Let's Play Dwarf Fortress: Syndrome Conundrum

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Internet Kraken

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Chapter 11: From the journal of Goden Ducimtathtak

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18th Sandstone, 1051, Mid-Autumn

Stinthad has temporarily handed over all the responsibilities and powers of the expedition leader to me. She appears to be deeply traumatized by the death of Dishmab, blaming herself for her demise. As much as I'd like to say that this was a result of her gross incompetence, in truth she couldn't have done much to prevent this. No one anticipated such a violent and sudden attack from the deep, as normally cave krakens aren't particularly aggressive. And if Dishmab hadn't fallen into a state of isolation, the militia would have known of her plight before it was to later. Even if I had been in the position of expedition leader I doubt I could have prevented that cave kraken from snapping Dishmab's neck.

Of course there's no need to tell Stinthad this. Figure I'll let her wallow in her own guilt for as long as possible so I can get some real work done.

19th Sandstone, 1051, Mid-Autumn

A horrible scratching sound has been echoing up from the caverns, accompanied by labored breathing and the smell of rotting flesh. It is only safe to assume that some form of the undead is attempting to attack Reveredtour.




Kraken's Notes: The idea of a giant mole sounds intimidating, though they are actually only slightly larger than a deer. So they probably shouldn't pose a significant threat to your dwarves, and any military will wipe the floor with them. The bigger danger they pose is raiding your food stockpiles. They will attempt to steal any food they can reach and then flee before being caught. So it's important to dispose of them when they come in close proximity to your fortress.

I am not concerned, as the Immortal Rags are quite capable of defeating the average zombie. The corrupting essence that holds them together is weak in this area, so they tend to dissipate after suffering only minor injuries. Stinthad foolishly believes this to be a result of divine intervention. How childish. The gods do not care about the survival of Reveredtour. They would never help us, beyond giving me advice. Though lately I am not sure if their words hold any truth.

20th Sandstone, 1051, Mid-Autumn

The zombie was defeated with ease. It appears it was an undead giant mole, attempting to steal food from Reveredtour. This would have been disastrous, as we are running low on all forms of food. The death of Dishmab certainly hasn't helped in this regard. I may have to divert focus away from construction and towards food production, assuming the caravans do not show up soon. Regardless, we can't focus on the caverns for the time being, and as such it is important to destroy any creatures that may be lurking in close proximity to Reveredtour. I shall send the Immortal Rags to cleanse the caverns.

On the subject of food, we have finally managed to build an area that could serve as a suitable dining hall.



I loathe having to build according to this idiotic idea of Stinthad's, but it's too late to switch over to something more sensible. We'll move some furniture onto this platform in order to complete the dining hall. Monom should be capable of doing so, assuming she doesn't forget her job again.

26th Sandstone, 1051, Mid-Autumn



Construction of the bridge is nearly complete. Now we need only build a couple floor tiles and we will have full access to our territory. A more sensible leader would have done this early in the fort's life, but of course Stinthad didn't listen to me until a few weeks ago. The only perk to working as her advisor is that she allows me to enter any area of the fort as I please. No longer do I have to sneak into the deep mines at night while the miners are off duty just to speak to the gods. Such a hassle, and it always resulted in our conversations being incredibly brief.

The last of Dishmab's plump helmets matured a few days ago. I've ordered any dwarf with time to spare to harvest these crops, otherwise they will simply wither away or be stolen by filthy cavern dwellers. Stinthad was worried about exposing more dwarves to dangerous creatures. I reminded her that the Immortal Rags expedition in the caverns was still ongoing, and that so long as they patrol no beast will enter Reveredtour from below. This only caused her to worry more, as it has been 6 days since their expedition began. Normally she has faith in the militia, though it seems the loss of Dishmab has caused her to fixate on even the slightest possibility of death.

1st Timber, 1051, Late Autumn

The Immortal Rags came back today. They were tired, beaten, hungry, and exhausted. They attempted to slink by me but I stopped them before they could reach the food stockpile. Kosoth was missing, and I inquired as to why she had yet to show up.

I am horribly disappointed.



I can understand a civilian being bested by a cave kraken in combat, but a trained soldier? Absurd. Momuz claims that they got separated in the caverns, and that by the time they had found Kosoth she had already had her head crushed. I am not sure who is at fault here. The commander who could not even keep an eye on 2 soldiers, or the idiot that ran off on her own to wrestle giant squids in the deep. The later paid for her idiocy with her life, so I suppose I should punish Momuz. However, Stinthad did not allow me to do so. Despite having almost nothing to do with Kososth's demise, she still blames herself. Works for me.

4th Timber, 1051, Late Autumn

I noticed that Alath has a rather nasty gash running across his arm. Apparently one of the cave kraken had attempted to tear his arm off before Momuz's Earth Golem crushed its head.



He says it's nothing, but I think otherwise. A wound like that could cause him to receive an infection, which could then lead to death. However, there isn't really anything we can do about this as no one in Reveredtour possesses any medical skills. Best we can do is wait and hope for the best. The last thing I need is an incapacitated soldier.


__________________________________________________
 

Pukako

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Nov 29, 2010
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Just turn on the medical skills on a random, useless dwarf. They all have to learn somehow, and it's not as though you can sue for misdiagnosis... Build a hospital, though, and go through the slow, painful process of making soap...
 

VyperX

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Cool stuff, Kraken... Almost makes me go back to playing DF again, except that it takes so much time.

Looking forward to seeing your H.F.S. in action :)
 

Internet Kraken

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Pukako said:
Just turn on the medical skills on a random, useless dwarf. They all have to learn somehow, and it's not as though you can sue for misdiagnosis... Build a hospital, though, and go through the slow, painful process of making soap...
Even if I had a skilled medical dwarf I wouldn't want to put Alath in the hospital though. I need as many active soldiers as I can get right now. I doubt anything serious will actually come from this. In my experience, medical treatment isn't as important as people make it out to be.
 

Internet Kraken

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Chapter 12: From the journal of Goden Ducimtathtak

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10th Timber, 1051, Late Autumn

With the end of autumn rapidly approaching, our time to prepare for the caravan grows increasingly short. Yet Reveredtour is anything but ready. We have no real trade goods to exchange for supplies, our leader is an emotional train-wreck, and 2 dwarves have been killed recently. Nobody has even gotten a chance to recover their bodies and give them a proper burial. Even with my incredible skills and knowledge I am incapable of fixing the mess that Stinthad has produced. The best I can do is look through the stockpiles for anything of value we might be able to unload onto the caravans for some food and drink.

14th Timber, 1051, Late Autumn

I believe I may have found a solution to our lack of trade goods. Mechanisms are highly valued regardless of quality and thus even with a novice mechanic the fortress can profit off their work. Normally one would not want to sell mechanism as they are important to fortress construction, but desperate times call for desperate measures. I can only hope Thob is capable of producing enough of them to secure us enough supplies to last through the winter. We must also account for the inevitable influx of migrants that will surely follow the merchants. However, our current sleeping quarters can barely accommodate the current population. Another result of Stinthad's poor planning. I shall fix this design flaw as well.

Speaking of which, Stinthad has once again begun mining. I get the feeling that she wants to isolate herself from everyone else. The only person she'll have to interact with is Ushrir, and she normally keeps to herself. Well her and the gods, but they do not speak to ignorant plebs. A digger can spend years beneath the surface and not feel the gods thoughts scratching on the back of their skull. Regardless, her being down there means she is less likely to intrude upon my work.

Also, it appears that Alath has also managed to recover without medical attention. His arm isn't fully functional just yet, but the chances of him catching an infection are extremely low. He's a decent soldier, and I should probably try and get him some proper weapons and armor if possible. I don't want another disappointment that will just end up in a coffin.



19th Timber, 1051, Late Autumn

Today I woke up to a large amount of commotion coming from the entrance. Atir and a couple of other dwarves were staring across the ditch at something in the distance. I told them to get back to work, when I caught sight of what they had been staring at.



Dammit all we are not ready for them. I don't even know where Stinthad is and she's supposed to be the one to meet with the liaison. She's probably off crying in a corner somewhere down in the mines. I can only hope the gods do me a favor and mess with her mind enough to scare her out of her hole in the ground.

19th Timber, 1051, Late Autumn

So in between looking for Stinthad and trying to get the fort organized, I've taken a few moments to observe the approaching caravan. From what I can tell, the outpost liaison is acting like a bloody idiot. A herd of elephants was blocking the path to the fort, and rather than do the sensible thing and walk around them she instead opted to drive the elephants away with an axe. This resulted in a number of elephants rampaging across the wastes, trampling everything in their path. There were no injuries or damage to the fort, but hearing the cries of those massive beasts was incredibly annoying. Judging from her violent behavior, I think it's safe to assume that the liaison is Ushrir Ikudzulban. I have a long list of people I was hoping I would never have to see out here, and she's one of them. So of course she's the one that will serve as our liaison. I hope zombie conchmen crush her on the way back to the capital. The Relieved Craft would be better of without her.

After shouting a number of vulgar slurs at the cowardly Elephants, she then put on her ?public face? and entered the fort. That polite demeanor merely masks her bitter and violent behavior. Anyone with half a brain will be able to tell she's lying through her teeth most of the time. Of course, Stinthad is not one of those people so their meeting shouldn't be a problem. At least it would be if I could find her. She still hasn't come up to the surface.

So to summarize, I have a number of tried merchants proceeding to set up in the trade depot. They have many goods I need, but I have nothing to give them. A ***** of a liaison is attempting to meet with our brain dead leader. Aforementioned leader is currently depressed and nowhere to be found. Meanwhile, I'm the one who is expected to manage all of this, because the rest of the dwarves in this fortress are too simple minded to handle these tasks.

I hate Reveredtour.

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Yeah, pretty small update today. Didn't want to deal with the writing behind the caravans just yet. Sorry for the general lack of content.
 

Internet Kraken

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The_root_of_all_evil said:
Internet Kraken said:
Sorry for the general lack of content.
Pfft, you're already putting most of us to shame with all this writing.

Speaking of which...I should be.
My writing is peanuts compared to what other people do with DF LPs. In the Gemclod thread over on Something Awful, players are expected to put out multiple updates per day and finish off an entire year in under 12 days. I'd completley fail at doing that.
 

GodofCider

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I encountered dwarf fortress some time ago. It looked like, and continues to appear to be, an interesting game; something that I would consider fiddling with for a while. The problem though, was, and continues to be, the crude interface; to which I am unwilling to compromise with.
 

Chal

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Aug 6, 2010
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I'm a bit late to the party, but:
Not Dishmab! What a depressing way to end Thanksgiving break.

At least the new leader is a more interesting kind of insane. Leaders cleaning up (for the greater good!) usually end up making things that much more fun. I have vague memories of a dwarf becoming obsessed with the DEEP ORE in Syrupleaf after a bout of trying to fix the chaos.

Does his communion with the gods involve the consumption of plump helmets in any form?


GodofCider said:
I encountered dwarf fortress some time ago. It looked like, and continues to appear to be, an interesting game; something that I would consider fiddling with for a while. The problem though, was, and continues to be, the crude interface; to which I am unwilling to compromise with.
Well, you've passed the first test of being willing to face the graphics if the interface is the problem. You're already that far, so why not go for it and pass one final hurdle before being rewarded with one of the most unique gaming experiences you can find.

A few hotkeys memorized and its really not as bad as it looks at first sight. I agree that it's a hassle, but it's one you only have to deal with once.
 

Engarde

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Jul 24, 2010
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These stories are absolutely excellent. This may be a bit cruel, but I find your kraken troubles delightful. Harharhar.

Could you possibly recommend me a newbie tutorial? Dwarf Fortress seems so interesting, though it looks rather complicated.
 

Internet Kraken

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Mar 18, 2009
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Engarde said:
These stories are absolutely excellent. This may be a bit cruel, but I find your kraken troubles delightful. Harharhar.

Could you possibly recommend me a newbie tutorial? Dwarf Fortress seems so interesting, though it looks rather complicated.
When I first started playing Dwarf Fortress I don't think I actually used any tutorials. So I'm not sure how helpful they actually are the new players. Regardless, this [http://www.bay12forums.com/smf/index.php?topic=31928.0] thread seems to have a large compilation of tutorial for new players so try reading those. Though I also highly recommend using the wiki and asking questions on the forums. There are some things you really can't just figure out on your own without a ridiculous amount of trial and error.

Remember that no two embarks in Dwarf Fortress will ever be the same. A player who embarks on a freezing glacier will experience a drastically different game than one that embarks in a temperate forest. There is no tutorial for every possible embark site, which is why it's important to ask for advice when you encounter a unique problem.

GodofCider said:
I encountered dwarf fortress some time ago. It looked like, and continues to appear to be, an interesting game; something that I would consider fiddling with for a while. The problem though, was, and continues to be, the crude interface; to which I am unwilling to compromise with.
This is a legitimate problem with Dwarf Fortress. The sheer complexity and depth of the game results in it having an incredibly bloated interface. Once you've played the game for a long time you get used to it, but it's definitely difficult to get that far.

One of the ways people work around DF's horrific interface is through modding. I would safely say that Dwarf Therapist [http://www.bay12forums.com/smf/index.php?topic=66525.0] is a necessary mod. It makes managing dwarves far easier, and when your fortress population begins to climb you're going to need it.
 

Silent_Thunder

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Nov 30, 2010
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Hopefully you can get Stinthad in order before you start getting human caravans. After all we all know what happens when the human diplomats leave unhappy a few times.
 

Internet Kraken

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Silent_Thunder said:
Hopefully you can get Stinthad in order before you start getting human caravans. After all we all know what happens when the human diplomats leave unhappy a few times.
Yes, human logic is absurd in Dwarf Fortress. If their caravans and diplomats get killed, they don't do the sensible thing and stop trading with you or attack the civilization that killed them (usually goblins). Instead they decide to launch sieges on your fort.

Working on an update right now. May be two parts depending on how the game events unfold.
 

Internet Kraken

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Chapter 13: From the journal of Ushrir Ikudzulban

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2nd Limestone, 1051, Early Autumn

Well fuck me. Here I was thinking I might actually get a break from all the bullshit surrounding the Relieved Craft, but today I got a letter from Bim Rithrisen himself. Apparently I have the great "honor" of serving as the liaison for the newest fortress of the Relieved Craft, Reveredtour. I've heard fuck all about this place. You'd think a new fortress being established would be bigger news. So of course I knew there was something fishy about Reveredtour, and as usual I was fucking right.

See, Reveredtour just happens to be located on the coast of hell. Why anyone would build a fort next to the Ocean of Shriveling is beyond me. That's halfway across the Cyclopean realm, in the middle of land blighted with undead and nightmarish creatures. The closest civilization, if you can call it that, is the Spiders of Stability. A fanatic group of goblins that do what goblins do best; tear apart anyone who thinks it's a good idea to come near them. Apparently Rithrisen ordered this fort to be established for "strategic purposes. This is the kind of shit that happens when your administrator is also the military general.

Of course I didn't have any choice but to politely accept this "honor", as declining would only earn me a meeting with the hammerer. So I get to spend the next few months traveling to some hole in the ground to meet with a group of dwarves that most likely have already gotten themselves killed. Wonderful.

14th Sandstone, 1051, Mid-Autumn

God damn, we haven't even arrived at Reveredtour yet and we're already being harassed by undead. Each night an increasing variety of zombies come to try and tear our limbs of. Of course the caravan guards can deal with them, but fuck is it annoying listening to the undead moan and groan every minute of every god damn day. I don't get paid enough to do this shit.

20th Timber, 1051, Late Autumn


So, we finally arrived at Reveredtour today and...well...I don't even fucking know. What is this shit?



This is not a fortress. This is some moron's pet project. I have never seen any civilization build anything like this. Even the elves living in the middle of the forest make more sense than this. At least they're adapted to that kind of moronic lifestyle. We dwarves are not surface dwellers, yet not only does this fort force its residents onto the surface but it does so over a corrupted ocean as well. And as a testament to this forts ridiculous design, one of my first sights upon entering it was two dead dwarves lying on the ground. Hard to focus on the positive when two rotting bodies are lying 10 feet away from you.



Why was building a fortress here considered a good idea?

I suppose I should be glad those are the only dead dwarves. Despite the horrific design, Reveredtour does have a relatively large number of dwarves living in it. More than the seven I was told to expect. If I wasn't eager to get out of this place as soon as possible I might inquire as to why. Instead, I opted to find the leader of Reveredtour, Stinthad Kekimtobul, and get this meeting over with. You'd think this would be a simple task, but apparently none of the idiots living here know Kekimtobul is. They somehow managed to lose track of their leader. Eventually one of them had a semi-intelligent thought and told me to ask her advisor Goden Ducimtathtak.

Yeah, Ducimtathtak is apparently here. Serving as an advisor for this Kekimtobul, though at the moment she appears to be the expedition leader in everything but name. I honestly can't believe that they trusted Ducimtathtak to hold an important position in a fort this small. Personally I would have had her insane ass executed long ago, considering she's adamantine addled. But Rithrisen thought she had potential so she got to live. Reveredtour's leader is nowhere to be found, so it is currently being led by a psychopath. Somehow I don't see this resulting in good thing.

Ducimtathtak may be in charge of the fort at the moment, but I still have have to meet with the official leader. But even she, the fort's goddamn advisor, doesn't know where Kekimtobul is. So now I have to sit on my ass waiting for her to pop up, and who knows how long that will fucking take. What a grand place Reveredtour is.

27th Timber, 1051, Late Autumn

Fucking finally. After a week in this god damn fort Kekimtobul finally decided to show her face. It was tempting to unload all my rage on her right then, but of course I have to act all nice and polite so I don't get sentenced to a hammering for improper conduct.



Now it was pretty easy to tell why she had been hiding this whole time. She's a fucking mess. I don't know what, but something has really disturbed her. If I had to hazard a guess it would be the two dead dwarves over in the corner. I guess she wasn't ready to handle the responsibilities of an expedition leader. Not only did I have to endure a meeting with this incompetent moron, but I did so whilst sitting in the fucking dirt beneath a blistering sun.



See, Kekimtobul is apparently so stupid she didn't even make herself an office. So we had no choice but to preform business in the fort's meeting hall. The meeting hall is evidently just a patch of dirt surrounding a gazelle cage (which was engraved ?Dashy? for some reason). The longer you stay in Reveredtour to more it will continue to both amaze and disappoint you with its complete lack of quality.



I asked her what goods Reveredtour would require over the next year. She seemed surprised by this question, as if she didn't know what kind of things would be asked during this meeting. She told me that Reveredtour requires battle axes. A dwarf fortress that needs battle axes? How insane! Next she'll tell me that they require booze as well! Seriously, I don't think the idiot understood that you're supposed to ask for things the merchants won't bring along anyways.



I don't even know why I bothered to tell her what goods are currently requested by the capital, as I seriously doubt this fort will be capable of producing them. But if this place does somehow manage to produce valuable goods I might net myself a nice bonus, so no harm in asking. Of course the two priority products at the moment are crutches and musical instruments. Crutches are needed for all the dwarves that got injured during that massive cave in a few months ago. As for the musical instruments, those are part of another one of Rithrisen's idiotic projects. I an attempt to better understand the enemies of the Relieved Craft, he has requested the construction of musical instruments used by the elves so that his top researchers may study them. Because apparently in-depth examinations of wooden flutes will somehow allow him to better dismember arrogant tree-huggers. I don't understand how he can be so brilliant and stupid at the same time.



With that my meeting with Kekimtobul was finally over. I resisted the urge to tell her to fuck off and instead politely bid her farewell. Not like I can go anywhere at the moment though. The merchants haven't even gotten a chance to begin trading yet, so I'm stuck here until they finish or get fed up with Reveredtour's bullshit. Not much else to do but drink excessive amounts of alcohol in an attempt to forget that I am in this place, if only for a few hours.

__________________________________________________

I've always wanted to write something from the perspective of an outpost liaison, as these guys have the worst job imaginable. They have to travel miles to reach your fortress, which may involve crossing through hostile and hazardous terrain. But even when they reach your fort there's a good chance you'll be in lockdown, so they'll be left to fend for themselves outside. Players generally don't care much about protecting caravans later in the game.
 

Internet Kraken

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As the last post didn't focus much on the the progression of Reveredtour but rather some narrative fluff, I'm making another update right now. Since it's the second update I've worked on today it probably won't be to long, however it will explain more about the current progression of the fort. Hopefully I will finish it tonight.
 

Internet Kraken

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Chapter 14: From the journal of Goden Ducimtathtak

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3rd Moonstone, 1051, Early Winter

The past few days have been quite hectic, leaving me with little time to update this journal. Stinthad had apparently isolated herself from the rest of the fortress, and was not even aware of the arrival of the merchants and liaison. Though upon being told she quickly rushed to the surface to conduct a meeting with Ikudzulban. It seems that she is starting to get over the loss of Dishmab and Kosoth and is adapting to the harsh reality of the wastes. This bodes ill for my plans, as she will surely reclaim her other responsibilities soon. Sometimes I find myself wishing for another tragedy to befall Reveredtour just so that she will become discouraged again. One could claim this is selfish on my part, but I know it would be in Reveredtour's best interest. The gods have told me so.



But for now, I must focus on trading with the merchants. I have ordered all of our spare mechanisms to be hauled to depot, along with some rough gems that have been dug up during the mining operations. Hopefully this will be enough to secure some supplies to last as through the winter.

7th Moonstone, 1051, Early Winter

I noticed that Ikudzulban is nowhere to be found. While she may have been done with the meeting, leaving without the merchants would mean certain death. I had assumed even she could realize this, but her absence suggests otherwise. Perhaps she was once again using some of the elves "special crop" (yet she has the nerve to accuse of me of dealing in illicit activities) and wandered off into the wastes. I hope zombie conchmen tore her flesh asunder.

14th Moonstone, 1051, Early Winter

Due to my focus being completely dedicated to trading, I have neglected other important aspects of the fortress. Mainly, focusing on defending Reveredtour from threats lurking in the caverns. It seems that a zombie troglodyte managed to work its way up into the heart of the fortress.


Kraken's Notes: As the name and description suggests, troglodytes are subhumans living beneath the surface. They are one of the most common creatures encountered in the first cavern layer. They are the same size as a dwarf, so it is unlikely that they will be able to kill a civilian with ease unless left completely undisturbed. Any dwarf with some form of military training or a weapon for self-defense will likely be capable of defeating a troglodyte, so they are more of an annoyance than a threat. They are one of the few wild creatures capable of learning skills, albeit at a slowed rate. Because of this they are considered somewhat intelligent, and thus dwarves will refuse to butcher them. Combined with their inability to be tamed results in troglodytes being completely useless.

The troglodyte leapt from the shadows and attempted to attack Stinthad. However, she did not even notice the troglodyte as her earth golem put an end to the beast as soon as it revealed itself.



While this attack may not have resulted in anything significant, it could have been disastrous had a more threatening creature worked its way into Reveredtour rather than a lowly troglodyte. I most complete my trading with the merchants as soon as possible so my attention will no longer be completely focused on one thing.

15th Moonstone, 1051, Early Winter

Today I managed to meet with the merchants. I gave them many goods; most of our spare mechanisms, various trinkets we had lying around, and dozens of rough gems. While these gems would have fetched are far greater price had they been cut, we lack both the time and skills required to do so. The gods have told me that a vast amount of wealth lies in the ground beneath Reveredtour, so the loss of some petty gems is not an issue.



Not wanting to risk offending the merchants, I allowed them to earn a fairly large profit off of our trade. All that concerns me at the moment is getting enough food and drink to sustain Reveredtour until we can establish our own stable food industry. I believe I have been successful in doing so, as our food stockpiles have greatly increased as a result of the trading.



With that out of the way, I no longer have to worry about the danger of a food shortage, and I can once again focus my attention on other aspects of Reveredtour. However, I will try to secure some additional goods before the merchants depart. They have some spare military equipment with them that would serve the Immortal Rags well.

20th Moonstone, 1051, Early Winter

Unfortunately, the merchants decided to leave before I could gather enough spare goods to buy their equipment. While disappointing, I am not too concerned over this as Momuz and Alath have gotten along fine enough so far without advanced equipment. The death of Kosoth had more to do with poor management than inferior weapons. When I informed Alath of this he did not seem bothered, perfectly content with using his fists to beat down his foes. I suppose it doesn't matter to him so long as he remains in the militia. Momuz, however, seemed quite upset.



Initially I thought my inability to acquire new military supplies had worried him, but it seems that he is still experiencing a bout of depression due to Kosoth's death. This surprised me, as Momuz has never seemed like the type to dwell on the death of a soldier. Perhaps because she had spent so little time under his command she felt more like a student than a warrior to him. Then again understanding others is not my strong point. I'm sure he will get over it eventually.

Speaking of untimely death, Kosoth and Dishmab have yet to receive a proper burial. Between trading with the merchants and continuing the construction of Reveredtour we haven't taken the time to build either of them a coffin, let alone designate an area to be used as a graveyard. I'm sure if Stinthad was not in a state of seclusion she would complain about this, however I am capable of seeing beyond petty emotions and thinking about what will benefit the fort overall. It is a useful trait that was taught to me by the gods themselves due to my years of dedication. The dead have all the time in the world. They can wait for years to receive a burial if need be. I will not divert focus away from production at such a critical time just to show "respect" to the deceased.

24th Moonstone, 1051, Early Winter

The incompetence of the other dwarves living in this fort never ceases to amaze me.

I ordered a small platform to be constructed behind the butcher's shop. The purpose of this platform was to serve as a dumping zone for various items, mainly corpses. The idea is that by dumping the corpses near the butcher's shops, they will be easily accessible for kitchen workers. I saw Monom dragging a warthog skeleton to the platform, and felt quite pleased to see my orders being carried out without issue. This feeling instantly faded when Monom chucked the warthog right into the ocean.



Rather than placing the corpses on the platform as I had intended, Monom had instead been tossing the corpses she collected straight into the ocean. I couldn't comprehend the logic behind her decision. When I asked her why she had been doing that, she of course couldn't remember due to her head injury. It was tempting to give her another head injury, however violence would not solve my problems. I just can't believe that these dwarves can manage to fail at even the simplest of tasks. The ocean is not our garbage disposal. Such carelessness can lead to dire consequences.

3rd Opal, 1051, Mid-Winter

I've been trying to think of some ways to improve moral that would not result in a loss in production. I figured that engraving some inspiring images onto the walls in the lower levels of the tunnels may please the dwarves that see them. Nobody here has any decent engraving skills, so I opted to perform this task myself. I'm sure with practice I will be able to hone my skills. However, I did try engraving some simple images to start off.



I personally do not harbor any intense feelings of negativity towards the elves. They are not all the scheming scumbags most Relieved Craft dwarves have come to know due to our conflict with the Luxurious Snake. However, members of the military in particular enjoy art depicting elves being shamed, defeated, or slaughtered. I figure such engravings may help to cheer up Momuz.

8th Opal, 1051, Mid-Winter

I saw Mosus slowly dragging a cage down towards one of the temporary stockpiles. She was apparently having great difficulty pulling said cage, which struck me as odd. She is exceptionally weak, but no dwarf should have trouble moving a simple cage.

Goden: "Mosus, if you're having trouble moving a simple cage, I'm going to have to ask you to work on improving your strength. I don't except civilians to be as strong as our militia, but you need to be capable of carrying out simple hauling labors."
Mosus: "Oh sorry Goden! But I swear it's not because I'm weak! The animal inside this cage is just really heavy!"
Goden: "Animal? What animal actually blundered into one of our cage traps without even being chased?"
Mosus: "An elephant!"



At first I thought this couldn't be right, but it is true. An elephant wandered into one of the cage traps and was subsequently shoved into an impossibly small cage. To a human or an elf such a feat might seem impossible, but that is because they do not understand the true quality of all dwarven crafts. They say even a simple wooden cage is capable of holding a bronze colossus when built by a dwarf.

I'm not sure what to do with the elephant. Taming and then butchering it would provide us with a mountain of meat, completley eliminating any food problems for a ridiculous amount of time. A single elephant can provide over a dozen dwarves with enough meat to last a year. On the other hand, keeping it and waiting to catch an elephant of the opposite gender could benefit Reveredtour far more in the long run. A breeding pair would ensure us a supply of elephant calves. Even when young they provide a hefty amount of meat when butchered. But Momuz wants to turn it into a war beast right away, as he is enthralled by the creature's incredible strength. However, many of the other dwarves are uneasy about keeping an elephant in the fortress, tame or not. They buy into those silly horror stories to easily. Perhaps I need to remind them that just a few weeks ago a herd of elephants were scared away by a bitter liaison.

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Internet Kraken

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Chapter 15: From the journal of Goden Ducimtathtak

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13th Opal, 1051, Mid-Winter

As I was smoothing more walls in the lower levels of Reveredtour, Stinthad nervously approached me. I wasn't quite sure what she wanted, and was worried that she might be reclaiming her position as expedition leader. Fortunately, she does not intend to do so just yet. Instead, she proceeded to thank me for managing Reveredtour "adequately" during her period of mental anguish. She said that she would be ready to attend to her responsibilities in a few more weeks. Apparently, she has managed to overcome her trauma and is attempting to return to a normal life. Indeed the cheerful, polite, and incredibly stupid Stinthad I have come to hate seems to be returning.



I am convinced that under her leadership, Reveredtour will abandon the progress I have made for it; if not outright undo it thanks to her foolish decisions. If only I could do something to shame her again, allowing me to maintain leadership. I can't just give her control of the fort again. It will surely lead to our demise.

16th Opal, 1051, Mid-Winter

Over the past few days, some rather disturbing sounds have echoed through the mines of Reveredtour. They do belong to any creature I have ever heard of, and at times it almost sounds like a person sobbing endlessly. Momuz was preparing to travel down in an attempt to find the source and quiet it, but I stopped him. I haven't the faintest clue about what is causing these sounds. It could be anything. As civilians are forbidden from entering the caverns, this creature will only become a serious threat if enters the heart of Reveredtour, at which point Momuz is free to slay it. But for now it is best to avoid unnecessary conflict.

I will have to spend the next few days consulting my texts and the gods in an attempt to figure out what is producing these sounds. It's strange, as they somehow feel familiar, as if I've heard them before.




18th Opal, 1051, Mid-Winter

In light of the death of Kosoth and the lack of decent equipment, I believe that the military needs to have its strength increased. Obviously we lack the manpower to produce better gear, let alone new recruits. So the elephant that was somehow captured has been tamed and turned into a beast of war. Elephants are mighty beasts, so it should serve them well.



As Momuz already has a parade of war beasts following him, he decided that the elephant shall serve Alath instead. Alath seemed particularly pleased with this, and bonded with the lumbering behemoth immediately. Now, I don't believe any of those silly dwarven horror stories about bloodthirsty elephants, but I will admit that there is something somewhat unsettling about this one.



While all of Momuz's war beasts will wrestle and grapple with each other, this elephant is unmoving. It sits in the middle of the barracks, and merely observes the fighting that occurs around it. And when you stare at it, it will stare back at you with a cold, dead look in its beady eyes. The fact that those disturbing noises still echo from the deep certainly doesn't help. Perhaps now that they have a war elephant it would be worth risking a quick expedition down to the caverns to see what the source is.

19th Opal, 1051, Mid-Winter

I was not able to sleep last night.



The howling that has been heard throughout Reveredtour over the past few days felt disturbingly close. Before it was just an annoyance, but now it is making my skin crawl. And for a moment I thought I saw some abomination appear before my bed, but it vanished instantly. I tried getting a drink to calm my nerves, but I heard whispers coming from the food stockpile. The source of these whispers was a plump helmet, which then let out a horrifying scream as soon as I picked it up. At least I thought it did. Obviously I am just hallucinating, but it felt so real.

I think the stress of my work is starting to get to me. I'm seeing and hearing things that can't possibly exist.

21st Opal, 1051, Mid-Winter

It appears that I was not imagining things after all. Mosus let out a scream of terror today, drawing everyone's attention to the ghostly figure drifting behind her.



It seems that the source of all these noises was a...ghost. I've heard stories of dwarves rising from their graves as ghastly beings, but I always dismissed it as nothing but superstition. But I could not deny the existence of undead dwarves when one was staring straight at us. It soon became clear as to why this being seemed familiar; it is the restless spirits of Dishmab.

Momuz and Alath tried to drive her away, but their attacks had no effect on her. Momuz's axe passed straight through her, and she did not even appear to be phased by it. She merely continued to sob and scream, reminding me why I was never particularly fond of her when she was alive. Now she's a spirit, and has managed to become even more annoying. It goes without saying that that everyone is uncomfortable with a ghost roaming through Reveredtour. After consulting some ancient texts, I found some passages claiming that ghosts can be sealed away inside engraved memorials or coffins. If this is correct, then shutting up Dishmab once and for all should not be difficult.

However, I hesitate to dismiss this haunt just yet. For she has actually had a positive effect on Reveredtour; Stinthad is absolutely terrified of her. Upon seeing Dishmab, Stinthad once again feel back into a state of severe depression. She is currently unfit to lead, and so long as Dishmab roams through Reveredtour she has no chance of recovering. This means that I can potentially maintain my position as leader indefinitely.....

Dishmab may serve me better in death than she ever did in life.

26th Opal, 1051, Mid-Winter

This fort never ceases to surprise me with its absurdity. I was engraving more walls when Mosus ran up to me. I've been wearing ear plugs lately so at first I didn't notice her, but eventually she managed to grab my attention.

Mosus: "Goden I think you need to call the militia!"
Goden: "Is this about Dishmab? How many times do I have to explain this to you; they can't kill ghosts. And you can't just shove a sock in her mouth and expect that to shut her up. Momuz already tried that. You're just going to have to get used to hearing Dishmab's cries of agony every day."
Mosus: "No it's about something else! I think you should just come see for yourself!"

I followed her up to the surface, and stared in disbelief at what lay before me.



Goden: "Momuz and Alath are both down in the barracks, right?"
Mosus: "I believe so."
Goden: "So that elephant....is wild, right?"
Mosus: "Yes...."
Goden: "And it somehow managed to work its way to the back of the fort and is now just sitting there. You only just now noticed this?"
Mosus: "Yeah!"

I just don't know what to even say about this. How can you let shit like this happen? While I was still awestruck by the absurdity of this, I didn't even notice Alath head towards the food stockpile to get a drink. He caught sight of the elephant, looked at it for a few moments before realizing that it was in fact real, and then proceeded to charge toward it without fear. Despite the elephant towering over him, Alath did not hesitate to punch, scratch, and even bite the confused creature in an attempt to bring it down.



The sound of the elephants screams and Alath's war cries caught the attention of Momuz. They drove the elephant out of the fort and began chasing it across the shore line. The beast tried to escape, but it was now being followed by two bloodthirsty soldiers and a cavalcade of war animals.



The elephant could not outrun all of them. They hacked at its legs as it ran in terror. The octopre leapt onto its back and began ripping out chunks of flesh. Eventually it could no longer bear the pain and collapsed to the ground. However, being such an immense creature, it was far from dead. Momuz and Alath then spent over a dozen minutes tearing up the elephant. The behemoth could only lie and await death, gushing massive amounts of blood and vomiting endlessly as it slowly ripped apart. Eventually, Momuz somehow delivered a fatal blow to the creature with only his fists. The elephant's horribly mutilated corpse then lay lifeless on the coast, the ground now stained with pools of blood and vomit.



As if this place didn't smell bad enough already.

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Internet Kraken

Animalia Mollusca Cephalopada
Mar 18, 2009
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General-Veok said:
Goo? Is the ground trying to tell us something now?
It's telling you to buy World of Goo [http://store.steampowered.com/app/22000/]

Just a weird coincidence. I didn't even notice the war animals spelling that until you pointed that out.