Okay, despite it being 4:00 PM I only just now got up. Which means I basically wasted the majority of my Saturday sleeping, which is less than pleasant. So I doubt there will be an update today.
I must admit, my curiosity got the best of me. I simply couldn't resist the urge the travel to the abyss itself. I long to hear the words of the gods clearly in my head, and while even the abyss cannot match the clarity I felt in the capital's adamantine vein, it is the closest I can get at the moment. Besides, sneaking in there was always difficult. I have free access to every area of Reveredtour.
I found that the passage Momuz described went far deeper than he originally claimed. Perhaps the fog obscured his view, as it did not appear nearly as thick as he described. However, the passage does not descend all the way to the ground itself.
Stonesense Version [http://img560.imageshack.us/img560/3237/abysssense.png]
Rather, it appears to spiral down into a deep underground lake. But even this far down it is hard to see far into the abyss. But from what I can tell, the terrain appears to be relatively flat compared to the other cavern layers. However, farming down here is out of the question. Ignoring the obvious danger, the commute is simply too long.
Upon reaching the bottom I had a lengthy conversation with the gods. It has been so long since I have heard their thoughts without interference. They told me of something I must do to gain their favor, but at the moment it is not possible. I shall not divulge in the exact details about this project at the moment, but suffice to say it requires more manpower than we can currently afford to spare. I asked them more about Atir, but they then became silent. Clearly they want me to handle this on my own.
3rd Slate, 1052, Mid-Spring
Atir's treachery knows no bounds. I was engraving walls in one of the deep roads when I heard disgusting grunts echoing up from below. Not wanting to wait and see what the source of these sounds was, I quickly dashed back to the surface. The creature, apparently attempting to sneak up on me, gave chase. Quickly glancing over my shoulder, I saw that the beast was another troglodyte.
No doubt Atir is responsible for this. He must have somehow managed to befriend these filthy creatures. He most likely had it wait until I entered the deep roads for it to attack. Two trogs appearing on the surface would be far too suspicious. However, his plan failed, for as I rounded a corner the trog stopped following me. Rather, another dwarf caught its attention and it opted to chase them instead. That dwarf was Mosus.
Maybe the trogs had mistaken her for me, though that seems unlikely as we did not look very similar.
Then again they aren't known for their intelligence. The fact that Atir has even managed to train them to follow his orders is remarkable.
Mosus tried to flee, but the only direction she could run in lead to a cavern. However, she could not even make it that far, as the trog tackled her as they descended the ramps leading downwards.
Mosus, however, did not give into the trog. Perhaps remembering her previous encounter, she tried her best to fight back.
However, a civilian has no chance of besting such a brute, let alone one as weak as Mosus. The few hits she did manage to land on the trog caused almost no harm to it. Still, her attempts to defend herself are admirable. Shame they failed.
At this point I had alerted Momuz to Mosus's plight, and he was rushing to defend her. However, upon reaching the trog, he was greeted with a horrifying sight.
The trog spun around to engage Momuz, most likely believing it would now be able to crush another dwarf with ease. However, this would not be the case.
Momuz began beating on the subhuman, consumed in a primal rage. Rather than simply decapitate it with his axe, he instead began punching it. I believe he felt guilty and enraged over the death of Mosus, and wanted the trog to suffer. Because of this, one of his octorpre actually killed the trog. With no concept of torture, they went straight for the killing blow, crushing the trog's skull.
The death of Mosus is unacceptable. She did not deserve to die, and more importantly it reflects poorly upon me as a leader. Perhaps this was Atir's intent. Rather than kill me directly he instead had his trogs go after the easiest dwarf to kill, making me look like a bad leader due to their death. I cannot stand for this. There is little I can do though, as I lack any proof of that he is behind this. But I am convinced that Atir is attempting to bring about the downfall of Reveredtour. I must do more to prevent this.
You know that's what I did the first time I played the game. Then I read Boatmurdered [http://lparchive.org/LetsPlay/Boatmurdered/] and was determined to learn the game because of it. It takes a while to figure it out, but it's so worth it. There's really no other game like Dwarf Fortress.
Thew Dorfs are always fun, and it's nice too see you've embraced the central concept of DF: Losing Is Fun! - what with not having a trap-lined corridor leading to the only staircase leading to the open caverns or ultra-conservative defensive measures.
Truth be told, I dully expect this to go the way of demonic slaughter with 6 years of gametime.
But I'll be laughing and cakcling all the way, and wondering why my own fort couldn't have died of something that awesome, instead of the freaking crocodiles I'm struggling with.
This is a hilarious Let's Play. I plan to install Dwarf Fortress (along with a tileset) when I get the chance - see, there's an IRC channel I can go to on a server I know called #dwarf, where all the dorfers go, so I can get help from them when it comes to the learning curve.
Thew Dorfs are always fun, and it's nice too see you've embraced the central concept of DF: Losing Is Fun! - what with not having a trap-lined corridor leading to the only staircase leading to the open caverns or ultra-conservative defensive measures.
Well I did want a handful of cage traps installed on the staircase, but for some reason nobody has gotten around to making them yet. But yes, I know what you mean. The thing about DF is when you know how to break it you can become pretty much invincible. The real fun in DF comes from playing in a way that may not be optimal but lets you do lots of wacky things. Like say rather than surrounding your fortress with a large hole, you instead flood the hole with water and throw hippos into it.
Wait, I just noticed that to. How the hell did that happen? There isn't another zombie troglodyte, and it looks like the troglodyte did become a zombie. This doesn't make any god damn sense.
I guess you can just chock that up to a glitch in the text log, since I can't figure it out. Seriously, fuck these trogs. I'm killing them all.
Okay, I got to my units list and look at all the trogs. I click on all of them, and find that they're all in a secluded area of the caverns. Good, as that means they're to far from the fortress to actually cause any harm. I unpause the game and 2 seconds later this happens;
What, are they fucking teleporting? Fuck you game.
I need to be more careful. I was working in the deep roads again, engraving the walls as usual. I figure suddenly stopping my work would look suspicious and make Atir aware of my knowledge of his plot. I've been keeping a lookout for more trog assassins, but I was still caught off guard. When I was preparing to retire for the day, I suddenly felt sickeningly warm breath blowing against my neck.
It came out of nowhere. I hadn't even heard it approach, yet it was somehow only a foot away from me. It must have been an elite assassin, trained by Atir for months for the purpose of killing me. It;s the only explanation. But when it tried to strike me down, it failed to do so, for I immediately ran towards the surface. Fortunately, Momuz was already on his way and he intercepted the trog before it could follow me.
The trog was infuriated by his interference, and let out a chilling roar in frustration.
However, this did little to prevent Momuz from doing what he does best.
Atir may have failed once again, but this was to close. I must find some way to keep him from sending more trogs after me.
9th Slate, 1052, Mid-Spring
I've ordered a downwards passage dug to the abyss, in an effort to learn more about the sections of it that cannot be observed from the natural cave. Ushrir expressed concern over digging into the abyss, but I assured her that I wanted her to pierce the ceiling and nothing more. She questioned how this would help as the thick fog would still obstruct our view. I reminded her of the one who is charge. I heard her mutter under her breathe that Stinthad should be. I'm surprised any of the dwarves feel any form of loyalty to that klutz.
14th Slate, 1052, Mid-Spring
There was commotion up on the surface today. Upon looking off into the distance, it soon became clear as to why.
It's about damn time they got here. I thought it was odd that the capital hadn't sent any migrants. Now initially only a handful of them were approaching the fort, but then we saw a horde of dwarves emerge from the wastes. All headed straight for Reveredtour.
Apparently, they've all decided to show up in one massive group. Great, they're going to be a nightmare to manage. I roughly estimate that there are at least 20 of them. That's more than the current population of Reveredtour. This changes everything. I have no idea how we're going to feed all these people.
Well, I do know one way.
16th Slate, 1052, Mid-Spring
By the gods they just keep pouring in.
Dwarves of every race, profession, sex, and clan. A painful amount of diversity. The capital spared no expense in ensuring they arrived here. They were even accompanied by a group of earth golems. And yet somehow, according to Momuz, none of them have any military skill to speak of. In seems incredibly frustrated by this, claiming that sending such a huge number civilians without any soldiers mixed in is ridiculous. I'm tempted to agree. In the end, he had to recruit 5 dwarves who were willing to fight despite their lack of skill.
19th Slate, 1052, Mid-Spring
Something interesting happened today. One of the new migrants, apparently named Erith Nirdomas, suddenly began muttering to himself and acting strange in general.
He entered the crafting workshop, barred the door, and began gathering materials for some project. What it was he would not say, but it is pretty obvious that he has been afflicted by a strange mood.
Kraken's Notes: A strange mood is when a dwarf suddenly stops working and feels the need to produce an artifact. Artifacts or objects of legendary quality and exceptional value. At any time any dwarf can be taken by a variety of different strange moods, which have different outcomes. The artifact produced depends on the professions of the dwarf, the materials used, and the type of mood. This is one the interesting and unique aspects of Dwarf Fortress as the possible artifacts range over thousands of different possibilities.
Some dwarves foolishly believe these strange moods to be a result of dwarven nature. How arrogant. These moods come about when the gods themselves desire an object produced, and they will use us dwarves to produce them. I don't know why the gods chose this Nirdomas to build their artifact, as there is nothing particularly notable about him.
However, I do not question their logic. Perhaps it was simply because he was among the dwarves least likely to resist their influence. Regardless, I eagerly await the result of his work. I am honored that the gods have decided to bless Reveredtour with an artifact.
20th Slate, 1052, Mid-Spring
After spending hours scrambling around the fortress, Nirdomas has finally claimed all the materials the gods desire and begun working. I am overjoyed by the prospect of the gods granting us an artifact. However, I know I saw Atir skulking near the workshop. No doubt he will attempt to steal the artifact. I must ensure that the gods gift does not come to harm at his hands.
22nd Slate, 1052, Mid-Spring
One of the dwarves, I can't even remember who, came up and started badgering me about something today. I think it was about some sounds she heard coming from the crypt. I told her it was nothing and to get back to work. I don't understand how the dwarves can focus on such petty details when the gods are about to bless Reveredtour.
I'm sure it was nothing important anyways.
24th Slate, 1052, Mid-Spring
Finally, after days of waiting, it is complete. I did not expect the gods to give us such a perfect artifact. But they had Nirdomas gather the bones of our defeated foes to produce a grand weapon.
It's....beautiful.
Momuz says the weapon, being made out of bone, is useless. But he is missing the point. The gods have given us a weapon crafted from our fallen enemies. This is a grand artifact, and I must find a way to show my appreciation for it.
The other dwarves are starting to get suspicious of my actions. No doubt they find it odd that I am fixating over the possibility of Atir being a filthy traitor. They don't know what I know. I need more time to investigate him, more time to reveal what he truly is. And suddenly I realized why the gods blessed Reveredtour with Num Idath.
I shall become the law of Reveredtour. I shall enforce the laws of the Relieved Craft and the will of the gods. And when Atir's actions do inevitably catch up to him, I shall be waiting. And he will feel pain like no other when I bring the wrath of the gods upon him.
27th Slate, 1052, Mid-Spring
Apparently that incident I heard about the other day was about some wood carpenter and a zombie giant cave swallow.
Kraken's notes: Not exactly the most creative of descriptions. Giant cave swallows are, well, giant swallows that live in caves. And by giant, I mean bigger than a human. So just picture this;
Only big enough to pluck your head off like a worm squirming out of a hole in the dirt. Giant cave swallows can actually be one of the more menacing cavern dwellers. In addition to being quite large, they can also fly. This means they are capable of bypassing most barricades and assaulting civilians. However, like most wildlife, they go down easily enough when attacked by trained soldiers.
She was trying to cut down some tunnel tubes when the swallow began to close in on her. Fortunately, the Immortal Rags were able to crush the beast with ease.
I am quite pleased with the military. Despite the newest batch mostly consisting of suicidal neophytes, they are still proving to be quite useful. Momuz's initial negative disposition has improved quite a bit now, though he still seems to be upset about something. I'm not sure what, but I doubt it matters.
2nd Felsite, 1052, Late Spring
It seems that some more trogs have been spotted in the caverns.
These ones appear to be zombies, so I doubt that they are under the control of Atir. However, I'm not ruling anything out at this point. In response, I sent the Immortal Rags to clean up the filth. I'd go into more detail about the battle, but by this point I'm pretty sure it goes without saying that the trogs were crushed. Here's a general overview;
We are invincible.
9th Felsite, 1052, Late Spring
You know what I noticed? Atir has been on break for the last few weeks. I knew he was probably up to something, but I didn't have the time nor an excuse to observe him.
But as soon as I appoint myself as the law of Reveredtour, he suddenly starts working again. Coincidence? Hardly. He is a scheming snake, and by the gods I will make him die like one.
I've also engraved some more inspiring images on the walls of the deep roads to keep morale up.
Some might consider it vain that I've made several engravings of myself. However, I do not do it for personal satisfaction. I do it to remind the dwarves why I am leading them. With a traitor among us, it is important to make them remember who their loyalty lies with. Otherwise I might have to use Num Idath to "encourage" them.
10th Felsite, 1052, Late Spring
Now that we have many more dwarves living in Reveredtour, the number of projects we have been able to undertake has greatly increased. One of my current goals is to expand the kitchen platform to allow for the construction of additional workshops.
Stonesense Version [http://img337.imageshack.us/img337/7809/kitchensensey.png]
Currently we only have very basic buildings available for the purpose of cooking. Constructing additional workshops would allow us to diversify our food. Speaking of which, due to my brilliant management the current food stores of Reveredtour are much higher than originally anticipated, despite the influx of migrants.
Of course I can't take all the credit. The dwarves of Reveredtour (with the exception of one scumbag) all work tirelessly to improve our glorious fort. Even Stinthad seems to have gotten much wiser, no doubt due to my influence. Perhaps she is ready to handle the responsibilities associated with being a leader. Or she's still a bloody idiot. Probably the later. However, my investigation of Atir isn't leaving me with as much time as I'd like to oversee the progress of Reveredtour. I may have no choice but to hand control back to her, otherwise I will simply bring Reveredtour down due to my lack of time to manage properly.
11th Feslite, 1052, Late Spring
A cry of distress came from haven today. This bothered me, as no dwarf should be exposed to danger whilst working there. It seems my orders to isolate it from the rest of the crypt have yet to be followed. The result is that some foul beast is terrorizing the workers.
Kraken's notes: Trolls are not to be trifled with. A fully grown Troll towers over a dwarf, being more than 4 times larger. Their massive size allows them to be a legitimate threat through sheer brute force. On top of this, trolls are also capable of building skills over time. Civilians have no hope of defeating a troll in combat, and even trained soldiers can be threatened by them.
Trolls also possess the ability to destroy a variety of different buildings and constructions, allowing them to bypass blockades that would normally hold back other creatures. Due to their evil nature, massive size, and ability to smash buildings, goblins often use trolls as their beasts of burden and war. It's also worth noting that trolls bleed aqua-colored blood, making them one of the few creatures in vanilla DF to have uniquely colored blood.
I am not too concerned, as the Immortal Rags will most likely crush this creature with ease.
13th Felsite, 1052, Late Spring
It seems that the beast was actually a zombie troll, a rather intimidating foe to be sure. But the brave dwarves of the Immortal Rags showed no fear, rushing to protect the civilians no matter what the foe might be. Alath was the first to arrive, as usual, and had to engage the troll alone. However, he was not intimidated by this task. Rather than backing down, he instead leapt straight towards the behemoth. He pulled out a steel dagger, which he had evidently scavenged off the dead kobold thief at some point. He embedded the dagger deep into the trolls skull, and began tearing its face apart.
The troll attempted to throw Alath off, but his grip remained solid. His experiences with wrestling appeared to have benefited him greatly. Eventually, after stabbing the troll in the face dozens of times, the giant could no longer continue to function. The only injuries Alath received were some minor ones on his feet, which were a result from suddenly falling onto the hard cavern floor when the troll dissipated into dust. He had single-handedly managed to slay a troll with nothing but a dagger. I am impressed to say the least.
The damage of the troll is minimal. It certainly could have been far worse. It managed to tear apart one of the farming plots before Alath arrived, but other than that everything seems fine.
Stonesense Version [http://img210.imageshack.us/img210/8708/farmplotsense.png]
It didn't take long for me to figure out how the troll managed to enter haven in the first place. In order to protect it from the crypt, we needed only to remove a few ramps that allowed access to it from outside the deep roads. A simple task, one which could be performed in less than a day. The responsibility of completing this easy job lied with the diggers. Guess who happens to be a digger?
Another attempt at sabotage, no doubt. Perhaps this is why he had been on break for so long. He was trying to avoid isolating haven so that a disaster like this could happen. He underestimates the might of the Immortal Rags. He underestimates me.
18th Felsite, 1052, Late Spring
Today I awoke to a horrible sound. The most irritating music one could possibly imagine was blaring across the wasteland. It was even worse than the constant whaling of Dishmab. You get used to her after a while. This was a sound that no dwarf could possibly tolerate. Well, no sensible dwarf. Stinthad (of course) was doing a stupid little dance to the beat of the music when I saw her. Resisting the urge to smash her in the head with Num Idath, I instead went to the entrance to see what was creating the foul music.
I was greeted with a sight I doubt anyone was happy to see.
Everyone starts out terrible at this game. My first fort ended with me getting all my miners to starve to death. In the next one, I collapsed a mountain on their heads. Then I flooded everyone when I pierced a river from below.
I honestly could not be bothered to play Dwarf Fortress. I played it for about half an hour once, never again. I'll stick with Dungeon Keeper. But you have my respect for being able to play that insane game.
I honestly could not be bothered to play Dwarf Fortress. I played it for about half an hour once, never again. I'll stick with Dungeon Keeper. But you have my respect for being able to play that insane game.
If you're a fan of the Dungeon Keeper games, you're missing out by skipping Dwarf Fortress since as a huge fan of DK and other similar dungeon designer games like Evil Genius and the like, Dwarf Fortress is my ideal drug. Well... almost my ideal drug. Better visuals and a new interface would help, but those aside, it's as damned close to dungeon designing nirvana as humanly possible.
And keep it up Internet Kraken, good read! I eagerly anticipate the inevitable downward spiral when you eventually either get bored and dig too deep, or something catastrophic happens which you weren't prepared for.
It's going to happen eventually, only a matter of time!
I honestly could not be bothered to play Dwarf Fortress. I played it for about half an hour once, never again. I'll stick with Dungeon Keeper. But you have my respect for being able to play that insane game.
If you're a fan of the Dungeon Keeper games, you're missing out by skipping Dwarf Fortress since as a huge fan of DK and other similar dungeon designer games like Evil Genius and the like, Dwarf Fortress is my ideal drug. Well... almost my ideal drug. Better visuals and a new interface would help, but those aside, it's as damned close to dungeon designing nirvana as humanly possible.
And keep it up Internet Kraken, good read! I eagerly anticipate the inevitable downward spiral when you eventually either get bored and dig too deep, or something catastrophic happens which you weren't prepared for.
It's going to happen eventually, only a matter of time!
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