Let's Play Dwarf Fortress: Syndrome Conundrum

ynotgriff

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Jul 31, 2009
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I know I'm late, but The naming would be really cool. I don't care what my name is , ynotgriff,Ravaged, or just Griffin.

that would be awesome.
 

Eacaraxe_v1legacy

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Mar 28, 2010
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Internet Kraken said:
Though I wonder if you can even use crutches if you're missing a hand to.
Too bad you can't convince Alath that duct taping his dagger to the end of his crutch would make a really sweet weapon.

With all the other in-depth stuff in DF, I'm amazed you can't make prosthetics for disabled dwarves.
 

scotth266

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Jan 10, 2009
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Internet Kraken said:
vallorn said:
i wish it were easier to get Alath back on his feet... i never leave without a trained doctor for this very reason. i get attatched and downt want em to die.
Well having a trained doctor wouldn't help Alath to get back up, since even a doctor legendary in all medical skills can't make someone use crutches.

Though I wonder if you can even use crutches if you're missing a hand to.

Hell, it would even present an interesting challenge: what you made the limb out of could effect the dwarf's mobility and strength!
 

Internet Kraken

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Mar 18, 2009
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scotth266 said:
Internet Kraken said:
vallorn said:
i wish it were easier to get Alath back on his feet... i never leave without a trained doctor for this very reason. i get attatched and downt want em to die.
Well having a trained doctor wouldn't help Alath to get back up, since even a doctor legendary in all medical skills can't make someone use crutches.

Though I wonder if you can even use crutches if you're missing a hand to.

Hell, it would even present an interesting challenge: what you made the limb out of could effect the dwarf's mobility and strength!
Then you'd get people trying to find ways to intentionally cut off a dwarves limbs without killing them so they can become adamantine gods.

I'd like that. Odds are it's listed as a future feature though, as it's been suggested a lot of times.
 

repeating integers

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Mar 17, 2010
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Oh dear god, that was priceless.

"We are under attack from a massively huge beast with two heads! Quick, everyone, LET'S PARTY!"
 

vallorn

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Nov 18, 2009
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Internet Kraken said:
scotth266 said:
Internet Kraken said:
vallorn said:
i wish it were easier to get Alath back on his feet... i never leave without a trained doctor for this very reason. i get attatched and downt want em to die.
Well having a trained doctor wouldn't help Alath to get back up, since even a doctor legendary in all medical skills can't make someone use crutches.

Though I wonder if you can even use crutches if you're missing a hand to.

Hell, it would even present an interesting challenge: what you made the limb out of could effect the dwarf's mobility and strength!
Then you'd get people trying to find ways to intentionally cut off a dwarves limbs without killing them so they can become adamantine gods.

I'd like that. Odds are it's listed as a future feature though, as it's been suggested a lot of times.
oh god. Legendary Adamantine Cyborg Heroes wielding Legendary Artefacts... NOTHING CAN LIVE!
 

vallorn

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Nov 18, 2009
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OhJohnNo said:
Oh dear god, that was priceless.

"We are under attack from a massively huge beast with two heads! Quick, everyone, LET'S PARTY!"
what made it wierder was that the Golems threw parties... and that the most unlikely people are scoring the biggest kills.


i wonder what the Megabeasts will do to Reverendtour.
 

Cowabungaa

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Feb 10, 2008
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The_root_of_all_evil said:
Cowabungaa said:
Shame that an above-ground farm means MANY interuptions though,
That's what my lovely cats are for. Lot of miasma, but no interruptions. Get your farmers a cat today. :)
Que? I love cats for killing spiders and lizards and rats that plague my stockpiles, but they never take on wolves, goblins and raccoons that annoy my farmers. That's what my 2 squads and hunter are for. But they're usually too late.

It's strange that you're getting miasma by the way, I only get it below ground. Well I don't because my dwarves, and the cats themselves, always drag dead pests to the neat little refuse pile outside my fortress walls.
OhJohnNo said:
Oh dear god, that was priceless.

"We are under attack from a massively huge beast with two heads! Quick, everyone, LET'S PARTY!"
Well, that's what the Nazi's did when Berlin was being pounded into dust. They all just cracked under the pressure I tell ya.
 
Feb 13, 2008
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Cowabungaa said:
It's strange that you're getting miasma by the way, I only get it below ground. Well I don't because my dwarves, and the cats themselves, always drag dead pests to the neat little refuse pile outside my fortress walls.
Mine tend to drag their fresh kills back to their Dwarven keepers. Next to the Trade Depot. Where it rots...
 

Aidinthel

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Apr 3, 2010
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The_root_of_all_evil said:
Cowabungaa said:
It's strange that you're getting miasma by the way, I only get it below ground. Well I don't because my dwarves, and the cats themselves, always drag dead pests to the neat little refuse pile outside my fortress walls.
Mine tend to drag their fresh kills back to their Dwarven keepers. Next to the Trade Depot. Where it rots...
You don't have refuse stockpiles?
 

Internet Kraken

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Mar 18, 2009
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Download Mod, Get Eaten by Krakens

__________________________________________________

A while back some people asked me about the creatures I had modded into the game, and if they could put them in their own game. I said that I would make a mod they could download to do so.

That was over a month ago at least.

But look! I finally got around to doing it! Actually, I did do this back when people asked, but didn't link it here for some reason.

DOWNLOAD [http://dffd.wimbli.com/file.php?id=3561]

1.) Download file
2.) Extract txt files to objects in your Dwarf Fortress folder (/raw/objects)
3.) That's it. Easy to install and shouldn't overwrite any existing files.

The mod adds a bunch of extra creatures to Dwarf Fortress. It's not intended to be a game changing mod, just something I've been making to add a personal touch to the game. Now before you download this, there's something you should keep in mind; this mod was not intended to be released to the public. At least, not any time soon. So while everything in this is functional, there are of course issues. Grammatical errors, unoptimized features, balance issues, etc. It's not going to make your game implode, but just be wary that it's not as optimized as I'd like it to be. If you want to help me optimize it, just give me some feedback by posting in this thread or PMing me (if you talk about a creature that hasn't been seen yet, it's best to use spoilers).
 
Feb 13, 2008
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Aidinthel said:
The_root_of_all_evil said:
Cowabungaa said:
It's strange that you're getting miasma by the way, I only get it below ground. Well I don't because my dwarves, and the cats themselves, always drag dead pests to the neat little refuse pile outside my fortress walls.
Mine tend to drag their fresh kills back to their Dwarven keepers. Next to the Trade Depot. Where it rots...
You don't have refuse stockpiles?
Yeah, but when you're carrying huge statues into the Depot, and the cat drops something at your feet, would you pick it up and bring it outside?
 

The Madman

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Dec 7, 2007
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Epic battle against the Ettin, love watching massive humanoids fight as they get all sorts of gruesome kills. Once had a Dwarf literally torn in half... and survive! Well, for awhile. He later died in the hospital. Regardless they're always fun and whenever I see one emerge I'll admit I laugh at the possibilities for hilariously glorious carnage.

That said my own Fortress is sadly bereft of much of interest going on. It's become far too successful! A Dwarven paradise within the desert, heart of the Dwarven peoples in this rough inhospitable part of the world. I thought building a Fortress in the desert would be interesting, and it is, but it's huge distance from... well, anything, means that for the first time ever I'm forced to mutter 'I miss those damned Goblins and their constant ambushes and sieges!'. While designing golden domed towers (Trying for that 'Arabian' feel!) is entertaining, I've gotten annoying bored and my Dwarves grow fat and lazy in their opulent home.

Might be time to start digging deeper... much deeper, if you catch my drift.

Wonder where I'll set my next fortress? Hmmm... Might try out some mods this time as well, I like how many insane creatures you've got in your Fortress!
 

vallorn

Tunnel Open, Communication Open.
Nov 18, 2009
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The_root_of_all_evil said:
Aidinthel said:
The_root_of_all_evil said:
Cowabungaa said:
It's strange that you're getting miasma by the way, I only get it below ground. Well I don't because my dwarves, and the cats themselves, always drag dead pests to the neat little refuse pile outside my fortress walls.
Mine tend to drag their fresh kills back to their Dwarven keepers. Next to the Trade Depot. Where it rots...
You don't have refuse stockpiles?
Yeah, but when you're carrying huge statues into the Depot, and the cat drops something at your feet, would you pick it up and bring it outside?
my dwarves do... howeer i have a special "Cat Clean up Crew" or CCC to deal with the refuse.
 

Engarde

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Jul 24, 2010
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Internet Kraken said:
Download Mod, Get Eaten by Krakens

__________________________________________________

A while back some people asked me about the creatures I had modded into the game, and if they could put them in their own game. I said that I would make a mod they could download to do so.

That was over a month ago at least.

But look! I finally got around to doing it! Actually, I did do this back when people asked, but didn't link it here for some reason.

DOWNLOAD [http://dffd.wimbli.com/file.php?id=3561]

1.) Download file
2.) Extract txt files to objects in your Dwarf Fortress folder (/raw/objects)
3.) That's it. Easy to install and shouldn't overwrite any existing files.

The mod adds a bunch of extra creatures to Dwarf Fortress. It's not intended to be a game changing mod, just something I've been making to add a personal touch to the game. Now before you download this, there's something you should keep in mind; this mod was not intended to be released to the public. At least, not any time soon. So while everything in this is functional, there are of course issues. Grammatical errors, unoptimized features, balance issues, etc. It's not going to make your game implode, but just be wary that it's not as optimized as I'd like it to be. If you want to help me optimize it, just give me some feedback by posting in this thread or PMing me (if you talk about a creature that hasn't been seen yet, it's best to use spoilers).
Much appreciated, Kraken! With these golems I can now have early defence without the thermonucleardogsplosion!
 

Internet Kraken

Animalia Mollusca Cephalopada
Mar 18, 2009
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vallorn said:
Yeah, but when you're carrying huge statues into the Depot, and the cat drops something at your feet, would you pick it up and bring it outside?
my dwarves do... howeer i have a special "Cat Clean up Crew" or CCC to deal with the refuse.[/quote]

I just ignore cat refuse. It's not like miasma is that big of a problem. Of course it caused the barracks to be filled with a ton of vermin corpses but that's not a big deal.
 

ynotgriff

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Jul 31, 2009
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I was wondering, What is you favorite weapon? I seem to remember you saying you wanted to wait for a better weapon then a sword so what do you recommend?

Love the LP!

edited for typos.
 

Internet Kraken

Animalia Mollusca Cephalopada
Mar 18, 2009
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ynotgriff said:
I was wondering, What is you favorite weapon? I seem to remember you saying you wanted to wait for a better weapon then a sword so what do you recommend?

Love the LP!

edited for typos.
I was waiting for a weapon better than a short sword, on account of short swords being worse than normal swords. As for weapons, I prefer to only use weapons that don't require two hands so the soldier can hold a shield as well. I typically use battle axes, but swords work well to. It doesn't hurt to mix them in. Really any weapon should be fine so long as it is one handed. Though if a squad uses exclusively blunt weapons, they could have trouble with the handful of enemies that resist blunt damage.

Also, some of you guys got turned into dwarves in the next update. Though probably not in the way you expected.