Internet Kraken cancels social life; strange mood.
Internet Kraken withdraws from society...
Internet Kraken has claimed a computer!
On the subject of not updating though, there's not going to be an update today either. Though that may have already been clear given the time. I had to deal with some college stuff so I didn't have time to write a proper update.
Forgot to adress this comment. Yes, there are lakes underground. Haven is located right next to an underground lake, which is how the deep kraken and crawling carp got into the farms. Some would consider this a design flaw, but I just roll with it. After all, because of the crawling carp attack the cooks have now prepared several pieces of crawling carp meat. There's also at least one lake down in the abyss, which I am building a secret project on.
However, even if I learned how to use pumps, pumping up water from those lakes would serve little purpose. First, the lakes themselves aren't connected to the edges of the caverns so the amount of water is finite. I belive the moat is actually bigger than the lake in the crypt. Second, the pump stack would have to span dozens of Z levels and would take forever to build. Third, there's no reason to go to all this trouble when the ocean serves as an infinite source of water right under my fort.
Come to think of it, I'm surprised the only causalties of the H.F.S project was the digger who got caught in a cavein and the soldier that got her face torn of by a giant leopard. You'd think for all the time I've spent on it I would've gotten more dwarves killed.
uh... just a little note... im about to breech the adamantium vein below my own fortress... apart from having a mahoosive army stationed outside and a lava contingency plan what else should i do?
uh... just a little note... im about to breech the adamantium vein below my own fortress... apart from having a mahoosive army stationed outside and a lava contingency plan what else should i do?
uh... just a little note... im about to breech the adamantium vein below my own fortress... apart from having a mahoosive army stationed outside and a lava contingency plan what else should i do?
oh dear... any other way of stopping em? theres Fun all over my mining are at the moment but my Legendary Army (its taken ages of work) is just about holding em back... one did slip through and seems to be going after my Queen... good thing Her bodyguards are kitted out in the remains of the last adamantium vein i found... should be a good fight.
uh... just a little note... im about to breech the adamantium vein below my own fortress... apart from having a mahoosive army stationed outside and a lava contingency plan what else should i do?
oh dear... any other way of stopping em? theres Fun all over my mining are at the moment but my Legendary Army (its taken ages of work) is just about holding em back... one did slip through and seems to be going after my Queen... good thing Her bodyguards are kitted out in the remains of the last adamantium vein i found... should be a good fight.
They are not, however, immune to obsidian. Either turn your 'contingency plan' into a literal obsidianizer trap for them, or just use it as a means of sealing them in with the militia if things go badly.
Well, spring has arrived, and the new year has come along with it. It's at times likes this I decided to reflect upon Reveredtour to see how much we have progressed. There have been some obvious changes in the local landscape due to the H.F.S program...
Map of Reveredtour [http://img832.imageshack.us/img832/9545/reveredtour.png]
Stonesense Version [http://img59.imageshack.us/img59/8227/reveredtoursense.png]
...but it's not that big a deal. Sure we're slowly ruining the one sanctuary of plant life in an otherwise desolate wasteland but...yeah I'm not sure how to complete that sentence.
Still, we're producing tons of wealth!
Our production is great! Nobody produces cheap stone crafts like Reveredtour! Granted, I've been receiving a number of complaints about unsafe working conditions...
Dishmab Ingishlerteth, Farmer: Was attacked by the cave kraken Lokumbelal whilst tending to the underground farms. She was pinned down and had her neck snapped before the military could save her.
Kosoth Gamilkol, Soldier: Killed by the cave kraken Gatinnum whilst patrolling the caverns. She was separated from her squad and tried engaging to beast on her own, only to be killed by it.
Mosus Mengatek, Hauler: Was attacked by a troglodyte that somehow managed to make it past the forts defenses. Though she survived, she was later attacked by another troglodyte that shattered her head.
Asen Ilromsodel, Woodcarpenter: Ambushed by the deep kraken Kalalgasol whilst cutting down tunnel tubes in the crypt. Said deep kraken tore off his flesh until he bleed out on the cavern floor.
Sodel Zonurem, Farmer: Decided to tend to the farms whilst Kalalgasol the deep kraken tore Ilromsodel the woodcarpenter apart just a few feet away. Unsurpisingly, the deep kraken attacked him when it was finished with Ilromsodel. Lived as an idiot and died like one.
Medtob Erithidok, Soldier: Was used as bait to lure the local hippo population into a series of cage traps. Was unable to complete this task, as the giant leopard Volalbomrek tore her throat open.
Monom Zonunal, Digger: Received several injuries due to a cave in that occurred whilst digging the moat. She later died of an infection as a result of these injuries.
Bim Eturtat, Secondary Soldier: Dove into the ocean to fight zombie bluefish and drowned in the process. Fucking idiot.
Tosid Kontulon, Secondary Soldier: Dove into the ocean to fight zombie bluefish and drowned in the process. Fucking idiot.
Unib Teskomiden, Commander: Dove into the ocean to fight zombie bluefish and drowned in the process. Fucking idiot.
Obok Dorenolsan, Mechanic: Killed by some cave kraken. Who cares.
Kubuk Amostocig, Mason: Succumbed to infection due to injuries received from a cave-in.
Kubuk Elikstukos, Mason: Went into a strange mood but could not complete the artifact due to a lack of cloth. As a result she went berserk and got caught in a cage trap, and later starved to death.
But you can't make an omelet without breaking a few eggs!
Oh god these are dwarves I'm talking about, what am I saying?!? This last year has been a mess. Pointless death due to me allocating all our attention towards a moat that still won't fill up. I have to resolve to do better. A lot better. I have a good feeling about this year though!
4th Granite, 1054, Early Spring
One of the dwarves suggested having the diggers make upwards ramps from below rather than channel out the moat from above. The end result is the same, so I wasn't sure what the point would be. But to my surprise, the diggers are somehow working faster! Maybe they're just bad at digging down? I suppose it doesn't matter, so long as this gets done sooner now.
7th Granite, 1054, Early Spring
In addition to building and maintaining all of the traps and mechanisms found in Reveredtour, mechanics are also in charge of capturing and taming the local wild life. Now given how the creatures living here can range from harmless to living nightmares, it's important for them to tell me what they have caught and tamed recently. And yet, they continue to catch and domesticate animals behind my back! Take for instance what happened today. Some mason walks up to me crying about how he can't find one of his grubmaid's children. Well, it's quite sad to hear about someone losing one of their pets but- hold on, the heck is a grubmaid?
Kraken's notes: Grubmen (females are grubmaids) are fairly harmless creatures, as they are very small even compared to dwarves. They tend to travel in large groups to make up for their weakness, though it does little to help them against powerful predators (dwarves). However, grubmen are capable of learning skills and speaking. So while they are wild animals, they are still fairly intelligent. They also have a high pet value, so keeping them as pets can still be worthwhile despite not being able to butcher them.
In combat, grubmen can potentially inject a mild venom into a foe if they manage to bite them. The venom causes minor pain and blisters to form on the infected area, so while it is annoying it's hardly life threatening.
Apparently the mechanics tamed one of these things, and it was pregnant so it gave birth to two little grubs. The mason adopted them and took care of them himself. I was never told about any of this. One day I'm going to find a cave dragon sitting in the meeting hall and freak out, because the mechanics can't be bothered to tell me when they catch something.
As for the mason's missing pet, I can't really help him there. I hope he finds it, tough I'm not sure what could have happened to make it vanish without a trace. There should at least be a body somewhere.
11th Granite, 1054, Early Spring
Okay, I'm legitimately freaked out right now. One of the masons was acting strange, so I decided to ask him what was wrong. He responded by saying he was going to take my scalpel and shove it into my left eye if I didn't get out of his way. What the hell?
Furthermore that mason is muttering creepy things to himself, and he keeps wandering around the fort as if taking an inventory on what we have. This would be fine if he wasn't acting so weird about it. I told Goden about his threats and she said she would take care of it. But then after speaking with the dwarf for just 5 seconds she came back and told me not to get in his way. She said I was "interfering with the will of the gods". Again with this nonsense. Is she really going to let dwarves get away with stuff like this due to her strange beliefs?
14th Granite, 1054, Early Spring
That creepy dwarf climbed on top of the statue in the meeting hall and started shouting random gibberish, mostly vulgar slurs, at everyone nearby. In between disturbing rants I think I heard him say something about a forge, which might mean he wants to make something out of metal. Now the idea of letting this guy near a forge honestly scares me, as I think he might just make a battle axe and start chopping heads off. But Goden says the only way to appease him is to give him what he wants, so I suppose I have little choice.
16th Granite, 1054, Early Spring
Well the mad dwarf took control of the forge as soon as it was built. At least he's not ranting in the meeting hall anymore. Now he's running around the fort, spouting more insane babble, looking for all sorts of materials. I guess this is some creepy variety of a strange mood. I hope he just finishes soon.
22nd Granite, 1054, Early Spring
Well the mason locked himself inside the forge, began cackling wildly, and then started working on something. I'm worried he's going to charge out in a few days brandishing some nightmare weapon and decapitate a curious child who wandered a little to close to the maddwarf's forge. Maybe I should station the Immortal Rags next to the forge just in case.
26th Granite, 1054, Early Spring
Goden came up to me today and told me that she found something important. She told me that the diggers had dug up some old artifacts. Mostly useless junk not worthy of mention, but she handed me this weird thing called a "radio". She says it lets you communicate with others over long distances, somehow. Its old world tech so I don't know how it works but it should make talking with the military easier. Now I won't have to guess about what they are doing, as I gave some of the soldiers "radios".
27th Granite, 1054, Early Spring
That mason stumbled out of the forge in a daze. He didn't seem to know what was going on or what he had been doing for the past few weeks. But he said he vaguely remembered some voice commanding him to create "Amudgigin". He said he had succeeded though.
So I looked inside the forge he had claimed, and found a bizarre iron short sword lying on the floor.
This thing is horrifying. On top of being covered in spikes and bands of bone, there's this weird image on the hilt of the sword. And if you look at it the right way, it appears to be a depiction of some horrible beast rampaging through a dwarven settlement. Why would anyone make something like this?!?
I bet there were some other horrifying things on it, but before I could examine it further Goden charged in, snatched the sword out of my hands, and then charged across the bridge. Why? I have no idea!
She already has that bizarre hammer, so why'd she take the sword to?
1st Slate, 1054, Mid-Spring
It'd been a few days since Goden randomly charged out into the wastes. I tried looking for her from the hospital, and spotted her off in the distance, apparently hunting gazelles. I have no clue why she spontaneously decided to exterminate the local gazelle herd.
She also is apparently using both of those artifacts to kill them, which seems pretty...excessive.
How does she even manage to hold both of those properly?
4th Slate, 1054, Mid-Spring
The masons seem to be picking up pace, as they've built several more bridges over the course of the last month than the entirety of winter. It's not enough to stop the evaporation, but once the moat is mostly covered it should help a lot. It might not even be necessary if digging out an additional level is enough to flood the moat, but it doesn't hurt to have a backup plan. It's not like building bridges somehow harms us.
7th Slate, 1054, Mid-Spring
Sometimes I wonder if it's really my fault that my plans don't work or if the dwarves here are just making dumb mistakes. Take for example the following situation; my design for breeding chambers is simple and effective. There shouldn't be any problems with it. Yet somehow, some dwarf managed to screw it up.
That's a vulture cage blocking the door. Why is there a vulture cage there? I have no clue. I didn't even know we had a caged vulture (thanks again mechanics), and somehow one of the dwarves thought I told them to block a door with its cage. And nobody's bothering to move it either. How do you even do something like this? I can't see what thought process would lead to this.
13th Slate, 1054, Mid-Spring
Okay, the mechanics have finally started telling me about what they've caught. Apparently we somehow had enough cage traps set up to catch an entire herd of elk birds.
Well that's not a problem, as elk birds taste pretty good. I told them to just tame and then butcher them. However, it's not that simple. The female elk birds had evidently finished mating just before blundering into the cage traps, so several of them have given birth to hatchlings inside their cages.
These hatchlings also have to be tamed before we can butcher them. So that means the mechanics have a ton of elk birds to tame, and if we don't butcher the females soon they might spawn even more.
I think we need a second kennel.
Though even that might not be enough to tame these elk birds at a reasonable rate. Perhaps there's something we can do to dispose of the hatchlings without taming them...
I'm open to any ideas about how to get rid of these elkbird hatchlings quickly. I don't want to waste time taming them all. And before you ask, the radio bit was just fluff to make writing battles easier in the future.
give that sword to your epic "insert name of punchy soldier here" for being awesome... plus it realy cant hurt to take it away from Goden... can it?
also: i heeded your advice... the Clown atacking the queen was cleft in twain by her loayl defenders however my Legendary Milita has now been fighting for several weeks straight as i desperatly try to seal the Clowns in obsidian.
i deliberatly made it so that there was only one entrance/exit to/from the adamantium vein for this reason... ROLL ON THE OBSIDIAN/ADAMANTIUM LEGENDARY FLOODGATES OF AWESOME!
the basic plan is to hold my ground while the workers fix the floodgates up... i then retreat my Milita behind em and flood the place with shiny obsidian... i hope these Clowns cant burrow.
I want all my real soldiers carrying shields, as that's the only way I know of to survive a creatures fire breathe attack. Otherwise a dwarf is reduced to a crisp.
Yeah, I'm probrably going to do something similar to that. Though rather than build a platform I'll probably just dig out an area in the caverns and then intentionally cave it in, killing the elk birds hatchlings when their cages are caught in it. Heck, maybe I could use this to explore other aeras of the caverns if I set it up right.
I want all my real soldiers carrying shields, as that's the only way I know of to survive a creatures fire breathe attack. Otherwise a dwarf is reduced to a crisp.
I want all my real soldiers carrying shields, as that's the only way I know of to survive a creatures fire breathe attack. Otherwise a dwarf is reduced to a crisp.
give that sword to your epic "insert name of punchy soldier here" for being awesome... plus it realy cant hurt to take it away from Goden... can it?
also: i heeded your advice... the Clown atacking the queen was cleft in twain by her loayl defenders however my Legendary Milita has now been fighting for several weeks straight as i desperatly try to seal the Clowns in obsidian.
i deliberatly made it so that there was only one entrance/exit to/from the adamantium vein for this reason... ROLL ON THE OBSIDIAN/ADAMANTIUM LEGENDARY FLOODGATES OF AWESOME!
the basic plan is to hold my ground while the workers fix the floodgates up... i then retreat my Milita behind em and flood the place with shiny obsidian... i hope these Clowns cant burrow.
Can't wait to hear how this ends! I've never heard of anyone defeating the Clowns before. Are there infinite numbers (literally, i.e does the game continuously spawn them until you die)?
give that sword to your epic "insert name of punchy soldier here" for being awesome... plus it realy cant hurt to take it away from Goden... can it?
also: i heeded your advice... the Clown atacking the queen was cleft in twain by her loayl defenders however my Legendary Milita has now been fighting for several weeks straight as i desperatly try to seal the Clowns in obsidian.
i deliberatly made it so that there was only one entrance/exit to/from the adamantium vein for this reason... ROLL ON THE OBSIDIAN/ADAMANTIUM LEGENDARY FLOODGATES OF AWESOME!
the basic plan is to hold my ground while the workers fix the floodgates up... i then retreat my Milita behind em and flood the place with shiny obsidian... i hope these Clowns cant burrow.
Can't wait to hear how this ends! I've never heard of anyone defeating the Clowns before. Are there infinite numbers (literally, i.e does the game continuously spawn them until you die)?
I'm fairly sure that for all intensive purposes, they're infinite. There are apparently ways to block them though, referring to that guy who colonized HFS. ...Having looked it up briefly, you might be able to get rid of them by walling up the area and closing up the pits. Maybe?
So one of the problems I've had when writing this LP, and I'm sure you've noticed it by now, is that it's hard to keep track of each dwarf when their are dozens of them running around. Originally I referred to every dwarf by their first name. A decision made due to a complete lack of foresight, as the problems with this became obvious around the fourth migration wave. You're going to inevitably end up with dwarves with the same first name. So I started referring to them by last name. However, this is still confusing as dwarven last names aren't exactly easy to remember. So after some contemplation, I've decided it would be best to do what basically every other Dwarf Fortresss LPer does; name dwarves after forum members.
Here's the deal; effective next migration wave/birth, all dwarves will have custom names. If you want me to use your forum name/pitch your own custom name, post here or PM me.
Now then, keep some things in mind; I don't want people complaining about getting a dwarf with a crummy job or something happens they don't like. I don't think this will be a problem, but it is one of the reasons I didn't do this in the first place. If I somehow end up with a large enough people wanting to be dwarfed (doubtful) that you can't all fit in one migration wave, I'll put you on the list for the next wave etc.
Hopefully given dwarves custom names will help alleviate some confusion. At the very least it will make this easier to write for me. Also I won't be renaming any dwarves currently in Reveredtour, as that would just make things worse.
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