Let's Play Fallout: New Vegas [The Servant]

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CM156_v1legacy

Revelation 9:6
Mar 23, 2011
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ChupathingyX said:
Aidinthel said:
ChupathingyX said:
And then of course there is the Chinese training guide (the "sneak" skill book) which can be read by the Lone Wanderer.
Perhaps the manual simply has very detailed diagrams.
10 skill points are a good amount, must be some pretty images!
I can only hope it's a page-turner like this work of art

 

AlternatePFG

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Jan 22, 2010
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[HEADING=1]Chapter LIX - Blue is Better Than Brown[/HEADING]​
So now we've really just begun Mothership Zeta. It isn't a long DLC, but it sure as hell feels a lot longer. We have to go into three different areas and destroy the generators in each of them. Mostly for pacing issues, one area will be completed per update.


So the first area we're going to do is the Cryo Labs. As you would expect, it's completely blue. No contrast at all, just really shiny blue metal.

Still better than brown though.


The Cryo Labs are much more open than the previous areas in Zeta, space wise.


There's some decent setpieces, but the little mist shrouded over the ground is kind of ugly looking and off putting.


Plenty of aliens down here.



The laser rifle seems to be our most effective weapons against these guys.


Some places are abritrarily blocked off until you hit a switch. There is nothing of interest in this room, except for some non-alien items.



There is still a ton of these audio logs.



There are more cryo pods in these rooms. They aren't like the people we met earlier, they're usually hostile raiders or ghouls. Apparently the aliens have lifted an awful lot of people off of the wasteland.


They're easy enough to kill. Better than the aliens at least.


This is the reason why I'm not using the Alien Blaster ammo, there are a ton of enemies in this DLC, who are pretty much damage sponges.


The ghouls and aliens fight each other.



There's a couple of chambers with these frozen enemies. They all come charging out through the door, these guys are much weaker to the alien weapons.


It one shots most of these guys.



We move onto the next area.


Pretty much the same exact room layout as before.


Really, no weapon really kills these guys in a reasonable amount of shots.


It's so bright and somehow rather hard to see here.


Oh great, reavers.



Thankfully, they go down in only a few shots, unlike spending a ton of ammo slowly whittling down their health.



There are shelves down here with some supplies that were taken from the prisoners, including some Enclave gear.


You know, Mothership Zeta looks really nice in screenshots, but in motion it kind of looks bad. Don't really know how to explain it honestly.



You can see the aliens experimenting on some prisoners.


We press a button and they are all instantly frozen.



The next room is rather large, but exploring is pretty pointless. Not a whole lot of reason to do so.


Again, some of teh ship looks pretty cool.


They froze super mutant overlords. We do not want to thaw them out.


So the generator is pretty much identical to the one earlier.



Now that the generator is broken, it's time to step into the teleporter.


And after a tiny bit of walking, we're back to where we started. Two more generators left.
Sorry about the lack of updates, but I should be back on track now. Zeta just really sucks.
 

CM156_v1legacy

Revelation 9:6
Mar 23, 2011
3,997
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0
AlternatePFG said:
[HEADING=1]Chapter LIX - Blue is Better Than Brown[/HEADING]​
So now we've really just begun Mothership Zeta. It isn't a long DLC, but it sure as hell feels a lot longer. We have to go into three different areas and destroy the generators in each of them. Mostly for pacing issues, one area will be completed per update.


So the first area we're going to do is the Cryo Labs. As you would expect, it's completely blue. No contrast at all, just really shiny blue metal.

Still better than brown though.


The Cryo Labs are much more open than the previous areas in Zeta, space wise.


There's some decent setpieces, but the little mist shrouded over the ground is kind of ugly looking and off putting.


Plenty of aliens down here.



The laser rifle seems to be our most effective weapons against these guys.


Some places are abritrarily blocked off until you hit a switch. There is nothing of interest in this room, except for some non-alien items.



There is still a ton of these audio logs.



There are more cryo pods in these rooms. They aren't like the people we met earlier, they're usually hostile raiders or ghouls. Apparently the aliens have lifted an awful lot of people off of the wasteland.


They're easy enough to kill. Better than the aliens at least.


This is the reason why I'm not using the Alien Blaster ammo, there are a ton of enemies in this DLC, who are pretty much damage sponges.


The ghouls and aliens fight each other.



There's a couple of chambers with these frozen enemies. They all come charging out through the door, these guys are much weaker to the alien weapons.


It one shots most of these guys.



We move onto the next area.


Pretty much the same exact room layout as before.


Really, no weapon really kills these guys in a reasonable amount of shots.


It's so bright and somehow rather hard to see here.


Oh great, reavers.



Thankfully, they go down in only a few shots, unlike spending a ton of ammo slowly whittling down their health.



There are shelves down here with some supplies that were taken from the prisoners, including some Enclave gear.


You know, Mothership Zeta looks really nice in screenshots, but in motion it kind of looks bad. Don't really know how to explain it honestly.



You can see the aliens experimenting on some prisoners.


We press a button and they are all instantly frozen.



The next room is rather large, but exploring is pretty pointless. Not a whole lot of reason to do so.


Again, some of teh ship looks pretty cool.


They froze super mutant overlords. We do not want to thaw them out.


So the generator is pretty much identical to the one earlier.



Now that the generator is broken, it's time to step into the teleporter.


And after a tiny bit of walking, we're back to where we started. Two more generators left.
Sorry about the lack of updates, but I should be back on track now. Zeta just really sucks.
Hey, I was just watching Penn and Teller's episode on space aliens and Area 51. Aint that a coinki-dink?

Wow, Zeta does look really bad. Oh well. At least you're getting it out of the way. Then you never have to come back.

Are we going right to Broken Steel after this? Or elsewhere?
 

AlternatePFG

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Jan 22, 2010
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CM156 said:
Hey, I was just watching Penn and Teller's episode on space aliens and Area 51. Aint that a coinki-dink?

Wow, Zeta does look really bad. Oh well. At least you're getting it out of the way. Then you never have to come back.

Are we going right to Broken Steel after this? Or elsewhere?
I was thinking of doing the Bobblehead collection update, then straight to Broken Steel.
 

CM156_v1legacy

Revelation 9:6
Mar 23, 2011
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AlternatePFG said:
CM156 said:
Hey, I was just watching Penn and Teller's episode on space aliens and Area 51. Aint that a coinki-dink?

Wow, Zeta does look really bad. Oh well. At least you're getting it out of the way. Then you never have to come back.

Are we going right to Broken Steel after this? Or elsewhere?
I was thinking of doing the Bobblehead collection update, then straight to Broken Steel.
Ahhh, I see.

I'm glad I didn't play MZ, even though I got the GotY edition. It just didn't look right to me.

As a side note, I'm going to be going home soon from classes for break (Trimester system. We end on the 22nd) and I'll have to catch up by playing Lonesome Road and Deus Ex: Human Revolution.

As a side note, have you played the DLC for HR?
 

AlternatePFG

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Jan 22, 2010
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CM156 said:
Ahhh, I see.

I'm glad I didn't play MZ, even though I got the GotY edition. It just didn't look right to me.

As a side note, I'm going to be going home soon from classes for break (Trimester system. We end on the 22nd) and I'll have to catch up by playing Lonesome Road and Deus Ex: Human Revolution.

As a side note, have you played the DLC for HR?
Nope, I don't actually own Human Revolution, despite really liking it. I rented it, I'm definitely going to buy it at some point though.
 

CM156_v1legacy

Revelation 9:6
Mar 23, 2011
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AlternatePFG said:
CM156 said:
Ahhh, I see.

I'm glad I didn't play MZ, even though I got the GotY edition. It just didn't look right to me.

As a side note, I'm going to be going home soon from classes for break (Trimester system. We end on the 22nd) and I'll have to catch up by playing Lonesome Road and Deus Ex: Human Revolution.

As a side note, have you played the DLC for HR?
Nope, I don't actually own Human Revolution, despite really liking it. I rented it, I'm definitely going to buy it at some point though.
Oh. I see.

I'm not very good at FPSs, so are there any tips you can give me for the game?
 

ChupathingyX

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Jun 8, 2010
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CM156 said:
Oh. I see.

I'm not very good at FPSs, so are there any tips you can give me for the game?
Well in that case then you should probably go with stealth, and just abuse the games insta-kill takedown moves all the time to avoid shooting. However, don't stay out in the open too much, your health seems to go down pretty quickly, even on the easier difficulties.
 

CM156_v1legacy

Revelation 9:6
Mar 23, 2011
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ChupathingyX said:
CM156 said:
Oh. I see.

I'm not very good at FPSs, so are there any tips you can give me for the game?
Well in that case then you should probably go with stealth, and just abuse the games insta-kill takedown moves all the time to avoid shooting. However, don't stay out in the open too much, your health seems to go down pretty quickly, even on the easier difficulties.
Eeeeehhhh, I'm not a huge fan of stealth. Do you think I could pull it?

Also, have you played the DLC? Be it worth it?
 

ChupathingyX

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Jun 8, 2010
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CM156 said:
Eeeeehhhh, I'm not a huge fan of stealth. Do you think I could pull it?

Also, have you played the DLC? Be it worth it?
Well the just go all out guns blazing, it isn't that hard. Just play on the easiest difficulty and you'll get used to it (unless you're bad at adapting).

As for DLC, no I haven't. To be honest I didn't really feel that compelled to replay the game much, it was good don't get me wrong, but it just never really wowed me that much (some of the scenary was beautiful and the music in the closing credits is fantastic, but that's about it for me).

So I'm not sure whether I will be picking up the DLC to be honest.
 

CM156_v1legacy

Revelation 9:6
Mar 23, 2011
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ChupathingyX said:
CM156 said:
Eeeeehhhh, I'm not a huge fan of stealth. Do you think I could pull it?

Also, have you played the DLC? Be it worth it?
Well the just go all out guns blazing, it isn't that hard. Just play on the easiest difficulty and you'll get used to it (unless you're bad at adapting).

As for DLC, no I haven't. To be honest I didn't really feel that compelled to replay the game much, it was good don't get me wrong, but it just never really wowed me that much (some of the scenary was beautiful and the music in the closing credits is fantastic, but that's about it for me).

So I'm not sure whether I will be picking up the DLC to be honest.
For someone who really likes RPGs.... I kinda suck at them. Even Neverwinter Nights 2, my favorite, I'm really bad at. Except maybe Fallout 3 and NV, and that's because I play on the easiest difficulty

I'm told it has a more fair look at trans-humanism, which is why I'm interested in it. It's one of those issues I don't have a strong feeling either way about.
 

ChupathingyX

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CM156 said:
I'm told it has a more fair look at trans-humanism, which is why I'm interested in it. It's one of those issues I don't have a strong feeling either way about.
Well if you're interested in that then yeah check it out, however, well...the ending...I don't want to spoil anyting.
 

CM156_v1legacy

Revelation 9:6
Mar 23, 2011
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ChupathingyX said:
CM156 said:
I'm told it has a more fair look at trans-humanism, which is why I'm interested in it. It's one of those issues I don't have a strong feeling either way about.
Well if you're interested in that then yeah check it out, however, well...the ending...I don't want to spoil anyting.
Four buttons? I've heard as much.

Otherwise? It looks like a lot of fun.

Back to Fallout. Which method of speech checks worked better, in your opinion?
 

ChupathingyX

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CM156 said:
Back to Fallout. Which method of speech checks worked better, in your opinion?
I found New Vegas to be better than 3, but it could have still been done better.

I really didn't like F3's speech system because you could save-scum to avoid losing, and it was way too luck based, not to mention compared to NV there were much less SPECIAL/Skill/Perk checks which are really good.

However, to improve it I think they should make it more like the originals where you had to make careful decisions when deciding what you were going to say. In both 3 and NV usually the speech options are the better ones (usually), however, I think it would be better if they took away the tag at the front of the option to tell you that it is a medicine/science/intelligence etc. option so that players have to be more careful about what they choose.

This way you still get more additions through perks/skills/SPECIAL but you have to actually notice them. I could imagine a lot of people not liking this and some liking it, but it would make you think more during conversations instead of just going for the one with the highest number in front of it.
 

CM156_v1legacy

Revelation 9:6
Mar 23, 2011
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ChupathingyX said:
CM156 said:
Back to Fallout. Which method of speech checks worked better, in your opinion?
I found New Vegas to be better than 3, but it could have still been done better.

I really didn't like F3's speech system because you could save-scum to avoid losing, and it was way too luck based, not to mention compared to NV there were much less SPECIAL/Skill/Perk checks which are really good.

However, to improve it I think they should make it more like the originals where you had to make careful decisions when deciding what you were going to say. In both 3 and NV usually the speech options are the better ones (usually), however, I think it would be better if they took away the tag at the front of the option to tell you that it is a medicine/science/intelligence etc. option so that players have to be more careful about what they choose.

This way you still get more additions through perks/skills/SPECIAL but you have to actually notice them. I could imagine a lot of people not liking this and some liking it, but it would make you think more during conversations instead of just going for the one with the highest number in front of it.
Ehhh, you'd have to put me under the whole "Not liking it" category.

I kinda like knowing what is scientific and speech-ey
 

ChupathingyX

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CM156 said:
Ehhh, you'd have to put me under the whole "Not liking it" category.

I kinda like knowing what is scientific and speech-ey
That's fine; to be honest I'm not even a massive fan of it now that I think about it. However, I don't think that the speech options should always be the right choice, most of the time yes, but not all of the time.

However, when it comes to having some important conversation with someone (Legate Lanius) they shouldn't make it too obvious (which in Lanius' case it wasn't all of the time). Otherwise players would just choose those options without even having to read them, if you know what I mean.

By the way, you didn't say which option you preferred.
 

CM156_v1legacy

Revelation 9:6
Mar 23, 2011
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ChupathingyX said:
CM156 said:
Ehhh, you'd have to put me under the whole "Not liking it" category.

I kinda like knowing what is scientific and speech-ey
That's fine; to be honest I'm not even a massive fan of it now that I think about it. However, I don't think that the speech options should always be the right choice, most of the time yes, but not all of the time.

However, when it comes to having some important conversation with someone (Legate Lanius) they shouldn't make it too obvious (which in Lanius' case it wasn't all of the time). Otherwise players would just choose those options without even having to read them, if you know what I mean.

By the way, you didn't say which option you preferred.
Oh, New Vegas by far. No contest. I (nearly) maxed out speech very quickly, and the game was much easier that way. Even though I maxed speech in Fallout 3, I was still failing challenges left and right, unless I save-quitted
 

ChupathingyX

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CM156 said:
Even though I maxed speech in Fallout 3, I was still failing challenges left and right, unless I save-quitted
If you're referring to saving right before the test, failing, quitting then trying again, that's called "save scumming".
 

CM156_v1legacy

Revelation 9:6
Mar 23, 2011
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ChupathingyX said:
CM156 said:
Even though I maxed speech in Fallout 3, I was still failing challenges left and right, unless I save-quitted
If you're referring to saving right before the test, failing, quitting then trying again, that's called "save scumming".
THAT'S The word I was looking for. Or words. Yeah. I think he mentioned it earlier in the thread.

So... It looks like Obsidian is working on other projects, so I don't know if they'll be making the next fallout game.
 

ChupathingyX

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CM156 said:
So... It looks like Obsidian is working on other projects, so I don't know if they'll be making the next fallout game.
I know they're currently working on a project based on the Wheel of Time books, which could be interesting, however, EA is the publisher and we all know how much bad luck Obsidian have had with publishers.

I kind of always knew Obsidian weren't going to make the next Fallout, whether or not they make another Fallout game at all is still a possibility.