Stories in games have always been an issue, as I see it. Part of that comes from how we view a story. We always seem to compare it to a movie or series. JRPGs are a famous example. You got some fighting, then a story sequence, some more fighting, and another story sequence and so on and so forth. There where a lot of old (point and click) adventure games with a good story, but those suffer from the same issue. Rub two things together, story sequence, pull lever, story sequence. You could say this also applies to most shooters, let's say, Battlefield and Call of Duty, but those actually don't really have a story. No, it's more of an excuse of a story just to move players forward with a given purpose. It would be nice to actually see a shooter (or any game) going further than just shooting. I'll get back to that in a minute.
Can't we incorporate a story into a game? For that to be possible the story has to be dynamic, instead of the static stories that are told now. But what does this mean? The problem is that games want to tell a story and push the player forward, but in order to do that the game has to take control in certain situations to move forward. Is that really necessary or just lazy programming?
Another problem is that when given freedom (a choice) to people all these choices must be scripted which takes a lot of work. But is there no other way to tell a story?
Let's take a look at Mass Effect and Bioshock...
Bioware (who made Mass Effect) is known for its story and character driven games. But did they really incorporate the story into the game? Mass Effect can almost be translated onto the big screen 1-on-1. It seems Bioware made a movie script, rather than a game script. You have two obvious paths and that is it. If one of those scripts where made into a movie, the critics will probably describe it as a dime-a-dozen mediocre sci-fi. But in 'game land' the game is hailed because of its great story. Did we really set the bar for story in games that low or is something else going on?
The only shooter I can think of that innovated story telling is Bioshock 1 (not part 2, it sucked). Bioshock is a good example of how to incorporate story into a game. You are immediately dropped into the world of Rapture. The story being told through recording and other findings. As you progress you learn about the world. You are not held back by unnecessary sequences. Because of this, the game has a better flow (among other things). It's still somewhat linear. But the story telling and game world really did raise the bar here.
Another quick example is Bastion, which uses a narrator to tell the story. The same narrator also comments on your playing style, which gives a different kind of immersion. In short, the game is awesome.
But the award of best incorporated story goes to...
No, the game ain't perfect, the story isn't perfect. But wow, it revolutionized the way stories are being told in games. Yes, on some points the game still takes control of your character. But that is after you have chosen a path. The story is the most dynamic I have seen in a game. I won't spoil it here. Play it for yourself.
Ah, fortunately there are still studios out that can write good stories into games. However those are only a few. I haven't played every game out there, but of the many games I did play, I have noticed that the story in games haven't evolved much (with the few exceptions). Most stories are still simple, straight forward and static.
What are your thoughts on this? Have you played any games (recently) that incorporate a story into the game in an interesting way? If so, which games?
Can't we incorporate a story into a game? For that to be possible the story has to be dynamic, instead of the static stories that are told now. But what does this mean? The problem is that games want to tell a story and push the player forward, but in order to do that the game has to take control in certain situations to move forward. Is that really necessary or just lazy programming?
Another problem is that when given freedom (a choice) to people all these choices must be scripted which takes a lot of work. But is there no other way to tell a story?
Let's take a look at Mass Effect and Bioshock...
Bioware (who made Mass Effect) is known for its story and character driven games. But did they really incorporate the story into the game? Mass Effect can almost be translated onto the big screen 1-on-1. It seems Bioware made a movie script, rather than a game script. You have two obvious paths and that is it. If one of those scripts where made into a movie, the critics will probably describe it as a dime-a-dozen mediocre sci-fi. But in 'game land' the game is hailed because of its great story. Did we really set the bar for story in games that low or is something else going on?
The only shooter I can think of that innovated story telling is Bioshock 1 (not part 2, it sucked). Bioshock is a good example of how to incorporate story into a game. You are immediately dropped into the world of Rapture. The story being told through recording and other findings. As you progress you learn about the world. You are not held back by unnecessary sequences. Because of this, the game has a better flow (among other things). It's still somewhat linear. But the story telling and game world really did raise the bar here.
Another quick example is Bastion, which uses a narrator to tell the story. The same narrator also comments on your playing style, which gives a different kind of immersion. In short, the game is awesome.
But the award of best incorporated story goes to...
The Witcher 2
No, the game ain't perfect, the story isn't perfect. But wow, it revolutionized the way stories are being told in games. Yes, on some points the game still takes control of your character. But that is after you have chosen a path. The story is the most dynamic I have seen in a game. I won't spoil it here. Play it for yourself.
Ah, fortunately there are still studios out that can write good stories into games. However those are only a few. I haven't played every game out there, but of the many games I did play, I have noticed that the story in games haven't evolved much (with the few exceptions). Most stories are still simple, straight forward and static.
What are your thoughts on this? Have you played any games (recently) that incorporate a story into the game in an interesting way? If so, which games?