Let's Play Dwarf Fortress: Syndrome Conundrum

Double A

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Jul 29, 2009
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woots7 said:
for your elk bird problem:

build a tower which goes to the highest z level over the sea then

key:
b : bridge
- : floor
i : support
u : cage

uuuu
-----b--
i -
---
-

a bit rough but you get my idea

p.s make sure the cages are linked up other wise the elk birds will survive
Or he could just take the cages to the trade depot and station the military nearby, who will promptly butcher the elk birds.
 

Silent_Thunder

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Nov 30, 2010
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Well I'd like to be dorf'd. I'd like my dwarf to go by the nickname "Warthog". Also, I'm legitemitly of Goden now. As are all DF players, im sure.
 

hazabaza1

Want Skyrim. Want. Do want.
Nov 26, 2008
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Holy shit. I just started reading this recently. What a time to start.
 

Houi

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Jul 26, 2010
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Can I get a dwarf named after me as well? I'd love to be a soldier and get fed to the forgotten beast :D
 

Internet Kraken

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Mar 18, 2009
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Double A said:
woots7 said:
for your elk bird problem:

build a tower which goes to the highest z level over the sea then

key:
b : bridge
- : floor
i : support
u : cage

uuuu
-----b--
i -
---
-

a bit rough but you get my idea

p.s make sure the cages are linked up other wise the elk birds will survive
Or he could just take the cages to the trade depot and station the military nearby, who will promptly butcher the elk birds.
Due to the incursion of Rofa and the potential goblin threat, I can't just station the military next to the animal stockpile. To big a risk of them having to move to go do something else.

Plus I'm sick of that place being littered with animal corpses because of idiot haulers. There's still a troglodyte skeleton down there from years ago. Dwarves don't seem to mind walking over corpses.
 

randomID

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Dec 29, 2008
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If you still need a name for a dwarf, you can name one for me. Since randomID is a stupid name for a dwarf, name him... Kharond.
 
Feb 13, 2008
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Internet Kraken said:
Plus I'm sick of that place being littered with animal corpses because of idiot haulers. There's still a troglodyte skeleton down there from years ago. Dwarves don't seem to mind walking over corpses.
You know that you can get them to specifically "dump" corpses in the "garbage"? At which point you can take them to the atom-smasher or just reclaim them if you need the bones?
 

Internet Kraken

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Mar 18, 2009
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The_root_of_all_evil said:
Internet Kraken said:
Plus I'm sick of that place being littered with animal corpses because of idiot haulers. There's still a troglodyte skeleton down there from years ago. Dwarves don't seem to mind walking over corpses.
You know that you can get them to specifically "dump" corpses in the "garbage"? At which point you can take them to the atom-smasher or just reclaim them if you need the bones?
Of course, it's just that the haulers who should be doing that have extrordinarily poor priorities. Despite being marked for dumping the second they died, most of the vulture corpses in the dining hall are still there.
 

vallorn

Tunnel Open, Communication Open.
Nov 18, 2009
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Internet Kraken said:
The_root_of_all_evil said:
Internet Kraken said:
Plus I'm sick of that place being littered with animal corpses because of idiot haulers. There's still a troglodyte skeleton down there from years ago. Dwarves don't seem to mind walking over corpses.
You know that you can get them to specifically "dump" corpses in the "garbage"? At which point you can take them to the atom-smasher or just reclaim them if you need the bones?
Of course, it's just that the haulers who should be doing that have extrordinarily poor priorities. Despite being marked for dumping the second they died, most of the vulture corpses in the dining hall are still there.
Solution: asign all dwarves to clear corpses for a few days... worked for me after simultainous Goblin sieges, a forgoten beast atack and some idiot vultures...
however its probably a good idea for you to keep a few dwarves doing butchering while the rest haul the damn things up there.
 

SamuelT

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Apr 14, 2009
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Psh. Forgotten beasts are not the devils they're said to be. I once had a forgotten one come out of the abyss, some kind of poisonous giant bug thingamajig, and took it down with the measily 4-dwarf military, two of which were wrestlers. None were legendary and this happened about the end of the second spring. Had one casualty.

I don't know if bugs are squishable no matter what the size, but I was quite surprised.
 

Inglonias

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Aug 4, 2009
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Actually, if you fill the moat, it becomes useless in the winter, and dangerous just before spring starts (as you really have no clue when the water unfreezes.) Empty the moat before its too late.
 

Double A

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Jul 29, 2009
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Internet Kraken said:
Double A said:
woots7 said:
for your elk bird problem:

build a tower which goes to the highest z level over the sea then

key:
b : bridge
- : floor
i : support
u : cage

uuuu
-----b--
i -
---
-

a bit rough but you get my idea

p.s make sure the cages are linked up other wise the elk birds will survive
Or he could just take the cages to the trade depot and station the military nearby, who will promptly butcher the elk birds.
Due to the incursion of Rofa and the potential goblin threat, I can't just station the military next to the animal stockpile. To big a risk of them having to move to go do something else.

Plus I'm sick of that place being littered with animal corpses because of idiot haulers. There's still a troglodyte skeleton down there from years ago. Dwarves don't seem to mind walking over corpses.
You could stick the secondary soldiers there, then, and just open one cage at a time. Elkbirds are butcherable, so there won't be any corpses there for long.
 

Internet Kraken

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Mar 18, 2009
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SamuelT said:
Psh. Forgotten beasts are not the devils they're said to be. I once had a forgotten one come out of the abyss, some kind of poisonous giant bug thingamajig, and took it down with the measily 4-dwarf military, two of which were wrestlers. None were legendary and this happened about the end of the second spring. Had one casualty.

I don't know if bugs are squishable no matter what the size, but I was quite surprised.
As I'll explain in the next update, Forgotten Beasts can range from completley harmless to death incarnate. You know how my last for ended? The blood of a forgotten beast I killed years ago suddenly started spreading a disease. A disease that caused dwarves to instantly collapse into bloody lumps of gore. And I couldn't do a damn thing about it since the blood was already spread everywhere.

Inglonias said:
Actually, if you fill the moat, it becomes useless in the winter, and dangerous just before spring starts (as you really have no clue when the water unfreezes.) Empty the moat before its too late.
That only happens in certain biomes. It's to hot for water to freeze in Reveredtour, even during winter.
 

(name here)

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Oct 8, 2010
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SamuelT said:
Psh. Forgotten beasts are not the devils they're said to be. I once had a forgotten one come out of the abyss, some kind of poisonous giant bug thingamajig, and took it down with the measily 4-dwarf military, two of which were wrestlers. None were legendary and this happened about the end of the second spring. Had one casualty.

I don't know if bugs are squishable no matter what the size, but I was quite surprised.
Forgotten beasts are highly variable. Some of them are made of water and dissolve when tapped, others are giant normal animals that are only a minor threat to military dudes, and some are made of steel and bounce swords off their face for fun.

Also, a number of them can release some sort of Syndrome in a gas or dust cloud. Those also come in a variety of types, from incredibly minimal to nerve gas to The Rot, which is the forum term for any syndrome that causes necrosis, is easily tracked around, and takes a while to manifest. The last one can end a fort even more thoroughly than the nerve gas varieties.
 

SamuelT

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Internet Kraken said:
SamuelT said:
Psh. Forgotten beasts are not the devils they're said to be. I once had a forgotten one come out of the abyss, some kind of poisonous giant bug thingamajig, and took it down with the measily 4-dwarf military, two of which were wrestlers. None were legendary and this happened about the end of the second spring. Had one casualty.

I don't know if bugs are squishable no matter what the size, but I was quite surprised.
As I'll explain in the next update, Forgotten Beasts can range from completley harmless to death incarnate. You know how my last for ended? The blood of a forgotten beast I killed years ago suddenly started spreading a disease. A disease that caused dwarves to instantly collapse into bloody lumps of gore. And I couldn't do a damn thing about it since the blood was already spread everywhere.
Can't something like that be fought with ample amounts of soap? Just asking, I have no idea of alot of things in DF.
 

Carlston

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Games like this remind me of the Mines of Moria games and all from the early days of PC gaming. This would be excellent if brought just a bit more in the menu friendly area.
 

Internet Kraken

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Mar 18, 2009
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SamuelT said:
Internet Kraken said:
SamuelT said:
Psh. Forgotten beasts are not the devils they're said to be. I once had a forgotten one come out of the abyss, some kind of poisonous giant bug thingamajig, and took it down with the measily 4-dwarf military, two of which were wrestlers. None were legendary and this happened about the end of the second spring. Had one casualty.

I don't know if bugs are squishable no matter what the size, but I was quite surprised.
As I'll explain in the next update, Forgotten Beasts can range from completley harmless to death incarnate. You know how my last for ended? The blood of a forgotten beast I killed years ago suddenly started spreading a disease. A disease that caused dwarves to instantly collapse into bloody lumps of gore. And I couldn't do a damn thing about it since the blood was already spread everywhere.
Can't something like that be fought with ample amounts of soap? Just asking, I have no idea of alot of things in DF.
No, as stated above infections aren't the same as syndromes. To be honest as much as I like the syndrome system it has some glaring flaws, and the way syndromes spread is one of them. Syndromes are pretty much impossible to destroy if they spread by something like, say, blood. Since dwarves who step in blood create a copy of it on themselves, the syndrome is spread indefinitely. Even a full water purge of the entire fort doesn't help, since splatter doesn't necessarily dissipate in water. The only way to completley eliminate a syndrome spread this way is a magma purge, as magma incinerates all the splatters.
 

vallorn

Tunnel Open, Communication Open.
Nov 18, 2009
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Internet Kraken said:
SamuelT said:
Internet Kraken said:
SamuelT said:
Psh. Forgotten beasts are not the devils they're said to be. I once had a forgotten one come out of the abyss, some kind of poisonous giant bug thingamajig, and took it down with the measily 4-dwarf military, two of which were wrestlers. None were legendary and this happened about the end of the second spring. Had one casualty.

I don't know if bugs are squishable no matter what the size, but I was quite surprised.
As I'll explain in the next update, Forgotten Beasts can range from completley harmless to death incarnate. You know how my last for ended? The blood of a forgotten beast I killed years ago suddenly started spreading a disease. A disease that caused dwarves to instantly collapse into bloody lumps of gore. And I couldn't do a damn thing about it since the blood was already spread everywhere.
Can't something like that be fought with ample amounts of soap? Just asking, I have no idea of alot of things in DF.
No, as stated above infections aren't the same as syndromes. To be honest as much as I like the syndrome system it has some glaring flaws, and the way syndromes spread is one of them. Syndromes are pretty much impossible to destroy if they spread by something like, say, blood. Since dwarves who step in blood create a copy of it on themselves, the syndrome is spread indefinitely. Even a full water purge of the entire fort doesn't help, since splatter doesn't necessarily dissipate in water. The only way to completley eliminate a syndrome spread this way is a magma purge, as magma incinerates all the splatters.
and everything else in its way...