I was wondering, What is you favorite weapon? I seem to remember you saying you wanted to wait for a better weapon then a sword so what do you recommend?
I was waiting for a weapon better than a short sword, on account of short swords being worse than normal swords. As for weapons, I prefer to only use weapons that don't require two hands so the soldier can hold a shield as well. I typically use battle axes, but swords work well to. It doesn't hurt to mix them in. Really any weapon should be fine so long as it is one handed. Though if a squad uses exclusively blunt weapons, they could have trouble with the handful of enemies that resist blunt damage.
Also, some of you guys got turned into dwarves in the next update. Though probably not in the way you expected.
I was wondering, What is you favorite weapon? I seem to remember you saying you wanted to wait for a better weapon then a sword so what do you recommend?
I was waiting for a weapon better than a short sword, on account of short swords being worse than normal swords. As for weapons, I prefer to only use weapons that don't require two hands so the soldier can hold a shield as well. I typically use battle axes, but swords work well to. It doesn't hurt to mix them in. Really any weapon should be fine so long as it is one handed. Though if a squad uses exclusively blunt weapons, they could have trouble with the handful of enemies that resist blunt damage.
Also, some of you guys got turned into dwarves in the next update. Though probably not in the way you expected.
Sometime today, I'm actually done with it I just need to proof read it. Of course I'm not going to do that until I finish eating diner so I don't know.....7ish?
I was wondering, What is you favorite weapon? I seem to remember you saying you wanted to wait for a better weapon then a sword so what do you recommend?
I was waiting for a weapon better than a short sword, on account of short swords being worse than normal swords. As for weapons, I prefer to only use weapons that don't require two hands so the soldier can hold a shield as well. I typically use battle axes, but swords work well to. It doesn't hurt to mix them in. Really any weapon should be fine so long as it is one handed. Though if a squad uses exclusively blunt weapons, they could have trouble with the handful of enemies that resist blunt damage.
Also, some of you guys got turned into dwarves in the next update. Though probably not in the way you expected.
Sometime today, I'm actually done with it I just need to proof read it. Of course I'm not going to do that until I finish eating diner so I don't know.....7ish?
Well things have mostly settled down since the Ettin attack. Everyone's gone back to work, most of the soldiers have resumed training, and the golems are once again partying. The only thing bugging me is that Shorast has now proclaimed himself as the hero of Reveredtour and is throwing his weight around. I don't want to sound like a jerk, but the ettin was pretty much done for anyways. He just landed the last blow! Won't say that to his face though. I think that would just be to rude.
24th Hematite, 1054, Early Summer
I noticed that the soldier who got his arm ripped off, Logem, refuses to come to the hospital. Instead he stays in the barracks, training with the other soldiers.
He insists that he needs to train even harder now. Otherwise, his family might get hurt because he couldn't protect them. I tried to tell him that after receiving such major injuries he needs to rest for a bit, but he won't leave the barracks. Or rather, Momuz won't let him due to his harsh military training regiment, but I don't think he would leave even if he could.
28th Hematite, 1054, Early Summer
So I've been trying to fixed Alath as best as I can lately, but he is a mess. Rofa tore him up beyond repair. Worst part is I think he still wants to believe that he'll be able to fight again in the future. But with wounds like this...
That just ain't happening. I really wish I could do more to help him, but even an experienced doctor would have trouble dealing with this.
I'd probably do more damage to him trying to save him than if I just let him be.
4th Malachite, 1054, Mid-Summer
There have been huge clouds of miasma drifting up from the caverns lately. I finally got the time to go see what was causing them, and was greeted with a disappointing sight.
What the heck? How did all of the cooks let Rofa just rot down here? What a waste of meat. They bothered to build the butcher's shop, but didn't butcher the giant gator right next to it?
Well, I bet it didn't taste good anyways. We've got enough to eat so it's not like the fort is in danger because of this.
Boy these lungs sure are delicious.
8th Malachite, 1054, Mid-Summer
There's been some concern over a group of tigermen coming suspiciously close to Reveredtour. Most wild animals avoid approaching the fort itself, but these tigermen are prowling around only a few yards away from an active work zone. This creates a feeling of paranoia amongst the workers, believing that the tigermen are trying to hunt them.
Kraken's notes: Tigermen are typically found in tropical areas, and being twice the size of a dwarf they can be a threat to civilians. However a military should make short work of them. Despite their weakness, tigermen are still a notable species. This is because they are the only intelligent species that can tamed in vanilla Dwarf Fortress. This means that by catching and taming tigermen, players can reap the benefits of controlling another sapient species.
Unfortunately, these benefits are quite limited at the moment. Tigermen can't be ordered to pick up weapons, preform any labors, and just sit around doing nothing. You can train them into war beasts and they can build up skills, but odds are they will die before they learn enough to be more useful than other, larger animals. They also can't be butchered due to their intelligence and need to drink water from a designated water source to survive, unlike other wild animals. Really the only noticeable benefit to keeping tigermen around is that snatchers will target their children, meaning that you can protect little dwarves by having tigermen babies wandering about.
In some rare cases, a tigerman can become mayor of your fortress. Just in case you wanted Hobbes to lead your dwarves.
I don't think they'll be a problem though. Tigermen are smarter than most animals, so they should know to keep away from Reveredtour. If not, well, the military isn't slow to respond. Albeit it is slower without Alath around.
12th Malachite, 1054, Mid-Summer
I've ordered the cooks to produce a large quantity of ash. We've got plenty of trees lying around, so burning a few of them won't cause any harm. The reason we need ash is because I'm trying to produce some soap to clean the patients with. I can't do much for them, so at the very least I should ensure that infection doesn't take them away.
17th Malachite, 1054, Mid-Summer
Oh no, not another cavern collapse! This time it came from the abyss to. I guess that means someone screwed up when digging out the elk bird disposal platform.
Jeez that's a lot of dust! What the heck happened?! How did you screw up this bad? I hope nobody got caught in the cave in and knocked down there. Even if the fall didn't kill them outright, we wouldn't be able to fish them out of the abyss. Say the dust is starting to clear up...
AGH!! WHY DID YOU DO THIS!??!
18th Malachite, 1054, Mid-Summer
Well the clumsy digger that fell wasn't able to survive unfortunately. The choking fog of the abyss in combination with the damage the fall dealt to her lungs caused her to be unable to breathe, and she suffocated shortly after the fall.
Looking down below though, it seems two octopuds had been following her. They are for most part unharmed by the fall. But there's no way we're going down into the abyss just to save them. Besides, I'm sure something will eat them pretty soon. At the very least they might drive away some of the fog obscuring the rest of the abyss, letting us see more of the surrounding area.
22nd Malachite, 1054, Mid-Summer
Wood carpenters said they heard more of those crundles down in the caverns again. I'm not waiting for them to cause problems this time. I'll just send the Immortal Rags to wipe them out, as usual.
24th Malachite, 1054, Mid-Summer
Oh happy day! One of the dwarven couples had a baby today. That means that Reveredtour has its first native citizen! What a great joy this is indeed!
It's an adorable little girl! I asked them what they were going to name her. Their decision was, um, odd. Not to be rude, but you don't see dwarves running around with a name like this.
She looks more like an Urist to me. Still, at least it's easy to remember. I'm so happy right now!
26th Malachite, 1054, Mid-Summer
Wow, another birth! And it's a girl to! Looks like little SamuelT is going to have a friend to play with when she gets older.
And she has an odd name to.
27th Malachite, 1054, Mid-Summer
Wow, little SamuelT already said her first words! At least, I think they were here first words. It sounded like she said "bolts". I take this as a sign.
MAKE BOLTS!!! I DEMAND SOMEBODY MAKE BOLTS!!!
28th Malachite, 1054, Mid-Summer
I really think Goden is starting to get an ego. Well, to be more specific her ego is getting bigger than it already is. We don't need a fort covered in engravings of her engraving.
I mean, one of the dwarves went fey today, but I didn't notice until just now. You know why?
Goden won't stop screaming about how great her engravings are!
29th Malachite, 1054, Mid-Summer
Ooooh, the fey dwarf claimed the forge. That must mean he's making something out of metal. Maybe it will be a good piece of armor. I hope it is, since we need some armor around here. Also I have to make sure Goden doesn't take this artifact. Though given how absorbed she is in her engravings as the moment, that shouldn't be hard.
I personally tend to use short swords and crossbows exclusively. That's largely habit from 40d, where they could be made from obsidian instead of stretching my criminally limited steel supplies. Pros and cons of weapons:
Short swords
-- pros: You can make them and they kill unarmored organics real good. You can make them out of adamantine and they'll kill forgotten beasts made of rock real good. They tend to cause a lot of bleeding, meaning that even minor damage to an organic can actually kill them
-- cons: Steel and worse ones tend to bounce off of even moderate armor. They also get stuck sometimes and don't do massive organ trauma like a spear. They're also worse than battleaxes.
Spears
-- Pros: They've pretty much got the highest chance of killing a dude outright.
-- Cons: Really swingy, tend to get stuck a lot, and are hampered by armor
Warhammers
-- Pros: Since they do blunt damage, armor doesn't hamper them very much. You can make the top-of-the line ones out of silver, saving steel for armor
-- Cons: They're really not too good at killing people in a hurry.
Crossbows
-- Pros: Although they're no longer the murderous machine-guns of old, they can still kill people easily at a distance through armor.
-- Cons: Take ammo, and dwarves who run out have a distressing tendancy to run into hand-to-hand.
EDIT: actually, you're looking at a weapon artifact.
My fort seems to be suffering from an outbreak of some nasty syndrome, possibly an aftereffect of one of the various forgotten beasts I've slaughtered. It's kind of odd, though, because it seems to be activating more or less at random. My elite military dudes are just fine, but random kids are dying along with the occasional civ and one soldier in training.
My fort seems to be suffering from an outbreak of some nasty syndrome, possibly an aftereffect of one of the various forgotten beasts I've slaughtered. It's kind of odd, though, because it seems to be activating more or less at random. My elite military dudes are just fine, but random kids are dying along with the occasional civ and one soldier in training.
One reason the soldier might be resisting the disease is that they have better disease resistance than the civilians. You're probably going to want to track down the source of the syndrome as soon as possible. It could be a fort ender.
My fort seems to be suffering from an outbreak of some nasty syndrome, possibly an aftereffect of one of the various forgotten beasts I've slaughtered. It's kind of odd, though, because it seems to be activating more or less at random. My elite military dudes are just fine, but random kids are dying along with the occasional civ and one soldier in training.
My fort seems to be suffering from an outbreak of some nasty syndrome, possibly an aftereffect of one of the various forgotten beasts I've slaughtered. It's kind of odd, though, because it seems to be activating more or less at random. My elite military dudes are just fine, but random kids are dying along with the occasional civ and one soldier in training.
Too bad people actually care when they die. Stupid dwarves, why can't you be insensitive to death like the goblins? That's like their only good point, you could at least copy them there.
No. If I had to hazard a guess as to why, it's because it's an ocean fort. My last ocean fort, Townbrush, has tons of zombies but no skeletons either. I've gotten skeletons elsewhere but not one the ocean. Sure a lot of ocean creatures can't be skeletons due to them having no bones, but that shouldn't affect other creatures. But considering how long Townbrush went on for, I'm tempted to believe that some glitch causes no skeletons to appear in evil areas on the ocean.
It takes one year for a baby to grow into a child. When a baby becomes a child, they stop clinging to their mother like a bearded parasite and wander off on their own. Subsequently, the chance of death increases greatly as a result. The lucky few children that manage to survive 12 hellish years in any given fort will become adults.
Ultratwinkie said:
Internet Kraken said:
General-Veok said:
Hey Kraken -- have you ever had skeletal undead in Reveredtour, or just the zombies? It's a question I ask for !!science!! !
No. If I had to hazard a guess as to why, it's because it's an ocean fort. My last ocean fort, Townbrush, has tons of zombies but no skeletons either. I've gotten skeletons elsewhere but not one the ocean. Sure a lot of ocean creatures can't be skeletons due to them having no bones, but that shouldn't affect other creatures. But considering how long Townbrush went on for, I'm tempted to believe that some glitch causes no skeletons to appear in evil areas on the ocean.
It takes one year for a baby to grow into a child. When a baby becomes a child, they stop clinging to their mother like a bearded parasite and wander off on their own. Subsequently, the chance of death increases greatly as a result. The lucky few children that manage to survive 12 hellish years in any given fort will become adults.
And at what point will children do any actual work? I saw in one undead map that children were helping to tear walls down and I think in Syrupleaf there was one legendary child engraver.
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