Little touches in games that made you smile

Recommended Videos

Exius Xavarus

Casually hardcore. :}
May 19, 2010
2,064
0
0
When individual parts of a playable character actually moves freely. The best examples would be hair. The Prince's hair in the Prince of Persia: Sands of Time trilogy, and Dante's hair in Devil May Cry 2, would be prime examples of this little detail that I enjoy seeing in games.

Also ripple effects in water. Baldur's Gate: Dark Alliance would be an excellent example of this. Especially when you get two players wading through the water at the same time. Brilliant effects.
 

BLAHwhatever

New member
Aug 30, 2011
284
0
0
Moriim said:
"You must gather your party before venturing forth."

I grinned when I saw that message in DA:O.
Ha! This was so terribly translated in the german version of Baldurs Gate.
It said, translated back into English, "You have to icrease your party's size before you can venture forth"

Pure genious!

OT: Anytime I see a crime scene in a sandbox game like Fallout or Skyrim for eyample.
Reconstructing what happened is sooooo fun to me.
 

Lunatic High

New member
Apr 14, 2012
228
0
0
Attention to detail in regards to NPC's dialouge.

One of my favorites was in Halo 1 when a friendly NPC would die and another would run up to his corpse and talk like he was trying to shake him a awake or something just for the added dramatics "Hey get up GET UP MAN!"

Another example is in the terrorist hunts on RSV2

Terrorist 1 "I see ya"
(I lean around the corner and take his head off with my SPAS 12)
Terrorist 2 "HE'S DEAD THEY KILLED HIM!"
Terrorist 3 "Go check it out"
Terrorist 4 "FUCK YOU MAN YOU GO!"
Terrorist 2 "Christ I'm tired of this shit"

lol nothing too fancy but still pretty funny
 

righthead

New member
Sep 3, 2009
175
0
0
War... War never changes.

Ever since I hit the end of Fallout 3, it never fails to make me smile for some reason.
 

righthead

New member
Sep 3, 2009
175
0
0
Also, sometimes I like to spout dialogue for Batman in Arkham City.

Game Thug: Where are you?!
Me: Right Here (Silent takedown to quick knockout)
 

Simonoly

New member
Oct 17, 2011
352
0
0
Most recently it was in Dragon's Dogma where my party was getting decimated by a group of hardcore bandits so I sprinted away and hid behind a big rock like the wimpy mage I am. The two pawns I hired where both knocked out, so my main pawn picked one up and stashed him behind the rock with me and then went back and picked the other pawn up and did the exact same thing before running over and finishing off the bandits. As soon as they were dead he sort of saluted/waved at me and then just started mining for ore as if nothing happened. My main pawn is such a fucking show off at times.

But ultimately the whole time I was playing Fallout New Vegas I was constantly smiling at the numerous Easter Eggs I was coming across. Apart from the the moment I found Fry's dog Seymour. That made me kind of sad.
 

Avalanche91

New member
Jan 8, 2009
604
0
0
"I'm Garrus Vakarian, and this is my favorite spot on the Citadel"

Honestly, that whole scene made me smile.

Metal Gear Solid. The Psycho Mantis scene and several others were hilarious.

Also, the dialogue before the supposedly final boss from No More Heroes. Watch from 3:40

edit; coding hates me. Basically a jib at Duke Nukem Forever and a fast forward effect, all the while gleefully breaking the fourth wall.
 

Shoggoth2588

New member
Aug 31, 2009
10,247
0
0
Teleroboxer is a first-person boxing game on the Virtual Boy. It's also hard as balls but after you get your ass kicked you get the best Game Over/You Lose screen ever. You're a robotic boxer so once your HP hits zero the screen cracks and goes all static-like before blinking out into total blackness.

I'm going back and playing Final Fantasy X. That being said BLITZBALL!!!
 

jdogtwodolla

phbbhbbhpbhphbhpbttttt......
Feb 12, 2009
732
0
0
When I pay attention to the text in Super paper Mario that moves in waves, I find myself mesmerized.
 

ninjaRiv

New member
Aug 25, 2010
986
0
0
Remedy is really good for adding those little things, in my opinion. The little TV shows in Max Payne, for example.
 

ninjaRiv

New member
Aug 25, 2010
986
0
0
cognitively_deprived said:
Batman Arkham Asylum referenced about 25 (can't actually remember) lesser known batman characters, that made love the game even more because it suggests that the game makers actually like batman as much as anyone who buys the game.
Calendar Man was a pretty big character in Arkham City, that was pretty cool. Well, he wasn't huge but, you know. Also, I think having Hugo Strange as one of the main villains was cool.
 

Shinclone

New member
Nov 20, 2011
48
0
0
Moriim said:
"You must gather your party before venturing forth."

I grinned when I saw that message in DA:O.
This. Also in BG2 one of the loading screens said "While your character doesn't have to eat, please remember that you do. We don't want to lose any players."
 

Old Father Eternity

New member
Aug 6, 2010
481
0
0
A few in Cryostasis, most memorable of which were the cigarette packs lying about on the ground that were of the same brand my grandfather used to smoke.
 

Pickles

That Ice Ain't Nice
Mar 1, 2012
116
0
0
Country
Australia
Fallout 3 had plenty of neat things, as did New Vegas.
I remember reading through a terminal message and seeing some fear factory lyrics tacked on the end which I thought was pretty funny.
And then you get weapons such as Occam's razor. Seems like they had a whole lot of fun putting references in there.
 

Fidelias

New member
Nov 30, 2009
1,406
0
0
I absolutely LOVED the HUD in Republic Commando!

I liked how your visor could be splattered with bug-blood, robot coolant, or cracked, and the fact that a laser windshield wiper would actually wipe it off. I loved all the symbols and lights, and the head-bobbing, it just felt really immersive. It was creative, something a lot of modern games lack when it comes to the HUD.
 

Fidelias

New member
Nov 30, 2009
1,406
0
0
ArtistImperfect said:
Attention to detail in regards to NPC's dialouge.

One of my favorites was in Halo 1 when a friendly NPC would die and another would run up to his corpse and talk like he was trying to shake him a awake or something just for the added dramatics "Hey get up GET UP MAN!"

Another example is in the terrorist hunts on RSV2

Terrorist 1 "I see ya"
(I lean around the corner and take his head off with my SPAS 12)
Terrorist 2 "HE'S DEAD THEY KILLED HIM!"
Terrorist 3 "Go check it out"
Terrorist 4 "FUCK YOU MAN YOU GO!"
Terrorist 2 "Christ I'm tired of this shit"

lol nothing too fancy but still pretty funny
My best friend and I play RSV2 all the time just for the hilarious melodrama from enemy ai;

"SHIT IT'S THE COPS, MAN!"
"FUCK, SHOOT THEM!"
"AAAAAAAHHHHHH!"
"WE'RE SCREWED MAN!"
"AAAAAAAHHHHHH"

All this while they riddle our digitalized bodies with 100 bullets.
 

rhyno435

New member
Apr 24, 2009
1,210
0
0
Portal 2. At the beginning when Wheatley asks you to say "Apple" by pressing X/A/Space. You already know Chell is mute, and that button is generally assigned to jumping, but when he is a little thrown off that you're jumping instead of speaking, it made me laugh.

Also in Portal 2,
as you're escaping near the end, and you just pass "The Part Where he Kills You", Wheatley asks you to come back. If you actually DO go back, he's surprised and tries to convince you to jump to your death in a variety of ways. If you do, he laughs at you. Man I love Wheatley.