Previously, on
Lets Play Mass Effect: We rescued Dr Liara T'Soni from an archaeological dig, had her join our band of merry misfits, then hung up on the Council for the lulz.
Before we go off and do anything else productive, let's go have a chat with each of our squadmates. Liara is the newest and therefore most interesting, so we'll go see her first. She hangs out in a lab at the back of the med bay:
"Dr Chakwas assures me I am going to be fine. I was impressed with her knowledge of asari physiology."
"You're in good hands. Dr Chakwas <font color=#0000BB>has dissected a lot of asari in her time."
<font color=#0000BB>"She's... what?!? Oh. This is another human 'joke', isn't it?"
<font color=#0000BB>*grins* "You're getting better at this! By this time next week, we'll have you walking up to krogan and asking them what the five fingers said to the face."
"<font color=#0000BB>I... don't think I want to know what they said. Anyway, I never properly thanked you for saving me from the geth, Commander. If you hadn't shown up..."
"I'm just glad we got there in time."
"But I am not like Benezia. I will do whatever I can to help you stop Saren. I promise."
<font color=#0000BB>*under breath* "The various xenophobes on my crew, on the other hand... never mind."
"Maybe she thought allying herself with Saren would somehow be for the greater good in the long run. At least, I hope so. None of this makes any sense to me. I have not spoken to Benezia in many years, but I know her! And this was not like her. Something changed."
"Sounds dangerous. And lonely."
"Sometimes I would run afoul of indigenous lifeforms, or stumble across a small band of mercenaries or privateers. But I was always careful. Until the geth followed me to Artemis Tau, I never found myself in any situation my biotics could not handle. As for the solitude, well, that is one aspect that most appealed to me. Sometimes, I just ned to get away from other people."
"<font color=#0000BB>Oh gawd, not another emo. We're already stuck with Kaidan... for now. You don't like other people?"
"I suppose it comes from being a Matriarch's daughter. People expected me to follow in Benezia's footsteps. They wanted me to become a leader of our people. But I felt drawn to the past. The Protheans were these wondrous, mysterious figures. I wanted to know everything about them. That is why I find you so fascinating. You were marked by the beacon on Eden Prime; you were touched by working Prothean technology!"
"<font color=#0000BB>Y'know, you might want to revise your expectations of the Protheans. Just in case you ever, I dunno, happen to meet one or something. As for the rest of that stuff, it sounds like you want to dissect me in a lab somewhere."
"Joking? Oh, by the Goddess! How could I be so dense? You must think I am a complete and utter fool. Now you know why I prefer to spend my time in the field with data disks and computers. I always seem to say something embarrassing around other people. Please... just pretend this conversation never happened."
On top of all that, Liara can also tell us a bit about the asari species. Long story short, they were the first species to discover the Citadel, were instrumental in forming the Council, and are generally the voice of peaceful cooperation in galactic politics. They have a natural lifespan of about a thousand years. They're mono-gendered, though if there were "male" asari, I totally think they'd look like Doctor Manhattan.
Oh, and they can reproduce with any partner, of any gender from any species, in a process that may or may not involve physical contact.
Other species' 'misunderstanding' of this process has apparently earned the asari a reputation as the sluttiest blue space sluts in the galaxy. Go figure. Liara's parents were both asari, however, something that is looked down upon among her species because they feel that nothing has been gained when two asari mate. She was raised by Benezia and never met her other mother.
Right, infodump over! We might as well get our emo overdose over and done with by talking to Kaidan next:
"This Saren is looking for records on some kind of galactic extinction. But we can't get backup from the Council? Sorry, Commander. There's writing on the wall here, but someone isn't reading it."
"It's funny. We finally get out here, and <a href=http://www.youtube.com/watch?v=bmuScAvrWXA>the final frontier was already settled. And the residents don't even seem impressed by the view. Or the dangers."
"Well well, you're a romantic. Did you sign on for 'the dream', Alenko? Secure man's future in space?"
"Maybe I was a romantic in the beginning. But I thought about it after Brain Camp - ah, sorry, 'Biotic Acclimation and Temperance training'. I'm not looking for 'the dream'. I just want to do some good. See what's out here. Sorry if I got a bit too informal. Protocol wasn't a big focus back in BAaT."
Prompt Kaidan at this point and he'll tell you all about his biotic training - if it's Tali's job to single-handedly explain quarian history in this game, then it's Kaidan's job to explain the history of human biotics. It goes on for a bit, so I'll do a highlights package:
Those kids were "accidentally" exposed to element zero in the womb - in Kaidan's case, his mother was downwind of a transporter crash and it was probably a genuine accident, but it's suggested that a lot of the later accidents were arranged by corporations to get more test subjects.
Kaidan was one of a bunch of kids on the station, but there was no extranet connection to allow them to access porn, so Grunka naturally jumps to conclusions:
<font color=0000BB>"Emo."
<font color=0000BB>*ahem* "She was from Turkey. Her family was very rich. She was smart, and charming as hell. Beautiful, but not stuck up about it."
<font color=0000BB>"Dunno where you're getting your info, lieutenant, but I'm not from Turkey..."
"Well, you're welcome. Ma'am. You make a habit of getting this personal with everyone?"
"No. No, I don't. We'll talk again later."
Ash is next:
"<font color=0000BB>Whoa, there's a loaded statement if ever I've heard one! Not everyone has a happy family life."
"No, I guess not. Too bad those ruins got destroyed. I mean, they lasted thousands of years. That's impressive. Anyway, I was hoping to get a minute of your time. Off the record."
"Is this duty-related, Chief?"
"No, ma'am. Well, maybe."
"With all due respect, Commander, should they have full access to the ship? This is the most advanced ship in the Alliance Navy. I don't think we should give them free reign to poke around the vital systems. Engines. Sensors. Weapons. <font color=0000BB>I mean, what would happen if we gave the turian free reign to mess about with the calibration of our main guns?!?"
There's that xenophobe we've all come to know and love! And speaking of Garrus...
"Probably the same reasons as most officers. I wanted to fight injustice, wanted to help people. I guess my father had something to do with it, too. He was C-Sec. One of the best. I grew up hearing about his accomplishments or seeing his picture on the vids after a big arrest. He's taking my resignation pretty hard."
"<font color=0000BB>I'm starting to wonder if there's anyone on my crew
without daddy issues, but I'll bite... he's not impressed that you're going after Saren?"
"He'd think I'm being rash. He would say I'll become like Saren. He actually talked me out of becoming a Spectre when I was younger. For the same reasons."
"I could have received special training, but my father didn't like it. He despises the Spectres. He hates the idea of someone having unlimited power with no accountability. He wouldn't like you, Commander. No offense."
<font color=0000BB>"It's not like I operate with absolutely no accountability - I call the Council after every big mission and give them the chance to say at least one stern thing to me before I hang up on them!"
"<font color=0000BB>I know. But Saren's not going to play by our rules. C-Sec's rules. If you want to nail Saren, you need to send someone who isn't restricted by policies and procedures."
This is a recurring issue with Garrus, and it's pretty much the same one that's at the heart of the Paragon/Renegade choices we make throughout the game: do you do things the "right" way, or do you go for results regardless of the cost? Grunka is leaning towards the latter at this particular moment.
<font color=0000BB>"Since I'm a FemShep that'll take on a whole new meaning in the next game. But for the moment I'll take it at face value. Thanks bro."
"I could tell as soon as I met him."
<font color=0000BB>
"WHAT THE F^&K?!?!?!?!?" Why didn't I know about this?!?
"They said it paid well and the boss was never around to ride them. They said he was looking for more men, too. So I checked it out. We'd been raiding ships in the area for months when we took out this massive cargo freighter. Our biggest haul yet. I was on board checking bodies for valuables, looking for some extra credits."
<font color=0000BB>"Smart - this is an RPG universe after all. Plus you can sell their weapons and upgrades for near-infinite amounts of credits."
<font color=0000BB>"Heh heh heh. Yeah, I know. It's a pretty sweet deal."
<font color=0000BB>*makes mental note to un-break the money system in the next game*
"Anyway, that's when I saw him. I don't know what he wanted. He was just moving through the ship. Watching. Couple of mercs called him by name, but he never spoke to them. Never spoke to anyone."
"If there was anything of value on that ship, I didn't see it. That's why I didn't mention it sooner. That's the only time I saw him. Didn't even know who he was. Still wouldn't if I hadn't joined up with you. But my instincts were right. Every other merc on that mission turned up dead within a week. Every damn one."
One to go - these post-mission chats take a long time once you've got a full crew!
"The Normandy runs so smooth it feels like we're not even moving. And the engines are so quiet. How do you sleep at night?"
<font color=0000BB>"On top of a pile of money, with many beautiful ladies?"
"I guess you don't have to worry about that here <font color=0000BB>with your... was that some kind of harem you just described?!?"
<font color=0000BB>"It was a joke, Tali. From an ancient Earth cartoon show."
"<font color=0000BB>Oh. But it's more than the silence. This ship feels so empty, it's like half the crew is missing. Back home, I couldn't wait to go on my Pilgrimage. I couldn't wait to get away from the crowds. Now that I'm out here, I kind of miss them."
"<font color=0000BB>At risk of sounding serious for the first time in this conversation, sometimes we don't appreciate what we have until it's gone."
"I would never abandon my people, Shepard. I will go back eventually. But we have to stop Saren first. Otherwise, I might not have a home to go back to."
Phew! Let's recover from all that talking by finding something to shoot. We're still in orbit above Therum in the Artemis Tau cluster and there were a few other systems in the vicinity, let's see if they have anything interesting in them:
"Message coming in. Patching it through."
"Commander Shepard, my name is Nassana Dantius. I have a job for you. I can't say any more in an unsecured communication. If you're interested in hearing my offer, meet me on the Citadel so we can talk in person. I'll be waiting in the diplomat's lounge on the Presidium."
<font color=0000BB>"I don't remember seeing any lounge... oh, you mean the Worst Bar on the CitadelTM! Whatever, we'll see."
There's one planet we can land on in this system:
We'll take Liara along for her first mission. Here's her stat sheet and how I applied her initial points:
Almost all of her powers are biotic (pretty much all asari are biotics, something about their homeworld being rich in element zero and therefore not needing 'accidental' drive core explosions for exposure... though I don't think that's actually covered in this game).
Throw and Warp are her key offensive powers so I've maxed them out first. Stasis isn't all that helpful in this game because you can't deal damage to enemies while they're frozen - it's godly in later games where it just gives you a stationary target. Singularity is great as a crowd control ability, it basically just creates a big circle within which any enemies are pulled into the air and float around waiting to be shot.
While we're at it, this is Grunka's latest stat screen:
Having achieved our first perk in the Spectre Training column, we can now revive our squadmates when the collapse in battle - Garrus is redeemed! I probably won't put a lot more into Pistols, and will start focussing on Sniper and Assault Rifles instead because high-level assault rifles + upgrades = neverending stream of death in this game.
<font color=0000BB>*makes mental note to put a stop to that shit in the next game too, even if it takes a great steaming dump all over the established canon*
<font color=0000BB>"Dammit Hudson, you ruin all my fun! If I ever get my hands on you..."
Fitness is also something I'll be building up more now that we've got some of the basic stuff (like getting Decryption and Electronics up to a level where we can unlock Hard objects) out of the way. But I digress, we've got a planet to trundle around looking for stuff!
Let's look at the map:
Pretty much all side-planets follow the same formula. There'll be one main objective to investigate, a copy-pasted building or mine with some bad guys to kill and probably some loot at the end. In this case, it's the stronghold highlighted on the map. There'll also be a couple of secondary objects highlighted on the map, things like crashed satellites which you can loot. And there will be some unmarked resources which you can scour the map for in order to mine them. Like so:
For the sake of everybody's sanity that's the last time you'll see that on screen. I picked up the other stuff as well, then went to check out the stronghold.
The radar shows lots of bad guys, including snipers in perches. We have terrible weapons at the moment, particularly in the sniper rifle department (unlike later games in the series, in ME1 your sniper rifle crosshairs wobble all over the place like they're drunk if you don't have a good enough rifle or you aren't skilled enough, making it basically useless).
To make things worse this planet has a Level 1 environmental hazard, so if we walk around outside the Mako for too long we start dying. There's fixes for that which we'll pick up later, but for the moment it's all just a bit too hard. So we bum rush the door in haphazard fashion instead and check out what's inside:
Pirates, apparently. This is one of the four environments that's copy-pasted for the side quests, all that really changes is the positioning of the boxes inside. I think it's just supposed to be some kind of prefabricated warehouse or something. But enough of that and more shooting!
We eventually kill them all, including one boss-ish enemy who was labelled "Asari Slaver" and in an upstairs office we discover this:
Huh. That's it. I guess this is what Nassana wanted to talk to us about... we'll catch up with her later back on the Citadel.
There's one more system in Artemis Tau I'd like to check out - remember a few updates ago, just after we got promoted, when Rear Admiral Kahoku wanted us to look into some missing marines? The place where they went missing is just next door:
<font color=0000BB>"Uh, they don't look very alive ma'am."
<font color=0000BB>"It's a trap!"
<font color=0000BB>"I think I might know what's about to happen, but I don't want to spoil the surprise..."
Yup, it's our first shai hulud Thresher Maw! These things give huge experience gains, especially if you kill them on foot. They've got tons of health, they'll destroy the Mako with pretty much one hit if you get into melee range, and after taking a bit of damage they'll disappear underground only to pop back up somewhere else nearby.
Sound difficult? Hardly. They have a ranged attack, but it's a slow-moving glob of green snot that's easily dodged. And they only come back up on flat ground, so as long as the Mako is parked on one of the many nearby little hills while the Thresher Maw is underground you're safe. And you can usually tell when you're going to come across one, because they pretty much always live in these circular arena-type areas with the little hills in them.
So we just stay out of melee range, dodge its ranged attacks, beat it down with the Mako, then jump out to fire the last few shots on foot like so:
Now to check on those marines: