraver is wasting their talents in this filthy place. I could make good use of them in decorating my private estate.

1 Moonstone, 1052, Early Winter

I aimed to finish my business with Kekimtobul as soon as possible. Having just finished botching another medical procedure, she was ready to conduct the meeting as well. I pity to poor dwarf that she continues to torment through her foolish actions.



I informed her of the current demand for quivers. Rithrisen came to the conclusion that the best way to defeat the elves would be to out-tech them. Apparently he's somehow overlooked the fact that our use of metal puts us decades ahead of their wood based industry. Since elves are so fond of bows, he wants as many bow related items constructed to perfect our archery industry. It's a pointless plan that serves no purpose, but nobody has the guts to tell him that.



And with that our meeting had finally come to an end. I don't think I can stand to stay in the place much longer. I'm beginning to wonder if Ikudzulban let herself get caught on purpose. If she has to deal with horrific places like this on a regular basis, it's no wonder she resorts to using some "special crop" to ease her mind. It's tempting to try some right now, but instead I think I'll just drink enough to knock myself out until the merchants are ready to leave.

__________________________________________________
 

General-Veok

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...was one of your soldiers beating an elephant to death with the kobold thief's tunic?

That's pretty awesome. How'd they get the item as a weapon in the first place?
 

(name here)

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General-Veok said:
...was one of your soldiers beating an elephant to death with the kobold thief's tunic?

That's pretty awesome. How'd they get the item as a weapon in the first place?
Well-known wrestling bug. It must be one of the soldiers who killed the kobold with their bare hands.

Heh, dwarves and their complete lack of sanitation.
 

Internet Kraken

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(name here) said:
General-Veok said:
...was one of your soldiers beating an elephant to death with the kobold thief's tunic?

That's pretty awesome. How'd they get the item as a weapon in the first place?
Well-known wrestling bug. It must be one of the soldiers who killed the kobold with their bare hands.

Heh, dwarves and their complete lack of sanitation.
Yes, right before attacking the elephants the soldiers ran into two kobolds, who were promptly cut down. Evidently one of them tore off a kobold's tunic and decided to use it as a weapon. This is something that can happen with any creatures capable of grasping an item. For example, there are stories of giant desert scorpions killing adventurers by beating them to death with their own trousers.