Let's Play Dwarf Fortress: Syndrome Conundrum

Internet Kraken

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Chal said:
The place where you produce food is made out of pitchblende?


I know that there are no syndromes for radiation yet, but I hope you somehow utilize the... interesting... properties of the material for the sake of storytelling. Fallout, meet Dwarf Fortress.
It honestly didn't occur to me that there would be anything wrong with a pitchblende work shop until I actually started writing that part of the update. I don't think you have to worry about Dishmab getting sick though. One of her favorite things is lead, I'm sure the damage has already been done.

Probably not going to be an update today on account of it being monday and me feeling like crap.
 

Internet Kraken

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Chapter 7: From the journal of Stinthad Kekimtobul

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13th Galena, 1051, Late Summer



The conchmen appear to be heading right towards our fortress. Their rotten flesh and decayed joints of course means their approach is taking quite a while, but is undeniable that they will eventually be upon us. I figure it's best to attack them now, rather than wait form them to come in close proximity to the fort itself. Between Momuz's fighting skills and his army of war beasts, I don't think the conchmen will give him much trouble. Alath is confident in his own fighting skills, but he's still quite new. I'm worried that he will be injured. With nobody here with proper medical knowledge, even a minor infection could mean death. Momuz believes that if conchmen can send him to the grave then he is unfit to serve in the militia anyways. I think he's being far too harsh, but regrettably I don't have many options at this point.

16th Galena, 1051, Late Summer
Momuz and Alath set out to vanquish the conchmen. I wished them luck, though I had hoped they wouldn't need it. Alath appeared very eager but clearly nervous, while Momuz barely expressed any emotion at the task. It was just another day of work for him. I decided to watch them as best as I could from the fortress, as I couldn't work properly knowing they were fighting to protect our lives.

The Conchmen had lumbered somewhat closer, though they were still in close proximity to the dried up murky pool. Therefore, finding them was an easy task. But to my horror, Alath ran ahead of Momuz and engaged the zombies in combat first!



He was caught up in the adrenaline of battle, not even realizing that Momuz was still behind him. The two beasts we're not intimidated by the lone soldier, and let out a chilling roar before lunging towards him. I closed my eyes in horror. I just couldn't stand to watch what I thought would be the death of a foolishly brave dwarf!

But when opened my eyes, I did not see a bloodied corpse. Rather, Momuz and Alath appeared perfectly fine. There were no conchmen either.



We have no idea what happened. One second Alath was locked in a grapple with the conchmen, staring right into their cold lifeless eyes. Then they were gone. No corpse, no blood, just gone, As if some god had plucked them out of existence. The two were horribly confused, but decided not to think too much about it and instead celebrate their ?victory? with a drink. However, I can't stop thinking about this strange occurrence. What happened out there? Why was Alath not crushed by the conchmen's mighty fists? What caused them to disappear, without any indication as to what fate befell them?

Perhaps??Reveredtour is a blessed land. Goden laughs at such a notion, but what other explanation could there possibly be? Something is watching us. Protecting us.

17th Galena, 1051, Late Summer

I still can't get over what happened. I keep finding myself gazing towards the north, at the small area where Alath fought the conchmen. Everyone else has decided it best not to dwell on it, but I just can't help myself. Nothing like this has ever happened before. How can they dismiss what appears to be a miracle? I contemplated this question before my thoughts were once again interrupted by the cries of Dishmab. She emerged from the mines pale as a ghost, screaming like a banshee, and clutching a zombie mole dog corpse in her hands.



She continued to scream and sob as she ran towards the butcher's shop. Atir was so shocked by her actions that he almost fell out of the food stockpile and into the ocean! I had no clue what was going on. But upon entering the butcher's shop, she locked herself inside and began hacking up the mole dog corpse like a maniac.

Because she was clearly incapable of explaining what she was doing, I asked the other dwarves if they had any idea. Mosus told me she had seen Momuz yelling at Dishmab earlier, but she didn't know what it was about. I soon learned that Momuz had ordered Dishmab to chop up the zombie mole dogs, and that she would ?conquer her fears? in doing so. Appalling! Momuz should know better than to give any orders outside of the military without consulting me first! I don't see how this could possibly help Dishmab's mental health, the poor girl.

26th Galena, 1051, Late Summer



It's been over a week and Dishmab is still working on chopping up that mole dog corpse. I've only seen her emerge to take a drink and gnaw on a few plump helmets. It looked like she was in another world. She wouldn't respond to anyone, smelled of a blood and guts, and appeared to be quite ill. I can only assume the illness is somehow a result of butchering a zombie. She'll probably be fine a few days after she's done tearing the mole apart, but who knows how long that will take.

I still can't believe Momuz had the nerve to make Dishmab do this! I think all that praise I gave him went to his head. He doesn't even appear to regret doing so either. This had to have been done out of spite. We're not going to get a single usable thing from those dogs, aside from a few of their bones, which are hardly needed. The meat couldn't possibly be consumed safely; even the gulls won't touch it. The ones that do wash up on the shore as lifeless corpses the next day. I'd think of some kind of punishment for Momuz, but he's the sheriff so I don't think that will work out. This has been a wakeup call for me. Clearly, there's a lot more hostile tension in Reveredtour than I initially realized. I know Dishmab and Momuz were never what you would call friends, but this has gone too far! As the expedition leader, it is my duty to address these issues. Now to figure out how to go about doing so.

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No, I don't know what the hell happened with the zombie Conchmen. Some strange glitch, as far as I can tell.
 

Internet Kraken

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Alright, I solved the mystery behind the mysterious mollusks. Or at least believe I have. In the most recent version of Dwarf Fortress[/u], Toady made a minor change to undead that was not documented, for some reason. Nobody mentioned it either. In previous versions, slaying an undead would always yield a corpse. However, when killed now the undead merely vanish into nothingness. I didn't know about this change, so when writing this update I was working under the assumption that undead still left behind corpses.

Now, you may be wondering, how Dishmab is butchering an undead zombie mole dog. The answer; no fucking clue. I'm guessing some of the mole dogs leaving corpses is actually a glitch, while the conchmen dissolving was perfectly normal for the new version.
 

Chal

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Internet Kraken said:
Alright, I solved the mystery behind the mysterious mollusks. Or at least believe I have. In the most recent version of Dwarf Fortress[/u], Toady made a minor change to undead that was not documented, for some reason. Nobody mentioned it either. In previous versions, slaying an undead would always yield a corpse. However, when killed now the undead merely vanish into nothingness. I didn't know about this change, so when writing this update I was working under the assumption that undead still left behind corpses.

Now, you may be wondering, how Dishmab is butchering an undead zombie mole dog. The answer; no fucking clue. I'm guessing some of the mole dogs leaving corpses is actually a glitch, while the conchmen dissolving was perfectly normal for the new version.


I think it might be chance-based whether they disappear on death. While adventuring and fighting bogeymen, sometimes they will "mysteriously vanish before your eyes" but sometimes they will collapse into a plain old gory, mutilated mess, thanks to the new system for aimed attacks.

Also, I believe Stonesense has an unofficial update to .18 floating around, though I'm not positive. On the thread in the Bay12 mod forum, someone says they have a working xml, only that it doesn't render critters. Try using the xml file from DFhack and seeing if it works.
 

Internet Kraken

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Chapter 7: From the journal of Stinthad Kekimtobul

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1st Limestone, 1051, Early Autumn



Summer has passed into autumn, and unsurprisingly very little has changed. The breeze is slightly cooler, but other than that the wastes surrounding Reveredtour look the same as ever. Well, mostly. Today I saw some new creatures gallop into view.



Kraken's Notes: Nothing particularly interesting or notable about gazelles. Like most herbivores, they will flee from your dwarves and generally don't pose any danger to them. They aren't any better than dogs as war animals and don't provide more meat than them either. So the only reason to catch gazelles and breed them would be for diversities sakes.

Goden informed me that these creatures are called gazelles, and that they are harmless. They certainly don't look dangerous or aggressive, though they did come very close to the fort itself. Perhaps they do not fear dwarves as aggression is rarely shown towards them. Momuz aimed to change this and prepared to go out and slaughter the innocent creatures. Though it was difficult to work up the courage to do so, I stopped him at the last moment and ordered him to return to training. Though I give him authority over the military for the most part, I felt it necessary to remind him that I am the one is ultimately in charge. I don't want the incident between him and Dishmab to repeat itself!

Speaking of which, Dishmab finished butchering the mole dog yesterday. Nobody even noticed, since she has been surprisingly quiet lately. I managed to track her down earlier today and saw her dragging another mole dog towards the butcher's shop. I informed her that she need not continue to carry out the assignments Momuz wrongfully gave her. She started at me for a few moments, with a cold, dead look in her eyes. Then she mumbled something I couldn't quite understand before dropping the rotting mole dog and heading towards the temporary farms. She's starting to worry me.

3rd Limestone, 1051, Early Autumn

Originally I had planned to only capture and tame the hippos living in the river, however I have been contemplating the possibility of domesticating other animals. As it stands now, the only breeding livestock we have, if you can count them, are Momuz's war octopre. I'm not particularly fond of octopre myself, so perhaps diversifying our livestock is not a bad idea. We could start capturing animals right away to. All it would require is the construction of some cage traps.

Unfortunately, it seems that nobody here has any skill in mechanics. However, from what I understand the mechanisms used in cage traps are not particularly complex and any dwarf could probably manage to produce them by following a guide. Therefore, I have decided to once again reassign Thob. She was hoping that I would let her get back to fishing, but we have no need for fish and she has yet to find a way to catch those hippos. Instead, she will work on producing mechanisms for the cages she has spent the last month building. She was furious about being reassigned to another profession she has no experience with. However, I have no patience for her complaints at the moment. If she doesn't like her work, then tough luck. I'm the ultimate authority around here, and what I say goes!

5th Limestone, 1051, Early Autumn

What a coincidence! One of Momuz's octopre just gave birth to two little ocotopudi. They're so cute, the way they squirm around and curiously inspect whatever they touch with their little tentacles. I asked Momuz what he was going to name them, and he was surprised by this question. Apparently he has no interest in keeping them, as he says they have no practical purpose on the battlefield, other than distractions (horrible!). He asked me to butcher them instead! There only a day old and he already wants to devour them! I refused, and have instead put them up for adoption. I'd take care of them myself, but I'm worried Lorbam will crush one of them by accident. He can be quite clumsy sometimes.

11th Limestone, 1051, Early Autumn

It has come to my attention that we are running low on microline for constructions. I must admit, I never thought this would be a problem, at least not so early in Reveredtour's lifespan. Fortunately, Ushrir found a deposit of microline whilst searching for an entrance into the second cavern layer. We need only to dig it out of the walls and the microline shortage will no longer be an issue.


15th Limestone, 1051, Early Autumn

Mosus ran up to me today, claiming to have seen a giant squid swimming out in the ocean. At first I was skeptical of her claims, but upon looking out towards the sea I found that her sightings were indeed accurate. However, it was not a lesser kraken as one might think, but rather a hulking demikraken!



Kraken's Notes: Demikraken can actually be dangerous opponents, capable of quickly latching onto a dwarf and tearing them to shreds. Their ability to move quickly both through water and on land means they can ambush unsuspecting dwarves with ease. However, lacking any type of natural armor, they will be defeated quite easily by armed dwarves when outnumbered.

I was quite surprised by this. Demikraken are far less common than lesser kraken. On top of this, the demikraken does not appear to be among the walking dead, despite living within the Ocean of Shriveling. The odds of seeing a living demikraken here are horribly low. Catching it would be of great benefit to the fort. Even if it lacks a partner for breeding, it could still serve as a powerful war beast for Momuz. I have ordered Thob to quickly assemble cage traps along the shoreline. Though I doubt they will be able to catch the beast, I cannot simply let this opportunity pass me by.



18th Limestone, 1051, Early Autumn

Damn! It appears the demikraken has completely bypassed our fortress and is now swimming out of Reveredtour's borders. I am quite disappointed by this turn of events. While I knew the odds of catching it were low, I at least expected it to come examine the fortress. Members of the kraken family are inquisitive creatures, or at least that's what my bestiary says. Had it bypassed the cage traps I would have had an excuse for Momuz and Alath to dispose of it. Then we could at least butcher its corpse for meat, provided-

Wait, it sounds like there's some commotion coming from the surface. I'll continue this journal entry later.



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The Madman

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I really hate migrants, I wish there was a way to turn them away till you actually need them or have the means to feed and shelter them properly, otherwise you just end up with a giant cluster*uck like one of my previous fortress where the population boomed too quickly and when the food started running low, depression set in and everything went downhill as suicides and Dwarves gone berserk ran amok.

Your topic inspired me to start up a new fortress of my own, set in the middle of massive desert next to the lone small river that runs through the land. We'll see how things go! On the plus side, though lacking some resources, I haven't encountered a single goblin or kobold yet since the fortress is so far from any civilization good or otherwise. Should be interesting!
 
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Kraken: Can I just postulate that you're being slightly "rash" with your idea of fun?

Building a floating city? That's neat.
Surrounding it with hippos? That's quite ambitious.
Re-assigning your mad dwarves with insane assignments? Bordering on bonkers.
Trying to catch a demi-kraken to use as ...? Nope....crossed the line into megalomania.

May I suggest a nice safe cave? Or at least build the coffin that they're going to bury you alive in?
 

Spacewolf

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my fortress has pretty much ground to a halt, ive got an almost invcincible army, carnt find any caverns, rebuilt from a tantrum spiral, has a queen in residence, and killed a titan as the FPS goes down i carnt seem to find anything else to do
 

Internet Kraken

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The Madman said:
I really hate migrants, I wish there was a way to turn them away till you actually need them or have the means to feed and shelter them properly, otherwise you just end up with a giant cluster*uck like one of my previous fortress where the population boomed too quickly and when the food started running low, depression set in and everything went downhill as suicides and Dwarves gone berserk ran amok.

Your topic inspired me to start up a new fortress of my own, set in the middle of massive desert next to the lone small river that runs through the land. We'll see how things go! On the plus side, though lacking some resources, I haven't encountered a single goblin or kobold yet since the fortress is so far from any civilization good or otherwise. Should be interesting!
Well you can alter the pop cap in the init files to restrict further migration, thought it doesn't help with limiting the number of dwarves that can arrive in a wave. I don't mind getting 60 dwarves. It just bugs me when over 20 of them showed up in a single migrant wave.

The_root_of_all_evil said:
Kraken: Can I just postulate that you're being slightly "rash" with your idea of fun?

Building a floating city? That's neat.
Surrounding it with hippos? That's quite ambitious.
Re-assigning your mad dwarves with insane assignments? Bordering on bonkers.
Trying to catch a demi-kraken to use as ...? Nope....crossed the line into megalomania.

May I suggest a nice safe cave? Or at least build the coffin that they're going to bury you alive in?
You think I'm being crazy now? This is peanuts compared to what I had to do in Townbrush. You know a fort is fucked up when it's actually beneficial to let all of the cripples starve to death.

Spacewolf said:
my fortress has pretty much ground to a halt, ive got an almost invcincible army, carnt find any caverns, rebuilt from a tantrum spiral, has a queen in residence, and killed a titan as the FPS goes down i carnt seem to find anything else to do
Dig deeper until you hit the circus and piss of the clowns.
 

Spacewolf

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Internet Kraken said:
Spacewolf said:
my fortress has pretty much ground to a halt, ive got an almost invcincible army, carnt find any caverns, rebuilt from a tantrum spiral, has a queen in residence, and killed a titan as the FPS goes down i carnt seem to find anything else to do
Dig deeper until you hit the circus and piss of the clowns.
ive got something like 25 levels down and have closed down some levels to keep FPS reasonable
 

The Madman

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Spacewolf said:
Internet Kraken said:
Dig deeper until you hit the circus and piss of the clowns.
ive got something like 25 levels down and have closed down some levels to keep FPS reasonable
Are you playing with a newer version? Because if so... keep digging. Keep digging until it starts getting warm, then you'll know you're close.

BWAHAHAHAHAHAHAHAHAHA
 

Internet Kraken

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Spacewolf said:
Internet Kraken said:
Spacewolf said:
my fortress has pretty much ground to a halt, ive got an almost invcincible army, carnt find any caverns, rebuilt from a tantrum spiral, has a queen in residence, and killed a titan as the FPS goes down i carnt seem to find anything else to do
Dig deeper until you hit the circus and piss of the clowns.
ive got something like 25 levels down and have closed down some levels to keep FPS reasonable
25? That's not even deep enough to breach the second cavern layer in my world. The true dangers lie deeper. The farther down you go, the more fucked up things get. The more brutal things get. And at the very bottom, you will find a true challenge. One that few players have ever managed to conquer, and rightfully so.
 

Spacewolf

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Internet Kraken said:
Spacewolf said:
ive got something like 25 levels down and have closed down some levels to keep FPS reasonable
25? That's not even deep enough to breach the second cavern layer in my world. The true dangers lie deeper. The farther down you go, the more fucked up things get. The more brutal things get. And at the very bottom, you will find a true challenge. One that few players have ever managed to conquer, and rightfully so.
indeed im aware that it gets harder the problem is my FPS keeps slipping for no reason at the moment ive got 80 dwarfs and 16 FPS at best but its only using up 50% CPU which means ive ussually got about 46% doing nothing so i dont know why its going down or what i can do to keep it up so my fortress is going to end up undergoing a big freeze
 
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Internet Kraken said:
25? That's not even deep enough to breach the second cavern layer in my world. The true dangers lie deeper. The farther down you go, the more fucked up things get. The more brutal things get. And at the very bottom, you will find a true challenge. One that few players have ever managed to conquer, and rightfully so.
See the depth meter on the right. Keep going down to 0 and then further, if you can figure out how...
 

Internet Kraken

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Spacewolf said:
Internet Kraken said:
Spacewolf said:
ive got something like 25 levels down and have closed down some levels to keep FPS reasonable
25? That's not even deep enough to breach the second cavern layer in my world. The true dangers lie deeper. The farther down you go, the more fucked up things get. The more brutal things get. And at the very bottom, you will find a true challenge. One that few players have ever managed to conquer, and rightfully so.
indeed im aware that it gets harder the problem is my FPS keeps slipping for no reason at the moment ive got 80 dwarfs and 16 FPS at best but its only using up 50% CPU which means ive ussually got about 46% doing nothing so i dont know why its going down or what i can do to keep it up so my fortress is going to end up undergoing a big freeze
Hm, FPS death is unfortunate. People often don't realize how taxing Dwarf Fortress can be on a PC due to its complexity and poor optimization. There are several indepth guides about increasing yuor FPS on the Bay 12 forums, so try checking there. However, these are a few of the things I know you can do;

-Turn of weather. This can help your FPS quite a bit, though you do miss out on features associated with weather.
-Atom smash as many items as you can. When you have a fortress filled with thousands of items, it takes a good chunk of power to keep track of them all. Smashing them out of existence will helps reduce the number of items the game needs to track. The main culprit here is spare stone, since there is so much of it.
-Produce huge amounts of stone goods and then throw them at trade caravans. Accomplishes the same effect as atom smashing.
-Use ramps instead of stairs when possible, since they provide less pathing options.
 

Internet Kraken

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Chapter 9: From the journal of Stinthad Kekimtobul

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18th Limestone, 1051, Early Autumn

I can't believe it! Mosus spotted some new figures coming over the horizon. As they came closer, it became apparent that they were in fact a group of dwarves!







I didn't expect even more dwarves to come here before the first caravan arrives. They should be here by early next morning, so I'll have to remember to wake up early to greet them properly.

19th Limestone, 1051, Early Autumn

Okay, I slept in. Again. I have to stop doing this. Though I suppose it didn't matter, since upon returning to the front gate the migrants were only just arriving. I guess something held them up last night. Some of the other dwarves had already gathered to see who it was that had come to Reveredtour. Mosus squealed with joy when she got a better look at the new arrivals. I wasn't quite sure why at first, but the resulting conversation made it quite clear.
Mosus: "Alath! Atir! Come look! Some of the others did make it here! I told you we weren't the only ones left! Even Monom is here! Monom it's me! Mosus!"

The dwarf she called out to looked at her perplexingly for a few second, confused by Mosus's greeting.

Monom: "Uh, who are you again?"
Mosus: "Huh? What do you mean?"
Solon: "Mosus, you'll have to forgive her. She received a serious head injury and her mind hasn't been quite right since then."
Mosus: "Oh god, what happened?"
Kosoth: "I'm sure Atir could tell you that, since he was the cause of it. I heard you call out his name, which means he must be here. Where is the bastard hiding?"

Kosoth seemed incredibly angry about the presence of Atir. I'm still not entirely sure why, though Atir was the one who organized their failed trading mission to the Comedic Empires. Perhaps she harbored negative feelings over that.

Alath: "The hell? You actually made it? Atir said you were dead for sure."
Kosoth: "That doesn't surprise me. He must be hiding from me. I'll find him soon enough, this doesn't appear to be a particularly large fort."
Solon: "Kosoth stop! It's not his fault! If he had tried to help Urist and Monom he just would have gotten himself injured or killed. Come on, is it really necessary to persecute him further?"
Kosoth: "You forgive that coward far too easily. He abandoned Urist and Monom just to save his own skin. He's lucky at least Monom survived, otherwise I would go straight to killing him."
Mosus: "What?!? Atir wouldn't have abandoned anyone! He's a good leader!"

At this point, Kosoth began to yell at Mosus. Then Solon began to argue with Kosoth. Pretty soon the whole thing devolved into pointless bickering. Eventually, even Atir came out of wherever he was hiding and joined in the feud. I tried to get them to stop, I really did, but they just kept going! Goden says that these dwarves are all dangerous, and that there infighting is a threat to Reveredtour. I feel she is exaggerating, but this conflict can't be good for Reveredtour. I'll wait for them all to settle down before trying to assign duties to the new migrants, and attempt to keep the situation from getting any worse.

20th Limestone, 1051, Early Autumn

Everyone seemed a lot calmer after getting all that anger out of their system. I figured it would be the best time to give them their jobs before another argument came up. First up was Kosoth. I was pleasantly surprised by my conversation with her. I had gotten the impression that she was a very bitter and angry dwarf, but instead she was quite charismatic and appealing. Had a real way with words. I dare say she was almost as likeable as I am! She said that she was one of the few caravan guards that survived their journey to Reveredtour. So after a quick chat with Momuz I allowed her to be drafted into the military. I figure this will work out best for everyone. She will get to improve her combat skills and defend Reveredtour, and the long hours of training in the barracks will probably keep her away from Atir. She was pleasantly amused when I told her that Alath was part of the Reveredtour military. Apparently, his only other skill beyond hauling goods onto a trade caravan was strand extraction. Poor thing. That's almost as bad as being a soap maker.

Then there was Solon. She was also very kind and nice to me. I actually had a wonderful conversation with her about Reveredtour and its local fauna. We both agreed that hippos are wonderful and adorable creatures and that catching them would be a great idea. She admired Reveredtour's absence of vermin, particularly worms. I to detest worms, and am quite glad that they are not plaguing our wonderful fort. I do wish there were some demon rats though. I know most people hate them, but I just think they are so cute. Anyways, it seems that Solon and I actually have a lot in common. I think we'll become fast friends. Time flew by when I was talking with her though, and I didn't even notice how long the meeting had gone on. We hadn't even begun discussing what labors she could perform yet. In a haste I assigned her to masonry. She seems quite pleased with this though, so I guess it isn't an issue.


Rovod was next in line. I knew little about her, and to be honest still don't. She seems to be very reserved, keeping to herself most of the time and preferring to keep out of any major conflicts. Apparently when the other dwarves were arguing yesterday she slipped away into the food stockpile to get a drink. Nobody even noticed. She commented on the quality of the brew, and how it was clearly not fresh. Apparently Rovod has some cooking talent, so I assigned her to be Reveredtour's first full time chef. But I'm still not quite sure what to make of her.
Last there was Monom. Quite a tragic dwarf really. Solon told me she used to be a skilled bone crafter that had accompanied the caravan in an attempt to tap a new market. But when the goblins ambushed them, the group was separated. Solon said that she and Kosoth found Monom and a dwarf named Urist surrounded by a beak dog swarm. Atir was supposedly also with them, but he ran off into the swamps in an attempt to save himself while the beak dogs were distracted. Kosoth managed to defeat the beak dogs by herself, but not before Urist was torn to shreds and Monom received a horrific wound to her head. It wasn't fatal, but she now suffers from repeated memory loss. Solon says that there isn't much chance of her memories returning either, so Monom can't really do much of anything besides some basic hauling duties.

And with that, Reveredtour's population is now 14, double what we started with. Oddly enough, only 4 dwarves here are males. This isn't any sort of problem of course, just an observation I've made. Though to someone on the outside I might look like some insane feminist dwarf bent on ensuring female dominance.

26th Limestone, 1051, Early Autumn

Goden pointed out that currently it is not possible to access the southern area of Reveredtour without wading through water. This of course means that any potential projects involving the area beyond the river would require a path to be built allowing access. Therefore, I have ordered the construction of a bridge over the area where the river pours into the ocean. Originally I had planned to simply build it over the river itself, but for some reason the other dwarves refuse to build near the hippos. I really can't understand why.


2nd Sandstone, 1051, Mid-Autumn



One of Momuz's octopre has given birth to some octopudi. Once again he tried to get the cute little things butchered, but I disallowed it. Fortunately, Rovod agrees with my decision. She says it is best to let them grow first before cutting them up for meat. Not exactly the answer I had hoped for, though she does have a point. Unfortunately, the little octopudi still follow their mothers, despite them not caring any more for their own offspring than Momuz does. Kosoth says that they're probably going to follow the war octopre into battle and get killed in the process, hence why Momuz wants them butchered now. Otherwise they will just be a waste. I just can't bring myself to allow this.

5th Sandstone, 1051, Mid-Autumn



That demikraken is still prowling through the waters of Reveredtour. It simply spends most of its time swimming up and down the shoreline, occasionally diving beneath the waves. I believe it is taunting me. Mocking me and my inability to catch it. It knows it can just stay in the water forever, thwarting any chance of catching it. But I shall have the last laugh. I will not let this beast torment me. I'm better than this. Reveredtour is better than this. We shall not be outsmarted by any creature! We may not be able to catch it, but I will do everything I can to ensure that it does not leave Reveredtour alive.

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Migrant updates suck. Fortunately, I shouldn't get any more migrants until after the dwarven caravan arrives. After that it will be easy to justify migrants coming to Reveredtour, so I won't need to make some silly plot to explain it.

And fuck that demikraken. It keeps coming incredibly close to the shoreline, then it swims away at the last second. Bastard.
 

Internet Kraken

Animalia Mollusca Cephalopada
Mar 18, 2009
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Just posting to say that I'm once again breaking the one update a day trend. Considering it's, you know, Thanksgiving I'm not going to be writing an update today. I will make on tomorrow though.
 

Aidinthel

Occasional Gentleman
Apr 3, 2010
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So the water has separate layers also? I imagine that doesn't come up very often.
 

Internet Kraken

Animalia Mollusca Cephalopada
Mar 18, 2009
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Aidinthel said:
So the water has separate layers also? I imagine that doesn't come up very often.
Actually it does, assuming I understand what you're talking about. The fact that water spreads over multiple Z levels means that it has to balance out. An area won't stop flooding until the flooded area reaches the same Z level as the source of the leek. So if you pierced the ocean at Z level 100, everything bellow Z level 100 would be flooded.
 

Spacewolf

New member
May 21, 2008
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Internet Kraken said:
Aidinthel said:
So the water has separate layers also? I imagine that doesn't come up very often.
Actually it does, assuming I understand what you're talking about. The fact that water spreads over multiple Z levels means that it has to balance out. An area won't stop flooding until the flooded area reaches the same Z level as the source of the leek. So if you pierced the ocean at Z level 100, everything bellow Z level 100 would be flooded.
and the water is more pressurised the more below the top z level you peirce so if you went though at z-level -50 below its surface it would flood faster possibly fast enough to send a dwarf flying backwards