Let's Play Dwarf Fortress: Syndrome Conundrum

Thecard

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Apr 27, 2011
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greatorder said:
max w. antilles said:
ChaoticKraus said:
YES! I did not die in my first confrontation! That is a sucess right?
it's more than i was able to do ;)
heh.

in DF, joining the military=death

especially in reveredtour

EDIT: actually, being sent to reveredtour is a death sentence in of itself.
if reveredtour survives up to 150, I'll be amazed. Although, I have a feeling the circus'll be involved before that happens...

EDIT 2: Kraken, I hate you right now for being so f*cking awesome.
Well, death or madness.
 

Internet Kraken

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Mar 18, 2009
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Aidinthel said:
If you're so tired that you can accidentally fall asleep then that sounds like a much more pressing issue than Dwarf Fortress.
Well I didn't really accidentally fall asleep. It's more that a "quick nap" turned into a long one. Though I admit I do have sleep issues. Like right now I'm about 5:00 AM because I can never fall asleep when I want.

I should probably do something about that.
 

Boaal

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Interesting.
Why have you divided your military up so much? Why not fill out the gaps in an existing squad, before creating a new one? This seem to create excessive micromanagement.
 

Thecard

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Boaal said:
Interesting.
Why have you divided your military up so much? Why not fill out the gaps in an existing squad, before creating a new one? This seem to create excessive micromanagement.
This way, if he has two problems, he can send the better squad to try and handle the larger problem, and the second squad can get murdered by kobolds.
 

Boaal

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Thecard said:
Boaal said:
Interesting.
Why have you divided your military up so much? Why not fill out the gaps in an existing squad, before creating a new one? This seem to create excessive micromanagement.
This way, if he has two problems, he can send the better squad to try and handle the larger problem, and the second squad can get murdered by kobolds.
See, I do that too, but I usually focus on filling them out - there seem to be about four half-filled squad there. Surely it'd be a better practice to draft the fourth into the first, fill that out, let them train and go through battles, where the more experienced will help the recruits to survive by killing more/doing more damage (although given the size of those sieges, I wouldn't send my army out there either...). Those that survive gain experience and skill, those that die are unfortunate, but foreseeable casualties.

The second squad can stay as it is, and remain on cave duty/backup/distraction (which is what I do, until I have a third squad specifically for cavern guard).

I just don't see why Kraken's now got four squads rather than three.
 

greatorder

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Apr 22, 2011
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Boaal said:
Thecard said:
Boaal said:
Interesting.
Why have you divided your military up so much? Why not fill out the gaps in an existing squad, before creating a new one? This seem to create excessive micromanagement.
This way, if he has two problems, he can send the better squad to try and handle the larger problem, and the second squad can get murdered by kobolds.
See, I do that too, but I usually focus on filling them out - there seem to be about four half-filled squad there. Surely it'd be a better practice to draft the fourth into the first, fill that out, let them train and go through battles, where the more experienced will help the recruits to survive by killing more/doing more damage (although given the size of those sieges, I wouldn't send my army out there either...). Those that survive gain experience and skill, those that die are unfortunate, but foreseeable casualties.

The second squad can stay as it is, and remain on cave duty/backup/distraction (which is what I do, until I have a third squad specifically for cavern guard).

I just don't see why Kraken's now got four squads rather than three.
because then kraken can have more problems fun!
 

Internet Kraken

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Boaal said:
Interesting.
Why have you divided your military up so much? Why not fill out the gaps in an existing squad, before creating a new one? This seem to create excessive micromanagement.
Each squad can only contain 10 dwarves. Prior to the last battle, the first squad was completley full. Therefore, all thew new recruits were put into their own squad. The other two squads are "special" ones that don't function like a normal squad. One of them is the fortress guard, which is led by Goden and pretty much doesn't do anything. Some people actually use the fortress guard but I just keep them around as a formality. The second squad is a ranged one, and therefor needs its own special recruits.
 

Boaal

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Internet Kraken said:
Boaal said:
Interesting.
Why have you divided your military up so much? Why not fill out the gaps in an existing squad, before creating a new one? This seem to create excessive micromanagement.
Each squad can only contain 10 dwarves. Prior to the last battle, the first squad was completley full. Therefore, all thew new recruits were put into their own squad. The other two squads are "special" ones that don't function like a normal squad. One of them is the fortress guard, which is led by Goden and pretty much doesn't do anything. Some people actually use the fortress guard but I just keep them around as a formality. The second squad is a ranged one, and therefor needs its own special recruits.
Ah, ok. I didn't realise the first squad was initially full, my bad.
 

Internet Kraken

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Chapter 86: From the journal of Stinthad Kekimtobul

__________________________________________________

26th Felsite, 1057, Late Spring

It seems at some point during the fight with the goblins that artifact was completed. It's a bed, and a rather nice one to. Aside from the name I mean. I'm not sure what the bed has to do with a killer. I guess most artifacts have a minimum creepiness quota to meet.



I was a bit worried about this bed being proudly displayed with the elves here, but it seems they've run off. The merchants apparently thought we wouldn't be able to handle the goblins and decided to leave. The elf we saved from the goblins also left, despite the dangers the wastes pose to a lone traveler. It's probably because upon rescuing her, Root spat on her face and called her worthless. She really needs to stop being so rude.

1st Hematite, 1057, Early Summer



Summer has finally arrived, and fortunately it has not brought further goblin aggression with it. Perhaps these thieves and the ambush consist of all the military might they could justify sending over to Reveredtour this month. I hope so, otherwise I'll probably have even more patients to treat. Speaking of which, Silent Thunder has finished moving most of the injured soldiers into the hospital so we can begin treating them now.



First we have Chaza, one of the new recruits. She received a rather nasty blow to her right leg, however I don't think it will cause any permanent damage. Assuming I don't mess up her treatment she should be back to normal in due time.



Then there's Da-Moa, another new soldier. She only has cuts on her right foot, but I don't want her being exposed to an infection. Some cleaning of the wound should be enough.



Lastly, we have Chaotic Kraus, and unfortunately his wounds are far more severe. He's going to need extensive treatment and a lengthy amount of time to rest in order to recover properly. Even then, I'm not sure his right foot is ever going to heal completely. He may need to use crutches, something I'm sure no soldier wants to hear. It can't be avoided though. Why do goblins seem to excel at cutting up our soldiers feet? It's where most of the injuries seem to be located.

4th Hematite, 1057, Early Summer

I was looking over the stocks, when I noticed something rather distressing; we're running out of food!



Well, mainly we're running out of booze. However, our food stores are slowly being depleted. I believe this is a result of our forts population greatly increasing while the number of cooks has...decreased, due to the unfortunate accidents. The solution to this is obvious of course; reassign a bunch of useless haulers to be cooks! Granted barely any of them know anything about preparing food, but it's not like they have high standards to meet.



8th Hematite, 1057, Early Summer



It seems that a giant cave swallow zombie has taken up residence across the lake down in the crypt. It's endless squawking is driving the farmers away, and as a result it needs to be eliminated. The Immortal Rags could no doubt handle this without a problem, but I think this is a perfect opportunity to the Slivers of Heat more experience! This time without one of them dying, of course.

15th Hematite, 1057, Early Summer



Just as I had expected, the new recruits worked together to kill the giant cave swallow with ease. They are proving to be quite effective. For a bunch of novices I mean. I still wouldn't trust them to take out one of those giant abominations on their own, but perhaps they can support the Immortal Rags should such a situation ever arise again.

Other than that cave swallow things have been pretty calm here when it comes to military activity. We haven't even been invaded by the usual swarms of trogs and crundles. Despite this, Goden has taken a break from her engraving and asked that she be provided a room in which to hone her combat skills. Not sure why she's become interested in fighting. Her role as captain of the guard is more a formality than anything else.

20th Hematite, 1057, Early Summer



So for the past few weeks me and Silent Thunder have been fixing up the wounded soldiers. Two of them have already fully recovered, which is great, but Chaotic Kraus isn't making much progress. Despite repeated treatment his condition has yet to improve.



Perhaps we're doing something wrong? No, that can't be the case. If we were, surely Chaotic Kraus would be screaming in pain by now. Granted he can't do so because he's been unconscious for the majority of his time in the hospital. Because we're running low on booze I found an alternative method of inducing sleep in patients; repeated head trauma applied by an earth golem. It works great! Granted there might be some slight side effect but...well I'm sure he'll be fine.

25th Hematite, 1057, Early Summer



Wow, things just keep getting better and better lately! There's already a new group of settlers heading towards Reveredtour! Perhaps news of our small victory over the goblins has already been spread around the capital.



Even the children are celebrating the arrival of more dwarves! Things really have improved around here. Now to see what these new migrants can contribute to Reveredtour...



__________________________________________________
 
Feb 13, 2008
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It's probably because upon rescuing her, Root spat on her face and called her worthless. She really needs to stop being so rude.
Irridium told me that was the proper way to greet an elf.

I'm just glad the new bed doesn't have spikes.
 

TheHaunted

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Internet Kraken said:
I was a bit worried about this bed being proudly displayed with the elves here, but it seems they've run off. The merchants apparently thought we wouldn't be able to handle the goblins and decided to leave. The elf we saved from the goblins also left, despite the dangers the wastes pose to a lone traveler. It's probably because upon rescuing her, Root spat on her face and called her worthless. She really needs to stop being so rude.
I always wonder why you don't just order your military to kill the surviving elf and human traders after the first one is killed. You would get all the trader's stuff and at least two butcher-able animal corpses.
 

Aidinthel

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Apr 3, 2010
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Silent_Thunder said:
So do I have skills yet? Or am I still a glorified nurse?
Your skills are actually shown in the latest update. Everything useful is still "dabbling".
 

Internet Kraken

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TheHaunted said:
I always wonder why you don't just order your military to kill the surviving elf and human traders after the first one is killed. You would get all the trader's stuff and at least two butcher-able animal corpses.
Any time a friendly species, for whatever reason, the civilization that species belongs to gets mad. Eventually if you let to many merchants die they will turn hostile. So to attack the survivors of a goblin attack would only piss them off more. It doesn't matter if the goblins attacked them first. All they focus on is that a merchant died in your territory and therefore it is always your fault.
 

Thecard

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Internet Kraken said:
TheHaunted said:
I always wonder why you don't just order your military to kill the surviving elf and human traders after the first one is killed. You would get all the trader's stuff and at least two butcher-able animal corpses.
Any time a friendly species, for whatever reason, the civilization that species belongs to gets mad. Eventually if you let to many merchants die they will turn hostile. So to attack the survivors of a goblin attack would only piss them off more. It doesn't matter if the goblins attacked them first. All they focus on is that a merchant died in your territory and therefore it is always your fault.
Yeah, and despite the fact that they're pansy tree-huggers, they are the only species that will sell you exotic creatures.