Let's Play Dwarf Fortress: Syndrome Conundrum

General-Veok

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Can you make the moat deeper? If you carve it out so that it's one z-level less than the ocean, and then *breach* the ocean, water pressure should immediately fill the entire thing.

Better use a miner that can swim...
 

Internet Kraken

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General-Veok said:
Can you make the moat deeper? If you carve it out so that it's one z-level less than the ocean, and then *breach* the ocean, water pressure should immediately fill the entire thing.

.....derp.

I should just do this.
 
Feb 13, 2008
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A moment's respite from Reverdtour to talk about Etardeduk.

The Woodsman/Hunter Caliostro was sitting having a sensible sandwich of mule meat roast.
(The finest minced rat heart delicately drizzled with minced mule and toad consommé, and with a mouthwatering mule pate on the side) when the pet Tiger sensed trouble.

Standing up from the rubbish pile was the evil she-goblin Ngom Hatedmazes, ready to steal the children.

Caliostro gestured towards her with his crossbow and shot her straight in the right thigh, shattering her hip with the ricochets from his finely crafted donkey-bone bolts. She didn't immediately surrender, so he fired a shot through her right wrist, making her drop the bag she was carrying.

She was quite surprised by this, and by the lack of blood, so she rested against the side of the wall. Caliostro took this as a warning sign and shot her in the left leg as well. Worried that he was being a little mean, the next shot pierced her stomach and lodged in there.

Cali sat back down to eat.

Ngom staggered away, only to feel another bolt ram itself into her lower spine. Dripping blood and other vital bits, she staggered away as bolts flew after her. Miss / Miss / Miss / Miss / Miss / BANG, straight in her left foot - lodging against the bone.

As she looked up at the shadow over her, she could see that it wasn't the Goblin God of Death, but the Human Caravan coming in. She went under the wheels while Caliostro finished his sandwich.

Yeah... My fortress doesn't like Spies. My Snipers especially don't like spies.
 

ChaoticKraus

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Just wanted to chip in and thank you for providing me with such entertaining reading. I love the whole concept of DF but i really don't have the time or patience to actually learn it. I'm just thankful it's as fun to read about as it is. Also, your idea about an kraken-filled moat is genius. Exactly the kind of insane visions i would have if i learned to play.

I hope you manage to fix that damn moat, it must be pretty frustrating not being able to fill it.
 

Caliostro

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Jan 23, 2008
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The_root_of_all_evil said:
A moment's respite from Reverdtour to talk about Etardeduk.

The Woodsman/Hunter Caliostro was sitting having a sensible sandwich of mule meat roast.
(The finest minced rat heart delicately drizzled with minced mule and toad consommé, and with a mouthwatering mule pate on the side) when the pet Tiger sensed trouble.

Standing up from the rubbish pile was the evil she-goblin Ngom Hatedmazes, ready to steal the children.

Caliostro gestured towards her with his crossbow and shot her straight in the right thigh, shattering her hip with the ricochets from his finely crafted donkey-bone bolts. She didn't immediately surrender, so he fired a shot through her right wrist, making her drop the bag she was carrying.

She was quite surprised by this, and by the lack of blood, so she rested against the side of the wall. Caliostro took this as a warning sign and shot her in the left leg as well. Worried that he was being a little mean, the next shot pierced her stomach and lodged in there.

Cali sat back down to eat.

Ngom staggered away, only to feel another bolt ram itself into her lower spine. Dripping blood and other vital bits, she staggered away as bolts flew after her. Miss / Miss / Miss / Miss / Miss / BANG, straight in her left foot - lodging against the bone.

As she looked up at the shadow over her, she could see that it wasn't the Kobold God of Death, but the Human Caravan coming in. She went under the wheels while Caliostro finished his sandwich.

Yeah... My fortress doesn't like Spies. My Snipers especially don't like spies.
Never been this proud of myself in real life.

Please don't die (too soon[footnote]Death is inevitable after all. Particularly in this game.[/footnote]) Cali dwarf.
 

Internet Kraken

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Mar 18, 2009
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Chapter 42: From the journal of Stinthad Kekimtobul

__________________________________________________

10th Moonstone, 1053, Early Winter


Well Mister Atheltat already left. Call me crazy, but I don't think he liked Reveredtour. But how could you hate Reveredtour? It's great here!

I mean, aside from the moat that won't fill up. Speaking of which, I've requested advice from other dwarves [http://www.bay12forums.com/smf/index.php?topic=74241.0] on how to fill up the moat effectively, as I haven't a clue. Unfortunately, the vast majority want me to use pumps and I, uh, don't know how to use pumps...

Patchy link said:
Can you get above the ocean entry tunnel? If you channel that wall that is making a diagonal, the ocean should flow in a lot faster heh.
Oh, I like this idea! Let's try this one!



13th Moonstone, 1053, Early Winter



Oh good, Zuntir started working on his project. I was worried he might go insane, and I'd hate to lose an old friend. I hope he makes something good! Rather than, say, a spikey rope.

17th Moonstone, 1053, Early Winter


Stonsense Version [http://img443.imageshack.us/img443/5280/floodsense.png]

Huh, you know I don't want to speak to soon but I think this is working! The water flow has increased, and I think it will now move fast enough to fill to entire moat. This means I don't have to figure out how pumps work! Hooray for cutting corners!

18th Moonstone, 1053, Early Winter

Zuntir finished building his artifact!



A coffer? Well, it's functional, so I can't really complain. And it does look nice.



Why's it covered in cat bone though? I suppose it doesn't matter. Besides, there's a nice image on it in tigereye. If Goden had made this it probably would've featured a dwarf starving to death or something equally horrific. I think I'll put this in my office once construction is complete.

26th Moonstone, 1053, Early Winter

Argh, I did speak to soon. The moat is still taking ages to fill due to evaporation. I figure there must be some way to circumvent this problem that doesn't require pumps...

NecroRebel said:
It might also help to build big bridges over the whole moat. That'll set it to be Inside, which, IIRC, will protect it from the heat's evaporation effect and make the place fill faster.
Oh! That might work! Let's do that instead.

2nd Opal, 1053, Mid-Winter

Winter always seem to be rdull around here, with nothing to really comment on. Then again many of my journal entries have been unfortunately detailing the gruesome slaughter of a dwarf, so maybe that's a good thing. On the subject of death, many of the ghosts haunting Reveredtour have vanished. I'm not sure why, though maybe it has something to do with the graveyard we built.

6th Opal, 1053, Mid-Winter



The children seem to throw a lot of parties now that I think about it. They don't really do anything but sit in the meeting hall. I don't expect them to do much work, but you'd think they could at least do something. Otherwise they're just getting in the way.

But ultimately I can't bring myself to yell at children. They're to innocent. And come to think of it, I have been working rather hard lately. So...



10th Opal, 1053, Mid-Winter

There's a lot of cave spider webs down in the caverns. Cave spider silk is pretty nice, valuable to. We should probably make use of it. Hm...



Might as well make it a mandate for extra encouragement.

18th Opal, 1053, Mid-Winter

General-Veok said:
Can you make the moat deeper? If you carve it out so that it's one z-level less than the ocean, and then *breach* the ocean, water pressure should immediately fill the entire thing.
Oh.

That makes most sense out of everything I've heard.

Let's try doing this.

21st Opal, 1053, Mid-Winter

Ever since Zuntir made that artifact he's been producing stone items of exceptionally high quality. I'm not sure how this is possible, but making artifacts usually means a dwarf ends up with incredible skills. Goden said that's because the "gods" will sometimes impart their knowledge onto the dwarf they "use to make the artifact". I don't buy her mumbo jumbo. She won't even explain who these "gods" are.

28th Opal, 1053, Mid-Winter


Stonsesense Version [http://img573.imageshack.us/img573/4706/statuesense.png]

I've extended the O.M.R.L.P to a room in dire need of attention; the dining hall. To be honest, it's a mess. Still covered in vulture blood and corpses, and the room itself is bare and dull. I added some statues to it, as those are always nice, but I think we need something more fancy to make it appealing. I'm thinking about installing some gem windows.

2nd Obsidian, 1053, Late Winter



Aside from the obvious question about how these earth golems keep throwing parties, I'm wondering how this golem in particular earned the title of leatherworker. Can golems actually learn to do stuff like that? I can't imagine how that would work. Could I teach Lorbam to perform surgery? I mean, once I learn how to do proper surgery.

10th Obsidian, 1053, Late Winter

Ah, good. The cooks have finished producing the cave spider silk items I requested.



NOW ENSURE THAT THEY NEVER LEAVE REVEREDTOUR!! I DEMAND IT!!

20th Obsidian, 1053, Late Winter



Another one of those cloaked figures was spotted near the edges of Reveredtour. It ran away upon its presence being revealed, so the Immortal Rags didn't need to cut it down. I don't know what they want with Reveredtour, but it can't be anything good.

23rd Obsidian, 1053, Late Winter



Argh, why is this taking so long? It's just digging out the remainder of the moat. It's not anything new or dangerous. They should be able to bust through this stone and soil at lightning speed, but it's taking them ages. And most of them are legendary miners to!



If you're going to go around calling yourself legendary, you should at least have the skill to back up that claim.

26th Obsidian, 1053, Late Winter



What is this? It's been 2 months and they've only gotten one of those bridges built. At this rate the moat will be filled when I'm dead and buried. I hate Obsidian. It's the worse month of the year. Everything just seems to slow down.

__________________________________________________
 

Internet Kraken

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ChaoticKraus said:
Just wanted to chip in and thank you for providing me with such entertaining reading. I love the whole concept of DF but i really don't have the time or patience to actually learn it. I'm just thankful it's as fun to read about as it is. Also, your idea about an kraken-filled moat is genius. Exactly the kind of insane visions i would have if i learned to play.

I hope you manage to fix that damn moat, it must be pretty frustrating not being able to fill it.
Thanks. It does take a lot of patience to learn DF, but it's more than worth it.

And don't worry, I'll get this moat filled up somehow.
 

General-Veok

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Dec 2, 2010
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I've found that for large areas, it actually is faster to carve upward ramps in the area you want channeled rather than designate the tile above for channeling.

The reason is that the pathing AI handles the two tasks differently -- dwarves have an observable tendency to channel out in lines -- after one tile gets channeled, they'll head to the tile directly south of it, and then south again. Normally this wouldn't be a problem, and for one miner it isn't, but if you have 4 legendary miners, you quickly get into a backlog -- each dwarf is going for the tile south of their own -- you get a line of the 4 dwarves, and the first 4 tiles get channeled. But then, when the miners finish their task simultaneously and find the next tile to channel, the southmost dwarf takes one step and starts channeling again. The second southmost dwarf takes two steps, and then channels again, the third southmost dwarf takes three steps, finds that the first dwarf has already finished channeling the square, and has to keep moving south to find the next available channel-able tile.

Bottom line, mass channeling seems to quickly accumulate travel time in-between the individualized "channel" tasks which (and counter-intuitively, I might add) only gets worse the more dwarves you throw at it.

On the other hand, carving ramps upward uses the *dig* logic, so dwarves who start "upward ramping" will continuously carve their ramps to adjacent squares until they get hungry, thirsty, or bored, and wander away. And as each dwarf picks their own path, by the time inter-task travel time becomes an issue, most of the space has already been cleared.
 

Internet Kraken

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Mar 18, 2009
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General-Veok said:
I've found that for large areas, it actually is faster to carve upward ramps in the area you want channeled rather than designate the tile above for channeling.

The reason is that the pathing AI handles the two tasks differently -- dwarves have an observable tendency to channel out in lines -- after one tile gets channeled, they'll head to the tile directly south of it, and then south again. Normally this wouldn't be a problem, and for one miner it isn't, but if you have 4 legendary miners, you quickly get into a backlog -- each dwarf is going for the tile south of their own -- you get a line of the 4 dwarves, and the first 4 tiles get channeled. But then, when the miners finish their task simultaneously and find the next tile to channel, the southmost dwarf takes one step and starts channeling again. The second southmost dwarf takes two steps, and then channels again, the third southmost dwarf takes three steps, finds that the first dwarf has already finished channeling the square, and has to keep moving south to find the next available channel-able tile.

Bottom line, mass channeling seems to quickly accumulate travel time in-between the individualized "channel" tasks which (and counter-intuitively, I might add) only gets worse the more dwarves you throw at it.

On the other hand, carving ramps upward uses the *dig* logic, so dwarves who start "upward ramping" will continuously carve their ramps to adjacent squares until they get hungry, thirsty, or bored, and wander away. And as each dwarf picks their own path, by the time inter-task travel time becomes an issue, most of the space has already been cleared.
You learn something new about the convoluted logic behind DF's programming each day!
 

General-Veok

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Dec 2, 2010
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And the best news is -- barring trees -- it's completely safe!*

*Veok is not liable for the maiming and/or murder of any dwarves in any game other than my own.
 

Internet Kraken

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Mar 18, 2009
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General-Veok said:
And the best news is -- barring trees -- it's completely safe!*

*Veok is not liable for the maiming and/or murder of any dwarves in any game other than my own.
Nope. If this doesn't work, I'm going to blame nonexistent you. Maybe I'll name a dwarf after you just to look you into the unfinished moat so you starve.

Joking, obviously.
 

Chal

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Aug 6, 2010
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Still no luck? What kind of FPS are you getting with all the flowing water around?
 

Internet Kraken

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Chal said:
Still no luck? What kind of FPS are you getting with all the flowing water around?
According to the FPS counter, it's hovering around the mid 90's. That's more than playable for me.
 

Chal

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Aug 6, 2010
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Hrumph. Carry on with whatever crazy scheme is next then. I thought it might have been worth checking, but that is a great FPS considering what's going on.
 

Internet Kraken

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Chal said:
Hrumph. Carry on with whatever crazy scheme is next then. I thought it might have been worth checking, but that is a great FPS considering what's going on.
Well it's worth noting that the floodgates are currently closed so no water is flowing. Otherwise the diggers would have the mine whilst swimming.
 

Internet Kraken

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Ultratwinkie said:
Internet Kraken said:
Chal said:
Hrumph. Carry on with whatever crazy scheme is next then. I thought it might have been worth checking, but that is a great FPS considering what's going on.
Well it's worth noting that the floodgates are currently closed so no water is flowing. Otherwise the diggers would have the mine whilst swimming.
Make dwarven showers (hole in the ceiling that has a constant stream of water, gate is optional, and put drainage gates below the shower so it doesn't flood) and put a meeting place under it. It teaches them how to swim.
Well the comment about swimming was just a joke. Even if they could swim, they wouldn't dig out the moat when water is filling it. Being in water causes dwarves to cancel whatever they are doing. Which is honestly pretty sensible. Would you continue digging out a moat when you are wading through water up to your torso?
 

Internet Kraken

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Ultratwinkie said:
Internet Kraken said:
Ultratwinkie said:
Internet Kraken said:
Chal said:
Hrumph. Carry on with whatever crazy scheme is next then. I thought it might have been worth checking, but that is a great FPS considering what's going on.
Well it's worth noting that the floodgates are currently closed so no water is flowing. Otherwise the diggers would have the mine whilst swimming.
Make dwarven showers (hole in the ceiling that has a constant stream of water, gate is optional, and put drainage gates below the shower so it doesn't flood) and put a meeting place under it. It teaches them how to swim.
Well the comment about swimming was just a joke. Even if they could swim, they wouldn't dig out the moat when water is filling it. Being in water causes dwarves to cancel whatever they are doing. Which is honestly pretty sensible. Would you continue digging out a moat when you are wading through water up to your torso?
yes, but just in case. Giving dwarves a chance a good idea. Why? if they die they are stuck underwater and then the ghost will cause problems. Unless you dedicate a slab, but that isn't 100% as ghosts can appear regardless.
If slabs don't make ghosts vanish, then they aren't working properly. I've never heard anyone say they had a problem with them though. Anyways, I really don't think it's worth it to train civilians in swimming, at least at the moment when I want to get a lot of work done. Besides, the military is always using the swimming room for their own purposes.
 

EldrickTobin

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Internet Kraken said:
Also there won't be an update today on account of me feeling really bizarre. I don't know what is up, I just don't feel right.
Hope you have plenty of materials... sounds like a strange mood coming on ``v