OhJohnNo said:
Oh dear. Oh dear oh dear oh dear.
Why do I get the feeling Reveredtour will soon collapse due to a massive tantrum spiral?
Well the fortress is already in the middle of a tantrum spiral, though it looks to be slowly climbing out of it.
TheHaunted said:
Well, at least Reveredtour still has craftsman, judging from some of the screen shots. Though I'm hoping that it doesn't get to the point where the hospital is forced to solve itself, it was just sad when Townbrush had to let all the injured waste away.
I think Townbrush had less than 20 dwarves living in it when I had to do that, so fortunately I'm not that fucked.
Alluvian_Est-Endrati said:
What a wonderful update. At least things seem to be going a bit better than how Townbrush fared later on.
Of course with all of the unhappy dwarves, one may have to worry about a fell mood. Just what the fort would need though, a nice bone/leather memento of when times were tough.
Fell moods are incredibly rare, and I've never seen one myself. Would certainly be interesting to get one though. Since they most likely won't be covered by this LP, I might as well explain the two remaining moods now.
Macabre moods can only affect unhappy dwarves. A macabre mood is like a fey mood, only the moody dwarf will only use bones and skulls in their artifact. Fell moods also only affect unhappy dwarves, but they are far more terrifying. A fell dwarf will claim a butcher's or tanner's shop, and then grab the single ingredient they need; another dwarf. Taking the nearest dwarf into their workshop, they will kill them and use their bones and leather to produce an artifact. There is no punishment for murdering a dwarf in this way, most likely because not even the fortress guard wants to mess with someone who butchers another dwarf just to make a flute from their skull.