I agree that the first LiS was a self contained little gem, but I personally don't have an issue with them making a sequel, even if it's just using the game mechanic to tell a similar, but different story. I'm fine with that. I'm confident that the second one won't have as much of an emotional impact on me like the first one did, at the end of part 2, but i still enjoyed the puzzling of it. I could take or leave a sequel to be honest, though I am happy they've stated it won't be "The further adventures of Max" kind of junk. They let her story end, and that's good.Ezekiel said:Liked it, but after I finished it I wasn't thinking, "This needs a sequel." I wanted them to make an original IP again. But that's gaming. I suppose it's good that they can build a series and lean back on it as they take risks with original IPs like Vampyr.
I still want it to be a reverse-engineering type of mystery though, like I mentioned in my above post. The more I think about it, the more I would really enjoy that gameplay. Though it might be tricky, since the protagonist would still have information about things that we, as the player, wouldn't know, having not lived in that world. Still, might be an interesting puzzle to tackle.