I really hate migrants, I wish there was a way to turn them away till you actually need them or have the means to feed and shelter them properly, otherwise you just end up with a giant cluster*uck like one of my previous fortress where the population boomed too quickly and when the food started running low, depression set in and everything went downhill as suicides and Dwarves gone berserk ran amok.
Your topic inspired me to start up a new fortress of my own, set in the middle of massive desert next to the lone small river that runs through the land. We'll see how things go! On the plus side, though lacking some resources, I haven't encountered a single goblin or kobold yet since the fortress is so far from any civilization good or otherwise. Should be interesting!
Kraken: Can I just postulate that you're being slightly "rash" with your idea of fun?
Building a floating city? That's neat.
Surrounding it with hippos? That's quite ambitious.
Re-assigning your mad dwarves with insane assignments? Bordering on bonkers.
Trying to catch a demi-kraken to use as ...? Nope....crossed the line into megalomania.
May I suggest a nice safe cave? Or at least build the coffin that they're going to bury you alive in?
my fortress has pretty much ground to a halt, ive got an almost invcincible army, carnt find any caverns, rebuilt from a tantrum spiral, has a queen in residence, and killed a titan as the FPS goes down i carnt seem to find anything else to do
I really hate migrants, I wish there was a way to turn them away till you actually need them or have the means to feed and shelter them properly, otherwise you just end up with a giant cluster*uck like one of my previous fortress where the population boomed too quickly and when the food started running low, depression set in and everything went downhill as suicides and Dwarves gone berserk ran amok.
Your topic inspired me to start up a new fortress of my own, set in the middle of massive desert next to the lone small river that runs through the land. We'll see how things go! On the plus side, though lacking some resources, I haven't encountered a single goblin or kobold yet since the fortress is so far from any civilization good or otherwise. Should be interesting!
Well you can alter the pop cap in the init files to restrict further migration, thought it doesn't help with limiting the number of dwarves that can arrive in a wave. I don't mind getting 60 dwarves. It just bugs me when over 20 of them showed up in a single migrant wave.
The_root_of_all_evil said:
Kraken: Can I just postulate that you're being slightly "rash" with your idea of fun?
Building a floating city? That's neat.
Surrounding it with hippos? That's quite ambitious.
Re-assigning your mad dwarves with insane assignments? Bordering on bonkers.
Trying to catch a demi-kraken to use as ...? Nope....crossed the line into megalomania.
May I suggest a nice safe cave? Or at least build the coffin that they're going to bury you alive in?
You think I'm being crazy now? This is peanuts compared to what I had to do in Townbrush. You know a fort is fucked up when it's actually beneficial to let all of the cripples starve to death.
Spacewolf said:
my fortress has pretty much ground to a halt, ive got an almost invcincible army, carnt find any caverns, rebuilt from a tantrum spiral, has a queen in residence, and killed a titan as the FPS goes down i carnt seem to find anything else to do
my fortress has pretty much ground to a halt, ive got an almost invcincible army, carnt find any caverns, rebuilt from a tantrum spiral, has a queen in residence, and killed a titan as the FPS goes down i carnt seem to find anything else to do
my fortress has pretty much ground to a halt, ive got an almost invcincible army, carnt find any caverns, rebuilt from a tantrum spiral, has a queen in residence, and killed a titan as the FPS goes down i carnt seem to find anything else to do
25? That's not even deep enough to breach the second cavern layer in my world. The true dangers lie deeper. The farther down you go, the more fucked up things get. The more brutal things get. And at the very bottom, you will find a true challenge. One that few players have ever managed to conquer, and rightfully so.
25? That's not even deep enough to breach the second cavern layer in my world. The true dangers lie deeper. The farther down you go, the more fucked up things get. The more brutal things get. And at the very bottom, you will find a true challenge. One that few players have ever managed to conquer, and rightfully so.
indeed im aware that it gets harder the problem is my FPS keeps slipping for no reason at the moment ive got 80 dwarfs and 16 FPS at best but its only using up 50% CPU which means ive ussually got about 46% doing nothing so i dont know why its going down or what i can do to keep it up so my fortress is going to end up undergoing a big freeze
25? That's not even deep enough to breach the second cavern layer in my world. The true dangers lie deeper. The farther down you go, the more fucked up things get. The more brutal things get. And at the very bottom, you will find a true challenge. One that few players have ever managed to conquer, and rightfully so.
25? That's not even deep enough to breach the second cavern layer in my world. The true dangers lie deeper. The farther down you go, the more fucked up things get. The more brutal things get. And at the very bottom, you will find a true challenge. One that few players have ever managed to conquer, and rightfully so.
indeed im aware that it gets harder the problem is my FPS keeps slipping for no reason at the moment ive got 80 dwarfs and 16 FPS at best but its only using up 50% CPU which means ive ussually got about 46% doing nothing so i dont know why its going down or what i can do to keep it up so my fortress is going to end up undergoing a big freeze
Hm, FPS death is unfortunate. People often don't realize how taxing Dwarf Fortress can be on a PC due to its complexity and poor optimization. There are several indepth guides about increasing yuor FPS on the Bay 12 forums, so try checking there. However, these are a few of the things I know you can do;
-Turn of weather. This can help your FPS quite a bit, though you do miss out on features associated with weather.
-Atom smash as many items as you can. When you have a fortress filled with thousands of items, it takes a good chunk of power to keep track of them all. Smashing them out of existence will helps reduce the number of items the game needs to track. The main culprit here is spare stone, since there is so much of it.
-Produce huge amounts of stone goods and then throw them at trade caravans. Accomplishes the same effect as atom smashing.
-Use ramps instead of stairs when possible, since they provide less pathing options.
I can't believe it! Mosus spotted some new figures coming over the horizon. As they came closer, it became apparent that they were in fact a group of dwarves!
I didn't expect even more dwarves to come here before the first caravan arrives. They should be here by early next morning, so I'll have to remember to wake up early to greet them properly.
19th Limestone, 1051, Early Autumn
Okay, I slept in. Again. I have to stop doing this. Though I suppose it didn't matter, since upon returning to the front gate the migrants were only just arriving. I guess something held them up last night. Some of the other dwarves had already gathered to see who it was that had come to Reveredtour. Mosus squealed with joy when she got a better look at the new arrivals. I wasn't quite sure why at first, but the resulting conversation made it quite clear.
Mosus: "Alath! Atir! Come look! Some of the others did make it here! I told you we weren't the only ones left! Even Monom is here! Monom it's me! Mosus!"
The dwarf she called out to looked at her perplexingly for a few second, confused by Mosus's greeting.
Monom: "Uh, who are you again?"
Mosus: "Huh? What do you mean?"
Solon: "Mosus, you'll have to forgive her. She received a serious head injury and her mind hasn't been quite right since then."
Mosus: "Oh god, what happened?"
Kosoth: "I'm sure Atir could tell you that, since he was the cause of it. I heard you call out his name, which means he must be here. Where is the bastard hiding?"
Kosoth seemed incredibly angry about the presence of Atir. I'm still not entirely sure why, though Atir was the one who organized their failed trading mission to the Comedic Empires. Perhaps she harbored negative feelings over that.
Alath: "The hell? You actually made it? Atir said you were dead for sure."
Kosoth: "That doesn't surprise me. He must be hiding from me. I'll find him soon enough, this doesn't appear to be a particularly large fort."
Solon: "Kosoth stop! It's not his fault! If he had tried to help Urist and Monom he just would have gotten himself injured or killed. Come on, is it really necessary to persecute him further?"
Kosoth: "You forgive that coward far too easily. He abandoned Urist and Monom just to save his own skin. He's lucky at least Monom survived, otherwise I would go straight to killing him."
Mosus: "What?!? Atir wouldn't have abandoned anyone! He's a good leader!"
At this point, Kosoth began to yell at Mosus. Then Solon began to argue with Kosoth. Pretty soon the whole thing devolved into pointless bickering. Eventually, even Atir came out of wherever he was hiding and joined in the feud. I tried to get them to stop, I really did, but they just kept going! Goden says that these dwarves are all dangerous, and that there infighting is a threat to Reveredtour. I feel she is exaggerating, but this conflict can't be good for Reveredtour. I'll wait for them all to settle down before trying to assign duties to the new migrants, and attempt to keep the situation from getting any worse.
20th Limestone, 1051, Early Autumn
Everyone seemed a lot calmer after getting all that anger out of their system. I figured it would be the best time to give them their jobs before another argument came up. First up was Kosoth. I was pleasantly surprised by my conversation with her. I had gotten the impression that she was a very bitter and angry dwarf, but instead she was quite charismatic and appealing. Had a real way with words. I dare say she was almost as likeable as I am! She said that she was one of the few caravan guards that survived their journey to Reveredtour. So after a quick chat with Momuz I allowed her to be drafted into the military. I figure this will work out best for everyone. She will get to improve her combat skills and defend Reveredtour, and the long hours of training in the barracks will probably keep her away from Atir. She was pleasantly amused when I told her that Alath was part of the Reveredtour military. Apparently, his only other skill beyond hauling goods onto a trade caravan was strand extraction. Poor thing. That's almost as bad as being a soap maker.
Then there was Solon. She was also very kind and nice to me. I actually had a wonderful conversation with her about Reveredtour and its local fauna. We both agreed that hippos are wonderful and adorable creatures and that catching them would be a great idea. She admired Reveredtour's absence of vermin, particularly worms. I to detest worms, and am quite glad that they are not plaguing our wonderful fort. I do wish there were some demon rats though. I know most people hate them, but I just think they are so cute. Anyways, it seems that Solon and I actually have a lot in common. I think we'll become fast friends. Time flew by when I was talking with her though, and I didn't even notice how long the meeting had gone on. We hadn't even begun discussing what labors she could perform yet. In a haste I assigned her to masonry. She seems quite pleased with this though, so I guess it isn't an issue.
Rovod was next in line. I knew little about her, and to be honest still don't. She seems to be very reserved, keeping to herself most of the time and preferring to keep out of any major conflicts. Apparently when the other dwarves were arguing yesterday she slipped away into the food stockpile to get a drink. Nobody even noticed. She commented on the quality of the brew, and how it was clearly not fresh. Apparently Rovod has some cooking talent, so I assigned her to be Reveredtour's first full time chef. But I'm still not quite sure what to make of her.
Last there was Monom. Quite a tragic dwarf really. Solon told me she used to be a skilled bone crafter that had accompanied the caravan in an attempt to tap a new market. But when the goblins ambushed them, the group was separated. Solon said that she and Kosoth found Monom and a dwarf named Urist surrounded by a beak dog swarm. Atir was supposedly also with them, but he ran off into the swamps in an attempt to save himself while the beak dogs were distracted. Kosoth managed to defeat the beak dogs by herself, but not before Urist was torn to shreds and Monom received a horrific wound to her head. It wasn't fatal, but she now suffers from repeated memory loss. Solon says that there isn't much chance of her memories returning either, so Monom can't really do much of anything besides some basic hauling duties.
And with that, Reveredtour's population is now 14, double what we started with. Oddly enough, only 4 dwarves here are males. This isn't any sort of problem of course, just an observation I've made. Though to someone on the outside I might look like some insane feminist dwarf bent on ensuring female dominance.
26th Limestone, 1051, Early Autumn
Goden pointed out that currently it is not possible to access the southern area of Reveredtour without wading through water. This of course means that any potential projects involving the area beyond the river would require a path to be built allowing access. Therefore, I have ordered the construction of a bridge over the area where the river pours into the ocean. Originally I had planned to simply build it over the river itself, but for some reason the other dwarves refuse to build near the hippos. I really can't understand why.
2nd Sandstone, 1051, Mid-Autumn
One of Momuz's octopre has given birth to some octopudi. Once again he tried to get the cute little things butchered, but I disallowed it. Fortunately, Rovod agrees with my decision. She says it is best to let them grow first before cutting them up for meat. Not exactly the answer I had hoped for, though she does have a point. Unfortunately, the little octopudi still follow their mothers, despite them not caring any more for their own offspring than Momuz does. Kosoth says that they're probably going to follow the war octopre into battle and get killed in the process, hence why Momuz wants them butchered now. Otherwise they will just be a waste. I just can't bring myself to allow this.
5th Sandstone, 1051, Mid-Autumn
That demikraken is still prowling through the waters of Reveredtour. It simply spends most of its time swimming up and down the shoreline, occasionally diving beneath the waves. I believe it is taunting me. Mocking me and my inability to catch it. It knows it can just stay in the water forever, thwarting any chance of catching it. But I shall have the last laugh. I will not let this beast torment me. I'm better than this. Reveredtour is better than this. We shall not be outsmarted by any creature! We may not be able to catch it, but I will do everything I can to ensure that it does not leave Reveredtour alive.
Migrant updates suck. Fortunately, I shouldn't get any more migrants until after the dwarven caravan arrives. After that it will be easy to justify migrants coming to Reveredtour, so I won't need to make some silly plot to explain it.
And fuck that demikraken. It keeps coming incredibly close to the shoreline, then it swims away at the last second. Bastard.
Just posting to say that I'm once again breaking the one update a day trend. Considering it's, you know, Thanksgiving I'm not going to be writing an update today. I will make on tomorrow though.
Actually it does, assuming I understand what you're talking about. The fact that water spreads over multiple Z levels means that it has to balance out. An area won't stop flooding until the flooded area reaches the same Z level as the source of the leek. So if you pierced the ocean at Z level 100, everything bellow Z level 100 would be flooded.
Actually it does, assuming I understand what you're talking about. The fact that water spreads over multiple Z levels means that it has to balance out. An area won't stop flooding until the flooded area reaches the same Z level as the source of the leek. So if you pierced the ocean at Z level 100, everything bellow Z level 100 would be flooded.
and the water is more pressurised the more below the top z level you peirce so if you went though at z-level -50 below its surface it would flood faster possibly fast enough to send a dwarf flying backwards
Too long. This demikraken has mocked me for too long. How dare it not blindly stumble into our wonderful cage traps! I'll teach it a lesson. I'll show it what happens when you insult my glorious home.
I have ordered the Immortal Rags to stand by the ocean shore. There they shall remain until the demikraken either lies in our traps or is cut into many little pieces. I have no patience for this beast's games anymore.
8th Sandstone, 1051, Mid-Autumn
ARGH THE DEMIKRAKEN LEFT DAMN MY INCOMPETENT MILITIA FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK
9th Sandstone, 1051, Mid-Autumn
Wow, looking back on my previous entries I was going a bit.....crazy, for lack of a better word. I think I yelled at the Momuz when he failed to kill the demikraken. I feel really bad about that. Some gazelles wandered back into Reveredtour today. He wants to test the new recruits fighting skills on them. Normally I would hesitate to let him slaughter such innocent creatures, but I figure it's the least I can do make up for my rude behavior.
12th Sandstone. 1051, Mid-Autumn
Oh dear.
Today the Immortal Rags began their gazelle hunt. When I approved this, I didn't expect them to kill any of them. The gazelle are quite quick on their feet, and only care about running away. It seems I have once again underestimated the militia's blood lust.
Alath charged towards the gazelles with frightening enthusiasm. Perhaps he is still eager to prove himself, or punching zombie conchmen out of existence has resulted in him developing a superiority complex. Either way, he was the first to approach the herd. Lacking any weapons, I figured he would be incapable of taking down any gazelles.
However, he is quite....resourceful. Somehow he managed to channel enough rage into a single punch that upon colliding with the gazelle's face its skull was shattered into small fragments that then tore up its own brain. He managed to kill the poor thing with a single punch. As terrifying as that is, it's also very impressive. If we had any skilled crafters in this fortress I would have them build him a gazelle punching trophy.
Of course he wasn't satisfied with killing just one gazelle. He then pounced another gazelle, which had apparently been paralyzed with fear after seeing its friend's skull shattered. I believe he opted to tear this one limb from limb, but I was too disgusted to watch so I'm not sure.
I instead turned my attention to Momuz and Kosoth. They had been chasing a pack of gazelles for quite some time, though appeared incapable of catching up to them. The gazelles were simply too quick for them. However, they managed to corner one of the gazelles on the shore line. The peaceful herbivore stared in abject horror at the sight of two angry dwarves, a massive earth golem, and a swarm of octopre charging towards it. It appeared to have lost all hope, and was now awaiting death. Just then, Alath leaped down from above, grabbed the gazelle by its throat, and crushed its skull with a single punch.
At this point all the gazelle were either dead or had fled to the other side of the wastes in terror. So the Immortal Rags decided it was time to head back for a drink. They then celebrated their ability to viciously tear apart weak little creatures. Momuz himself didn't kill any of them, though he didn't seem to mind. He was happy that Kosoth and Alath, though mostly Alath, had proved that they are capable of fighting even without weapons.
15th Sandstone, 1051, Mid-Autumn
It's come to my attention that we are actually starting to run low on food.
I'm not worried though. We have plenty of drink, so any plants harvested by Dishmab will not have to be brewed. Rovod is also working tirelessly to produce more food. She can butcher the gazelles recently slain by the Immortal Rags. But if things do get desperate, I will have to order some of the cute little octopudi to be slaughtered. I hope it doesn't come to that though.
16th Sandstone, 1051, Mid-Autumn
It seems all that effort spent trying to catch that damned demikraken wasn't all for naught. It seems during the panic of the attack, one of the gazelles had wandered into a cage trap.
I'm not sure what to do with it though. Momuz wants to turn it into a war beast, which confused me since they don't appear particularly effective in combat. He doesn't actually have a logical reason. He just wants more war beasts. I think for now we'll just keep it inside its cage. In fact, we'll put it right at the entrance and have it serve as the fort mascot! Dashy, the gazelle that can only love!
17th Sandstone, 1051, Mid-Autumn
Everyone has been hearing some disturbing sounds coming from the caverns today. At first it sounded like someone was running from something. I was worried that a dwarf might be in danger, but there was no cry for help so I assumed it was just some wild creatures hunting each other. Then it became worse, and we heard Dishmab scream for the first time in weeks. I think she might be in danger! I've dispatched the Immortal Rags to rescue her, but I don't know if they can save her in time. Arel protect her. I don't think I could live with myself if she got hurt....
Kraken's Notes: Cave Kraken are much like their surface dwelling cousins. Though like most underground creatures, they only possess a single eye and have a pale complexion. Cave Kraken are capable of growing larger than lesser kraken and are thus more aggressive. They will hunt down civilians, attempting to crush them with their mighty tentacles. Skilled dwarves have little trouble with them though, as they do not travel in large groups.
ive just reached the first cavern in my fortress z-level -56 but no enamys to be seen but im still holding up hopefor something with abit of a bite to it
AS far as I know, you're not allowed to post a video LP since it's considered advertising or a low content post. Maybe with a large text supplement you could get away with it, but I would ask a mod first. The Escapist doesn't have any rules set in stone about LP. Originally I wasn't sure if we were allowed to make LPs, however a quick search revealed that dozens of LPs have been started on the Escapist. Though from what I can tell pretty much all of them failed, as the OP gave up on it.
Spacewolf said:
ive just reached the first cavern in my fortress z-level -56 but no enamys to be seen but im still holding up hopefor something with abit of a bite to it
Hey, there may or may not be an update today. My brother is here for the first time in months and I'm trying to spend as much time as I can with him. This means that I don't really have time to sit down and make a long, properly written update. I might be able to make one later though.
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