Right, because everything remotely difficult is now the Dark Souls of its genre, or at least half Dark Souls and half whatever else it is.
Please guys. A time limit and limited inventory are not even in Dark Souls, and having combat that isn't turn based and stagger mechanics don't make it Dark Souls either. Can you choose where to go rather than have a linear storyline? That's a step in the right direction. Do you stand to lose progress if you fail a mission? Are there a variety of weapons with different movesets? Are instructions delivered through blatant tutorials or through in-game mechanics and NPCs? Do you have to assess hazards as you go based on your surroundings?
Please guys. A time limit and limited inventory are not even in Dark Souls, and having combat that isn't turn based and stagger mechanics don't make it Dark Souls either. Can you choose where to go rather than have a linear storyline? That's a step in the right direction. Do you stand to lose progress if you fail a mission? Are there a variety of weapons with different movesets? Are instructions delivered through blatant tutorials or through in-game mechanics and NPCs? Do you have to assess hazards as you go based on your surroundings?